<worn on eyes> a patched dragonscale visor
<worn in ear> a pair of silver earrings with red rubies
<worn around neck> a studded dog collar
<worn on body> a ghastly glass tunic from Ixarkon
<worn about body> a diabolical limestone cloak from Ixarkon
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>lucky alchemist sack
<worn around wrist> a glowing bamboo wristguard from Ixarkon [74%]
<worn around wrist> a skin-wrapped hardwood bracer from Ixarkon [85%]
<worn on finger> a boreal cloth ring from Ixarkon
<primary weapon> a manticore stinger [poor]
<held> a plain wooden lyre
<worn on legs> some magical bamboo pants from Ixarkon [62%]
<worn on feet> a pair of bear-hide mountain boots [poor]
< 453h/460H 181v/181V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - dispel magic
1 - illusionary wall
1 - shadow travel
( 5th circle) 1 - concealment
2 - sleep
3 - insects
( 4th circle) 6 - burning hands
1 - minor creation
( 3rd circle) 7 - magic missile
1 - darkness
( 2nd circle) 4 - mirror image
3 - phantom armor
And you are currently memorizing the following spells:
8 seconds: ( 7th) fireball
27 seconds: ( 7th) fireball
46 seconds: ( 7th) fireball
65 seconds: ( 7th) fireball
83 seconds: ( 6th) shadow travel
You can memorize 10 1st and 2 2nd circle spell(s).
< 454h/460H 181v/181V Pos: sitting >
You are already meditating.
< 455h/460H 181v/181V Pos: sitting >
You feel your skill in song of healing improving.
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 459h/460H 181v/181V Pos: sitting >
You have finished memorizing fireball.
< 460h/460H 181v/181V Pos: sitting >
< 460h/460H 181v/181V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: sitting >
Uh oh.. how did the song go, anyway?
Your cheeks are burning.
< 460h/460H 181v/181V Pos: sitting >
You stop meditating.
You stop using a plain wooden lyre.
< 460h/460H 181v/181V Pos: sitting >
You hold a plain wooden lyre.
< 460h/460H 181v/181V Pos: sitting >
You haven't regained your composure.
< 460h/460H 181v/181V Pos: sitting >
You start meditating...
< 460h/460H 181v/181V Pos: sitting >
You have finished memorizing fireball.
< 460h/460H 181v/181V Pos: sitting >
You stop meditating.
You stop using a plain wooden lyre.
< 460h/460H 181v/181V Pos: sitting >
You hold a plain wooden lyre.
< 460h/460H 181v/181V Pos: sitting >
You start playing your plain wooden lyre and singing aloud.
You feel your skill in lyre improving.
< 460h/460H 181v/181V Pos: sitting >
You start meditating...
< 460h/460H 181v/181V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: sitting >
< 460h/460H 181v/181V Pos: sitting >
You have finished memorizing fireball.
< 460h/460H 181v/181V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: sitting >
You have memorized the following spells:
( 7th circle) 3 - fireball
( 6th circle) 3 - dispel magic
1 - illusionary wall
1 - shadow travel
( 5th circle) 1 - concealment
2 - sleep
3 - insects
( 4th circle) 6 - burning hands
1 - minor creation
( 3rd circle) 7 - magic missile
1 - darkness
( 2nd circle) 4 - mirror image
3 - phantom armor
And you are currently memorizing the following spells:
10 seconds: ( 7th) fireball
28 seconds: ( 6th) shadow travel
You can memorize 10 1st and 2 2nd circle spell(s).
< 460h/460H 181v/181V Pos: sitting >
You have finished memorizing fireball.
You have gained some progress, but still have a ways to go yet towards your next level.
