<worn on head> a glowing white stone circlet
<worn on face> a gleaming emerald mask
<worn around neck> a patched silver choker
<worn on body> a suit of field plate
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a jeweled tin belt buckle from The Surface Realm of Duris
<attached to belt> a rugged adventurers satchel (illuminating)
<held as shield> a fine studded leather shield
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn around wrist> a rusty gold bracer
<worn on hands> a pair of well crafted leather gloves
<worn on finger> a chipped sapphire ring
<primary weapon> a morningstar enshrouded in crimson flames (illuminating)
<worn on legs> a coconut kilt
<worn on feet> a pair of boots lined in mist
You complete your spell...
[Damage: 29 ] Your sphere of fire proves to be too much for a large swamp rat, who turns to ash.
A large swamp rat is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large swamp rat's gurgling and choking signals his demise.
< 172h/172H 120v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a large swamp rat is made of flesh and appears to be of average quality.
The corpse of a large swamp rat has an item value of 1.
It appears to be the corpse of a large swamp rat.
Nothing.
< 172h/172H 120v/120V Pos: standing >
the corpse of a large swamp rat appears to be empty.
< 172h/172H 120v/120V Pos: standing >
You don't have anything to put in it.
< 172h/172H 120v/120V Pos: standing >
You climb up and ride a steeder.
You feel your skill in mount improving.
< 172h/172H 114v/120V Pos: standing >
* **...^^
** ***^.M^^
M* **.^M..
** *@*M^^.
*** ****^*
.**M ****.
M*M ***
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a large swamp rat is lying here.
< 172h/172H 114v/120V Pos: standing >
**..^^M
** **...^^M
** ***^.M^^
M* *@.^M..
** ***M^^.
*** ****^*
**M ****
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 114v/120V Pos: standing >
****.^^MM
* **..^^MM
** **...^^M
** **@^.M^^
M* **.MM..
** ***.^^.
** ****^
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 115v/120V Pos: standing >
****.^MMM
*****.^^MMM
* **..^^MM
** **@..^^M
** ***^.M^^
M* **.MM..
* ***.^^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 172h/172H 116v/120V Pos: standing >
M***..^MM
*****.^MMMM
*****.^^MMM
* **@.^^MM
** **...^^M
** ***^.M^^
* **.MM.
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 172h/172H 116v/120V Pos: standing >
M****.^MM
*M***..^MM^
*****.^MMMM
*****@^^MMM
* **..^^MM
** **...^^M
* ***^.M^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 172h/172H 117v/120V Pos: standing >
*****..^M
*M****.^MMM
*M***..^MM^
*****@^MMMM
*****.^^MMM
* **..^^MM
* **...^^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 172h/172H 117v/120V Pos: standing >
*****..^M
******..^M^
*M****.^MMM
*M***@.^MM^
*****.^MMMM
*****.^^MMM
**..^^M
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 172h/172H 118v/120V Pos: standing >
*******.M
******..^MM
******..^M^
*M***@.^MMM
*M***..^MM^
*****.^MMMM
****.^^MM
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 118v/120V Pos: standing >
*******..
********.MM
******..^MM
*****@..^M^
*M****.^MMM
*M***..^MM^
****.^MMM
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 119v/120V Pos: standing >
********.
.*******..M
********.MM
*****@..^MM
******..^M^
*M****.^MMM
M***..^MM
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 119v/120V Pos: standing >
.*******M
.********..
.*******..M
*****@**.MM
******..^MM
******..^M^
M****.^MM
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 119v/120V Pos: standing >
M.****M**
..*******M.
.********..
.****@**..M
********.MM
******..^MM
*****..^M
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
....*M***
^M.****M***
..*******M.
.****@***..
.*******..M
********.MM
*****..^M
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
^...M****
.....*M****
^M.****M***
..***@***M.
.********..
.*******..M
*******.M
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
**^^..***
M^...M****
.....*M****
^M.**@*M***
..*******M.
.********..
*******..
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
**.^^...*
***^^..****
M^...M****
.....@M****
^M.****M***
..*******M.
********.
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
^**.^^...
^***^^..***
^M^...M****
.....@*M***
.^M.****M**
^..*******M
.********
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
^^^....^.
^^**.^^...*
^***^^..***
^M^..@M****
......*M***
.^M.****M**
..*******
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
You draw a 4th circle of energy from your surroundings.
