The death of [51 Necrolyte] Dywer *-* Bloodlust *-* (Kobold)

in A Home Tree in the Commons District.

from the perspective of [51 Necrolyte] Dywer *-* Bloodlust *-* (Kobold)

<worn on head>       the helmet of agony (magic) (humming)
<worn in ear>        a decent hardwood earring from Llzazan Ghetto of Arachdrathos
<worn in ear>        a tiny orb of obsidian (magic)
<worn around neck>   a humming leather gorget from Kobold Settlement [85%]
<worn on back>       a large leather backpack
<worn about waist>   a legendary obsidian belt from The Motte and Bailey of Duke Delwyn
<worn on arms>       some sparkling glass arm plates from Kobold Settlement
<worn around wrist>  a stylish reed bracer from Kobold Settlement [86%]
<worn on hands>      a pair of spirit gloves (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage
<held>               some bright blue leg plates [76%]
<worn on legs>       some well-crafted reed leg plates from Kobold Settlement [82%]
<worn on feet>       the winged boots of angelic movement (magic) [88%]

The corpse of a Goblin is lying here.
The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A large stone warhammer has been dropped here.
A small ivory totem lies here. (magic)
A small limestone totem lies here. (magic)
A small raven totem lies here. (magic)
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 434h/424H 175v/187V Pos: standing >
You are carrying: (3/11)
a cloth-bound tome of magical study (magic)
a midnight blue tome with silver bindings (glowing)
a large leather backpack

< 434h/424H 178v/187V Pos: standing >

< 434h/424H 180v/187V Pos: standing >
It appears to be the corpse of a troll gladiator.
a small pile of coins

< 434h/424H 183v/187V Pos: standing >

< 434h/424H 183v/187V Pos: standing >
It appears to be the corpse of Slusk.
Nothing.

< 434h/424H 185v/187V Pos: standing >
It appears to be the corpse of Kir.
Nothing.

< 434h/424H 186v/187V Pos: standing >

< 434h/424H 187v/187V Pos: standing >
It appears to be the corpse of Zeb.
a daemonic serpent insignia [superior]
a rusty steel earring [superior] (magic)
the mask of bloodlust (glowing)
a mithril dagger (magic)
the backstabber [poor]
an ashen volcanic-forged vambrace [superior]
a glistening bracelet
a cloak of rotting flesh
a pair of moss-covered gloves [poor] (glowing)
the boots of species tracking (magic)
some moss-covered leggings [superior] (glowing)
an unique ivory quiver from Verspin
a sparkling bamboo girth
some frost-rimed silver sleeves from Desolate
a magical stone tiara from The Surface Realm of Duris
a spiked dragonscale breastplate
an ashen volcanic-forged gorget [superior]
a rugged adventurers satchel (magic)
a patched electrum dirk from Lost City of Tikitzopl (magic)
[2] a set of lockpicks

< 434h/424H 187v/187V Pos: standing >
It appears to be the corpse of Novel.
Nothing.

< 434h/424H 187v/187V Pos: standing >
You are carrying: (3/11)
a cloth-bound tome of magical study (magic)
a midnight blue tome with silver bindings (glowing)
a large leather backpack

< 434h/424H 187v/187V Pos: standing >
You strap a large leather backpack on your back.

< 434h/424H 187v/187V Pos: standing >

< 434h/424H 187v/187V Pos: standing >
You get a rugged adventurers satchel from the corpse of Zeb.

< 434h/424H 187v/187V Pos: standing >

< 433h/424H 187v/187V Pos: standing >
You put 2 items into a rugged adventurers satchel.

< 433h/424H 187v/187V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (magic)

< 433h/424H 187v/187V Pos: standing >

< 433h/424H 187v/187V Pos: standing >
You get a daemonic serpent insignia [superior] from the corpse of Zeb.
You get a rusty steel earring [superior] from the corpse of Zeb.
You get the mask of bloodlust from the corpse of Zeb.
You get a mithril dagger from the corpse of Zeb.
You get the backstabber [poor] from the corpse of Zeb.
You get an ashen volcanic-forged vambrace [superior] from the corpse of Zeb.
You get a glistening bracelet from the corpse of Zeb.
You get a cloak of rotting flesh from the corpse of Zeb.
You get a pair of moss-covered gloves [poor] from the corpse of Zeb.
You get the boots of species tracking from the corpse of Zeb.
You can't carry any more.

< 433h/424H 187v/187V Pos: standing >
You put 10 items into a rugged adventurers satchel.

