The death of [40 Necrolyte] Novel *-* Bloodlust *-* (Kobold)

in Arena Holding Cell

from the perspective of [51 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water [77%]
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       some wire rimmed spectacles
<worn in ear>        an earring of entwined roots (magic)
<worn in ear>        a soft blue feather (magic)
<worn on face>       a mask of the lazy [superior] (magic)
<worn around neck>   some kharma mind beads of regeneration (magic) [40%]
<worn around neck>   a string of duergar dwarf ears
<worn on body>       the Living Necroplasm (invis) (magic)[238h 44m 56s]
<worn about body>    the shroud of corruption (magic) [88%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [74%]
<worn about waist>   a belt of skulls [superior] (magic) [62%]
<worn on belt buckle>a harp of the sirens (magic) (glowing) [88%]
<worn on arms>       some cracked bone arm bracers
<held as shield>     a well-polished mithril body shield [poor] [47%]
<worn around wrist>  a bracelet of influence [superior] (magic) [71%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [65%]
<worn on hands>      gloves spun of magical spider web (humming)
<worn on finger>     a bone band of infinite power (magic) (humming) [87%]
<worn on finger>     a glowing black ring
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

   Rogue Plains                                  (slightly evil) 
  *City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
  *The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very evil)     
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (evil)          
  *Plane of Water                                (neutral)       
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 671h/756H 210v/211V Pos: standing >
You quickly scan the area.
A bloodthirsty spectator who is close by to your west.
A kings walk guard who is close by above you.

< 671h/756H 210v/211V Pos: standing >
Orthyn starts casting a spell.
You quickly scan the area.
A bloodthirsty spectator who is close by to your west.
A kings walk guard who is close by above you.

< 671h/756H 210v/211V Pos: standing >
Spectator Level of the Arena Ladder
Obvious exits: -W -U -D
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
Buv (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Obe (Gnome)(small) stands in mid-air here.(Red Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)

< 671h/756H 210v/211V Pos: standing >
You quickly scan the area.
A bloodthirsty spectator who is close by to your west.
A kings walk guard who is close by above you.

< 672h/756H 210v/211V Pos: standing >
Spectator Level of the Arena Ladder
Obvious exits: -W -U -D
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
Buv (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Obe (Gnome)(small) stands in mid-air here.(Red Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)

< 672h/756H 210v/211V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'xarr ay ghaiz'

< 672h/756H 210v/211V Pos: standing >

< 674h/756H 210v/211V Pos: standing >
Spectator Level of the Arena Ladder
Obvious exits: -W -U -D
A greyish stone wall is here to the up. (magic)
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Buv (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Obe (Gnome)(small) stands in mid-air here.(Red Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)

< 674h/756H 210v/211V Pos: standing >

< 674h/756H 210v/211V Pos: standing >
A rakshasa warrior eats an apple.

< 674h/756H 210v/211V Pos: standing >

< 674h/756H 210v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Gladiator Level of the Arena Ladder
</map>
Gladiator Level of the Arena Ladder
Obvious exits: -W -U
Ace sneaks in from above.
Obe floats in from above.
Buv enters from above.
Orthyn enters from above.
Chak enters from above.

< 675h/756H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 675h/756H 209v/211V Pos: standing >
Gladiator Level of the Arena Ladder
Obvious exits: -W -U
Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Buv (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Obe (Gnome)(small) stands in mid-air here.(Red Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ace (Human)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)

< 676h/756H 211v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
Obvious exits: -N -E -S
A rakshasa warrior sneaks in from the east.
Ace sneaks in from the east.
Obe enters from the east.
Buv enters from the east.
Orthyn enters from the east.
Chak enters from the east.

< 676h/756H 210v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 676h/756H 210v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
Obvious exits: -N -E# -S -W#
A rakshasa warrior sneaks in from the south.
Ace sneaks in from the south.
Obe enters from the south.
Buv enters from the south.
Orthyn enters from the south.
Chak enters from the south.

< 676h/756H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 676h/756H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 676h/756H 211v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 676h/756H 211v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
Obvious exits: -N -E# -S -W#
A quill lies here, discarded.
Ace sneaks in from the south.
Obe enters from the south.
Buv enters from the south.
Orthyn enters from the south.
Chak enters from the south.

< 677h/756H 210v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 677h/756H 210v/211V Pos: standing >
You begin to focus your will...

< 677h/756H 210v/211V Pos: standing >
Casting: molecular control 

< 677h/756H 210v/211V Pos: standing >
Your mental manipulations become a reality...

< 677h/756H 210v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 678h/756H 210v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
Obvious exits: -S -W
Znar sneaks in from the south.
Obe enters from the south.
Buv enters from the south.
Orthyn enters from the south.
Chak enters from the south.

