<floating about head>a dark purple ioun stone[239h 58m 25s]
<worn as a badge> a serpentine seal of Bozk
<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> an eyepatch of a cRazY MaN
<worn in ear> the skull of the Magi [poor]
<worn in ear> a glowing jade earring (glowing)
<worn on face> a mask of beastkind (magic)
<worn around neck> some kharma mind beads (magic) [89%]
<worn around neck> a devilish talisman [poor]
<worn on body> the ultrathin robes of probability (magic) (glowing)
<worn about body> a shroud of ethereal winds (magic) [88%]
<worn on tail> a twisted ribbon [superior] (magic)
<worn about waist> a sheepskin belt
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some tree bark sleeves
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> the bracelet of the nereid (glowing)
<worn around wrist> a bracelet of influence (magic)
<worn on hands> a living matrix [superior] (magic)
<worn on finger> a small diamond encrusted ring
<worn on finger> a ring of twisted gray mist
<worn on legs> a pair of dark green leggings
<worn on feet> a pair of skunk weed boots
< 751h/753H 139v/140V Pos: standing >
< 751h/753H 139v/140V Pos: standing >
Azar leaves east.
Grotar leaves east.
Jubei leaves east.
Bryken leaves east.
You follow Azar.
The magenta glow surrounding you fades away.
Along the West Wall
Obvious exits: -E -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
Jubei MuRdErEr *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A thief peeks around here, looking sneaky.(Red Aura)
< 752h/753H 138v/140V Pos: standing >
Lielz sneaks in from the west.
< 752h/753H 138v/140V Pos: standing >
Azar leaves east.
Grotar leaves east.
Jubei leaves east.
Bryken leaves east.
Lielz sneaks east.
You follow Azar.
The Central Road
Obvious exits: -N -E -S -W
Lielz ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
Jubei MuRdErEr *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A travelling gnomish shaman walks about here.(Red Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
< 752h/753H 138v/140V Pos: standing >
You are surrounded by a magenta glow.
< 752h/753H 138v/140V Pos: standing >
A mime enters from the south.
< 752h/753H 139v/140V Pos: standing >
Azar leaves east.
Grotar leaves east.
Jubei leaves east.
Bryken leaves east.
Lielz sneaks east.
You follow Azar.
Vulm's Gem Shop
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of a captain of Verspin is lying here.
The corpse of a Githzerai is lying here.
Shattered bits of ice are scattered about the area.
Lielz ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
Jubei MuRdErEr *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
(Q)Vulm, the gem master of Verspin, is here.
You quickly scan the area.
A mime who is close by to your west.
A travelling gnomish shaman who is close by to your west.
A dwarven peddler who is close by to your west.
Kymazz who is not far off to your west.
A halfling thief who is not far off to your west.
A halfling thief who is in the distance to your west.
< 752h/753H 139v/140V Pos: standing >
An air elemental suddenly attacks Bryken!
An air elemental snaps into visibility.
An air elemental misses Bryken.
Bryken snaps into visibility.
< 752h/753H 139v/140V Pos: standing >
Kymazz enters from the west.
< 752h/753H 139v/140V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Lielz.
You quickly scan the area.
A mime who is close by to your west.
A travelling gnomish shaman who is close by to your west.
A dwarven peddler who is close by to your west.
A halfling thief who is not far off to your west.
< 752h/753H 139v/140V Pos: standing >
Bryken dodges an air elemental's attack.
Bryken dodges an air elemental's attack.
Bryken dodges an air elemental's attack.
< 753h/753H 139v/140V Pos: standing >
Kymazz is now a member of Azar's group.
Kymazz now follows Azar.
< 753h/753H 139v/140V Pos: standing >
An air elemental dodges Bryken's attack.
Bryken's impressive pierce strikes an air elemental.
An air elemental dodges Bryken's attack.
You start chanting...
< 753h/753H 139v/140V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks an air elemental!
[Damage: 8 ] A swarm of insects's fine sting wounds an air elemental.
A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks an air elemental!
[Damage: 8 ] A swarm of insects's fine sting wounds an air elemental.
A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks an air elemental!