< 433h/424H 187v/187V Pos: standing >
You get some moss-covered leggings [superior] from the corpse of Zeb.
You get an unique ivory quiver from Verspin from the corpse of Zeb.
You get a sparkling bamboo girth from the corpse of Zeb.
You get some frost-rimed silver sleeves from Desolate from the corpse of Zeb.
You get a magical stone tiara from the Surface Realm of Duris from the corpse of Zeb.
You get a spiked dragonscale breastplate from the corpse of Zeb.
You get an ashen volcanic-forged gorget [superior] from the corpse of Zeb.
You get a patched electrum dirk from Lost City of Tikitzopl from the corpse of Zeb.
You get a set of lockpicks from the corpse of Zeb.
You get a set of lockpicks from the corpse of Zeb.

< 433h/424H 187v/187V Pos: standing >
You put 10 items into a rugged adventurers satchel.

< 433h/424H 187v/187V Pos: standing >
Arena Holding Cell
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of a troll gladiator is lying here.
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of a Goblin is lying here.
The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A large stone warhammer has been dropped here.
A small ivory totem lies here. (magic)
A small limestone totem lies here. (magic)
A small raven totem lies here. (magic)
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 433h/424H 187v/187V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (magic)

< 433h/424H 187v/187V Pos: standing >
Experience till level: -65446346

< 433h/424H 187v/187V Pos: standing >
Arena Holding Cell
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of a troll gladiator is lying here.
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of a Goblin is lying here.
The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A large stone warhammer has been dropped here.
A small ivory totem lies here. (magic)
A small limestone totem lies here. (magic)
A small raven totem lies here. (magic)
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 433h/424H 187v/187V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (magic)

< 433h/424H 187v/187V Pos: standing >
Saving Dywer.

< 433h/424H 187v/187V Pos: standing >
Arena Holding Cell
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of a troll gladiator is lying here.
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of a Goblin is lying here.
The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A large stone warhammer has been dropped here.
A small ivory totem lies here. (magic)
A small limestone totem lies here. (magic)
A small raven totem lies here. (magic)
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 433h/424H 187v/187V Pos: standing >
You are carrying: (1/11)
a rugged adventurers satchel (magic)

< 433h/424H 187v/187V Pos: standing >
You are using:
<worn on head>       the helmet of agony (magic) (humming)
<worn in ear>        a decent hardwood earring from Llzazan Ghetto of Arachdrathos
<worn in ear>        a tiny orb of obsidian (magic)
<worn around neck>   a humming leather gorget from Kobold Settlement [85%]
<worn around neck>   a ghastly hardwood choker from Kobold Settlement [83%]
<worn on back>       a large leather backpack
<worn about waist>   a legendary obsidian belt from The Motte and Bailey of Duke Delwyn
<worn on arms>       some sparkling glass arm plates from Kobold Settlement
<worn around wrist>  a stylish reed bracer from Kobold Settlement [86%]
<worn on hands>      a pair of spirit gloves (magic)
<primary weapon>     the silvery staff of the githyanki arch-mage
<held>               some bright blue leg plates [76%]
<worn on legs>       some well-crafted reed leg plates from Kobold Settlement [82%]
<worn on feet>       the winged boots of angelic movement (magic) [88%]

< 433h/424H 187v/187V Pos: standing >
Arena Holding Cell
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of a troll gladiator is lying here.
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of a Goblin is lying here.
The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A large stone warhammer has been dropped here.
A small ivory totem lies here. (magic)
A small limestone totem lies here. (magic)
A small raven totem lies here. (magic)
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 433h/424H 187v/187V Pos: standing >
It appears to be the corpse of Novel.
Nothing.

< 433h/424H 187v/187V Pos: standing >
Arena Gladiator Level
Obvious exits: -N -E -S -W
The corpse of a Kobold is lying here.

< 433h/424H 186v/187V Pos: standing >
Arena Gladiator Level
Obvious exits: -E -S
The corpse of a Minotaur is lying here.

< 433h/424H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 185v/187V Pos: standing >

< 433h/424H 186v/187V Pos: standing >

< 433h/424H 186v/187V Pos: standing >
It appears to be the corpse of Omm.
Nothing.

< 433h/424H 187v/187V Pos: standing >
Arena Gladiator Level
Obvious exits: -N# -E -S -W

< 433h/424H 186v/187V Pos: standing >
Arena Gladiator Level
Obvious exits: -S -W

< 433h/424H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 185v/187V Pos: standing >
Arena Gladiator Level
Obvious exits: -N# -E -S -W

< 433h/424H 186v/187V Pos: standing >
Ok.

< 433h/424H 186v/187V Pos: standing >
The door is open.
You extend your sights northward.
Arena Holding Cell
Obvious exits: -S
The corpse of a troll gladiator is lying here.
Some drow-made obsidian gauntlets lie here on the ground.

