The death of [25 Conjurer] Segura (Grey Elf)

in A Gigantic Termite Mound

from the perspective of [49 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an unique dragonscale skull
<worn in ear>        a small leaf shaped earring
<worn in ear>        the skull of the Magi
<worn on face>       a leafy mask of Silvanos
<worn around neck>   a priest's holy collar
<worn around neck>   a necklace of flowing mist [poor]
<worn on body>       a legendary dragonscale breastplate from Bloodstone Keep
<worn about body>    a threadbare handmade cloak
<worn on back>       a large leather backpack
<worn on tail>       a light cured leather tail protector
<worn as quiver>     the masters quiver (glowing) [86%]
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   a rugged adventurers satchel
<worn on arms>       a finely woven pair of spidersilk sleeves
<worn around wrist>  the ancestral bracelet of Sevenoaks
<worn around wrist>  an unearthly stone wristguard from Mitashi - Capital City of the Jade Empire
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     ring of the dragons
<worn on finger>     a ring of human flesh
<held>               a naughty magazine [poor]
<held>               a staff of the plague
<worn on legs>       some tattered leggings [poor]
<worn on feet>       boots of endurance

Alas, you cannot go that way. . . .

< 325h/406H 154v/182V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your north.
A brutish bartender who is rather far off to your north.
A patrolling guard who is close by above you.
A large dog who is close by above you.
Ratroper who is close by above you.

< 325h/406H 154v/182V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Bank of Kimordril
Obvious exits: -D
A spellbook lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A cudgel has been dropped here.
[3] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A dwarven guard wanders around the area, watching for trouble.
A large dog wanders around here, looking for food.
Ratroper is here, ready to take your money.

< 326h/406H 155v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 335h/406H 182v/182V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U

< 336h/406H 182v/182V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your north.
A brutish bartender who is rather far off to your north.
A patrolling guard who is close by above you.
A large dog who is close by above you.
Ratroper who is close by above you.

< 337h/406H 182v/182V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 338h/406H 181v/182V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.

< 338h/406H 180v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 338h/406H 179v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 339h/406H 179v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 339h/406H 178v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
An elite dwarven guard of Kimordril is here.

< 339h/406H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/406H 178v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 340h/406H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 340h/406H 179v/182V Pos: standing >
You quickly scan the area.
An elite guard who is close by above you.

< 340h/406H 180v/182V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 341h/406H 179v/182V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 341h/406H 178v/182V Pos: standing >
 
  MMMMMMMM^   
 MMMMM^^^^^M  
 +^MMMMMMM^M  
 ^^MMM@DMM^M  
 ^.^^MMMMM^^  
 ^.^^.^MM^^^  
  ...^^^^^^   
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
A bard's axe lies here.
A fanged tin breastplate lies here on the ground.
A fragile ruby mantle lies here on the ground.
A hardened hemp tail protector lies here on the ground.
A frozen reptile scale stiletto lies here on the ground.
A stabber lies here.
A small cap lies here.
A necromancer's key lies here, unused.
[3] A crimson long sword has been left here.
A steaming pile of horse droppings is here.

< 341h/406H 176v/182V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 341h/406H 177v/182V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 341h/406H 177v/182V Pos: standing >
You quickly scan the area.
A saddled white drake who is close by to your east.
A mountaineer who is rather far off to your south.
A reddish colored squirrel who is rather far off to your south.
A large rat who is almost out of sight to your west.

< 341h/406H 178v/182V Pos: standing >
 
  MMMMMMMM^   
 MMMMM^^^^^M  
 +^MMMMMMM^M  
 ^^MMM@DMM^M  
 ^.^^MMMMM^^  
 ^.^^.^MM^^^  
  ...^^^^^^   
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
A bard's axe lies here.
A fanged tin breastplate lies here on the ground.
A fragile ruby mantle lies here on the ground.
A hardened hemp tail protector lies here on the ground.
A frozen reptile scale stiletto lies here on the ground.
A stabber lies here.
A small cap lies here.
A necromancer's key lies here, unused.
[3] A crimson long sword has been left here.
A steaming pile of horse droppings is here.

< 342h/406H 179v/182V Pos: standing >
You start chanting...

< 344h/406H 182v/182V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.

< 345h/406H 182v/182V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#

< 345h/406H 181v/182V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.

< 346h/406H 181v/182V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 346h/406H 180v/182V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 347h/406H 180v/182V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 347h/406H 181v/182V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A vicious kuo-toan guard who is close by to your east.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
Talon, the punisher who is a brief walk away to your west.

< 348h/406H 181v/182V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.

< 348h/406H 180v/182V Pos: standing >
You quickly scan the area.
A punished initiate who is rather far off to your west.
A punished initiate who is rather far off to your west.
Talon, the punisher who is rather far off to your west.
A vicious kuo-toan guard who is close by below you.

< 348h/406H 180v/182V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.

< 349h/406H 180v/182V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.(holy)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 349h/406H 180v/182V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 350h/406H 181v/182V Pos: standing >
You begin to hold your breath...

< 350h/406H 181v/182V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D

< 350h/406H 179v/182V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.

< 350h/406H 179v/182V Pos: standing >
An alligator burrow lies towards the west.
You extend your sights eastward.
A Large Alligator Burrow In The Swamp
Obvious exits: -W
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 350h/406H 179v/182V Pos: standing >
An alligator burrow lies towards the west.
You extend your sights westward.
A Small Alligator Burrow In The Swamp
Obvious exits: -E
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 350h/406H 179v/182V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 350h/406H 177v/182V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 350h/406H 175v/182V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 350h/406H 173v/182V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Underground Alligator Nest
Obvious exits: -S -W
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 350h/406H 175v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
An Underground Alligator Nest
Obvious exits: -N -E
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 351h/406H 176v/182V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D

< 351h/406H 175v/182V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U

< 351h/406H 173v/182V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.(holy)
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.