[Damage: 7 ] A swarm of insects's decent sting wounds an air elemental.
< 753h/753H 139v/140V Pos: standing >
< 753h/753H 139v/140V Pos: standing >
Bryken snaps into visibility.
An air elemental's crude crush grazes Bryken.
Bryken dodges an air elemental's attack.
< 753h/753H 140v/140V Pos: standing >
Jubei's impressive pierce strikes an air elemental.
< 753h/753H 140v/140V Pos: standing >
Frag Level Cap: 51 - Evil, 51 - Others, Top Frag Amount: 30.47
Timer: 02:21:52:28 Frags needed: 16.20
Top Fraggers
Azar 30.11
Nz 14.50
Cerif 12.77
Kileek 11.98
Laz 10.01
Kiria 8.60
Jubei 8.30
Bisil 7.81
Bh 7.19
Nil 7.17
Lowest Fraggers
Joan -4.04
Taji -3.72
Grimdor -3.68
Vosht -3.20
Ohui -2.60
Mogluk -2.48
Pok -2.19
Jixan -2.16
Plonus -2.05
Artur -2.00
< 753h/753H 140v/140V Pos: standing >
An air elemental dodges a swarm of insects's attack.
An air elemental dodges a swarm of insects's attack.
[Damage: 9 ] A swarm of insects's fine sting wounds an air elemental.
An air elemental dodges a swarm of insects's attack.
[Damage: 9 ] A swarm of insects's fine sting wounds an air elemental.
A swarm of insects misses an air elemental.
[Damage: 6 ] A swarm of insects's sting wounds an air elemental.
[Damage: 8 ] A swarm of insects's fine sting wounds an air elemental.
An air elemental dodges a swarm of insects's attack.
< 753h/753H 140v/140V Pos: standing >
An air elemental dodges Bryken's attack.
Bryken's pierce strikes an air elemental.
Bryken's impressive slash strikes an air elemental.
Bryken attempts to flee.
Bryken leaves west.
< 753h/753H 140v/140V Pos: standing >
Jubei grunts as his head simply passes through an air elemental!
< 753h/753H 140v/140V Pos: standing >
< 753h/753H 140v/140V Pos: standing >
[Damage: 7 ] A swarm of insects's sting wounds an air elemental.
An air elemental dodges a swarm of insects's attack.
An air elemental dodges a swarm of insects's attack.
An air elemental dodges a swarm of insects's attack.
[Damage: 8 ] A swarm of insects's fine sting strikes an air elemental.
An air elemental dodges a swarm of insects's attack.
A swarm of insects misses an air elemental.
A swarm of insects misses an air elemental.
An air elemental dodges a swarm of insects's attack.
< 753h/753H 140v/140V Pos: standing >
Jubei's impressive slash strikes an air elemental.
An air elemental dodges Jubei's attack.
Jubei misses an air elemental.
Jubei's slash strikes an air elemental.
< 753h/753H 140v/140V Pos: standing >
Frag Level Cap: 51 - Evil, 51 - Others, Top Frag Amount: 30.47
Timer: 02:21:52:22 Frags needed: 16.20
Top Fraggers
Azar 30.11
Nz 14.50
Cerif 12.77
Kileek 11.98
Laz 10.01
Kiria 8.60
Jubei 8.30
Bisil 7.81
Bh 7.19
Nil 7.17
Lowest Fraggers
Joan -4.04
Taji -3.72
Grimdor -3.68
Vosht -3.20
Ohui -2.60
Mogluk -2.48
Pok -2.19
Jixan -2.16
Plonus -2.05
Artur -2.00
< 753h/753H 140v/140V Pos: standing >
An air elemental's fine crush strikes a swarm of insects.
An air elemental's decent crush strikes a swarm of insects.
A swarm of insects dodges an air elemental's attack.
< 753h/753H 140v/140V Pos: standing >
An air elemental dodges a swarm of insects's attack.
[Damage: 8 ] A swarm of insects's fine sting strikes an air elemental.
[Damage: 7 ] A swarm of insects's decent sting strikes an air elemental.
[Damage: 14 ] A swarm of insects's fine sting strikes an air elemental.
