<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> an unique dragonscale skull
<worn in ear> a small leaf shaped earring
<worn in ear> the skull of the Magi
<worn on face> a leafy mask of Silvanos (magic)
<worn around neck> a priest's holy collar
<worn around neck> a necklace of flowing mist [poor] (magic)
<worn on body> a legendary dragonscale breastplate from Bloodstone Keep
<worn about body> a threadbare handmade cloak (magic)
<worn on tail> a light cured leather tail protector
<worn as quiver> the masters quiver (magic) (glowing) [86%]
<worn about waist> a mystical blue sash (glowing)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt> a rugged adventurers satchel (magic)
<worn on arms> a finely woven pair of spidersilk sleeves (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> an unearthly stone wristguard from Mitashi - Capital City of the Jade Empire
<worn on hands> a pair of moss-covered gloves [superior] (glowing)
<worn on finger> ring of the dragons
<worn on finger> a ring of human flesh (magic)
<held> a naughty magazine [poor]
<held> a staff of the plague (magic)
<worn on legs> some tattered leggings [poor]
<worn on feet> boots of endurance
Obvious exits: -N -E -W
An emerald faerie is here glowing a bright greenish color.(Gold Aura)
< 400h/400H 121v/182V Pos: standing >
The sun hangs low on the southern sky.
Alas, you cannot go that way. . . .
< 400h/400H 121v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 400h/400H 122v/182V Pos: standing >
In the Faerie Forest
Obvious exits: -E -S -W
A rainbow faerie is here showing off her colors.(Gold Aura)
An opal faerie is flying here, watching you closely.(Gold Aura)
< 400h/400H 120v/182V Pos: standing >
In the Faerie Forest
Obvious exits: -N -S
< 400h/400H 118v/182V Pos: standing >
In the Faerie Forest
Obvious exits: -N -E -S -W
*A glass faerie is flying here, interested in you.(Gold Aura)
< 400h/400H 117v/182V Pos: standing >
An opal faerie enters from the west.
< 400h/400H 117v/182V Pos: standing >
Entrance to the Faerie Forest
Obvious exits: -N -S
*A glass faerie is flying here, interested in you.(Gold Aura)
An opal faerie is flying here, watching you closely.(Gold Aura)
< 400h/400H 116v/182V Pos: standing >
On the Magical Road
Obvious exits: -N -S
A moon faerie is flying rapidly about here.(Gold Aura)
< 400h/400H 114v/182V Pos: standing >
On the Magical Road
Obvious exits: -N -S
< 400h/400H 112v/182V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -S -W
An old, wooden sign is stuck in the ground here.
< 400h/400H 111v/182V Pos: standing >
On a Gravel Road
Obvious exits: -N -S
< 400h/400H 109v/182V Pos: standing >
Turn On a Gravel Road
Obvious exits: -N -E
< 400h/400H 108v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 400h/400H 108v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 400h/400H 109v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 400h/400H 109v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 400h/400H 109v/182V Pos: standing >
South Bend On the Gravel Road
Obvious exits: -S -W
< 400h/400H 109v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 400h/400H 109v/182V Pos: standing >
Pardon?
< 400h/400H 110v/182V Pos: standing >
Yes... But what?
< 400h/400H 110v/182V Pos: standing >
South Bend On the Gravel Road
Obvious exits: -S -W
< 400h/400H 111v/182V Pos: standing >
You sit down and relax.
< 400h/400H 112v/182V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 5 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
5 - boulder
1 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
1 - levitate
3 - insects
( 3rd circle) 3 - blindness
1 - concealment
2 - mirror image
3 - shadow monster
( 2nd circle) 7 - burning hands
2 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 5th) shadow travel
You can memorize no more spells.
You continue your study.
< 400h/400H 112v/182V Pos: sitting >
You start meditating...
< 400h/400H 115v/182V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 400h/400H 120v/182V Pos: sitting >
You clamber to your feet.
< 400h/400H 128v/182V Pos: standing >
You sit down and relax.
< 400h/400H 129v/182V Pos: sitting >
< 400h/400H 182v/182V Pos: sitting >
You are already resting.
< 400h/400H 182v/182V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - clone form
1 - imprisonment
1 - gate to ardgral
( 9th circle) 5 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
5 - boulder
2 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
1 - levitate
3 - insects
( 3rd circle) 3 - blindness
1 - concealment
2 - mirror image
3 - shadow monster
( 2nd circle) 7 - burning hands
2 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - detect magic
1 - phantom armor
You can memorize no more spells.
< 400h/400H 182v/182V Pos: sitting >
You clamber to your feet.
< 400h/400H 182v/182V Pos: standing >
South Bend On the Gravel Road
Obvious exits: -S -W
< 400h/400H 182v/182V Pos: standing >
South Bend On the Gravel Road
Obvious exits: -S -W
< 400h/400H 182v/182V Pos: standing >
Turn On a Gravel Road
Obvious exits: -N -E
< 400h/400H 181v/182V Pos: standing >
< 400h/400H 181v/182V Pos: standing >
You quickly scan the area.
