The death of [31 Storm Druid] Nobu The Resistance (Grey Elf)

in A Cozy Sleeping Chamber

from the perspective of [31 Storm Druid] Nobu The Resistance (Grey Elf)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [poor]
<worn on head>       a shimmering wooden tiara (magic)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a tiger's tooth earring
<worn in ear>        a tiger's tooth earring [poor]
<worn on face>       the morbid face of a stone golem
<worn around neck>   a fine silk shawl
<worn on body>       a fine suit of spiked ringmail (magic)
<worn about body>    a cloak of storm winds
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a skin-wrapped iron buckler
<worn around wrist>  a bracelet of pine needles
<worn on finger>     a red hawk signet ring [superior]
<worn on finger>     a troglodyte spiked ring (glowing)
<worn on feet>       the boots of species tracking (magic)


< 275h/275H 196v/196V Pos: standing >

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Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 275h/275H 196v/196V Pos: standing >
Autosaving...

< 275h/275H 196v/196V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

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Hint: You gain much more experience when you heal a person engaged in melee combat.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 275h/275H 196v/196V Pos: standing >
Autosaving...

< 275h/275H 196v/196V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
You feel less like a hawk and more like your normal self.

< 275h/275H 196v/196V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Autosaving...

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 275h/275H 196v/196V Pos: standing >

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< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Autosaving...

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Type "score" to get some information about your character.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 275h/275H 196v/196V Pos: standing >
Autosaving...

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 275h/275H 196v/196V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Autosaving...

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Autosaving...

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Autosaving...

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
Shoulders tingling, you gently drop back to the ground.

< 275h/275H 196v/196V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 275h/275H 196v/196V Pos: standing >

< 275h/275H 196v/196V Pos: standing >
You feel less like a panther and more like your normal self.

< 275h/275H 135v/135V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 275h/275H 135v/135V Pos: standing >
You no longer feel protected from fire.
You no longer feel protected from the cold.

< 275h/275H 135v/135V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 275h/275H 135v/135V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 275h/275H 135v/135V Pos: standing >
Your sense of spirits disappears.

< 275h/275H 135v/135V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
You feel less protected.
You feel less protected.

< 275h/275H 135v/135V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 275h/275H 135v/135V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 275h/275H 135v/135V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 275h/275H 135v/135V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
The dim aura around you fades.
The dim aura around you fades.

< 275h/275H 135v/135V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >
Hint: Type "score" to get some information about your character.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 275h/275H 135v/135V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 275h/275H 135v/135V Pos: standing >
The ground rumbles deeply nearby...

< 275h/275H 135v/135V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 275h/275H 135v/135V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 275h/275H 135v/135V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 275h/275H 135v/135V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 275h/275H 135v/135V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 275h/275H 135v/135V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 275h/275H 135v/135V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 275h/275H 135v/135V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 275h/275H 135v/135V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 275h/275H 135v/135V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 275h/275H 135v/135V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 275h/275H 135v/135V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 275h/275H 135v/135V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 275h/275H 135v/135V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 275h/275H 135v/135V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 275h/275H 135v/135V Pos: standing >

< 275h/275H 135v/135V Pos: standing >
Autosaving...

< 275h/275H 135v/135V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 275h/275H 135v/135V Pos: standing >
A Kobold enters from the east.
A Kobold enters from the east.
The withered lutist enters from the east.
The captain of the wavedancer enters from the east.
A Drow Elf enters from the east.
A Revenant enters from the east.
A Kobold enters from the east.
A beautiful undine enters from the east.
A LARGE water elemental enters from the east.
A LARGE water elemental enters from the east.
A powerful djinni enters from the east.
A LARGE air elemental enters from the east.
An air sylph enters from the east.
An Orc enters from the east.
The wraith of an illithid enters from the east.
The lich of an aboleth guard enters from the east.
The lich of a Kuo-Toa guard enters from the east.
The lich of an aboleth guard enters from the east.
A Troll enters from the east.
An Orc enters from the east.

< 275h/275H 135v/135V Pos: standing >
A Kobold starts casting an offensive spell.

< 275h/275H 135v/135V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH!  That really did HURT!

< 159h/275H 135v/135V Pos: standing >
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting a spell.

< 159h/275H 135v/135V Pos: standing >
A Revenant snaps into visibility.
A Revenant tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 159h/275H 135v/135V Pos: sitting >
A Kobold looks at you.

< 159h/275H 135v/135V Pos: sitting >
A Troll starts casting an offensive spell.

< 159h/275H 135v/135V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'xarr ay ghaiz'
A Revenant snaps into visibility.
A Revenant's powerful slash strikes you very hard.
You block a Revenant's lunge at you.
A Revenant's powerful slash strikes you very hard.
You block a Revenant's lunge at you.

< 118h/275H 135v/135V Pos: sitting >
< T: Nobu TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
A Kobold looks at you.
A Kobold gives an order to his followers.
The lich of an aboleth guard starts casting an offensive spell.
The lich of a Kuo-Toa guard starts casting an offensive spell.
The lich of an aboleth guard starts casting an offensive spell.
The wraith of an illithid starts casting an offensive spell.
The wraith of an illithid snaps into visibility.

< 118h/275H 135v/135V Pos: sitting >
< T: Nobu TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 The withered lutist sings a song to protect him from the world.

< 118h/275H 135v/135V Pos: sitting >
< T: Nobu TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 An Orc starts casting an offensive spell.

< 118h/275H 135v/135V Pos: sitting >
< T: Nobu TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
As a Troll's iceball shatters in your face, you swear you hear taps..
Your fine pair of gloves studded with amethysts freezes and shatters into million pieces from the intense cold!
Your goblin unholy symbol [superior] freezes and shatters into million pieces from the intense cold!
Your pair of dragonscale leg plates freezes and shatters into million pieces from the intense cold!
Your girdle lined with fur freezes and shatters into million pieces from the intense cold!