[Damage: 8 ] A swarm of insects's fine sting strikes an air elemental.
An air elemental dodges a swarm of insects's attack.
[Damage: 9 ] A swarm of insects's fine sting strikes an air elemental.
An air elemental dodges a swarm of insects's attack.
[Damage: 8 ] A swarm of insects's fine sting strikes an air elemental.
< 753h/753H 140v/140V Pos: standing >
Vulm's Gem Shop
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of a captain of Verspin is lying here.
The corpse of a Githzerai is lying here.
Shattered bits of ice are scattered about the area.
A swarm of insects stands in mid-air here, fighting an air elemental. (minion)
A swarm of insects stands in mid-air here, fighting an air elemental. (minion)
A swarm of insects stands in mid-air here, fighting an air elemental. (minion)
*Kymazz Patriots *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Gold Aura)
Lielz ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Jubei MuRdErEr *-* Bloodlust *-* (Troll)(large) stands, floating here, fighting an air elemental.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental stands in mid-air here, fighting a swarm of insects. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
(Q)Vulm, the gem master of Verspin, is here.
< 753h/753H 140v/140V Pos: standing >
An air elemental dodges Jubei's attack.
An air elemental dodges Jubei's attack.
Jubei's slash strikes an air elemental hard.
Jubei misses an air elemental.
< 753h/753H 140v/140V Pos: standing >
A swarm of insects dodges an air elemental's attack.
An air elemental's impressive crush strikes a swarm of insects very hard.
< 753h/753H 140v/140V Pos: standing >
Azar leaves west.
Kymazz leaves west.
Grotar leaves west.
You follow Azar.
The Central Road
Obvious exits: -N -E -S -W
Lielz ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Kymazz Patriots *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Gold Aura)
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A mime walks around here, looking foolish.(Gold Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
< 753h/753H 139v/140V Pos: standing >
You quickly scan the area.
A noble of Verspin who is close by to your north.
Bryken who is not far off to your north.
A flame eater who is rather far off to your north.
A mime who is rather far off to your north.
A snobby shopper who is in the distance to your north.
A swarm of insects who is close by to your east.
A swarm of insects who is close by to your east.
A swarm of insects who is close by to your east.
Jubei who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
Vulm who is close by to your east.
A member of the Verspin cleaning crew who is close by to your south.
An inventor who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A travelling gnomish shaman who is close by to your west.
An inventor who is in the distance to your west.
A halfling thief who is in the distance to your west.
A soldier of Verspin who is in the distance to your west.
< 753h/753H 139v/140V Pos: standing >
A mime leaves east.
A faint hum can be heard from the sphere of wind carried by Azar.
< 753h/753H 139v/140V Pos: standing >
< 753h/753H 139v/140V Pos: standing >
You quickly scan the area.
A noble of Verspin who is close by to your north.
Bryken who is a brief walk away to your north.
A flame eater who is rather far off to your north.
A mime who is rather far off to your north.
A mime who is close by to your east.
A swarm of insects who is close by to your east.
A swarm of insects who is close by to your east.
A swarm of insects who is close by to your east.
Jubei who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
An air elemental who is close by to your east.
Vulm who is close by to your east.
A member of the Verspin cleaning crew who is close by to your south.
An inventor who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A high guard of Verspin who is close by to your south.
A travelling gnomish shaman who is close by to your west.
A halfling thief who is close by to your west.
An inventor who is in the distance to your west.
A halfling thief who is in the distance to your west.
A soldier of Verspin who is in the distance to your west.
< 753h/753H 139v/140V Pos: standing >
Lielz stops following Azar.
Lielz now follows Azar.
< 753h/753H 139v/140V Pos: standing >
< 753h/753H 139v/140V Pos: standing >
Jubei enters from the east.
< 753h/753H 139v/140V Pos: standing >
You stop following Azar.
You now follow Azar.
