<worn as a badge> a sergeant's badge of the Hammerhelm militia of precision [82%]
<worn on head> a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes> a wad of spawn goo (magic) (humming) [84%]
<worn in ear> a boreal softwood earring from Ixarkon [73%]
<worn on face> a cracked hardwood veil from Ixarkon [66%]
<worn around neck> a priest's holy collar [88%]
<worn around neck> a burnt dragonscale gorget
<worn on body> a suit of black ringmail bearing the symbol of Alatorin of constitution (magic)
<worn about body> a pair of magical bluebird wings (magic) [88%]
<worn on back> an adventurers backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> a black leather belt embossed with a silver cresent moon [82%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [84%]
<attached to belt> lucky alchemist sack [88%]
<attached to belt> a scroll of identify
<worn on arms> some tarnished rubber arm plates from Ixarkon [34%]
<worn around wrist> a tarnished platinum bracelet [superior] (glowing) [55%]
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn on hands> a glowing pair of diamond gauntlets [poor] (glowing)
<worn on finger> a shiny crimson ring [poor] (magic)
<worn on finger> a twisted bark ring from Ixarkon
<primary weapon> a black longsword named 'Cauterizer' [superior] (magic) [86%]
<secondary weapon> a diorite shard named 'Seeker' [superior] (magic)
<worn on legs> some static hardwood greaves from Ixarkon [89%]
<worn on feet> some drow-made hardwood shoes from Ixarkon [83%]
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 842h/1012H 135v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -W -SE
< 842h/1012H 135v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
There are Troll tracks going east.
< 842h/1012H 135v/157V Pos: standing >
< 842h/1012H 138v/157V Pos: standing >
Consider killing who?
< 842h/1012H 139v/157V Pos: standing >
You are using:
<worn as a badge> a sergeant's badge of the Hammerhelm militia of precision [82%]
<worn on head> a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes> a wad of spawn goo (magic) (humming) [84%]
<worn in ear> a boreal softwood earring from Ixarkon [73%]
<worn on face> a cracked hardwood veil from Ixarkon [66%]
<worn around neck> a priest's holy collar [88%]
<worn around neck> a burnt dragonscale gorget
<worn on body> a suit of black ringmail bearing the symbol of Alatorin of constitution (magic)
<worn about body> a pair of magical bluebird wings (magic) [88%]
<worn as quiver> a quiver smeared with blood
<worn about waist> a black leather belt embossed with a silver cresent moon [82%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [84%]
<attached to belt> lucky alchemist sack [88%]
<attached to belt> a scroll of identify
<worn on arms> some tarnished rubber arm plates from Ixarkon [34%]
<worn around wrist> a tarnished platinum bracelet [superior] (glowing) [55%]
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn on hands> a glowing pair of diamond gauntlets [poor] (glowing)
<worn on finger> a shiny crimson ring [poor] (magic)
<worn on finger> a twisted bark ring from Ixarkon
<primary weapon> a black longsword named 'Cauterizer' [superior] (magic) [86%]
<secondary weapon> a diorite shard named 'Seeker' [superior] (magic)
<worn on legs> some static hardwood greaves from Ixarkon [89%]
<worn on feet> some drow-made hardwood shoes from Ixarkon [83%]
< 842h/1012H 139v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -W -SE
< 842h/1012H 139v/157V Pos: standing >
< 842h/1012H 141v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -NW -SE
< 842h/1012H 140v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/1012H 143v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>
<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>
Inside a Guard Tower
Obvious exits: -S -W -U
A few drops of fresh blood are scattered around the area.
[2] The corpse of a patrolling guard is lying here.
The corpse of a relaxing guard is lying here.
The corpse of an oasis village commoner is lying here.
The corpse of a relaxing guard is lying here.
A patrolling guard stands here, fighting a Thri-Kreen.
A patrolling sergeant stands here, fighting a Minotaur.