A moon faerie who is a brief walk away to your north.
An opal faerie who is in the distance to your north.
An opal faerie who is in the distance to your north.
< 400h/400H 181v/182V Pos: standing >
On a Gravel Road
Obvious exits: -N -S
< 400h/400H 180v/182V Pos: standing >
Turn On a Gravel Road
Obvious exits: -N -E
< 400h/400H 179v/182V Pos: standing >
South Bend On the Gravel Road
Obvious exits: -S -W
< 400h/400H 179v/182V Pos: standing >
< 400h/400H 182v/182V Pos: standing >
Turn On a Gravel Road
Obvious exits: -N -E
< 400h/400H 181v/182V Pos: standing >
On a Gravel Road
Obvious exits: -N -S
< 400h/400H 180v/182V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -S -W
An old, wooden sign is stuck in the ground here.
< 400h/400H 179v/182V Pos: standing >
A Road Through the Hills
Obvious exits: -E -W
A small rodent is scurrying about here.
< 400h/400H 178v/182V Pos: standing >
A Road Through the Hills
Obvious exits: -W -U
< 400h/400H 177v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 400h/400H 179v/182V Pos: standing >
Top of a Hill
Obvious exits: -N -D
< 400h/400H 178v/182V Pos: standing >
A Road Through the Hills
Obvious exits: -S -D
< 400h/400H 176v/182V Pos: standing >
Bottom of a Hill
Obvious exits: -E -U
< 400h/400H 175v/182V Pos: standing >
A Road Through the Hills
Obvious exits: -E -S -W
< 400h/400H 173v/182V Pos: standing >
..***.+..
M****M++..^
****M^+....
.***+@+.^.^
****+.^...^
+++M+.^^.^M
...+.^.^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 400h/400H 172v/182V Pos: standing >
****M++..
****M^+....
.***+++.^.^
****+@^...^
++++M.^^.^M
+...+.^.^MM
...+^.^^M
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 400h/400H 171v/182V Pos: standing >
M****M++.
.****M^+...
..***+++.^.
*****@.^...
*++++M.^^.^
++...+.^.^M
*...+^.^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 400h/400H 170v/182V Pos: standing >
***++
**@+.
+++M.
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 169v/182V Pos: standing >
.***+
**@*+
++++M
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 168v/182V Pos: standing >
..***
**@**
*++++
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 166v/182V Pos: standing >
...**
**@**
**+++
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 164v/182V Pos: standing >
....*
.*@**
***++
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 162v/182V Pos: standing >
.....
*.@**
****+
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 161v/182V Pos: standing >
**.....M*
****....***
.***.....**
...**@*****
....****+++
+++++++++..
..******.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 400h/400H 159v/182V Pos: standing >
**...
.*@.*
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 157v/182V Pos: standing >
***..
..@*.
...**
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 156v/182V Pos: standing >
***..
**@..
..**.
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 154v/182V Pos: standing >
**...
**@..
***..
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 152v/182V Pos: standing >
*....
***.....
****.......
.****@....M
..****....*
...***.....
....**.**
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 400h/400H 151v/182V Pos: standing >
...
**....
***.....
****.@.....
.****.....M
..****....*
..***....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 400h/400H 149v/182V Pos: standing >
*...
***....
****.....
*****@.....
..****.....
...****....
...***...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 400h/400H 147v/182V Pos: standing >
**...
**@..
****.
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 146v/182V Pos: standing >
***..
**@*.
.****
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 144v/182V Pos: standing >
****.
**@**
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 143v/182V Pos: standing >
*****
M*@**
...**
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 141v/182V Pos: standing >
*****
*M@**
....*
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 139v/182V Pos: standing >
< 400h/400H 143v/182V Pos: standing >
^****
**@**
*M***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 142v/182V Pos: standing >
*^***
**@**
.*M**
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 140v/182V Pos: standing >
**^**
.*@**
M.*M*
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 400h/400H 138v/182V Pos: standing >
Outside a Huge Camp
Obvious exits: -N -S
< 400h/400H 137v/182V Pos: standing >
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W
< 400h/400H 135v/182V Pos: standing >
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
A small brown tinged bottle lies here.
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A drunk mercenary guard stands here looking sick from ale.(Red Aura)
A man dressed in strange robes stands here silently scanning the horizon for enemies.(Red Aura)
< 400h/400H 134v/182V Pos: standing >
Inside the Entrance to a Bandit Camp
Obvious exits: -E -S -W
< 400h/400H 133v/182V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -W
< 400h/400H 133v/182V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
Obvious exits: -N -S -W#
< 400h/400H 132v/182V Pos: standing >
A Path Near the Center of the Camp
Obvious exits: -N -S
< 400h/400H 131v/182V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
An auction guard who is not far off to your north.
A rich merchant who is a brief walk away to your north.
< 400h/400H 132v/182V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.(Red Aura)
< 400h/400H 133v/182V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
A rich merchant who is not far off to your north.
A merchant who is close by to your west.
A merchant who is close by to your west.