< 460h/460H 181v/181V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: sitting >
2nd CIRCLE:
detect magic [in spellbook]
mirror image [in spellbook]
phantom armor [in spellbook]
3rd CIRCLE:
continual light [in spellbook]
darkness [in spellbook]
magic missile [in spellbook]
4th CIRCLE:
blindness [in spellbook]
burning hands [in spellbook]
minor creation [in spellbook]
shadow monster [in spellbook]
5th CIRCLE:
concealment [in spellbook]
farsee [in spellbook]
insects [in spellbook]
levitate [in spellbook]
sleep [in spellbook]
6th CIRCLE:
boulder [in spellbook]
dispel magic [in spellbook]
illusionary wall [in spellbook]
infravision [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
shadow travel [in spellbook]
7th CIRCLE:
dimension door [in spellbook]
fireball [in spellbook]
nightmare [in spellbook]
reflection [in spellbook]
slowness [in spellbook]
stunning visions [in spellbook]
8th CIRCLE:
bigbys clenched fist [in spellbook, but too high level]
dispel invisible
hammer
reveal true name
9th CIRCLE:
feeblemind [in spellbook, but too high level]
fly
mask
shadow shield
vanish
10th CIRCLE:
asphyxiate
detect illusion
detect invisibility
dream travel
mass invisibility
11th CIRCLE:
clone form
delirium
imprisonment
rope trick
12th CIRCLE:
enlarge
flicker
nonexistence
sirens song
titan
< 460h/460H 181v/181V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 460h/460H 181v/181V Pos: sitting >
You clamber to your feet.
< 460h/460H 181v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 460h/460H 181v/181V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: standing >
Your group consists of ( 2/20):
( Head) Nazz
(Front) 460/460 hit, 181/181 move Nom
< 460h/460H 181v/181V Pos: standing >
In a Dark Prison Cell
Obvious exits: -E#
A convicted rapist is standing here, rubbing his phallus.
< 460h/460H 181v/181V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: standing >
You stop using a plain wooden lyre.
< 460h/460H 181v/181V Pos: standing >
You hold a small wooden horn.
< 460h/460H 181v/181V Pos: standing >
You change up your song...
You start playing your small wooden horn and singing aloud.
< 460h/460H 181v/181V Pos: standing >
Score information for Nom
Level: 35 Race: Orc Class: Bard Illusionist Sex: Male
Hit points: 460(460) Moves: 181(181)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1041 platinum 5544 gold 0 silver 0 copper
Playing time: 1 days / 18 hours/ 55 minutes
Received data: 0.0898 MB this session.
Send data: 0.0037 MB this session.
Compression ratio: 78%
Title: Spawn *-* Bloodlust *-*
Group Leader: Nazz
Followers:
Nom
Nom
Nom
Nom
Status: Standing.
Singing
Epic points(total): 241(241)
Epic Bonus: Movement Regen Bonus (2.32%)
Frags: -0.39 Deaths: 8
Consenting: Nom
Detecting: Invisible Evil Good Life Heat
Enchantments: Ultravision Farsee Listen
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 1.00
Leaderboard Points: 310
Active Spells:
--------------
Auctions Disabled (2 minutes)
stone skin (2 minutes)
detect invisibility (25 minutes)
< 460h/460H 181v/181V Pos: standing >
Uh oh.. how did the song go, anyway?
Your cheeks are burning.
< 460h/460H 181v/181V Pos: standing >
You stop using a small wooden horn.
< 460h/460H 181v/181V Pos: standing >
You hold a small wooden horn.
< 460h/460H 181v/181V Pos: standing >
You haven't regained your composure.
< 460h/460H 181v/181V Pos: standing >
You stop using a small wooden horn.
< 460h/460H 181v/181V Pos: standing >
You hold a small wooden horn.
< 460h/460H 181v/181V Pos: standing >
You start playing your small wooden horn and singing aloud.
< 460h/460H 181v/181V Pos: standing >
< 460h/460H 181v/181V Pos: standing >
Uh oh.. how did the song go, anyway?
Your cheeks are burning.
< 460h/460H 181v/181V Pos: standing >
You stop using a small wooden horn.
< 460h/460H 181v/181V Pos: standing >
You hold a small wooden horn.
< 460h/460H 181v/181V Pos: standing >
You start playing your small wooden horn and singing aloud.
< 460h/460H 181v/181V Pos: standing >
You sing a song to lift the spirits high.
You fly through the air, free as a bird!
A convicted rapist flies through the air, free as a bird!
< 460h/460H 181v/181V Pos: standing >
In a Dark Prison Cell
Obvious exits: -E#
A convicted rapist is standing here, rubbing his phallus.
< 460h/460H 181v/181V Pos: standing >
You stop using a small wooden horn.
