The death of [10 Sorcerer] Frr (Gnome)

in Entry Hall of Vella's Bordello

from the perspective of [35 Trickster] Nom *-* Bloodlust *-* (Orc)

<worn on eyes>       a patched dragonscale visor
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a studded dog collar
<worn on body>       a ghastly glass tunic from Ixarkon
<worn about body>    a diabolical limestone cloak from Ixarkon
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>lucky alchemist sack
<worn around wrist>  a glowing bamboo wristguard from Ixarkon [74%]
<worn around wrist>  a skin-wrapped hardwood bracer from Ixarkon [85%]
<worn on finger>     a boreal cloth ring from Ixarkon
<primary weapon>     a manticore stinger [poor]
<held>               a plain wooden lyre
<worn on legs>       some magical bamboo pants from Ixarkon [62%]
<worn on feet>       a pair of bear-hide mountain boots [poor]


< 453h/460H 181v/181V Pos: sitting >
You have memorized the following spells:
( 6th circle)  3 - dispel magic
               1 - illusionary wall
               1 - shadow travel
( 5th circle)  1 - concealment
               2 - sleep
               3 - insects
( 4th circle)  6 - burning hands
               1 - minor creation
( 3rd circle)  7 - magic missile
               1 - darkness
( 2nd circle)  4 - mirror image
               3 - phantom armor

And you are currently memorizing the following spells:
    8 seconds:  ( 7th) fireball
   27 seconds:  ( 7th) fireball
   46 seconds:  ( 7th) fireball
   65 seconds:  ( 7th) fireball
   83 seconds:  ( 6th) shadow travel

You can memorize 10 1st and 2 2nd circle spell(s).

< 454h/460H 181v/181V Pos: sitting >
You are already meditating.

< 455h/460H 181v/181V Pos: sitting >
You feel your skill in song of healing improving.
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 459h/460H 181v/181V Pos: sitting >
You have finished memorizing fireball.

< 460h/460H 181v/181V Pos: sitting >

< 460h/460H 181v/181V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: sitting >
Uh oh.. how did the song go, anyway?
Your cheeks are burning.

< 460h/460H 181v/181V Pos: sitting >
You stop meditating.
You stop using a plain wooden lyre.

< 460h/460H 181v/181V Pos: sitting >
You hold a plain wooden lyre.

< 460h/460H 181v/181V Pos: sitting >
You haven't regained your composure.

< 460h/460H 181v/181V Pos: sitting >
You start meditating...

< 460h/460H 181v/181V Pos: sitting >
You have finished memorizing fireball.

< 460h/460H 181v/181V Pos: sitting >
You stop meditating.
You stop using a plain wooden lyre.

< 460h/460H 181v/181V Pos: sitting >
You hold a plain wooden lyre.

< 460h/460H 181v/181V Pos: sitting >
You start playing your plain wooden lyre and singing aloud.
You feel your skill in lyre improving.

< 460h/460H 181v/181V Pos: sitting >
You start meditating...

< 460h/460H 181v/181V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: sitting >

< 460h/460H 181v/181V Pos: sitting >
You have finished memorizing fireball.

< 460h/460H 181v/181V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - fireball
( 6th circle)  3 - dispel magic
               1 - illusionary wall
               1 - shadow travel
( 5th circle)  1 - concealment
               2 - sleep
               3 - insects
( 4th circle)  6 - burning hands
               1 - minor creation
( 3rd circle)  7 - magic missile
               1 - darkness
( 2nd circle)  4 - mirror image
               3 - phantom armor

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) fireball
   28 seconds:  ( 6th) shadow travel

You can memorize 10 1st and 2 2nd circle spell(s).

< 460h/460H 181v/181V Pos: sitting >
You have finished memorizing fireball.
You have gained some progress, but still have a ways to go yet towards your next level.