A Grey Elf (medium) The Resistance stands in mid-air here. (Non-Fraggable) (casting) (Gold Aura)
A Thri-Kreen (medium) The Resistance stands in mid-air here (Newbie), fighting a patrolling guard. (Non-Fraggable)(Gold Aura)
A Minotaur (huge) The Resistance stands in mid-air here, fighting a patrolling guard. (Non-Fraggable)
< 842h/1012H 142v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -N -NW -SE
< 842h/1012H 141v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 843h/1012H 143v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 843h/1012H 145v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 843h/1012H 146v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -NW -SE
< 843h/1012H 145v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 843h/1012H 145v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 843h/1012H 146v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 843h/1012H 146v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 843h/1012H 147v/157V Pos: standing >
< 843h/1012H 149v/157V Pos: standing >
< 843h/1012H 150v/157V Pos: standing >
< 843h/1012H 150v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -W -SE
< 843h/1012H 149v/157V Pos: standing >
< 843h/1012H 152v/157V Pos: standing >
< 843h/1012H 153v/157V Pos: standing >
You feel your skin harden to stone.
The spirits of Ixarkon grant you their protection.
< 843h/1012H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 843h/1012H 155v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
You see the red shape of a medium living being here.
There are some tracks heading east.
< 843h/1012H 153v/157V Pos: standing >
< 843h/1012H 155v/157V Pos: standing >
< 843h/1012H 155v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 843h/1012H 154v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
You see the red shape of a medium living being here.
< 843h/1012H 152v/157V Pos: standing >
< 843h/1012H 153v/157V Pos: standing >
< 843h/1012H 154v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -S -W
< 843h/1012H 153v/157V Pos: standing >
Arrgg! The sun! It burnss!!
< 824h/1012H 154v/157V Pos: standing >
< 824h/1012H 156v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -SW
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
There are some tracks heading east.
< 824h/1012H 154v/157V Pos: standing >
< 824h/1012H 156v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 824h/1012H 157v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE
< 824h/1012H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 824h/1012H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 824h/1012H 155v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>
<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>
Inside a Guard Tower
Obvious exits: -E -S -U
Fresh blood splatters cover the area.
The corpse of a relaxing guard is lying here.
A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A village commoner goes about his daily business.
A village commoner goes about his daily business.
A guard spends his time resting here.
< 824h/1012H 153v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -N -SW -NE
< 824h/1012H 152v/157V Pos: standing >
< 824h/1012H 152v/157V Pos: standing >
<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>
<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>
Inside a Guard Tower
Obvious exits: -E -S -U
Fresh blood splatters cover the area.
The corpse of a relaxing guard is lying here.
A steel dagger has been tossed aside here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A village commoner goes about his daily business.
A village commoner goes about his daily business.
A guard spends his time resting here.
< 825h/1012H 153v/157V Pos: standing >
A relaxing guard suddenly attacks YOU!
A relaxing guard's punch grazes you.
< 824h/1012H 154v/157V Pos: standing >
< T: Jubei TP: sta TC: small wounds E: guard sta EP: excellent >
You attempt to flee...
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE
You flee eastward!
< 828h/1012H 127v/157V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!
< 829h/1012H 128v/157V Pos: standing >
< 829h/1012H 136v/157V Pos: standing >
< 829h/1012H 137v/157V Pos: standing >
A red shape steps out of the etherportal.
< 829h/1012H 138v/157V Pos: standing >
< 829h/1012H 139v/157V Pos: standing >
< 829h/1012H 140v/157V Pos: standing >
< 829h/1012H 141v/157V Pos: standing >
Pardon?
< 829h/1012H 143v/157V Pos: standing >
You now follow a red shape.
< 829h/1012H 146v/157V Pos: standing >
< 829h/1012H 147v/157V Pos: standing >
You attempt to give consent...
< 829h/1012H 149v/157V Pos: standing >
A red shape falls asleep.
< 829h/1012H 149v/157V Pos: standing >
< 829h/1012H 151v/157V Pos: standing >
You are now a member of a red shape's group.
< 829h/1012H 152v/157V Pos: standing >
< 829h/1012H 152v/157V Pos: standing >
On a Circular Path Around the Island Village
Obvious exits: -W -SW -NE
You see the red shape of a small living being here.
You see the red shape of a small living being here.
< 829h/1012H 153v/157V Pos: standing >
< 829h/1012H 153v/157V Pos: standing >
< 829h/1012H 154v/157V Pos: standing >
Argh!!! The sun is too bright.
