<worn as a badge> the insignia of swirling feathers and flowing water [86%]
<worn on head> a troll brewer's fez of clarity
<worn on eyes> a foggy visor [poor]
<worn in ear> a glowing jade earring of health (glowing)
<worn in ear> a black pearl earring
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a cosmic silver collar (magic)
<worn around neck> a smooth torque of dwarven kind (magic)
<worn on body> the robe of sorcery [88%]
<worn about body> the robes of the maelstrom [81%]
<worn on back> a large leather backpack
<worn as quiver> a majestic bluejay feather [86%]
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a leafy mask of Silvanos (magic)
<attached to belt> an old tome entitled 'Advanced Magic Missile Techniques' [superior] (magic)
<worn on arms> a finely woven pair of spidersilk sleeves [superior] (magic)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a dark religious bracer
<worn around wrist> a bracelet of red rocks (glowing)
<worn on hands> the gloves of the mind (magic)
<worn on finger> a glowing ruby ring (magic) [87%]
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<primary weapon> a golden mining pick (magic) (humming)
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> boots of endurance [superior]
Electrical arcs continue to blacken and pincushion a Thri-Kreen.
< 507h/507H 196v/205V Pos: standing >
A Thri-Kreen enters from the northeast.
< 507h/507H 196v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -SW
Fresh blood covers everything in the area.
A patrolling guard walks the perimeter of the village.
An air elemental enters from the southwest.
An air elemental enters from the southwest.
< 507h/507H 196v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE
Fresh blood covers everything in the area.
An air elemental enters from the northeast.
An air elemental enters from the northeast.
< 507h/507H 195v/205V Pos: standing >
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Thri-Kreen.
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
An air elemental enters from the northeast.
An air elemental enters from the northeast.
< 507h/507H 193v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NE
An air elemental enters from the northeast.
An air elemental enters from the northeast.
< 507h/507H 192v/205V Pos: standing >
< 507h/507H 194v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
An air elemental enters from the southwest.
An air elemental enters from the southwest.
< 507h/507H 193v/205V Pos: standing >
The arcs of electricity surrounding a Thri-Kreen ground out!
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE
Fresh blood covers everything in the area.
An air elemental enters from the southwest.
An air elemental enters from the southwest.
< 507h/507H 191v/205V Pos: standing >
Inside a Guard Tower
Obvious exits: -E -S -U
Puddles of fresh blood cover the ground.
A steaming pile of bullshit is here.
A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
An air elemental enters from the east.
An air elemental enters from the east.
< 507h/507H 190v/205V Pos: standing >
Ok.
< 507h/507H 191v/205V Pos: standing >
Standing atop a Watch Tower
Obvious exits: -D
Fresh blood splatters cover the area.
The corpse of a Thri-Kreen is lying here.
A strong guard watches the area around the village.
A strong guard watches the area around the village.
An air elemental enters from below.
An air elemental enters from below.
< 507h/507H 192v/205V Pos: standing >
Ok.
< 507h/507H 193v/205V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Fonk is made of flesh and appears to be of average quality.
The corpse of Fonk has an item value of 1.
It appears to be the corpse of Fonk.
a pair of vorhide fingers [superior]
a blood-red stiletto with jagged edges of damage
a forked-bladed warsword (magic) (illuminating) [46%]
a beacon of courage (glowing) (illuminating)
a huge mithril mace (magic)
a morningstar enshrouded in crimson flames (magic) (illuminating)
a dull pale gold bracelet [superior] (magic)
a silver band with blue stones
the masters cloak (glowing)
a set of silver-plated arm plates
some cracked limestone vambraces from Rift Valley Jungle
a humming marble belt buckle from Caves of Mt. Skelenak
a masterly-crafted marble veil
a legendary hide eyepatch from Caves of Mt. Skelenak
a fanged limestone girth from Caves of Mt. Skelenak
some knight's ivory claws from Caves of Mt. Skelenak
some ghastly leather pants from The Great Realm of Duris
a dwarven-made cured leather hood from Caves of Mt. Skelenak
a patched marble medallion from Caves of Mt. Skelenak [87%]
a static dragonscale gorget
a leather bag with two little eye holes
a green potion with black chunks
a rugged adventurers satchel (magic) (illuminating)
a mistweyd nose-pipe
a slab of beef
< 507h/507H 196v/205V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the illithids (magic)
< 507h/507H 201v/205V Pos: standing >
Kiria enters from below.