< 460h/460H 181v/181V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: sitting >

2nd CIRCLE:
detect magic                [in spellbook]
mirror image                [in spellbook]
phantom armor               [in spellbook]

3rd CIRCLE:
continual light             [in spellbook]
darkness                    [in spellbook]
magic missile               [in spellbook]

4th CIRCLE:
blindness                   [in spellbook]
burning hands               [in spellbook]
minor creation              [in spellbook]
shadow monster              [in spellbook]

5th CIRCLE:
concealment                 [in spellbook]
farsee                      [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

6th CIRCLE:
boulder                     [in spellbook]
dispel magic                [in spellbook]
illusionary wall            [in spellbook]
infravision                 [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
shadow travel               [in spellbook]

7th CIRCLE:
dimension door              [in spellbook]
fireball                    [in spellbook]
nightmare                   [in spellbook]
reflection                  [in spellbook]
slowness                    [in spellbook]
stunning visions            [in spellbook]

8th CIRCLE:
bigbys clenched fist        [in spellbook, but too high level]
dispel invisible           
hammer                     
reveal true name           

9th CIRCLE:
feeblemind                  [in spellbook, but too high level]
fly                        
mask                       
shadow shield              
vanish                     

10th CIRCLE:
asphyxiate                 
detect illusion            
detect invisibility        
dream travel               
mass invisibility          

11th CIRCLE:
clone form                 
delirium                   
imprisonment               
rope trick                 

12th CIRCLE:
enlarge                    
flicker                    
nonexistence               
sirens song                
titan                      


< 460h/460H 181v/181V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 460h/460H 181v/181V Pos: sitting >
You clamber to your feet.

< 460h/460H 181v/181V Pos: standing >
You quickly scan the area.
You see nothing.

< 460h/460H 181v/181V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: standing >
Your group consists of ( 2/20):
( Head)                                Nazz
(Front)   460/460   hit,  181/181  move Nom

< 460h/460H 181v/181V Pos: standing >
In a Dark Prison Cell
Obvious exits: -E#
A convicted rapist is standing here, rubbing his phallus.

< 460h/460H 181v/181V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: standing >
You stop using a plain wooden lyre.

< 460h/460H 181v/181V Pos: standing >
You hold a small wooden horn.

< 460h/460H 181v/181V Pos: standing >
You change up your song...
You start playing your small wooden horn and singing aloud.

< 460h/460H 181v/181V Pos: standing >

		Score information for Nom

Level: 35   Race: Orc   Class: Bard Illusionist Sex: Male
Hit points: 460(460)  Moves: 181(181)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1041 platinum  5544 gold     0 silver     0 copper
Playing time: 1 days / 18 hours/ 55 minutes
Received data: 0.0898 MB this session.
Send data:     0.0037 MB this session.
Compression ratio: 78%
Title: Spawn  *-* Bloodlust *-*
Group Leader: Nazz
Followers:
   Nom
   Nom
   Nom
   Nom
Status:  Standing.
         Singing
Epic points(total): 241(241)
Epic Bonus: Movement Regen Bonus (2.32%)
Frags:   -0.39   Deaths:   8
Consenting: Nom
Detecting:       Invisible Evil Good Life Heat
Enchantments:    Ultravision Farsee Listen
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  310 

Active Spells:
--------------
Auctions Disabled (2 minutes)
stone skin (2 minutes)
detect invisibility (25 minutes)


< 460h/460H 181v/181V Pos: standing >
Uh oh.. how did the song go, anyway?
Your cheeks are burning.

< 460h/460H 181v/181V Pos: standing >
You stop using a small wooden horn.

< 460h/460H 181v/181V Pos: standing >
You hold a small wooden horn.

< 460h/460H 181v/181V Pos: standing >
You haven't regained your composure.

< 460h/460H 181v/181V Pos: standing >
You stop using a small wooden horn.

< 460h/460H 181v/181V Pos: standing >
You hold a small wooden horn.

< 460h/460H 181v/181V Pos: standing >
You start playing your small wooden horn and singing aloud.

< 460h/460H 181v/181V Pos: standing >

< 460h/460H 181v/181V Pos: standing >
Uh oh.. how did the song go, anyway?
Your cheeks are burning.

< 460h/460H 181v/181V Pos: standing >
You stop using a small wooden horn.

< 460h/460H 181v/181V Pos: standing >
You hold a small wooden horn.

< 460h/460H 181v/181V Pos: standing >
You start playing your small wooden horn and singing aloud.

< 460h/460H 181v/181V Pos: standing >
You sing a song to lift the spirits high.
You fly through the air, free as a bird!
A convicted rapist flies through the air, free as a bird!

< 460h/460H 181v/181V Pos: standing >
In a Dark Prison Cell
Obvious exits: -E#
A convicted rapist is standing here, rubbing his phallus.