MM^^^...^
M^^^....^..
^^**.^^...*
^***^@..***
^M^...M****
......*M***
^M.****M*
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
MMM^M^M..
MMM^^^...^^
M^^^....^..
^^**.@^...*
^***^^..***
^M^...M****
.....*M**
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
MMMM^M^M.
MMMM^^^...^
MM^^^....^.
^^^**@^^...
^^***^^..**
^^M^...M***
......*M*
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
MMMMM^M^M
MMMMM^^^...
MMM^^^....^
M^^^*@.^^..
M^^M**^^..*
^^^M^...M**
^......*M
Inside a Dark Forest
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
MMMMM^M^
MMMMMM^^^..
MMMM^^^....
MM^^^@*.^^.
MM^^M**^^..
M^^^M^...M*
^^......*
Inside a Dark Forest
Obvious exits: -North -East -South -West
< 172h/172H 120v/120V Pos: standing >
A Game Trail
This is a track of sorts treading through the dark forest. The
trail looks used and might possibly be a game trail of some sort.
Perhaps you'll find some happy hunting...
Obvious exits: -North -South
Someone suddenly attacks YOU!
A large will o' wisp snaps into visibility.
A large will o' wisp misses you.
I'm afraid you aren't quite up to mounted combat.
You stop riding a steeder.
< 172h/172H 120v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
Someone suddenly attacks YOU!
A large will o' wisp snaps into visibility.
A large will o' wisp misses you.
< 172h/172H 120v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 172h/172H 120v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
You start chanting...
< 172h/172H 120v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
You dodge a large will o' wisp's vicious attack.
A large will o' wisp misses you.
< 172h/172H 120v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
You complete your spell...
[Damage: 26 ] You grin as your opponent is engulfed in flames!
A large will o' wisp dodges your futile attack.
< 172h/172H 120v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
You dodge a large will o' wisp's vicious attack.
A large will o' wisp misses you.
< 172h/172H 120v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
You attempt to flee...
Before a Giant Wooden Fence
A giant wooden fence has been erected to the north of here,
blocking anyone from traveling north along the path. The fence looks
to have been built not too long ago as the scent of fresh cut tree
still lingers about the area as well as sawdust and chunks of wood
shavings. There is a gate of solid iron in the fence to the north,
unfortunately the gate has a massive lock upon it. It looks possible
to follow the perimeter of the fence to the west and east of here,
cutting through the forest underbrush.
Obvious exits: -North# -East -South -West
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
You flee northward!
< 172h/172H 91v/120V Pos: standing >
Someone suddenly attacks YOU!
A large will o' wisp snaps into visibility.
A large will o' wisp misses you.
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
You start chanting...
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
You dodge a large will o' wisp's vicious attack.
A large will o' wisp misses you.
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
You complete your spell...
[Damage: 30 ] A large will o' wisp screams in pain as your acid blast burns it.
A Human tries to tackle you and misses completely, making a nice dent in his forehead and the ground!
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
A large will o' wisp enters from the south.
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
A large will o' wisp suddenly attacks a Human!
A large will o' wisp misses a Human.
You start chanting...
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
A large will o' wisp enters from the south.
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
A large will o' wisp suddenly attacks YOU!
A large will o' wisp misses you.
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
You complete your spell...
[Damage: 41 ] A large will o' wisp screams in pain as your acid blast burns it.
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: awful >
A large will o' wisp misses you.
A large will o' wisp misses you.
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: awful >
You miss a large will o' wisp.
You miss a large will o' wisp.
< 172h/172H 91v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: awful >
You attempt to flee...
Along the Perimeter of the Fence
The fence spans out to the west and east with not much of an end in
sight. The traveling along here is a bit harder as you are having to
fight through the underbrush of the forest to follow the perimeter of
the fence. The dark forest blots out most of the light here, making
it very dark. It looks possible to continue to the west, following
the fence, or go back onto the trail to the east.
Obvious exits: -East -West
A giant wooden fence stands here, blocking travel to the north.
You flee westward!
< 172h/172H 59v/120V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 172h/172H 60v/120V Pos: standing >
Before a Giant Wooden Fence
A giant wooden fence has been erected to the north of here,
blocking anyone from traveling north along the path. The fence looks
to have been built not too long ago as the scent of fresh cut tree
still lingers about the area as well as sawdust and chunks of wood
shavings. There is a gate of solid iron in the fence to the north,
unfortunately the gate has a massive lock upon it. It looks possible
to follow the perimeter of the fence to the west and east of here,
cutting through the forest underbrush.
