<worn as a badge> a wisp of living wind of regeneration
<worn on head> the masters helm (glowing)
<worn on eyes> the eyes of a basilisk
<worn in ear> an ashen dragonscale stud
<worn in ear> a sapphire earring (magic) (glowing)
<worn on face> the mask of bloodlust of regeneration (glowing)
<worn around neck> a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck> a string of gnome feet (magic)
<worn on body> a high priest robe of Xlorkortor [poor]
<worn about body> opalescent robes of the archmagi (glowing)
<worn on back> a large leather backpack
<worn on tail> a braid of war beads (magic)
<worn about waist> a well-crafted adamantium girth
<worn on belt buckle>a spellbook bound with embalmed woodelf flesh (magic)
<attached to belt> a tome of wizardry
<attached to belt> a shade tiger claw
<worn on arms> some brutal ruby sleeves
<worn around wrist> a skin-wrapped steel bracer from Ruined Temple of Tezcatlipoca
<worn around wrist> a magical time-keeping device
<worn on hands> the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger> a rough bone ring (magic) (glowing)
<worn on finger> a glowing black ring [poor]
<held> a ball of yellow mist
<held> a small astrolabe made from mithril [superior]
<worn on legs> a pleated red and blue kilt [87%]
<worn on feet> a pair of mushroom stalk boots
*****^..M^^+^
*****..^M^^+^
****..@..M^+^
***.^...^^P+^
**..M+++++++.
.M++.....^^
M.....^^.
< 601h/578H 51v/128V Pos: standing >
...^^M^^^
****^..M^^+
*****..^M^^+^
****..M..M^+^
***.^.@.^^P+^
**..M+++++++.
*.M++.....^^^
.M.....^^.^
+.....^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.
< 601h/578H 50v/128V Pos: standing >
< 601h/578H 50v/128V Pos: standing >
You quickly scan the area.
A Human who is rather far off to your east.
< 601h/578H 51v/128V Pos: standing >
You quickly scan the area.
A Human who is rather far off to your east.
< 601h/578H 51v/128V Pos: standing >
***^..M^^
****..^M^^+
****..^..M^+^
***.^.M.^^P+^
**..M+@+++++.
*.M++.....^^^
..M.....^^.^.
.+.....^..^
+.....^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.
< 601h/578H 50v/128V Pos: standing >
****^..M^
*****..^M^^
*****..^..M^+
****.^...^^P+
***..M@M+++++
**.M++.....^^
*..M.....^^.^
..+.....^..
.+.....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The wraith of a city guard enters from the east.
The lich of a city guard enters from the east.
The lich of a shade tiger enters from the east.
The lich of a tohr-kreen noble enters from the east.
< 601h/578H 49v/128V Pos: standing >
< 601h/578H 50v/128V Pos: standing >
****^..M^
*****..^M^^
*****..^..M^+
****.^...^^P+
***..+@++++++
**.M+M.....^^
*..M.....^^.^
..+.....^..
.+.....^^
*****^..M
******..^M^
******..^..M^
*****.^...^^P
****..@M+++++
***.M+M.....^
**..M.....^^.
...+.....^.
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The wraith of a city guard enters from the east.
The lich of a city guard enters from the east.
The lich of a shade tiger enters from the east.
The lich of a tohr-kreen noble enters from the east.
< 601h/578H 50v/128V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
The wraith of a city guard enters from the south.
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.
< 601h/578H 49v/128V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The wraith of a city guard enters from the south.
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.
< 601h/578H 48v/128V Pos: standing >
< 601h/578H 48v/128V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
<map>
Zone: The City of Newhaven.
Room: Upon Newhaven Way before a Fortified City
</map>
Upon Newhaven Way before a Fortified City
Obvious exits: -N# -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
The wraith of a city guard enters from the south.
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.
< 601h/578H 47v/128V Pos: standing >
< 601h/578H 47v/128V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.
< 601h/578H 46v/128V Pos: standing >
< 601h/578H 47v/128V Pos: standing >
Ok.
A tear in reality suddenly glows brightly!
The lich of a tohr-kreen noble slowly fades out of existence.
A tear in reality suddenly glows brightly!
The lich of a shade tiger slowly fades out of existence.
A tear in reality suddenly glows brightly!
The lich of a city guard slowly fades out of existence.
A tear in reality suddenly glows brightly!
The wraith of a city guard slowly fades out of existence.