< 460h/460H 181v/181V Pos: standing >
You stop using a small wooden horn.

< 460h/460H 181v/181V Pos: standing >
You hold a plain wooden lyre.

< 460h/460H 181v/181V Pos: standing >
You change up your song...
You start playing your plain wooden lyre and singing aloud.
You feel your skill in song of healing improving.

< 460h/460H 181v/181V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 460h/460H 181v/181V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: standing >
You feel your skill in lyre improving.
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 460h/460H 181v/181V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:
A Side Hallway
Obvious exits: -N -S -W
A tired young man rests here, exhausted.
A grinning merchant stands here, looking over the merchandise.(Red Aura)
Something really naughty and mischievious is running around here.
Are you really here?  It must be a dream, you must be sleeping.

< 460h/460H 181v/181V Pos: standing >

< 460h/460H 181v/181V Pos: standing >
You wake up.

< 460h/460H 181v/181V Pos: standing >
You are already standing.

< 460h/460H 181v/181V Pos: standing >
You tense up and become more alert.

< 460h/460H 181v/181V Pos: standing >
A grinning merchant sits down in a comfortable spot.

< 460h/460H 181v/181V Pos: standing >
A grinning merchant opens a midnight blue tome with silver bindings and begins studying it intently.

< 460h/460H 181v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is rather far off to your north.
A tired young man who is close by to your south.

< 460h/460H 181v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
A grinning merchant sits resting.(Red Aura)
Something really naughty and mischievious is running around here.

< 460h/460H 181v/181V Pos: standing >
You quickly scan the area.
A tired young man who is close by to your south.

< 460h/460H 181v/181V Pos: standing >
A grinning merchant closes his book and grins malevolently.

< 460h/460H 181v/181V Pos: standing >
A Room of Sex
Obvious exits: -E
A slot machine stands here making noises.

< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is close by to your east.

< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
A grinning merchant stands here, looking over the merchandise.(Red Aura)
Something really naughty and mischievious is running around here.

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is rather far off to your north.
A tired young man who is close by to your south.

< 460h/460H 179v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A grinning merchant who is close by to your south.
The Incarnate of Mischief who is close by to your south.
A tired young man who is not far off to your south.
A tired young man who is close by to your west.

< 460h/460H 179v/181V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -S -W

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is not far off to your north.
A grinning merchant who is not far off to your south.
The Incarnate of Mischief who is not far off to your south.
A tired young man who is a brief walk away to your south.
A tired traveler who is not far off to your west.
An exotic woman who is in the distance to your west.
A sex crazed prostitute who is in the distance to your west.
A red headed slut who is in the distance to your west.

< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W

< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
The Incarnate of Mischief who is a brief walk away to your south.
A tired young man who is rather far off to your south.
A grinning old man who is close by to your west.

< 460h/460H 180v/181V Pos: standing >

< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A tired young man who is rather far off to your south.
The Incarnate of Mischief who is rather far off to your south.
A grinning old man who is close by to your west.
Padh, the big black bouncer who is close by to your west.

< 460h/460H 179v/181V Pos: standing >
A Side Hallway
Obvious exits: -S -W

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A tired young man who is in the distance to your south.
The Incarnate of Mischief who is in the distance to your south.
A topless prostitute who is close by to your west.
A grinning merchant who is a brief walk away to your west.
A tired young man who is a brief walk away to your west.
A sex crazed prostitute who is rather far off to your west.

< 460h/460H 180v/181V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W
A topless prostitute is here, showing you her stuff.(Red Aura)

< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
A tired traveler who is close by to your south.
A grinning merchant who is not far off to your west.
A tired young man who is not far off to your west.
A grinning old man who is not far off to your west.
A sex crazed prostitute who is a brief walk away to your west.

< 460h/460H 180v/181V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A topless prostitute who is close by to your east.
A sex crazed prostitute who is close by to your south.
A topless prostitute who is close by to your south.
A grinning merchant who is close by to your west.
A tired young man who is close by to your west.
A grinning old man who is close by to your west.
A sex crazed prostitute who is not far off to your west.

< 460h/460H 179v/181V Pos: standing >
An Intersection of Hallways
Obvious exits: -E -S -W
A grinning merchant stands here, looking over the merchandise.
A tired young man rests here, exhausted.
A grinning old man stands here, eyeing the merchandise.