< 460h/460H 181v/181V Pos: standing >
You hold a plain wooden lyre.
< 460h/460H 181v/181V Pos: standing >
You change up your song...
You start playing your plain wooden lyre and singing aloud.
You feel your skill in song of healing improving.
< 460h/460H 181v/181V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 460h/460H 181v/181V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: standing >
You feel your skill in lyre improving.
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 460h/460H 181v/181V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams. You are flying, colors flow past
you like paint in a river. Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below. You close your eyes as the ground
rushes towards you...
You open your eyes and see:
A Side Hallway
Obvious exits: -N -S -W
A tired young man rests here, exhausted.
A grinning merchant stands here, looking over the merchandise.(Red Aura)
Something really naughty and mischievious is running around here.
Are you really here? It must be a dream, you must be sleeping.
< 460h/460H 181v/181V Pos: standing >
< 460h/460H 181v/181V Pos: standing >
You wake up.
< 460h/460H 181v/181V Pos: standing >
You are already standing.
< 460h/460H 181v/181V Pos: standing >
You tense up and become more alert.
< 460h/460H 181v/181V Pos: standing >
A grinning merchant sits down in a comfortable spot.
< 460h/460H 181v/181V Pos: standing >
A grinning merchant opens a midnight blue tome with silver bindings and begins studying it intently.
< 460h/460H 181v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is rather far off to your north.
A tired young man who is close by to your south.
< 460h/460H 181v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
A grinning merchant sits resting.(Red Aura)
Something really naughty and mischievious is running around here.
< 460h/460H 181v/181V Pos: standing >
You quickly scan the area.
A tired young man who is close by to your south.
< 460h/460H 181v/181V Pos: standing >
A grinning merchant closes his book and grins malevolently.
< 460h/460H 181v/181V Pos: standing >
A Room of Sex
Obvious exits: -E
A slot machine stands here making noises.
< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is close by to your east.
< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
A grinning merchant stands here, looking over the merchandise.(Red Aura)
Something really naughty and mischievious is running around here.
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is rather far off to your north.
A tired young man who is close by to your south.
< 460h/460H 179v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A grinning merchant who is close by to your south.
The Incarnate of Mischief who is close by to your south.
A tired young man who is not far off to your south.
A tired young man who is close by to your west.
< 460h/460H 179v/181V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -S -W
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is not far off to your north.
A grinning merchant who is not far off to your south.
The Incarnate of Mischief who is not far off to your south.
A tired young man who is a brief walk away to your south.
A tired traveler who is not far off to your west.
An exotic woman who is in the distance to your west.
A sex crazed prostitute who is in the distance to your west.
A red headed slut who is in the distance to your west.
< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
The Incarnate of Mischief who is a brief walk away to your south.
A tired young man who is rather far off to your south.
A grinning old man who is close by to your west.
< 460h/460H 180v/181V Pos: standing >
< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A tired young man who is rather far off to your south.
The Incarnate of Mischief who is rather far off to your south.
A grinning old man who is close by to your west.
Padh, the big black bouncer who is close by to your west.
< 460h/460H 179v/181V Pos: standing >
A Side Hallway
Obvious exits: -S -W
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A tired young man who is in the distance to your south.
The Incarnate of Mischief who is in the distance to your south.
A topless prostitute who is close by to your west.
A grinning merchant who is a brief walk away to your west.
A tired young man who is a brief walk away to your west.
A sex crazed prostitute who is rather far off to your west.
< 460h/460H 180v/181V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W
A topless prostitute is here, showing you her stuff.(Red Aura)
< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
A tired traveler who is close by to your south.
A grinning merchant who is not far off to your west.
A tired young man who is not far off to your west.
A grinning old man who is not far off to your west.
A sex crazed prostitute who is a brief walk away to your west.
< 460h/460H 180v/181V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A topless prostitute who is close by to your east.
A sex crazed prostitute who is close by to your south.
A topless prostitute who is close by to your south.
A grinning merchant who is close by to your west.
A tired young man who is close by to your west.
A grinning old man who is close by to your west.
A sex crazed prostitute who is not far off to your west.
< 460h/460H 179v/181V Pos: standing >
An Intersection of Hallways
Obvious exits: -E -S -W
A grinning merchant stands here, looking over the merchandise.