< 678h/756H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 678h/756H 209v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
Obvious exits: -N# -E -S# -W
A rakshasa warrior sneaks in from the east.
Ace sneaks in from the east.
Znar sneaks in from the east.
Obe enters from the east.
Buv enters from the east.
Orthyn enters from the east.
Chak enters from the east.

< 678h/756H 210v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 678h/756H 210v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
Obvious exits: -E -S
A rakshasa warrior sneaks in from the east.
Znar sneaks in from the east.
Obe enters from the east.
Buv enters from the east.
Orthyn enters from the east.
Chak enters from the east.

< 679h/756H 209v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 679h/756H 209v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
Obvious exits: -N -E# -S -W
Znar sneaks in from the north.
Obe enters from the north.
Buv enters from the north.
Orthyn enters from the north.
Chak enters from the north.

< 679h/756H 210v/211V Pos: standing >
You quickly scan the area.
A troll gladiator who is close by to your east.
The wraith of Novel who is close by to your west.
The wraith of Novel who is close by to your west.
The wraith of Novel who is close by to your west.
The lich of Azar who is close by to your west.
The lich of Azar who is close by to your west.
An Orc who is close by to your west.
A Goblin who is close by to your west.
A Troll who is close by to your west.

< 679h/756H 210v/211V Pos: standing >

< 679h/756H 210v/211V Pos: standing >

< 679h/756H 210v/211V Pos: standing >

< 679h/756H 210v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
Obvious exits: -E -S
Obe enters from the south.
Buv enters from the south.
Orthyn enters from the south.
Chak enters from the south.

< 679h/756H 209v/211V Pos: standing >

< 679h/756H 209v/211V Pos: standing >

< 679h/756H 210v/211V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
  *Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
  *Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (slightly evil) 
  *The Ruins of Undermountain                    (good)          
   The Mountain of the Banished                  (slightly evil) 
  *Nakral's Crypt                                (good)          
   The Outcasts Tower                            (good)          
  *Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
  *The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
  *City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (good)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
  *The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (very evil)     
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (evil)          
  *Plane of Water                                (neutral)       
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 680h/756H 211v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Arena Gladiator Level
</map>
Arena Gladiator Level
Obvious exits: -N -E# -S -W
Znar sneaks in from the north.
Obe enters from the north.
Buv enters from the north.
Orthyn enters from the north.
Chak enters from the north.

< 680h/756H 210v/211V Pos: standing >

< 680h/756H 210v/211V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Arena Holding Cell
</map>

<map>
Zone: The Forest City of Aravne.
Room: Arena Holding Cell
</map>
Arena Holding Cell
Obvious exits: -E
The wraith of Novel stands here. (minion)  (casting) (Red Aura)
The wraith of Novel stands here. (minion)  (casting) (Red Aura)
The wraith of Novel stands here. (minion)  (casting) (Red Aura)
The lich of Azar stands here. (minion)  (casting) (Red Aura)
The lich of Azar stands here. (minion)  (casting) (Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* sits resting. (Non-Fraggable)(Red Aura)
A Goblin (small) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting a troll gladiator. (Non-Fraggable)(Red Aura)
A Minotaur (huge) Spawn  *-* Bloodlust *-* stands here, fighting a troll gladiator. (Non-Fraggable)(Red Aura)
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here. (Non-Fraggable)(Red Aura)
A Troll (large) FiLtHy BaStArD *-* Bloodlust *-* stands in mid-air here, fighting a troll gladiator.(Red Aura)
A troll gladiator stands here, fighting a Troll.(Red Aura)
Obe enters from the east.
Buv enters from the east.
Orthyn enters from the east.
Chak enters from the east.

< 680h/756H 209v/211V Pos: standing >
The wraith of Novel stops invoking abruptly!
Ace tackles a Troll square in the chest knocking the wind out of him!

< 680h/756H 209v/211V Pos: standing >
A Troll's skin seems to turn to stone.

< 680h/756H 210v/211V Pos: standing >
Obe starts casting an offensive spell.
Obe snaps into visibility.
I see nothing suitable there.

< 680h/756H 211v/211V Pos: standing >
The lich of Azar completes its spell...
The lich of Azar utters the words 'buoblg qrunsoqpze yugh'
The lich of Azar's fist beats the life out of a troll gladiator, blood pours from his body!

< 680h/756H 211v/211V Pos: standing >
A Troll attacks a troll gladiator. [2 hits]
A troll gladiator almost sweeps a Troll off of his feet with a well placed leg sweep.
A troll gladiator attacks a Troll. [3 hits]
A rakshasa warrior snaps into visibility.
I see nothing suitable there.

< 680h/756H 211v/211V Pos: standing >
Obe completes his spell...
Obe utters the words 'unsozfol efaui'
Obe drains a Kobold - what a waste of energy!
I see nothing suitable there.