< 460h/460H 178v/181V Pos: standing >
You quickly scan the area.
A topless prostitute who is not far off to your east.
An ugly looking wench who is close by to your south.
A sleazy prostitute who is not far off to your south.
A sex crazed prostitute who is close by to your west.

< 460h/460H 179v/181V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A grinning merchant who is close by to your east.
A tired young man who is close by to your east.
A grinning old man who is close by to your east.
A topless prostitute who is a brief walk away to your east.
A sex crazed prostitute who is close by to your south.

< 460h/460H 180v/181V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W

< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
A grinning merchant who is not far off to your east.
A tired young man who is not far off to your east.
A topless prostitute who is rather far off to your east.
A topless prostitute who is close by to your south.
A well built prostitute who is close by to your south.

< 460h/460H 180v/181V Pos: standing >
A Hallway
Obvious exits: -E -S

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A sex crazed prostitute who is not far off to your east.
A grinning merchant who is a brief walk away to your east.
A grinning old man who is close by to your south.
A sex crazed prostitute who is not far off to your south.
An exotic woman who is not far off to your south.
An exotic woman who is a brief walk away to your south.
A sleazy prostitute who is rather far off to your south.
An ugly looking wench who is in the distance to your south.
A grinning merchant who is in the distance to your south.

< 460h/460H 179v/181V Pos: standing >
A Hallway
Obvious exits: -N -E -S
A grinning old man stands here, eyeing the merchandise.

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A sleazy prostitute who is close by to your east.
A sex crazed prostitute who is close by to your south.
An exotic woman who is close by to your south.
A sleazy prostitute who is a brief walk away to your south.
An ugly looking wench who is rather far off to your south.
A tired young man who is rather far off to your south.
A grinning merchant who is rather far off to your south.
An ugly looking wench who is in the distance to your south.

< 460h/460H 179v/181V Pos: standing >
A Hallway
Obvious exits: -N -E -S
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
An exotic woman is trying to seduce you here.(Red Aura)

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
An exotic woman who is close by to your south.
A sleazy prostitute who is not far off to your south.
An ugly looking wench who is a brief walk away to your south.
A tired young man who is a brief walk away to your south.
A grinning merchant who is a brief walk away to your south.
An ugly looking wench who is rather far off to your south.

< 460h/460H 179v/181V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S
An exotic woman is trying to seduce you here.(Red Aura)

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A sex crazed prostitute who is close by to your north.
An exotic woman who is close by to your north.
A grinning old man who is not far off to your north.
A red headed slut who is close by to your east.
A sex crazed prostitute who is not far off to your east.
A tired traveler who is not far off to your east.
A sleazy prostitute who is close by to your south.
An ugly looking wench who is not far off to your south.
A tired young man who is not far off to your south.
A grinning merchant who is not far off to your south.
An ugly looking wench who is a brief walk away to your south.

< 460h/460H 180v/181V Pos: standing >

< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -E -S
A sleazy prostitute is here, waiting for the next customer.(Red Aura)

< 460h/460H 180v/181V Pos: standing >

< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
An exotic woman who is close by to your north.
A sex crazed prostitute who is not far off to your north.
An exotic woman who is not far off to your north.
A grinning old man who is a brief walk away to your north.
An ugly looking wench who is close by to your south.
A tired young man who is close by to your south.
A grinning merchant who is close by to your south.
An ugly looking wench who is not far off to your south.

< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of a sex crazed prostitute is lying here.
An ugly looking wench cringes here, looking for some action.(Red Aura)
A tired young man rests here, exhausted.
A grinning merchant stands here, looking over the merchandise.

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
A sleazy prostitute who is close by to your north.
An exotic woman who is not far off to your north.
A sex crazed prostitute who is a brief walk away to your north.
An exotic woman who is a brief walk away to your north.
A sleazy prostitute who is rather far off to your north.
A grinning old man who is rather far off to your north.
An ugly looking wench who is close by to your south.