< 507h/507H 205v/205V Pos: standing >
Kiria sniffs sadly.
< 507h/507H 205v/205V Pos: standing >
< 507h/507H 205v/205V Pos: standing >
< 507h/507H 205v/205V Pos: standing >
You get a rugged adventurers satchel from the corpse of Fonk.
< 507h/507H 205v/205V Pos: standing >
< 507h/507H 205v/205V Pos: standing >
< 507h/507H 205v/205V Pos: standing >
a rugged adventurers satchel (magic) (illuminating)
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 176 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:
a small pile of coins
a magical essence of Dexterity
a magical essence of Move Regen
a large snakeskin bag
a chunk of torn flesh
a tightly rolled vellum recipe for a necklace of yellow beads
some smoked fish
[5] some landrace Medicus
[4] a gauze bandage
a rugged adventurers satchel (magic) (illuminating)
[2] a steel-mesh vest
a bloody dragonscale quiver
< 507h/507H 205v/205V Pos: standing >
< 507h/507H 205v/205V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Fonk is made of flesh and appears to be of average quality.
The corpse of Fonk has an item value of 1.
It appears to be the corpse of Fonk.
a pair of vorhide fingers [superior]
a blood-red stiletto with jagged edges of damage
a forked-bladed warsword (magic) (illuminating) [46%]
a beacon of courage (glowing) (illuminating)
a huge mithril mace (magic)
a morningstar enshrouded in crimson flames (magic) (illuminating)
a dull pale gold bracelet [superior] (magic)
a silver band with blue stones
the masters cloak (glowing)
a set of silver-plated arm plates
some cracked limestone vambraces from Rift Valley Jungle
a humming marble belt buckle from Caves of Mt. Skelenak
a masterly-crafted marble veil
a legendary hide eyepatch from Caves of Mt. Skelenak
a fanged limestone girth from Caves of Mt. Skelenak
some knight's ivory claws from Caves of Mt. Skelenak
some ghastly leather pants from The Great Realm of Duris
a dwarven-made cured leather hood from Caves of Mt. Skelenak
a patched marble medallion from Caves of Mt. Skelenak [87%]
a static dragonscale gorget
a leather bag with two little eye holes
a green potion with black chunks
a mistweyd nose-pipe
a slab of beef
< 507h/507H 205v/205V Pos: standing >
Kiria gets the masters cloak from the corpse of Fonk.
< 507h/507H 205v/205V Pos: standing >
< 507h/507H 205v/205V Pos: standing >
Inside a Guard Tower
Obvious exits: -E -S -U
Puddles of fresh blood cover the ground.
A steaming pile of bullshit is here.
A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
Kiria enters from above.
An air elemental enters from above.
An air elemental enters from above.
< 507h/507H 203v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
Kiria enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 507h/507H 202v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 202v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NE
Kiria enters from the northeast.
An air elemental enters from the northeast.
An air elemental enters from the northeast.
< 507h/507H 201v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 202v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 202v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
A patrolling guard walks the perimeter of the village.
A patrolling guard walks the perimeter of the village.
A patrolling guard walks the perimeter of the village.
Kiria enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 507h/507H 201v/205V Pos: standing >
A Path Intersection
Obvious exits: -N -E -S -W
Kiria enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 507h/507H 199v/205V Pos: standing >
Inside the Village
Obvious exits: -E -W
Kiria enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 507h/507H 198v/205V Pos: standing >
Before the Gates of the Oasis Village
Obvious exits: -E -W
Kiria enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 507h/507H 196v/205V Pos: standing >
Approaching a Large Double Gate
Obvious exits: -E -W
A greyish stone wall is here to the west. (magic)
Kiria enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 507h/507H 195v/205V Pos: standing >
Oof! You bump into a greyish stone wall...