Obvious exits: -North# -East -South -West
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
A strange levitating light seems to bob and weave its way through the room.
A large will o' wisp stands, floating here, fighting a Human.
A Human (medium) The Resistance crouches in mid-air here, fighting a large will o' wisp.
A strange levitating light seems to bob and weave its way through the room.
< 172h/172H 58v/120V Pos: standing >
A large will o' wisp suddenly attacks YOU!
A large will o' wisp misses you.
Sorry, you aren't allowed to do that in combat.
< 172h/172H 58v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 172h/172H 58v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
A large will o' wisp suddenly attacks YOU!
A large will o' wisp misses you.
Sorry, you aren't allowed to do that in combat.
< 172h/172H 58v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 172h/172H 58v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 172h/172H 58v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: few wounds >
A Human rises to his feet.
You attempt to flee...
Along the Perimeter of the Fence
The fence spans out to the east and west, blocking travel to the
north. Bits of debris lie around here, signs that the fence has not
been errected too long ago. A rusty tools lie around as well,
obviously the workers either forgot about them or were too lazy to
come back for them. It looks possible to continue following the
fence to the east although the vegetation looks considerably thicker,
and much darker.
Obvious exits: -East -West
A rusty saw lies here slowly corroding away to the elements.
A giant wooden fence stands here, blocking travel to the north.
You flee eastward!
< 172h/172H 31v/120V Pos: standing >
Before a Giant Wooden Fence
A giant wooden fence has been erected to the north of here,
blocking anyone from traveling north along the path. The fence looks
to have been built not too long ago as the scent of fresh cut tree
still lingers about the area as well as sawdust and chunks of wood
shavings. There is a gate of solid iron in the fence to the north,
unfortunately the gate has a massive lock upon it. It looks possible
to follow the perimeter of the fence to the west and east of here,
cutting through the forest underbrush.
Obvious exits: -North# -East -South -West
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
A strange levitating light seems to bob and weave its way through the room.
A strange levitating light seems to bob and weave its way through the room.
A strange levitating light seems to bob and weave its way through the room.
A large will o' wisp suddenly attacks YOU!
A large will o' wisp misses you.
< 172h/172H 29v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
A large will o' wisp suddenly attacks YOU!
A large will o' wisp misses you.
Sorry, you aren't allowed to do that in combat.
< 172h/172H 29v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
A Human enters from the west.
Sorry, you aren't allowed to do that in combat.
< 172h/172H 29v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
A large will o' wisp suddenly attacks YOU!
A large will o' wisp misses you.
A Human leaves east.
Sorry, you aren't allowed to do that in combat.
< 172h/172H 29v/120V Pos: standing >
< T: Sgan TP: sta TC:excellent E: large sta EP: excellent >
You attempt to flee...
Along the Perimeter of the Fence
The fence spans out to the west and east with not much of an end in
sight. The traveling along here is a bit harder as you are having to
fight through the underbrush of the forest to follow the perimeter of
the fence. The dark forest blots out most of the light here, making
it very dark. It looks possible to continue to the west, following
the fence, or go back onto the trail to the east.
Obvious exits: -East -West
A giant wooden fence stands here, blocking travel to the north.
You flee westward!
< 172h/172H 0v/120V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 172h/172H 0v/120V Pos: standing >
< 172h/172H 3v/120V Pos: standing >
< 172h/172H 5v/120V Pos: standing >
Zone Name: Kobold Settlement
Average mob level in zone: 18
< 172h/172H 7v/120V Pos: standing >
< 172h/172H 11v/120V Pos: standing >
< 172h/172H 11v/120V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -East -West
A giant wooden fence stands here, blocking travel to the north.
< 172h/172H 11v/120V Pos: standing >
You quickly scan the area.
A Human who is not far off to your east.
A female crocodile who is a brief walk away to your east.
< 172h/172H 13v/120V Pos: standing >
< 172h/172H 16v/120V Pos: standing >
Score information for Sgan
Level: 22 Race: Drow Elf Class: Blighter Sex: Male
Hit points: 172(172) Moves: 16(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1023 platinum 77 gold 4 silver 1 copper
Playing time: 0 days / 9 hours/ 57 minutes
Received data: 0.5194 MB this session.