< 829h/1012H 154v/157V Pos: standing >
Arrgg! The sun! It burnss!!
< 817h/1012H 155v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
A red shape awakens.
< 817h/1012H 157v/157V Pos: standing >
You are carrying: (5/11)
a gauze tourniquet bandage
a staff of woodland vigor
a dwarven-made electrum pendant
a high quality mining pick [84%]
an adventurers backpack
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
You strap an adventurers backpack on your back.
< 817h/1012H 157v/157V Pos: standing >
A red shape leaves northeast.
You follow a red shape.
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -SW
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 817h/1012H 155v/157V Pos: standing >
< 817h/1012H 155v/157V Pos: standing >
< 817h/1012H 155v/157V Pos: standing >
< 817h/1012H 155v/157V Pos: standing >
Tackle who?
< 817h/1012H 155v/157V Pos: standing >
A red shape leaves east.
You follow a red shape.
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -S -W
You see the red shape of a small living being here.
< 817h/1012H 153v/157V Pos: standing >
A red shape leaves east.
You follow a red shape.
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
There are some tracks heading east.
There are some tracks heading east.
Tackle who?
< 817h/1012H 151v/157V Pos: standing >
< 817h/1012H 151v/157V Pos: standing >
Pardon?
< 817h/1012H 152v/157V Pos: standing >
Pardon?
< 817h/1012H 153v/157V Pos: standing >
Tackle who?
< 817h/1012H 154v/157V Pos: standing >
Tackle who?
< 817h/1012H 154v/157V Pos: standing >
A red shape leaves east.
You follow a red shape.
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 817h/1012H 153v/157V Pos: standing >
Tackle who?
< 817h/1012H 154v/157V Pos: standing >
Tackle who?
< 817h/1012H 154v/157V Pos: standing >
Tackle who?
< 817h/1012H 155v/157V Pos: standing >
Tackle who?
< 817h/1012H 155v/157V Pos: standing >
A red shape leaves east.
You follow a red shape.
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
There are Troll tracks going east.
There are Kobold tracks going east.
Tackle who?
< 817h/1012H 154v/157V Pos: standing >
< 817h/1012H 154v/157V Pos: standing >
Tackle who?
< 817h/1012H 155v/157V Pos: standing >
Tackle who?
< 817h/1012H 155v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
Tackle who?
< 817h/1012H 157v/157V Pos: standing >
< 817h/1012H 157v/157V Pos: standing >
A red shape enters from the west.
< 817h/1012H 157v/157V Pos: standing >
A red shape leaves east.
You follow a red shape.
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -W -SE
You see the red shape of a small living being here.
Argh!!! The sun is too bright.
< 817h/1012H 155v/157V Pos: standing >
< 817h/1012H 155v/157V Pos: standing >
Tackle who?
A red shape enters from the west.
< 817h/1012H 155v/157V Pos: standing >
A red shape leaves southeast.
You follow a red shape.
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -NW -SE
You see the red shape of a small living being here.
There are Troll tracks going southeast.
< 817h/1012H 153v/157V Pos: standing >
A red shape leaves southeast.
You follow a red shape.
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -N -NW -SE
You see the red shape of a small living being here.
There are Troll tracks going southeast.
< 817h/1012H 151v/157V Pos: standing >
< 817h/1012H 151v/157V Pos: standing >
Arrgg! The sun! It burnss!!
< 804h/1012H 152v/157V Pos: standing >
< 804h/1012H 153v/157V Pos: standing >
You faintly hear A Thri-Kreen groupsay the words '(mumble) yoy sie jim'.
< 804h/1012H 153v/157V Pos: standing >
GCC? Yes! Fine! Chat we must, but WHAT??
< 804h/1012H 154v/157V Pos: standing >
Tackle who?
< 804h/1012H 155v/157V Pos: standing >
Tackle who?
< 804h/1012H 156v/157V Pos: standing >
A red shape leaves north.
You follow Azar.
<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>
<map>
Zone: Tribal Oasis.
Room: Inside a Guard Tower
</map>
Inside a Guard Tower
Obvious exits: -S -W -U
Fresh blood covers everything in the area.
[3] The corpse of a patrolling guard is lying here.