< 507h/507H 196v/205V Pos: standing >
Oof! You bump into a greyish stone wall...
< 507h/507H 196v/205V Pos: standing >
Before the Gates of the Oasis Village
Obvious exits: -E -W
Kiria enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 507h/507H 196v/205V Pos: standing >
Kiria leaves east.
Inside the Village
Obvious exits: -E -W
Kiria Queen of Nothing *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Kiria's head.
An air elemental enters from the west.
An air elemental enters from the west.
< 507h/507H 195v/205V Pos: standing >
Kiria leaves east.
A Path Intersection
Obvious exits: -N -E -S -W
Kiria Queen of Nothing *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Kiria's head.
An air elemental enters from the west.
An air elemental enters from the west.
< 507h/507H 194v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
Kiria enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 507h/507H 192v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SE
Kiria enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 507h/507H 191v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 192v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 192v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NW -SE
Kiria enters from the northwest.
An air elemental enters from the northwest.
An air elemental enters from the northwest.
< 507h/507H 191v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
Kiria enters from the northwest.
An air elemental enters from the northwest.
An air elemental enters from the northwest.
< 507h/507H 190v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -NW
Kiria enters from the northwest.
An air elemental enters from the northwest.
An air elemental enters from the northwest.
< 507h/507H 188v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 189v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 189v/205V Pos: standing >
You quickly scan the area.
You see nothing.
< 507h/507H 189v/205V Pos: standing >
You start chanting...
< 507h/507H 190v/205V Pos: standing >
Kiria leaves east.
< 507h/507H 191v/205V Pos: standing >
Casting: mirror image
< 507h/507H 193v/205V Pos: standing >
You complete your spell...
You can only have one set of mirror images at a time.
< 507h/507H 193v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
An air elemental enters from the southeast.
An air elemental enters from the southeast.
< 507h/507H 194v/205V Pos: standing >
Inside a Guard Tower
Obvious exits: -N -E -U
An air elemental enters from the east.
An air elemental enters from the east.
< 507h/507H 193v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 193v/205V Pos: standing >
You quickly scan the area.
A lookout guard who is close by above you.
A lookout guard who is close by above you.
< 507h/507H 194v/205V Pos: standing >
You quickly scan the area.
A lookout guard who is close by above you.
A lookout guard who is close by above you.
< 507h/507H 194v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NW -SE
An air elemental enters from the west.
An air elemental enters from the west.
< 507h/507H 194v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 194v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 195v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -NW
An air elemental enters from the northwest.
An air elemental enters from the northwest.
< 507h/507H 193v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 194v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 194v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W -NE
An air elemental enters from the west.
An air elemental enters from the west.
< 507h/507H 193v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
Kiria Queen of Nothing *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Kiria's head.
An air elemental enters from the west.
An air elemental enters from the west.
< 507h/507H 191v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W
Kiria enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 507h/507H 189v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -W -D
Kiria enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 507h/507H 188v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -NE
Kiria enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 507h/507H 186v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 187v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 187v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 188v/205V Pos: standing >
Who do you want to scare?
< 507h/507H 188v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 189v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -E -SW -NE
Kiria enters from the southwest.
An air elemental enters from the southwest.
An air elemental enters from the southwest.
< 507h/507H 187v/205V Pos: standing >
Inside a Guard Tower
Obvious exits: -N -W -U
Kiria enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 507h/507H 186v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 186v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 186v/205V Pos: standing >
You quickly scan the area.
A lookout guard who is close by above you.
A lookout guard who is close by above you.
< 507h/507H 187v/205V Pos: standing >
You quickly scan the area.
A lookout guard who is close by above you.
A lookout guard who is close by above you.
< 507h/507H 187v/205V Pos: standing >
Kiria leaves up.
On a Circular Path Around the Island Village
Obvious exits: -S -SW -NE
An air elemental enters from the south.
An air elemental enters from the south.
< 507h/507H 187v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 188v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW
Some blood-stained gem claws lie here on the ground.
