The death of [30 Mercenary] Qari *-* Bloodlust *-* (Orc)

in An Abandoned Shack

from the perspective of [51 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    a wisp of living wind
<worn on head>       halo of the maelstrom
<worn on eyes>       a hardened hemp eyepatch from Home of the Divine
<worn in ear>        an earring of entwined roots (magic)
<worn in ear>        a steel hoop earring
<worn on face>       a mask of blood
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a string of duergar dwarf ears
<worn on body>       a moss-covered cloak [poor] (glowing)
<worn about body>    a cloak of vitality (magic)
<worn about waist>   a pitch black dragonscale belt
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some cracked bone arm bracers
<held as shield>     a well-polished mithril body shield [poor] [67%]
<worn around wrist>  an adamantite bracelet (magic)
<worn around wrist>  an adamantite bracelet (magic)
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a glowing black ring
<worn on finger>     a sun ring [superior] (magic) (glowing)
<primary weapon>     a jewel-studded silver dagger [poor] (magic)
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

You receive your share of experience.
An undead behemoth's death cry reverberates in your head as he falls to the ground.
An undead behemoth crumbles to dust.
Kalla stops chanting abruptly!

< 616h/616H 258v/258V Pos: standing >
You do not see that item here.

< 616h/616H 258v/258V Pos: standing >
   ..  M        
  .^^. MM       
 ...^^^MM       
 .M...  M       
 .....^@M       
 ^....M MM      
 ...... M       
  ....^.M       
   ^. ..        

< 616h/616H 258v/258V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Ceref.

< 616h/616H 258v/258V Pos: standing >
You attempt to give consent...

< 616h/616H 258v/258V Pos: standing >

< 616h/616H 258v/258V Pos: standing >

		Score information for Nz

Level: 51   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 616(616)   Mana: 993(993)   Moves: 258(258)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 15234 platinum    26 gold    28 silver    16 copper
Playing time: 15 days / 20 hours/ 56 minutes
Received data: 1.3861 MB this session.
Send data:     0.0741 MB this session.
Compression ratio: 85%
Title:  The Resistance
Group Leader: Ceref
Followers:
   Rex
Status:  Standing.
Epic points(total): 439(7769) Current task: find runestone of The Githyanki Fortress
Epic Bonus: Movement Regen Bonus (14.87%)
Frags:   +14.94   Deaths:   38
Consenting: Chak
Detecting:       Invisible Evil Good Magic Life
Protected from:  Cold Lightning
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Levitation Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 2649 
Paladin auras:   Endurance

Active Spells:
--------------
adrenaline control (54 minutes)
Auctions Disabled (less than a minute remaining)
biofeedback (2 minutes)
enhance constitution (37 minutes)
enhance agility (37 minutes)
enhance dexterity (37 minutes)
enhance strength (37 minutes)
displacement (31 minutes)
molecular control (10 minutes)
tower of iron will (16 minutes)
intellect fortress (15 minutes)
combat mind (18 minutes)
cannibalize (10 minutes)
energy containment (23 minutes)
flesh armor (15 minutes)
inertial barrier (21 minutes)
fly (77 minutes)
aura sight (11 minutes)


< 616h/616H 258v/258V Pos: standing >
Ceref starts casting a spell.

< 616h/616H 258v/258V Pos: standing >
   ..  M        
  .^^. MM       
 ...^^^MM       
 .M...  M       
 .....^@M       
 ^....M MM      
 ...... M       
  ....^.M       
   ^. ..        
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Kalla (Centaur)(large) stands in mid-air here.
Ceref (Revenant)(large) stands in mid-air here. (casting) (Gold Aura)

< 616h/616H 258v/258V Pos: standing >
   ..  M        
  .^^. MM       
 .M.^^^MM       
 .....  M       
 .....^@M       
 ^....M MM      
 ...... M       
  ....^.M       
   ^. ..        
Chak has just shared his epic task with you!

< 616h/616H 258v/258V Pos: standing >
Ceref completes his spell...
Ceref utters the word 'abrazak'

< 616h/616H 258v/258V Pos: standing >
Ceref starts casting a spell.

< 616h/616H 258v/258V Pos: standing >
You begin to focus your will...