< 460h/460H 179v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -E
An ugly looking wench cringes here, looking for some action.(Red Aura)

< 460h/460H 179v/181V Pos: standing >
You quickly scan the area.
An ugly looking wench who is close by to your north.
A tired young man who is close by to your north.
A grinning merchant who is close by to your north.
A sleazy prostitute who is not far off to your north.
An exotic woman who is a brief walk away to your north.
A sex crazed prostitute who is rather far off to your north.
A sleazy prostitute who is in the distance to your north.
A grinning old man who is in the distance to your north.
The Incarnate of Frost who is close by to your east.
A grinning merchant who is a brief walk away to your east.
A red headed slut who is a brief walk away to your east.
A Gnome who is rather far off to your east.

< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
The corpse of an ugly looking wench is lying here.
A snowman has come to life before your eyes.

< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
A tall psychomia treant who is close by to your east.
A Grey Elf who is not far off to your east.
A grinning merchant who is not far off to your east.
A Gnome who is a brief walk away to your east.
A well built prostitute who is in the distance to your east.

< 460h/460H 180v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Side Hallway
Obvious exits: -N -E -W
A tall psychomia treant ambles around the forest.

< 460h/460H 180v/181V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A tall psychomia treant ambles around the forest.

< 460h/460H 179v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Entry Hall of Vella's Bordello
Obvious exits: -N -E -W -U
A Grey Elf (medium)  The Resistance stands in mid-air here.(Gold Aura)
A grinning merchant stands here, looking over the merchandise. (casting) (Red Aura)

< 460h/460H 179v/181V Pos: standing >

< 460h/460H 181v/181V Pos: standing >
The Incarnate of Frost enters from the west.

< 460h/460H 181v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Entry Hall of Vella's Bordello
Obvious exits: -N -E -W -U
A grinning merchant stands here, looking over the merchandise.(Red Aura)

< 460h/460H 181v/181V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -N -E -W -U

< 460h/460H 180v/181V Pos: standing >

< 460h/460H 180v/181V Pos: standing >
You quickly scan the area.
A grinning merchant who is close by to your north.
A red headed slut who is close by to your north.
A red headed slut who is not far off to your north.
A grinning merchant who is not far off to your north.
An exotic woman who is not far off to your north.
A tired traveler who is a brief walk away to your north.
A Gnome who is close by to your east.
A tired young man who is a brief walk away to your east.
A well built prostitute who is a brief walk away to your east.
The Incarnate of Frost who is close by to your west.
A tall psychomia treant who is close by to your west.
An ugly looking wench who is a brief walk away to your west.
A tired traveler who is close by above you.

< 460h/460H 180v/181V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Side Hallway
Obvious exits: -N -E -W
The corpse of a grinning old man is lying here.
The corpse of a tired traveler is lying here.
The corpse of a sex crazed prostitute is lying here.
The corpse of a grinning merchant is lying here.
[2] The corpse of a sleazy prostitute is lying here.
A Gnome (small) sits resting. (Non-Fraggable)

< 460h/460H 180v/181V Pos: standing >
A grinning merchant enters from the north.

< 460h/460H 180v/181V Pos: standing >
A grinning merchant leaves west.
You start chanting...

< 460h/460H 180v/181V Pos: standing >
A grinning merchant enters from the west.

< 460h/460H 180v/181V Pos: standing >
Casting: fireball *

< 460h/460H 180v/181V Pos: standing >
Casting: fireball 

< 460h/460H 180v/181V Pos: standing >
A grinning merchant says in goblin 'fol me'

< 460h/460H 180v/181V Pos: standing >
You complete your spell...
[Damage: 45 ] You throw a fireball at a Gnome and have the satisfaction of seeing him enveloped in flames.

< 460h/460H 180v/181V Pos: standing >
You start chanting...

< 460h/460H 180v/181V Pos: standing >
A grinning merchant starts casting a spell called 'shadow shield'.

< 460h/460H 181v/181V Pos: standing >
Casting: fireball *

< 460h/460H 181v/181V Pos: standing >
A grinning merchant completes his spell...
A grinning merchant utters the words 'shadow shield'
Shadows start to swirl around and cover a grinning merchant's skin.

< 460h/460H 181v/181V Pos: standing >
A tired traveler enters from above.

< 460h/460H 181v/181V Pos: standing >
Casting: fireball 

< 460h/460H 181v/181V Pos: standing >
You complete your spell...
[Damage: 23 ] Your fireball hits a Gnome with full force, causing an immediate death.
You receive your share of experience.