An air elemental enters from the southwest.
An air elemental enters from the southwest.
< 507h/507H 187v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
< 507h/507H 186v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
< 507h/507H 185v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.
< 507h/507H 183v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -NW
An air elemental enters from the south.
An air elemental enters from the south.
< 507h/507H 182v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 182v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 183v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 183v/205V Pos: standing >
You quickly scan the area.
A patrolling guard who is a brief walk away to your northwest.
A patrolling sergeant who is a brief walk away to your northwest.
< 507h/507H 184v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
< 507h/507H 182v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
< 507h/507H 181v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.
< 507h/507H 179v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -N -SW
Some blood-stained gem claws lie here on the ground.
An air elemental enters from the north.
An air elemental enters from the north.
< 507h/507H 178v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 507h/507H 178v/205V Pos: standing >
You quickly scan the area.
Kiria who is close by to your southwest.
A Dwarf who is close by to your southwest.
< 507h/507H 179v/205V Pos: standing >
You quickly scan the area.
Kiria who is close by to your southwest.
A Dwarf who is close by to your southwest.
< 507h/507H 180v/205V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -S -SW -NE
Kiria Queen of Nothing *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here, fighting a Dwarf.
An impenetrable globe of darkness floats near Kiria's head.
A Dwarf (medium) The Resistance sits in mid-air here. (Non-Fraggable)
An air elemental enters from the northeast.
An air elemental enters from the northeast.
< 507h/507H 178v/205V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Dwarf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Dwarf avoids being bashed by an air elemental, who loses its balance and falls.
< 507h/507H 181v/205V Pos: standing >
Kiria's powerful slash strikes a Dwarf.
Kiria's powerful pierce strikes a Dwarf.
Kiria's slash strikes a Dwarf.
Kiria's powerful slash strikes a Dwarf.
Kiria's slash strikes a Dwarf.
< 507h/507H 184v/205V Pos: standing >
A Dwarf misses Kiria.
< 507h/507H 188v/205V Pos: standing >
You start chanting...
< 507h/507H 189v/205V Pos: standing >
You complete your spell...
[Damage: 52 ] A huge shower of arcing electricity engulfs a Dwarf.
< 507h/507H 191v/205V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: few wounds >
Kiria's slash strikes a Dwarf.
Kiria's powerful pierce strikes a Dwarf.
Kiria's slash strikes a Dwarf.
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
Kiria points at a Dwarf.
A Dwarf screams out in anguish as his spirit is viciously violated by Kiria.
Kiria's powerful slash strikes a Dwarf.
Kiria's impressive slash strikes a Dwarf.
Kiria's pierce strikes a Dwarf.
< 507h/507H 191v/205V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sit EP: nasty wounds >
A Dwarf clambers to his feet.
< 507h/507H 191v/205V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
A Dwarf's face turns pale as Kiria slams his head into his face.
You start chanting...
< 507h/507H 191v/205V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
[Damage: 21 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 507h/507H 191v/205V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You complete your spell...
[Damage: 60 ] A huge shower of arcing electricity engulfs a Dwarf.
< 507h/507H 191v/205V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sta EP: awful >
You miss a Dwarf.
[Damage: 5 ] -=[Your crush strikes a Dwarf.]=-
You resist the effects of a Dwarf's spell!
< 507h/507H 191v/205V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sta EP: awful >
Kiria parries a Dwarf's lunge at her.
Kiria dodges a Dwarf's attack.
Kiria dodges a Dwarf's attack.
You start chanting...
< 507h/507H 191v/205V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sta EP: awful >
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Dwarf.
< 507h/507H 191v/205V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Dwarf sta EP: awful >
[Damage: 22 ] Electrical arcs continue to blacken and pincushion a Dwarf.
Kiria's impressive slash enshrouds a Dwarf in a mist of blood.
A Dwarf dodges Kiria's attack.
Kiria neatly performs a coup de grace and beheads a Dwarf.
A Dwarf's thin metal gorget was completely destroyed by the massive blow!
A Dwarf's duergar skin belt was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Dwarf(s) for boon # 1684.