< 616h/616H 258v/258V Pos: standing >
Casting: ether warp *

< 616h/616H 258v/258V Pos: standing >
Ceref completes his spell...
Ceref utters the word 'fido'

< 616h/616H 258v/258V Pos: standing >
Casting: ether warp 

< 616h/616H 258v/258V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -E# -S -W
A servant of the castle brings drinks to the guests.
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
An elven merchant sells his goods here.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 616h/616H 258v/258V Pos: standing >

< 616h/616H 258v/258V Pos: standing >

< 616h/616H 258v/258V Pos: standing >

< 616h/616H 258v/258V Pos: standing >
The yellow glow surrounding you fades away.

< 616h/616H 212v/212V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
You begin to focus your will...

< 616h/616H 212v/212V Pos: standing >
Casting: wormhole ****

< 616h/616H 212v/212V Pos: standing >
Casting: wormhole ***

< 616h/616H 212v/212V Pos: standing >
Casting: wormhole **

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
Casting: wormhole *

< 616h/616H 212v/212V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
You begin to focus your will...

< 616h/616H 212v/212V Pos: standing >
Chak stumbles out of the wormhole.

< 616h/616H 212v/212V Pos: standing >
Casting: wormhole ****

< 616h/616H 212v/212V Pos: standing >
Casting: wormhole ***

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
Casting: wormhole **

< 616h/616H 212v/212V Pos: standing >
Casting: wormhole *

< 616h/616H 212v/212V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
Chak now follows Ace.

< 616h/616H 212v/212V Pos: standing >
You stop following Aziz.
You now follow Ace.

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
Chak steps into the wormhole and disappears among the darkness.

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
The rift isn't quite stable enough again yet...

< 616h/616H 212v/212V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: The Forest City of Aravne.
Room: An Abandoned Shack
</map>
An Abandoned Shack
Obvious exits: -W#
A black rift of swirling mass is here, tearing itself apart. (magic)
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*A young thri-kreen wanders through these temperate mountains.(Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands here (Newbie). (Non-Fraggable)(Red Aura)

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
Chak looks at an Orc.

< 616h/616H 212v/212V Pos: standing >
Chak sizes up an Orc with a quick glance.

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
An Abandoned Shack
Obvious exits: -W#
A black rift of swirling mass is here, tearing itself apart. (magic)
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*A young thri-kreen wanders through these temperate mountains.(Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands here (Newbie). (Non-Fraggable)(Red Aura)

< 616h/616H 212v/212V Pos: standing >
Ace stumbles out of the wormhole.
You begin to focus your will...

< 616h/616H 212v/212V Pos: standing >
Casting: ectoplasmic form 

< 616h/616H 212v/212V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.

< 616h/616H 212v/212V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 616h/616H 212v/212V Pos: standing >
An Abandoned Shack
Obvious exits: -W#
A black rift of swirling mass is here, tearing itself apart. (magic)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*A young thri-kreen wanders through these temperate mountains.(Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands here (Newbie). (Non-Fraggable)(Red Aura)

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
Ace tries to tackle an Orc and misses completely, making a nice dent in his forehead and the ground!

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
You leave the group.

< 616h/616H 212v/212V Pos: standing >
<group>
</group>

< 616h/616H 212v/212V Pos: standing >
You attempt to give consent...

< 616h/616H 212v/212V Pos: standing >
Ace attacks an Orc. [1 hits]

< 616h/616H 212v/212V Pos: standing >
An Orc attacks Ace. [0 hits]

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
An Abandoned Shack
Obvious exits: -W#
A black rift of swirling mass is here, tearing itself apart. (magic)
Ace (Human)(medium) crouches in mid-air here, fighting an Orc.(Gold Aura)
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*A young thri-kreen wanders through these temperate mountains.(Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands here (Newbie), fighting Ace. (Non-Fraggable)(Red Aura)

< 616h/616H 212v/212V Pos: standing >
Ace rises to his feet.

< 616h/616H 212v/212V Pos: standing >
The wicked-looking scimitar of Demogorgon carried by Ace slices into an Orc's soul...
An Orc goes limp for a moment.
Ace attacks an Orc. [3 hits]

< 616h/616H 212v/212V Pos: standing >
Chak is now a member of Ace's group.