< 433h/424H 186v/187V Pos: standing >
The door is open.
You extend your sights southward.
Arena Holding Cell
Obvious exits: -N
The corpse of a troll gladiator is lying here.
[2] a fragment of a soul lies here. (humming) (illuminating)

< 433h/424H 186v/187V Pos: standing >
Arena Gladiator Level
Obvious exits: -S -W

< 433h/424H 185v/187V Pos: standing >
Arena Gladiator Level
Obvious exits: -N -E -S -W
A quill lies here, discarded.

< 433h/424H 185v/187V Pos: standing >
It's already open!

< 433h/424H 187v/187V Pos: standing >
The door is open.
You extend your sights eastward.
Arena Holding Cell
Obvious exits: -W
The corpse of a troll gladiator is lying here.

< 433h/424H 187v/187V Pos: standing >
The door is open.
You extend your sights westward.
Arena Holding Cell
Obvious exits: -E
The corpse of a troll gladiator is lying here.
A rare piece of enchanted copper lies here, glowing softly. (magic) (glowing)
a fragment of a soul lies here. (humming) (illuminating)

< 433h/424H 187v/187V Pos: standing >
Arena Gladiator Level
Obvious exits: -N -E -S -W

< 433h/424H 186v/187V Pos: standing >

< 433h/424H 186v/187V Pos: standing >
The door is open.
You extend your sights eastward.
Arena Holding Cell
Obvious exits: -W
The corpse of a troll gladiator is lying here.

< 433h/424H 186v/187V Pos: standing >
The door is open.
You extend your sights westward.
Arena Holding Cell
Obvious exits: -E
The corpse of a troll gladiator is lying here.

< 433h/424H 186v/187V Pos: standing >
Arena Gladiator Level
Obvious exits: -N -E -S

< 433h/424H 185v/187V Pos: standing >

< 433h/424H 186v/187V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Gladiator Level of the Arena Ladder
Obvious exits: -W -U

< 433h/424H 186v/187V Pos: standing >
Gladiator Level of the Arena Ladder
Obvious exits: -W -U

< 433h/424H 186v/187V Pos: standing >

< 433h/424H 186v/187V Pos: standing >
You sulk, looking for a corner to hide in.

< 433h/424H 186v/187V Pos: standing >
The day has begun.
Spectator Level of the Arena Ladder
Obvious exits: -W -U -D

< 433h/424H 185v/187V Pos: standing >
Top of the Arena Ladder
Obvious exits: -E -D
A guard patrols the kings walk, looking very professional.

< 433h/424H 184v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 184v/187V Pos: standing >
The Kings Walk
Obvious exits: -N -S -W
A guard patrols the kings walk, looking very professional.

< 433h/424H 185v/187V Pos: standing >

< 433h/424H 187v/187V Pos: standing >
The Kings Walk
Obvious exits: -N -S

< 433h/424H 186v/187V Pos: standing >
Guardhouse of the Nobles District
Obvious exits: -N -S
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 433h/424H 185v/187V Pos: standing >
The Grand Skyway Climb
Obvious exits: -N -S

< 433h/424H 184v/187V Pos: standing >
The Grand Skyway
Obvious exits: -N -E -S
An official looking notice is posted here.

< 433h/424H 185v/187V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W

< 433h/424H 184v/187V Pos: standing >
The Grand Skyway
Obvious exits: -N -S

< 433h/424H 184v/187V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -N -E -S
A sun recruiter tries to win followers for Solos.
An Aravne city guard patrols the area.

< 433h/424H 183v/187V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An off-duty worker wanders the skyways.

< 433h/424H 182v/187V Pos: standing >
The Grand Skyway
Obvious exits: -N -E
A sun recruiter tries to win followers for Solos.

< 433h/424H 182v/187V Pos: standing >
The Grand Skyway
Obvious exits: -S -W

< 433h/424H 183v/187V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE
A street performer dances acrobatically here.
An off-duty worker wanders the skyways.

< 433h/424H 183v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 183v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 184v/187V Pos: standing >
An off-duty worker leaves north.

< 433h/424H 185v/187V Pos: standing >
The Grand Skyway
Obvious exits: -NW -SE
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
A city guard sergeant keeps an eye on his men.

< 433h/424H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 186v/187V Pos: standing >

< 433h/424H 186v/187V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -E -S -NW

< 433h/424H 185v/187V Pos: standing >
The Grand Skyway
Obvious exits: -N -S

< 433h/424H 184v/187V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W

< 433h/424H 184v/187V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An Aravne city guard patrols the area.
A sun recruiter tries to win followers for Solos.