< 753h/753H 139v/140V Pos: standing >
The Central Road
Obvious exits: -N -E -S -W
Jubei MuRdErEr *-* Bloodlust *-* (Troll)(large) stands, floating here.(Red Aura)
Lielz ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*Grotar ThE FuRY *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Kymazz Patriots *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Gold Aura)
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A dwarven peddler sells his goods in the chaos.(Gold Aura)
< 753h/753H 139v/140V Pos: standing >
< 753h/753H 139v/140V Pos: standing >
Azar closes the double.
< 753h/753H 139v/140V Pos: standing >
The sun hangs low on the southern sky.
Azar leaves north.
You follow Azar.
The Central Road of Verspin
Obvious exits: -N -E -S
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A noble of Verspin proudly walks here.(Gold Aura)
Lielz sneaks in from the south.
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 138v/140V Pos: standing >
Azar leaves north.
You follow Azar.
The Central Path of Verspin
Obvious exits: -N -S
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 137v/140V Pos: standing >
Azar leaves north.
You follow Azar.
The Central Path of Verspin
Obvious exits: -N -E -S -W
The corpse of a high guard of Verspin is lying here.
The corpse of a Grey Elf is lying here.
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Lielz sneaks in from the south.
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 136v/140V Pos: standing >
Azar leaves north.
You follow Azar.
The Central Path of Verspin
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a captain of Verspin is lying here.
The corpse of a high guard of Verspin is lying here.
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A flame eater eats fire here.(Gold Aura)
A mime walks around here, looking foolish.(Gold Aura)
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 137v/140V Pos: standing >
Azar leaves north.
You follow Azar.
The Central Road of Verspin
Obvious exits: -N -S -W
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A snobby shopper walks here, whining.(Red Aura)
Lielz sneaks in from the south.
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 136v/140V Pos: standing >
You quickly scan the area.
The crier of Verspin who is a brief walk away to your north.
A chicken who is rather far off to your north.
A soldier of Verspin who is rather far off to your north.
A high guard of Verspin who is rather far off to your north.
A commoner of Verspin who is in the distance to your north.
A flame eater who is close by to your south.
A mime who is close by to your south.
A noble of Verspin who is rather far off to your south.
A dwarven peddler who is in the distance to your south.
A puppy dog who is not far off to your west.
A huge man who is not far off to your west.
A soldier of Verspin who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A junior member of the Bloodhawks who is a brief walk away to your west.
A halfling thief who is in the distance to your west.
A mime who is in the distance to your west.
< 753h/753H 137v/140V Pos: standing >
Azar leaves north.
You follow Azar.
The Central Path of Verspin
Obvious exits: -N -E -S
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Lielz sneaks in from the south.
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 137v/140V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Azar.
< 753h/753H 137v/140V Pos: standing >
You quickly scan the area.
The crier of Verspin who is not far off to your north.
A chicken who is a brief walk away to your north.
A soldier of Verspin who is a brief walk away to your north.
A high guard of Verspin who is a brief walk away to your north.
A commoner of Verspin who is rather far off to your north.
A member of the Verspin cleaning crew who is not far off to your east.
Brial who is not far off to your east.
The innkeeper who is not far off to your east.
A snobby shopper who is close by to your south.
A flame eater who is not far off to your south.
A mime who is not far off to your south.
A noble of Verspin who is in the distance to your south.
< 753h/753H 138v/140V Pos: standing >
Azar leaves north.
You follow Azar.
The Central Path of Verspin
Obvious exits: -N -S
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Lielz sneaks in from the south.
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 137v/140V Pos: standing >
You quickly scan the area.
The crier of Verspin who is close by to your north.
A chicken who is not far off to your north.
A soldier of Verspin who is not far off to your north.
A high guard of Verspin who is not far off to your north.
A noble of Verspin who is a brief walk away to your north.
A commoner of Verspin who is a brief walk away to your north.
A snobby shopper who is not far off to your south.
A mime who is a brief walk away to your south.
A flame eater who is rather far off to your south.
< 753h/753H 139v/140V Pos: standing >
Azar leaves north.
You follow Azar.
The Grand Center of Verspin
Obvious exits: -N -S -W
The Grand Fountain of Verspin is here, flowing water.
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
The crier of Verspin stands here, crying.(Gold Aura)
Lielz sneaks in from the south.
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 138v/140V Pos: standing >
Azar leaves north.