< 680h/756H 211v/211V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.
The lich of Azar completes its spell...
The lich of Azar utters the words 'buoblg qrunsoqpze yugh'
The lich of Azar's fist beats the life out of a troll gladiator, blood pours from his body!
Znar suddenly attacks a Kobold!
Znar snaps into visibility.
The lich of Azar suddenly attacks Znar!

< 680h/756H 211v/211V Pos: standing >
I see nothing suitable there.

< 680h/756H 211v/211V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior attacks a Kobold. [1 hits]

< 681h/756H 211v/211V Pos: standing >
Obe starts casting an offensive spell.
Obe snaps into visibility.

< 681h/756H 211v/211V Pos: standing >
A Goblin attacks a troll gladiator. [0 hits]
An Orc avoids being bashed by Chak, who loses his balance and falls.
Orthyn closes the door.
A rakshasa warrior snaps into visibility.
A rakshasa warrior dances an amazing maneuver in battle, and trips up a Kobold!

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 The wraith of Novel completes its spell...
The wraith of Novel utters the words 'buoblg qrunsoqpze yugh'
The wraith of Novel's fist beats the life out of a troll gladiator, blood pours from his body!
The wraith of Novel completes its spell...
The wraith of Novel utters the words 'buoblg qrunsoqpze yugh'
The wraith of Novel's fist beats the life out of a troll gladiator, blood pours from his body!
An Orc clambers to her feet.
An Orc, looking very frustrated, packs up her book.

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Obe snaps into visibility.
Obe completes his spell...
Obe utters the words 'unsozfol efaui'
Obe drains a Kobold - what a waste of energy!

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Ace attacks a Troll. [4 hits]

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 The lich of Azar suddenly attacks a rakshasa warrior!
A rakshasa warrior snaps into visibility.
A Minotaur attacks a troll gladiator. [2 hits]

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A rakshasa warrior snaps into visibility.
A Kobold attacks a rakshasa warrior. [0 hits]

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Obe starts casting an offensive spell.
Obe snaps into visibility.

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 The lich of Azar attacks Znar. [1 hits]
Znar attacks a Kobold. [4 hits]

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 The wraith of Novel fades from your mortal viewing...
A rakshasa warrior snaps into visibility.
A Kobold's angelic steel belt buckle from Pine Hollow was damaged from the massive blow!
A rakshasa warrior attacks a Kobold. [6 hits]

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 The wraith of Novel suddenly attacks a rakshasa warrior!
The wraith of Novel snaps into visibility.

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 The wraith of Novel fades from your mortal viewing...
Obe snaps into visibility.
Obe completes his spell...
Obe utters the words 'izoahuzz qaijudigguai bragh'
Obe's concussion blast rips into a Kobold, shattering his soul!
A Goblin attacks a troll gladiator. [0 hits]
A troll gladiator attacks a Troll. [3 hits]

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 The wraith of Novel suddenly attacks a rakshasa warrior!
The wraith of Novel snaps into visibility.

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A Troll attacks a troll gladiator. [2 hits]

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Obe starts casting an offensive spell.
Obe snaps into visibility.

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 You begin to focus your will...

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 The wraith of Novel fades from your mortal viewing...
An Orc starts casting an offensive spell.

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A rakshasa warrior snaps into visibility.
The lich of Azar attacks a rakshasa warrior. [1 hits]

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Obe snaps into visibility.
Obe completes his spell...
Obe utters the words 'izoahuzz qaijudigguai bragh'
Obe's concussion blast rips into a Kobold, shattering his soul!
Znar's body appears to recover from the affects of the potion.
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A rakshasa warrior snaps into visibility.
A Kobold attacks a rakshasa warrior. [0 hits]
Ace attacks a Troll. [4 hits]
A Troll clambers to his feet.

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Casting: psychic crush *
A Troll's face turns pale as Ace slams his head into his face.

< 681h/756H 211v/211V Pos: standing >
< T: troll TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A rakshasa warrior snaps into visibility.
The wraith of Novel attacks a rakshasa warrior. [0 hits]
Znar deflects the lich of Azar's blow and strikes back at it!
Znar snaps into visibility.
The lich of Azar attacks Znar. [0 hits]
Znar snaps into visibility.
Znar attacks a Kobold. [4 hits]
A rakshasa warrior snaps into visibility.
A Kobold is mortally wounded, and will die soon, if not aided.
A Kobold is slashed into two by a master stroke performed by a rakshasa warrior.
A Kobold's shroud of corruption was completely destroyed by the massive blow!
A Kobold's some spurred blood crystal boots was completely destroyed by the massive blow!
The lich of Azar stops following a Kobold.
The lich of Azar stops following a Kobold.
The wraith of Novel stops following a Kobold.
The wraith of Novel stops following a Kobold.
The wraith of Novel stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.