< 601h/578H 50v/128V Pos: standing >
< 601h/578H 51v/128V Pos: standing >
< 601h/578H 51v/128V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Between a Row of Wicked Trees on Newhaven Way
</map>
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
The wraith of a city guard stands in mid-air here, fighting a Grey Elf. (minion)
The lich of a city guard stands in mid-air here, fighting a Grey Elf. (minion)
*The lich of a shade tiger stands here. (minion)
The lich of a tohr-kreen noble stands in mid-air here, fighting a Grey Elf. (minion)
A Grey Elf (medium) stands, floating here, fighting the skeleton of a stable hand. (Non-Fraggable)
The skeleton of a stable hand stands here, fighting a Grey Elf.
< 601h/578H 52v/128V Pos: standing >
< 601h/578H 53v/128V Pos: standing >
A Grey Elf attacks the skeleton of a stable hand. [1 hits]
< 601h/578H 54v/128V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves north.
You start chanting...
< 601h/578H 56v/128V Pos: standing >
Casting: wall of bones *
A Grey Elf enters from the north.
< 601h/578H 58v/128V Pos: standing >
A Grey Elf leaves south.
< 601h/578H 58v/128V Pos: standing >
Casting: wall of bones
< 601h/578H 60v/128V Pos: standing >
You complete your spell...
There is something strange about this exit, you cannot wall it.
You cannot block that direction.
< 601h/578H 61v/128V Pos: standing >
The wraith of a city guard fades from your mortal viewing...
< 601h/578H 62v/128V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
< 601h/578H 73v/128V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The wraith of a city guard enters from elsewhere.
The lich of a city guard enters from elsewhere.
The lich of a shade tiger enters from elsewhere.
The lich of a tohr-kreen noble enters from elsewhere.
< 601h/578H 73v/128V Pos: standing >
< 601h/578H 73v/128V Pos: standing >
You sit down and relax.
< 601h/578H 75v/128V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - gate
1 - raise lich
1 - compact corpse
( 9th circle) 3 - energy drain
1 - dimension door
( 8th circle) 1 - haste
1 - improved invisibility
3 - negative concussion blast
( 7th circle) 3 - protect undead
1 - wall of bones
1 - raise wraith
( 6th circle) 1 - cone of cold
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
( 4th circle) 1 - strength
2 - wither
4 - life leech
( 3rd circle) 1 - animate dead
6 - dispel magic
2 - embalm
( 2nd circle) 3 - chill touch
3 - sleep
1 - protection from living
( 1st circle) 1 - minor creation
1 - detect magic
9 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 7th) wall of bones
You can memorize 3 2nd and 1 4th circle spell(s).
You continue your study.
< 601h/578H 77v/128V Pos: sitting >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The lich of a tohr-kreen noble stands here. (minion)
*The lich of a shade tiger stands here. (minion)
The lich of a city guard stands here. (minion)
*The wraith of a city guard stands here. (minion)
< 601h/578H 78v/128V Pos: sitting >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The lich of a tohr-kreen noble stands here. (minion)
*The lich of a shade tiger stands here. (minion)
The lich of a city guard stands here. (minion)
*The wraith of a city guard stands here. (minion)
< 601h/578H 85v/128V Pos: sitting >
You are carrying: (3/11)
[2] a compact pile of bones (magic)
an obsidian hookah
< 601h/578H 87v/128V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - gate
1 - raise lich
1 - compact corpse
( 9th circle) 3 - energy drain
1 - dimension door
( 8th circle) 1 - haste
1 - improved invisibility
3 - negative concussion blast
( 7th circle) 3 - protect undead
1 - wall of bones
1 - raise wraith
( 6th circle) 1 - cone of cold
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
( 4th circle) 1 - strength
2 - wither
4 - life leech
( 3rd circle) 1 - animate dead
6 - dispel magic
2 - embalm
( 2nd circle) 3 - chill touch
3 - sleep
1 - protection from living
( 1st circle) 1 - minor creation
1 - detect magic
9 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 7th) wall of bones
You can memorize 3 2nd and 1 4th circle spell(s).