< 433h/424H 184v/187V Pos: standing >
The Grand Skyway
Obvious exits: -N -W

< 433h/424H 183v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 184v/187V Pos: standing >

< 433h/424H 184v/187V Pos: standing >
The Grand Skyway
Obvious exits: -E -S

< 433h/424H 184v/187V Pos: standing >
Main Sprawl Customs Gate
Obvious exits: -N -E -S
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 433h/424H 183v/187V Pos: standing >
Upper landing on the Great Stairway
Obvious exits: -N -U -D

< 433h/424H 183v/187V Pos: standing >
On the Great Stairway
Obvious exits: -U -D
A militia peacekeeper watches for trouble.
A visiting trader is here looking to make deals.

< 433h/424H 185v/187V Pos: standing >
On the Great Stairway
Obvious exits: -U -D
A tourist makes his way toward through the District.

< 433h/424H 184v/187V Pos: standing >
Foot of the Great Stairway
Obvious exits: -W -U

< 433h/424H 184v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 184v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 184v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 185v/187V Pos: standing >
Guard Post on the Grand Way
Obvious exits: -E -W
A healer walks the district proving her skill.
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A tourist makes his way toward through the District.
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.

< 433h/424H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 186v/187V Pos: standing >
A Githzerai enters from the west.
A Revenant enters from the west.
A Dwarf enters from the west.
A Dwarf enters from the west.
On the Grand Way
Obvious exits: -E -W
A visiting trader is here looking to make deals.
A skillful youth juggles several wooden globes.

< 433h/424H 185v/187V Pos: standing >
A visiting trader leaves west.
Alas, you cannot go that way. . . .

< 433h/424H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 186v/187V Pos: standing >
West end of the Grand Way
Obvious exits: -N -E -S
A visiting trader is here looking to make deals.
A member of the Aravne commons guards patrols here.
A tourist makes his way toward through the District.

< 433h/424H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 433h/424H 186v/187V Pos: standing >
Skyway Connecting the Home Trees and Grand Walk
Obvious exits: -N -S

< 433h/424H 185v/187V Pos: standing >
A Home Tree in the Commons District
Obvious exits: -N -E -S -U
A whore with a pockmarked face slouches about.

< 433h/424H 184v/187V Pos: standing >
Skyway through the Commons District Home Trees
Obvious exits: -N -S
A member of the Aravne commons guards patrols here.

< 433h/424H 183v/187V Pos: standing >
Pardon?

< 433h/424H 184v/187V Pos: standing >
Pardon?

< 433h/424H 185v/187V Pos: standing >
A Githzerai enters from the north.
A Revenant enters from the north.
A Dwarf enters from the north.
A Dwarf enters from the north.
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U

< 433h/424H 185v/187V Pos: standing >
A Githzerai enters from the north.
A Revenant enters from the north.
A Dwarf enters from the north.
A Dwarf enters from the north.
You are knocked to the ground by a Dwarf's skillful bash!

< 432h/424H 185v/187V Pos: sitting >
< T: Dywer TP: sit TC:excellent E: A Dwarf sta EP: excellent >
 A Revenant trips over you, in a futile attempt to slam you down even further.
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.

< 428h/424H 185v/187V Pos: sitting >
< T: Dywer TP: sit TC:excellent E: A Dwarf sta EP: excellent >
 An Aravne commons guard enters from the north.
Someone suddenly attacks YOU!
A Human snaps into visibility.
A Githzerai leaves west.
A Dwarf leaves west.

< 425h/424H 185v/187V Pos: sitting >
< T: Dywer TP: sit TC:excellent E: A Dwarf sta EP: excellent >
 A Githzerai enters from the west.
A Dwarf enters from the west.

< 425h/424H 185v/187V Pos: sitting >
< T: Dywer TP: sit TC:excellent E: A Dwarf sta EP: excellent >
 -=[You attack a Dwarf.]=- [0 hits]

< 424h/424H 185v/187V Pos: sitting >
< T: Dywer TP: sit TC:excellent E: A Dwarf sta EP: excellent >
 Someone gives an order to his followers.
A Grey Elf snaps into visibility.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 424h/424H 185v/187V Pos: sitting >
< T: Dywer TP: sit TC:excellent E: A Dwarf sta EP: excellent >
 -=[a Grey Elf attacks you.]=- [4 hits]
You feel your skin soften and return to normal.
-=[a Dwarf attacks you.]=- [3 hits]

< 412h/424H 185v/187V Pos: sitting >
< T: Dywer TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Human's finger drives deep inside you.
-=[a Human attacks you.]=- [7 hits]

< 223h/424H 185v/187V Pos: sitting >
< T: Dywer TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!

< 106h/424H 185v/187V Pos: sitting >
< T: Dywer TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Grey Elf snaps into visibility.

< 106h/424H 185v/187V Pos: sitting >
< T: Dywer TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Human snaps into visibility.
As a Human touches you, you feel your bones and organs shatter inside.
Your ghastly hardwood choker from Kobold Settlement was completely destroyed by the massive blow!