< 616h/616H 212v/212V Pos: standing >
An Orc attacks Ace. [0 hits]
You are now a member of Ace's group.

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
You attempt to give consent...

< 616h/616H 212v/212V Pos: standing >
You have been kicked out of Ace's group.

< 616h/616H 212v/212V Pos: standing >
You attempt to give consent...

< 616h/616H 212v/212V Pos: standing >
An Orc is knocked to the ground by Chak's skillful bash!
You are now a member of Ace's group.

< 616h/616H 212v/212V Pos: standing >

< 616h/616H 212v/212V Pos: standing >
Saving Nz.

< 616h/616H 212v/212V Pos: standing >
Ace attacks an Orc. [4 hits]
An Abandoned Shack
Obvious exits: -W#
A black rift of swirling mass is here, tearing itself apart. (magic)
Ace (Human)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Chak (Dwarf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
*A young thri-kreen wanders through these temperate mountains.(Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* sits here (Newbie), fighting Ace. (Non-Fraggable)(Red Aura)

< 616h/616H 212v/212V Pos: standing >
You nod.

< 616h/616H 212v/212V Pos: standing >
An Orc attacks Ace. [0 hits]

< 616h/616H 212v/212V Pos: standing >
You see nothing special about him.
This Orc has quite a few wounds.
He's medium in size.


< 616h/616H 212v/212V Pos: standing >
Chak attacks an Orc. [3 hits]

< 616h/616H 212v/212V Pos: standing >
An Abandoned Shack
Obvious exits: -W#
A black rift of swirling mass is here, tearing itself apart. (magic)
Ace (Human)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
Chak (Dwarf)(medium) stands in mid-air here, fighting an Orc.(Gold Aura)
*A young thri-kreen wanders through these temperate mountains.(Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* sits here (Newbie), fighting Ace. (Non-Fraggable)(Red Aura)

< 616h/616H 212v/212V Pos: standing >
The wicked-looking scimitar of Demogorgon carried by Ace slices into an Orc's soul...
An Orc goes limp for a moment.
Ace attacks an Orc. [4 hits]

< 616h/616H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 616h/616H 212v/212V Pos: standing >
An Orc attacks Ace. [0 hits]
You quickly scan the area.
You see nothing.

< 616h/616H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 616h/616H 212v/212V Pos: standing >

		Score information for Nz

Level: 51   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 616(616)   Mana: 846(993)   Moves: 212(212)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 15234 platinum    26 gold    28 silver    16 copper
Playing time: 15 days / 20 hours/ 58 minutes
Received data: 1.3955 MB this session.
Send data:     0.0746 MB this session.
Compression ratio: 85%
Title:  The Resistance
Group Leader: Ace
Followers:
   Rex
   Tiri
Status:  Standing.
Epic points(total): 439(7769) Current task: spill enemy blood
Epic Bonus: Movement Regen Bonus (14.87%)
Frags:   +14.94   Deaths:   38
Consenting: Ace
Detecting:       Invisible Evil Good Magic Life
Protected from:  Cold Lightning
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Ectoplasmic form Levitation Tower of Iron Will
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 2649 

Active Spells:
--------------
ectoplasmic form (25 minutes)
adrenaline control (54 minutes)
Auctions Disabled (less than a minute remaining)
biofeedback (2 minutes)
enhance constitution (37 minutes)
enhance agility (37 minutes)
enhance dexterity (37 minutes)
enhance strength (37 minutes)
displacement (31 minutes)
molecular control (10 minutes)
tower of iron will (16 minutes)
intellect fortress (15 minutes)
combat mind (18 minutes)
cannibalize (10 minutes)
energy containment (23 minutes)
flesh armor (15 minutes)
inertial barrier (21 minutes)
fly (77 minutes)
aura sight (11 minutes)


< 616h/616H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 616h/616H 212v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 616h/616H 212v/212V Pos: standing >
Chak attacks an Orc. [3 hits]

< 616h/616H 212v/212V Pos: standing >
An Orc is incapacitated and will slowly die, if not aided.
Ace stabs the heart of an Orc who falls to the ground clutching at the wound.
An Orc is dead! R.I.P.
You receive your share of experience.