< 601h/578H 98v/128V Pos: sitting >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The lich of a tohr-kreen noble stands here. (minion)
*The lich of a shade tiger stands here. (minion)
The lich of a city guard stands here. (minion)
*The wraith of a city guard stands here. (minion)
< 601h/578H 100v/128V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - gate
1 - raise lich
1 - compact corpse
( 9th circle) 3 - energy drain
1 - dimension door
( 8th circle) 1 - haste
1 - improved invisibility
3 - negative concussion blast
( 7th circle) 3 - protect undead
1 - wall of bones
1 - raise wraith
( 6th circle) 1 - cone of cold
2 - vitalize undead
4 - enervation
( 5th circle) 3 - teleport
4 - heal undead
( 4th circle) 1 - strength
2 - wither
4 - life leech
( 3rd circle) 1 - animate dead
6 - dispel magic
2 - embalm
( 2nd circle) 3 - chill touch
3 - sleep
1 - protection from living
( 1st circle) 1 - minor creation
1 - detect magic
9 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: ( 7th) wall of bones
You can memorize 3 2nd and 1 4th circle spell(s).
< 601h/578H 102v/128V Pos: sitting >
You have finished memorizing wall of bones.
Your studies are complete.
< 601h/578H 103v/128V Pos: sitting >
You clamber to your feet.
< 601h/578H 107v/128V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is close by to your north.
A small lizard who is close by to your south.
< 600h/578H 109v/128V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is close by to your north.
A small lizard who is close by to your south.
< 600h/578H 109v/128V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.
< 600h/578H 108v/128V Pos: standing >
< 600h/578H 109v/128V Pos: standing >
*****^..M
******..^M^
******..^..M^
*****.^...^^P
****M.@+M+M++
***.M++.....^
**..+.....^^.
...+.....^.
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.
< 600h/578H 108v/128V Pos: standing >
*****^..M
******..^M^
******..^..M^
*****.^...^^P
****M.@++MM++
***.M++.....^
**..+.....^^.
...+.....^.
..+.....^
< 600h/578H 108v/128V Pos: standing >
*****^..M
******..^M^
******..^..M^
*****.^...^^P
****M.@++M+++
***.M++.....^
**..+.....^^.
...+.....^.
..+.....^
< 600h/578H 110v/128V Pos: standing >
*****^..M
******..^M^
******..^..M^
*****.^...^^P
****M.@++MM++
***.M++.....^
**..+.....^^.
...+.....^.
..+.....^
<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
The wraith of a city guard enters from the south.
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.
< 600h/578H 110v/128V Pos: standing >
< 600h/578H 110v/128V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
The lich of a tohr-kreen noble stands here. (minion)
*The lich of a shade tiger stands here. (minion)
The lich of a city guard stands here. (minion)
*The wraith of a city guard stands here. (minion)
This lizard climbs upon the walls.
< 600h/578H 112v/128V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is not far off to your north.
< 600h/578H 114v/128V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
The lich of a tohr-kreen noble stands here. (minion)
*The lich of a shade tiger stands here. (minion)
The lich of a city guard stands here. (minion)
*The wraith of a city guard stands here. (minion)
This lizard climbs upon the walls.
< 600h/578H 116v/128V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Beginning of Newhaven Way
</map>
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
The wraith of a city guard enters from the south.
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.
< 600h/578H 115v/128V Pos: standing >
< 600h/578H 116v/128V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is close by to your north.
A small lizard who is close by to your south.
A highwayman who is not far off to your south.
< 600h/578H 116v/128V Pos: standing >
Ok.
The lich of a tohr-kreen noble starts casting a spell.
The lich of a shade tiger starts casting a spell.
The lich of a city guard starts casting a spell.
< 600h/578H 120v/128V Pos: standing >
The lich of a tohr-kreen noble completes its spell...
The lich of a tohr-kreen noble utters the words 'wagg uizuguburuhl'
The lich of a tohr-kreen noble slowly fades out of existence.
The lich of a city guard slowly fades out of existence.
The wraith of a city guard slowly fades out of existence.
The lich of a shade tiger completes its spell...
The lich of a shade tiger utters the words 'wagg uizuguburuhl'
The lich of a city guard completes its spell...
The lich of a city guard utters the words 'wagg uizuguburuhl'
< 600h/578H 123v/128V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
*The lich of a tohr-kreen noble stands here. (minion)
*The lich of a shade tiger stands here. (minion)
*The lich of a city guard stands here. (minion)
*The wraith of a city guard stands here. (minion)
< 600h/578H 128v/128V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
<map>
Zone: The City of Newhaven.
Room: On the Beginning of Newhaven Way
</map>
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.
The wraith of a city guard enters from the north.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.