You follow Azar.
The Central Path of Verspin
Obvious exits: -N -S
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A chicken pecks around here.
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
A high guard of Verspin easily patrols here.(Gold Aura)
Lielz sneaks in from the south.
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 138v/140V Pos: standing >
Azar leaves north.
You follow Azar.
The Central Path of Verspin
Obvious exits: -N -E -S
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A noble of Verspin proudly walks here.(Gold Aura)
A commoner of Verspin is here, walking stoutly.(Gold Aura)
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 138v/140V Pos: standing >
< 753h/753H 138v/140V Pos: standing >
A soldier of Verspin enters from the south.
Azar leaves north.
You follow Azar.
The Central Path of Verspin
Obvious exits: -N -S
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Lielz sneaks in from the south.
Kymazz enters from the south.
Grotar enters from the south.
Jubei enters from the south.
< 753h/753H 138v/140V Pos: standing >
A soldier of Verspin enters from the south.
A soldier of Verspin suddenly attacks Jubei!
A soldier of Verspin misses Jubei.
< 753h/753H 138v/140V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Azar.
Azar leaves south.
You follow Azar.
The Central Path of Verspin
Obvious exits: -N -E -S
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A noble of Verspin proudly walks here.(Gold Aura)
A commoner of Verspin is here, walking stoutly.(Gold Aura)
Lielz sneaks in from the north.
Kymazz enters from the north.
Grotar enters from the north.
< 753h/753H 139v/140V Pos: standing >
Azar leaves east.
You follow Azar.
A Staircase Leading Towards the Gladiator Pit
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
*Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Bryken K.O. Kid *-* Bloodlust *-* (Troll)(large) sits, floating here.(Red Aura)
The lich of a smuggler stands here. (minion) (Red Aura)
A Gnome (small) The Resistance is lying in mid-air here.(Red Aura)
A captain of the guard is here, keeping peace.(Gold Aura)
A totally drunken elf stumbles about here.(Gold Aura)
A thief peeks around here, looking sneaky.(Red Aura)
Kymazz enters from the west.
Grotar enters from the west.
Grotar snaps into visibility.
Grotar trips over a Gnome, in a futile attempt to slam him down even further.
< 753h/753H 138v/140V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell called 'greater soul disturbance'.
Azar snaps into visibility.
A Gnome gives an order to his followers.
The lich of a smuggler starts casting an offensive spell called 'electrical execution'.
< 753h/753H 139v/140V Pos: standing >
You start chanting...
< 753h/753H 139v/140V Pos: standing >
Azar completes his spell...
Azar utters the words 'greater soul disturbance'
Azar points at a Gnome.
A Gnome's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
< 753h/753H 139v/140V Pos: standing >
The lich of a smuggler completes its spell...
The lich of a smuggler utters the words 'zrzqhfuqar znzjudihuai'
Grotar is engulfed by a shower of arcing electricity sent by the lich of a smuggler.
Lielz suddenly attacks a Gnome!
Lielz misses a Gnome.
< 753h/753H 140v/140V Pos: standing >
Casting: asphyxiate
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
Azar snaps into visibility.
< 753h/753H 140v/140V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
The lich of a smuggler's fine punch grazes Grotar.
The lich of a smuggler's decent punch grazes Grotar.
< 753h/753H 140v/140V Pos: standing >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Gnome.
A Gnome's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 753h/753H 140v/140V Pos: standing >
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 753h/753H 140v/140V Pos: standing >
Kymazz starts casting an offensive spell called 'cone of cold'.
Kymazz snaps into visibility.
< 753h/753H 140v/140V Pos: standing >
Grotar snaps into visibility.
Electrical arcs continue to blacken and pincushion Grotar.
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
Azar snaps into visibility.
< 753h/753H 140v/140V Pos: standing >
You start chanting...
< 753h/753H 140v/140V Pos: standing >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Gnome.
With a gasp, a Gnome realizes his soul will disturb him no more.
A Gnome's pitch black bodycloak was destroyed by the blast!
A Gnome's sergeant's badge of the Hammerhelm militia was destroyed by the blast!
The lich of a smuggler stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.