Send data: 0.0030 MB this session.
Compression ratio: none
Send data: 0.0030 MB this session.
Status: Standing.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 12
Enchantments: Ultravision Armor Aware Levitation
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 217
Active Spells:
--------------
levitate (21 minutes)
thornskin (4 minutes)
< 172h/172H 16v/120V Pos: standing >
A Human enters from the east.
< 172h/172H 17v/120V Pos: standing >
A large will o' wisp enters from the east.
Everything is blurry after a Human's head came crashing into your skull.
OUCH! That really did HURT!
[Damage: 2 ] As a Human strikes you, you smile as he tears his flesh!
Wow! Look at all those stars!!
The world starts spinning, and your ears are ringing!
< 147h/172H 17v/120V Pos: standing >
A large will o' wisp enters from the east.
A large will o' wisp suddenly attacks a Human!
A large will o' wisp misses a Human.
< 147h/172H 17v/120V Pos: standing >
A large will o' wisp suddenly attacks a Human!
A large will o' wisp misses a Human.
< 147h/172H 17v/120V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 147h/172H 17v/120V Pos: standing >
A large will o' wisp misses a Human.
A large will o' wisp misses a Human.
< 147h/172H 17v/120V Pos: standing >
A Human dodges a large will o' wisp's attack.
-=[A Human's impressive slash strikes you hard.]=-
[Damage: 1 ] As a Human strikes you, you smile as he tears his flesh!
-=[A Human's impressive pierce strikes you hard.]=-
[Damage: 1 ] As a Human strikes you, you smile as he tears his flesh!
-=[A Human's impressive slash strikes you very hard.]=-
[Damage: 1 ] As a Human strikes you, you smile as he tears his flesh!
-=[A Human's impressive slash strikes you very hard.]=-
[Damage: 1 ] As a Human strikes you, you smile as he tears his flesh!
Sorry, you aren't allowed to do that in combat.
< 83h/172H 17v/120V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 83h/172H 17v/120V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 83h/172H 17v/120V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
You try to overcome your woozy feeling.
< 83h/172H 17v/120V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
< 83h/172H 17v/120V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
The world stops spinning.
A Human tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 83h/172H 17v/120V Pos: sitting >
< T: Sgan TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
A Human parries your futile lunge at him.
< 83h/172H 17v/120V Pos: sitting >
< T: Sgan TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
A Human dodges a large will o' wisp's attack.
A Human dodges a large will o' wisp's attack.
A large will o' wisp misses a Human.
You are gripped by great fear after seeing a large will o' wisp's visage!
Focusing your will, you stave off the fearful visage, utilizing every last drop of courage!
< 83h/172H 17v/120V Pos: sitting >
< T: Sgan TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
A Human dodges a large will o' wisp's attack.
< 83h/172H 17v/120V Pos: sitting >
< T: Sgan TP: sit TC: nasty wounds E: A Human sta EP: few scratches >
-=[A Human's impressive slash seriously wounds you.]=-
OUCH! That really did HURT!
[Damage: 1 ] As a Human strikes you, you smile as he tears his flesh!
-=[A Human's impressive pierce enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
[Damage: 1 ] As a Human strikes you, you smile as he tears his flesh!
-=[A Human's impressive slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
[Damage: 1 ] As a Human strikes you, you smile as he tears his flesh!
-=[A Human's slash grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] As a Human strikes you, you smile as he tears his flesh!
< 3h/172H 17v/120V Pos: sitting >
< T: Sgan TP: sit TC: awful E: A Human sta EP: few scratches >
A Human parries your futile lunge at him.
< 3h/172H 17v/120V Pos: sitting >
< T: Sgan TP: sit TC: awful E: A Human sta EP: few scratches >
A large will o' wisp misses a Human.
< 3h/172H 17v/120V Pos: sitting >
< T: Sgan TP: sit TC: awful E: A Human sta EP: few scratches >
A Human dodges a large will o' wisp's attack.
A large will o' wisp misses a Human.
< 3h/172H 17v/120V Pos: sitting >
< T: Sgan TP: sit TC: awful E: A Human sta EP: few scratches >
Your upper body is disconnected from your legs as a Human slashes you.
Your studded leather neck collar [superior] was completely destroyed by the massive blow!