< 600h/578H 126v/128V Pos: standing >
< 600h/578H 126v/128V Pos: standing >
*****^..M
******..^M^
******..^..M^
*****.^...^^P
****..@++++++
***.M++.....^
**..+.....^^.
...+.....^.
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A highwayman stands here, scanning the roads protected by Tharnadia.
The wraith of a city guard enters from the north.
A highwayman suddenly attacks the wraith of a city guard!
The wraith of a city guard snaps into visibility.
[Damage: 12 ] A highwayman shivers as he hits the wraith of a city guard.
The lich of a city guard enters from the north.
The lich of a shade tiger enters from the north.
The lich of a tohr-kreen noble enters from the north.
< 600h/578H 124v/128V Pos: standing >
****^..M^
*****..^M^^
*****..^..M^+
****.^...^^PM
***..M@++++++
**.M++.....^^
*..+.....^^.^
..+.....^..
.+.....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.
< 600h/578H 123v/128V Pos: standing >
*...^^M^^
*****^..M^^
******..^M^^+
*****..^..M^+
****.^@..^^PM
***..MM++++++
**.M++.....^^
..+.....^^.
.+.....^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S
The lich of a city guard enters from the south.
The lich of a shade tiger enters from the south.
The lich of a tohr-kreen noble enters from the south.
< 600h/578H 122v/128V Pos: standing >
< 600h/578H 122v/128V Pos: standing >
A highwayman shouts 'Guards! Come destroy this trash which threatens our road!'
*...^^M^^
*****^..M^^
******..^M^^+
*****..^..M^+
****.^@..^^P+
***..M++++++M
**.M++.....^^
..+.....^^.
.+.....^.
< 600h/578H 124v/128V Pos: standing >
...^^M^^^
****^..M^^+
*****..^M^^+^
****..^..M^+^
***.^M@.^^P+^
**..M++++++M.
*.M++.....^^^
.+.....^^.^
+.....^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.
< 600h/578H 123v/128V Pos: standing >
..^^M^^^+
***^..M^^+^
****..^M^^+^M
***..^..M^+^M
**.^.M@^^P+^^
*..M++++++M..
.M++.....^^^.
+.....^^.^.
.....^..^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.
< 600h/578H 121v/128V Pos: standing >
.^^M^^^+M
**^..M^^+^M
***..^M^^+^M^
**..^..M^+^M^
*.^..M@^P+^^M
..M++++++M..^
M++.....^^^.^
.....^^.^.^
....^..^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.
< 600h/578H 120v/128V Pos: standing >
^^M^^^+MM
*^..M^^+^M^
**..^M^^+^M^.
*..^..M^+^M^.
.^...M@P+^^M^
.M++++++M..^^
++.....^^^.^.
....^^.^.^^
...^..^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.
< 600h/578H 118v/128V Pos: standing >
< 600h/578H 118v/128V Pos: standing >
^^M^^^+MM
*^..M^^+^M^
**..^M^^+^M^.
*..^..M^+^M^.
.^...^@P+^^M^
.M+++++M+..^^
++.....^^^.^.
....^^.^.^^
...^..^..
< 600h/578H 119v/128V Pos: standing >
^M^^^+MM^
^..M^^+^M^.
*..^M^^+^M^.*
..^..M^+^M^..
^...^M@+^^M^.
M+++++M+..^^^
+.....^^^.^.^
...^^.^.^^^
..^..^..^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of The Resistance is here.
A Human (medium) stands here. (Non-Fraggable)
The lich of a city guard enters from the west.
The lich of a shade tiger enters from the west.
The lich of a tohr-kreen noble enters from the west.
< 600h/578H 118v/128V Pos: standing >
Ok.
The lich of a tohr-kreen noble starts casting an offensive spell called 'bigbys clenched fist'.
You snap into visibility.
The lich of a tohr-kreen noble snaps into visibility.
The lich of a shade tiger starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a shade tiger snaps into visibility.
The lich of a city guard starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a city guard snaps into visibility.
< 600h/578H 118v/128V Pos: standing >
< 600h/578H 119v/128V Pos: standing >
The lich of a tohr-kreen noble completes its spell...
The lich of a tohr-kreen noble utters the words 'buoblg qrunsoqpze yugh'
[Damage: 48 ] The lich of a tohr-kreen noble's magic fist punches a Human into so much pulp!
A Human is dead! R.I.P.
You receive your share of experience.