A tired young man rests here, exhausted.
A grinning old man stands here, eyeing the merchandise.
< 460h/460H 178v/181V Pos: standing >
You quickly scan the area.
A topless prostitute who is not far off to your east.
An ugly looking wench who is close by to your south.
A sleazy prostitute who is not far off to your south.
A sex crazed prostitute who is close by to your west.
< 460h/460H 179v/181V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A grinning merchant who is close by to your east.
A tired young man who is close by to your east.
A grinning old man who is close by to your east.
A topless prostitute who is a brief walk away to your east.
A sex crazed prostitute who is close by to your south.
< 460h/460H 180v/181V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W
< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
A grinning merchant who is not far off to your east.
A tired young man who is not far off to your east.
A topless prostitute who is rather far off to your east.
A topless prostitute who is close by to your south.
A well built prostitute who is close by to your south.
< 460h/460H 180v/181V Pos: standing >
A Hallway
Obvious exits: -E -S
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A sex crazed prostitute who is not far off to your east.
A grinning merchant who is a brief walk away to your east.
A grinning old man who is close by to your south.
A sex crazed prostitute who is not far off to your south.
An exotic woman who is not far off to your south.
An exotic woman who is a brief walk away to your south.
A sleazy prostitute who is rather far off to your south.
An ugly looking wench who is in the distance to your south.
A grinning merchant who is in the distance to your south.
< 460h/460H 179v/181V Pos: standing >
A Hallway
Obvious exits: -N -E -S
A grinning old man stands here, eyeing the merchandise.
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A sleazy prostitute who is close by to your east.
A sex crazed prostitute who is close by to your south.
An exotic woman who is close by to your south.
A sleazy prostitute who is a brief walk away to your south.
An ugly looking wench who is rather far off to your south.
A tired young man who is rather far off to your south.
A grinning merchant who is rather far off to your south.
An ugly looking wench who is in the distance to your south.
< 460h/460H 179v/181V Pos: standing >
A Hallway
Obvious exits: -N -E -S
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
An exotic woman is trying to seduce you here.(Red Aura)
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
An exotic woman who is close by to your south.
A sleazy prostitute who is not far off to your south.
An ugly looking wench who is a brief walk away to your south.
A tired young man who is a brief walk away to your south.
A grinning merchant who is a brief walk away to your south.
An ugly looking wench who is rather far off to your south.
< 460h/460H 179v/181V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S
An exotic woman is trying to seduce you here.(Red Aura)
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A sex crazed prostitute who is close by to your north.
An exotic woman who is close by to your north.
A grinning old man who is not far off to your north.
A red headed slut who is close by to your east.
A sex crazed prostitute who is not far off to your east.
A tired traveler who is not far off to your east.
A sleazy prostitute who is close by to your south.
An ugly looking wench who is not far off to your south.
A tired young man who is not far off to your south.
A grinning merchant who is not far off to your south.
An ugly looking wench who is a brief walk away to your south.
< 460h/460H 180v/181V Pos: standing >
< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -E -S
A sleazy prostitute is here, waiting for the next customer.(Red Aura)
< 460h/460H 180v/181V Pos: standing >
< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
An exotic woman who is close by to your north.
A sex crazed prostitute who is not far off to your north.
An exotic woman who is not far off to your north.
A grinning old man who is a brief walk away to your north.
An ugly looking wench who is close by to your south.
A tired young man who is close by to your south.
A grinning merchant who is close by to your south.
An ugly looking wench who is not far off to your south.
< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of a sex crazed prostitute is lying here.
An ugly looking wench cringes here, looking for some action.(Red Aura)
A tired young man rests here, exhausted.
A grinning merchant stands here, looking over the merchandise.
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A sleazy prostitute who is close by to your north.
An exotic woman who is not far off to your north.
A sex crazed prostitute who is a brief walk away to your north.
An exotic woman who is a brief walk away to your north.
A sleazy prostitute who is rather far off to your north.
A grinning old man who is rather far off to your north.
An ugly looking wench who is close by to your south.
< 460h/460H 179v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -E
An ugly looking wench cringes here, looking for some action.(Red Aura)
< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
An ugly looking wench who is close by to your north.