An auction guard who is close by to your west.
< 400h/400H 133v/182V Pos: standing >
< 400h/400H 142v/182V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.(Red Aura)
A powerful looking guard stands here watching the auction.(Red Aura)
< 400h/400H 143v/182V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your north.
A human bandit who is close by to your east.
A merchant who is close by to your south.
A rich merchant who is close by to your west.
A merchant who is rather far off to your west.
< 400h/400H 143v/182V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A rich looking merchant stands here yelling out bids.(Red Aura)
< 400h/400H 143v/182V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your east.
A human bandit who is a brief walk away to your east.
A vicious giant rat who is a brief walk away to your east.
A merchant who is close by to your south.
An auction guard who is close by to your south.
A merchant who is not far off to your south.
A human bandit who is close by to your west.
A rich merchant who is close by to your west.
A rich merchant who is close by to your west.
A rich merchant who is close by to your west.
A rich merchant who is close by to your west.
An ogre slave who is close by to your west.
An auction guard who is close by to your west.
An auction guard who is close by to your west.
The auctioneer who is close by to your west.
The Incarnate of Air who is not far off to your west.
A rich merchant who is not far off to your west.
An auction guard who is not far off to your west.
< 400h/400H 143v/182V Pos: standing >
A Path Near a Slave Pen
Obvious exits: -N# -E -S -W
< 400h/400H 144v/182V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your south.
An auction guard who is not far off to your south.
A merchant who is a brief walk away to your south.
A merchant who is close by to your west.
A rich merchant who is close by to your west.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.
A human bandit who is a brief walk away to your west.
< 400h/400H 144v/182V Pos: standing >
< 400h/400H 145v/182V Pos: standing >
The sun starts to set in the south.
< 400h/400H 146v/182V Pos: standing >
Ok.
< 400h/400H 149v/182V Pos: standing >
Pardon?
< 400h/400H 150v/182V Pos: standing >
The snow is coming down faster now.
You quickly scan the area.
A Human who is close by to your north.
A huge cockroach who is close by to your north.
A group of emaciated slaves who is close by to your north.
A bandit guard who is close by to your north.
A huge cockroach who is not far off to your north.
A rich merchant who is close by to your south.
A merchant who is not far off to your south.
An auction guard who is not far off to your south.
A merchant who is close by to your west.
A rich merchant who is close by to your west.
A human bandit who is not far off to your west.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.
< 400h/400H 152v/182V Pos: standing >
< 400h/400H 156v/182V Pos: standing >
Inside a Slave Pen
Obvious exits: -N -S
Fresh blood splatters cover the area.
[2] The corpse of a bandit guard is lying here.
A Human (medium) stands here (Newbie). (Non-Fraggable)(holy)(Gold Aura)
A huge cockroach can be seen here scurrying around on the floor.
(Q)A group of emaciated slaves stand here, desperate for a chance to escape.(Gold Aura)
< 400h/400H 155v/182V Pos: standing >
A group of emaciated slaves leaves north.
< 400h/400H 156v/182V Pos: standing >
Ok.
< 400h/400H 156v/182V Pos: standing >
You start chanting...
A Human gets some stuff from the corpse of a bandit guard.
< 400h/400H 158v/182V Pos: standing >
A Human puts a pile of coins into a rugged adventurers satchel.
< 400h/400H 159v/182V Pos: standing >
Casting: hammer
< 400h/400H 160v/182V Pos: standing >
You complete your spell...
[Damage: 116 ] Your massive hammer causes a Human to double over in pain!
< 400h/400H 160v/182V Pos: standing >
You start chanting...
< 400h/400H 161v/182V Pos: standing >
A Human attempts to flee.
A Human leaves north.
< 400h/400H 162v/182V Pos: standing >
You abort your spell before it's done!
< 400h/400H 163v/182V Pos: standing >
You failed.
A Human enters from the north.
< 400h/400H 165v/182V Pos: standing >
You start chanting...
A Human opens the cage.
< 400h/400H 165v/182V Pos: standing >
A Human leaves south.
< 400h/400H 165v/182V Pos: standing >
A group of emaciated slaves enters from the north.
< 400h/400H 165v/182V Pos: standing >
You abort your spell before it's done!
< 400h/400H 166v/182V Pos: standing >
You failed.
< 400h/400H 168v/182V Pos: standing >
You failed.
< 400h/400H 168v/182V Pos: standing >
A Path Near a Slave Pen
Obvious exits: -N -E -S -W
< 400h/400H 168v/182V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A Human (medium) stands here (Newbie). (Non-Fraggable)(holy)(Gold Aura)
A rich looking merchant stands here yelling out bids.(Red Aura)
< 400h/400H 167v/182V Pos: standing >
You start chanting...
< 400h/400H 170v/182V Pos: standing >
Casting: asphyxiate
< 400h/400H 171v/182V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 65 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 400h/400H 171v/182V Pos: standing >
[Damage: 9 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human's some holy beads was completely destroyed by the massive blow!
A Human's pair of wormskin boots was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.