The corpse of a relaxing guard is lying here.
The corpse of an oasis village commoner is lying here.
The corpse of a relaxing guard is lying here.
Azar ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands, floating here.(Red Aura)
A patrolling sergeant stands here, fighting a Minotaur.
A Grey Elf (medium) The Resistance stands in mid-air here. (Non-Fraggable)(Gold Aura)
A Thri-Kreen (medium) The Resistance stands in mid-air here (Newbie), fighting a patrolling sergeant. (Non-Fraggable)(Gold Aura)
A Minotaur (huge) The Resistance stands in mid-air here, fighting a patrolling sergeant. (Non-Fraggable)
You tackle a Thri-Kreen square in the chest knocking the wind out of him!
< 804h/1012H 155v/157V Pos: standing >
< T: sergeant TP: sta TC: few wounds E: A Thri-Kreen sit EP: small wounds >
A patrolling sergeant's punch wounds a Minotaur.
A patrolling sergeant's fine punch strikes a Minotaur.
A Minotaur's eyes roll as a patrolling sergeant plants a foot in his face.
Abue enters from the west.
< 804h/1012H 155v/157V Pos: standing >
< T: sergeant TP: sta TC: few wounds E: A Thri-Kreen sit EP: small wounds >
A Grey Elf starts casting an offensive spell.
< 804h/1012H 155v/157V Pos: standing >
< T: sergeant TP: sta TC: few wounds E: A Thri-Kreen sit EP: small wounds >
< 808h/1012H 155v/157V Pos: standing >
< T: sergeant TP: sta TC: few wounds E: A Thri-Kreen sit EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
< 810h/1012H 155v/157V Pos: standing >
< T: sergeant TP: sta TC: few wounds E: A Thri-Kreen sit EP: small wounds >
A patrolling sergeant dodges a Thri-Kreen's attack.
A Thri-Kreen misses a patrolling sergeant.
A Minotaur's impressive crush strikes a patrolling sergeant.
A Minotaur misses a patrolling sergeant.
A Minotaur's crush strikes a patrolling sergeant.
A Minotaur's fine crush wounds a patrolling sergeant.
Azar starts casting an offensive spell.
< 812h/1012H 155v/157V Pos: standing >
< T: sergeant TP: sta TC: nasty wounds E: A Thri-Kreen sit EP: small wounds >
Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
Azar's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
A Githzerai enters from above.
A Grey Elf enters from above.
A Grey Elf floats in from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
A Grey Elf enters from above.
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
A Githzerai enters from above.
< 814h/1012H 155v/157V Pos: standing >
< T: sergeant TP: sta TC: nasty wounds E: A Thri-Kreen sit EP: nasty wounds >
A Grey Elf sings a song so well you feel your pain and suffering ebbing away.
[Damage: 16 ] Your impressive slash strikes a Thri-Kreen hard.
[Damage: 14 ] Your impressive pierce strikes a Thri-Kreen hard.
[Damage: 17 ] Your slash strikes a Thri-Kreen very hard.
[Damage: 17 ] Your impressive slash strikes a Thri-Kreen very hard.
< 815h/1012H 155v/157V Pos: standing >
< T: sergeant TP: sta TC: nasty wounds E: A Thri-Kreen sit EP: pretty hurt >
A Githzerai leaves up.
A Grey Elf leaves up.
A Grey Elf floats up.
An air elemental leaves up.
An air elemental leaves up.
An air elemental leaves up.
A Grey Elf floats up.
A Grey Elf leaves up.
A Grey Elf leaves up.
A Grey Elf leaves up.
A Grey Elf leaves up.
An air elemental leaves up.
An air elemental leaves up.
An air elemental leaves up.
A Githzerai leaves up.
< 816h/1012H 155v/157V Pos: standing >
< T: sergeant TP: sta TC: nasty wounds E: A Thri-Kreen sit EP: pretty hurt >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
< 818h/1012H 155v/157V Pos: standing >
< T: sergeant TP: sta TC: nasty wounds E: A Thri-Kreen sit EP: pretty hurt >
Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
The force of Azar's iceball shatters any hopes a Thri-Kreen had of living a long and happy life.
A Thri-Kreen's soldiers wrist guard freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.