A tired young man who is close by to your north.
A grinning merchant who is close by to your north.
A sleazy prostitute who is not far off to your north.
An exotic woman who is a brief walk away to your north.
A sex crazed prostitute who is rather far off to your north.
A sleazy prostitute who is in the distance to your north.
A grinning old man who is in the distance to your north.
The Incarnate of Frost who is close by to your east.
A grinning merchant who is a brief walk away to your east.
A red headed slut who is a brief walk away to your east.
A Gnome who is rather far off to your east.
< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
The corpse of an ugly looking wench is lying here.
A snowman has come to life before your eyes.
< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
A tall psychomia treant who is close by to your east.
A Grey Elf who is not far off to your east.
A grinning merchant who is not far off to your east.
A Gnome who is a brief walk away to your east.
A well built prostitute who is in the distance to your east.
< 460h/460H 180v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Side Hallway
Obvious exits: -N -E -W
A tall psychomia treant ambles around the forest.
< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A tall psychomia treant ambles around the forest.
< 460h/460H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Entry Hall of Vella's Bordello
Obvious exits: -N -E -W -U
A Grey Elf (medium) The Resistance stands in mid-air here.(Gold Aura)
A grinning merchant stands here, looking over the merchandise. (casting) (Red Aura)
< 460h/460H 179v/181V Pos: standing >
< 460h/460H 181v/181V Pos: standing >
The Incarnate of Frost enters from the west.
< 460h/460H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Entry Hall of Vella's Bordello
Obvious exits: -N -E -W -U
A grinning merchant stands here, looking over the merchandise.(Red Aura)
< 460h/460H 181v/181V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -N -E -W -U
< 460h/460H 180v/181V Pos: standing >
< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
A grinning merchant who is close by to your north.
A red headed slut who is close by to your north.
A red headed slut who is not far off to your north.
A grinning merchant who is not far off to your north.
An exotic woman who is not far off to your north.
A tired traveler who is a brief walk away to your north.
A Gnome who is close by to your east.
A tired young man who is a brief walk away to your east.
A well built prostitute who is a brief walk away to your east.
The Incarnate of Frost who is close by to your west.
A tall psychomia treant who is close by to your west.
An ugly looking wench who is a brief walk away to your west.
A tired traveler who is close by above you.
< 460h/460H 180v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Side Hallway
Obvious exits: -N -E -W
The corpse of a grinning old man is lying here.
The corpse of a tired traveler is lying here.
The corpse of a sex crazed prostitute is lying here.
The corpse of a grinning merchant is lying here.
[2] The corpse of a sleazy prostitute is lying here.
A Gnome (small) sits resting. (Non-Fraggable)
< 460h/460H 180v/181V Pos: standing >
A grinning merchant enters from the north.
< 460h/460H 180v/181V Pos: standing >
A grinning merchant leaves west.
You start chanting...
< 460h/460H 180v/181V Pos: standing >
A grinning merchant enters from the west.
< 460h/460H 180v/181V Pos: standing >
Casting: fireball *
< 460h/460H 180v/181V Pos: standing >
Casting: fireball
< 460h/460H 180v/181V Pos: standing >
A grinning merchant says in goblin 'fol me'
< 460h/460H 180v/181V Pos: standing >
You complete your spell...
[Damage: 45 ] You throw a fireball at a Gnome and have the satisfaction of seeing him enveloped in flames.
< 460h/460H 180v/181V Pos: standing >
You start chanting...
< 460h/460H 180v/181V Pos: standing >
A grinning merchant starts casting a spell called 'shadow shield'.
< 460h/460H 181v/181V Pos: standing >
Casting: fireball *
< 460h/460H 181v/181V Pos: standing >
A grinning merchant completes his spell...
A grinning merchant utters the words 'shadow shield'
Shadows start to swirl around and cover a grinning merchant's skin.
< 460h/460H 181v/181V Pos: standing >
A tired traveler enters from above.
< 460h/460H 181v/181V Pos: standing >
Casting: fireball
< 460h/460H 181v/181V Pos: standing >
You complete your spell...
[Damage: 23 ] Your fireball hits a Gnome with full force, causing an immediate death.
You receive your share of experience.