< 351h/406H 172v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 352h/406H 172v/182V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.

< 352h/406H 173v/182V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.

< 352h/406H 173v/182V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W

< 353h/406H 172v/182V Pos: standing >
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.
A young swordsman practices his skills here.
A young swordsman practices his skills here.

< 353h/406H 172v/182V Pos: standing >
You sit down and relax.

< 354h/406H 174v/182V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               3 - reflection
               2 - nightmare
( 5th circle)  1 - illusionary wall
               5 - boulder
               1 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - levitate
               3 - insects
( 3rd circle)  3 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 354h/406H 174v/182V Pos: sitting >
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.
A young swordsman practices his skills here.
A young swordsman practices his skills here.

< 354h/406H 176v/182V Pos: sitting >
You start meditating...

< 354h/406H 178v/182V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 356h/406H 182v/182V Pos: sitting >
You clamber to your feet.

< 358h/406H 182v/182V Pos: standing >
You start chanting...

< 362h/406H 182v/182V Pos: standing >
You complete your spell...
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(holy)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 362h/406H 182v/182V Pos: standing >
You quickly scan the area.
A gazelle who is a brief walk away to your east.
A gazelle who is a brief walk away to your east.
A large gazelle who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A cheetah who is rather far off to your east.

< 364h/406H 182v/182V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 364h/406H 180v/182V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is not far off to your north.
A gazelle who is not far off to your east.
A gazelle who is not far off to your east.
A large gazelle who is not far off to your east.
A giraffe who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A gazelle who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 365h/406H 180v/182V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 365h/406H 178v/182V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A giraffe who is close by to your north.
A thorn-root tree who is not far off to your north.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A cheetah who is not far off to your east.
A zebra who is close by to your south.
A zebra who is close by to your south.
A large zebra who is close by to your south.
A loggerhead shrike who is not far off to your south.
A thorn-root tree who is rather far off to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 365h/406H 178v/182V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.
A giraffe looks about for a nearby tree.
A zebra grazes here, utterly failing to blend in.
A zebra grazes here, utterly failing to blend in.
A zebra grazes here, utterly failing to blend in.

< 366h/406H 177v/182V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A giraffe who is close by to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
An apprentice to the Tukluk shaman who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A cheetah who is close by to your east.
A giraffe who is rather far off to your south.
A proud lion who is in the distance to your south.
A cheetah who is in the distance to your south.
A mother lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A cheetah who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 366h/406H 177v/182V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 366h/406H 176v/182V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A giraffe who is not far off to your south.
A giraffe who is a brief walk away to your south.
A giraffe who is a brief walk away to your south.
A proud lion who is a brief walk away to your south.
A bull elephant who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A bull elephant who is in the distance to your south.
A heron who is in the distance to your south.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
A giraffe who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A cheetah who is not far off to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.

< 366h/406H 177v/182V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 367h/406H 176v/182V Pos: standing >
You quickly scan the area.
A large gazelle who is not far off to your north.
A cheetah who is not far off to your south.
A thorn-root tree who is not far off to your south.
A proud lion who is rather far off to your south.
A proud lion who is in the distance to your south.
A cheetah who is close by to your west.
A gazelle who is not far off to your west.
A gazelle who is not far off to your west.
A large gazelle who is not far off to your west.
A giraffe who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
Luncke who is in the distance to your west.
Ange de Morte who is in the distance to your west.
Kylian Brightstar who is in the distance to your west.

< 367h/406H 177v/182V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -S -W

< 368h/406H 176v/182V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your south.
A Grey Elf who is a brief walk away to your south.
A cheetah who is not far off to your west.
A gazelle who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A large gazelle who is a brief walk away to your west.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A cheetah who is rather far off to your west.

< 368h/406H 177v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/406H 178v/182V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your south.
A Grey Elf who is a brief walk away to your south.
A cheetah who is not far off to your west.
A gazelle who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A large gazelle who is a brief walk away to your west.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A cheetah who is rather far off to your west.

< 368h/406H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 369h/406H 179v/182V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your south.
A Grey Elf who is a brief walk away to your south.
A cheetah who is not far off to your west.
A gazelle who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A large gazelle who is a brief walk away to your west.
A giraffe who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A cheetah who is rather far off to your west.

< 369h/406H 180v/182V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 370h/406H 180v/182V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your south.
A zebra who is rather far off to your west.
A zebra who is rather far off to your west.
A large zebra who is rather far off to your west.

< 370h/406H 180v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 370h/406H 180v/182V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 371h/406H 178v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Gigantic Termite Mound
Obvious exits: -N -E -S -W -D
The corpse of a Grey Elf is lying here.
A Grey Elf (medium) stands here. (Non-Fraggable)

< 371h/406H 178v/182V Pos: standing >
A Gigantic Termite Mound
Obvious exits: -N -E -S -W -D
The corpse of a Grey Elf is lying here.
A Grey Elf (medium) stands here. (Non-Fraggable)

< 373h/406H 180v/182V Pos: standing >
You start chanting...

< 373h/406H 180v/182V Pos: standing >
Casting: asphyxiate 

< 374h/406H 180v/182V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
Your spell flows around a Grey Elf, leaving him unharmed!

< 374h/406H 180v/182V Pos: standing >
[Damage: 65 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 375h/406H 180v/182V Pos: standing >
[Damage: 18 ] Your illusionary hands choke the life out of a Grey Elf, who falls over dead and lifeless.
You receive your share of experience.