<worn as a badge> a dark sapphire badge
<worn on head> a mighty crown of thunder
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a dangling dematite earring
<worn in ear> a greenstone earring [76%]
<worn on face> a dwarven-made dragonscale veil
<worn around neck> a royal token of Valois (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a full suit of spiked bone platemail
<worn about body> a torn frost cloak [poor]
<worn as quiver> a quiver smeared with blood
<worn about waist> a fine dragonscale belt [superior]
<worn on belt buckle>a chipped soulstone dagger [poor]
<worn on arms> some spiked arm plates of adamantite
<held as shield> a skeletal shield
<worn around wrist> a sparkling diamond bracer [poor] [61%]
<worn around wrist> a shiny mithril bracelet [superior]
<worn on hands> some chain linked fighting mitts
<primary weapon> a whitestone cudgel
<worn on legs> some gladiators leg plates (glowing)
<worn on feet> some spiked siege boots [poor]
a jeweled limestone platemail from Ghore
a drow-made ruby chestplate from The Sky City of Ultarium
< 298h/298H 97v/113V Pos: standing >
You are using:
<worn as a badge> a dark sapphire badge
<worn on head> a mighty crown of thunder
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a greenstone earring [76%]
<worn on face> a dwarven-made dragonscale veil
<worn around neck> a royal token of Valois (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a full suit of spiked bone platemail
<worn about body> a torn frost cloak [poor]
<worn as quiver> a quiver smeared with blood
<worn about waist> a frozen bamboo belt from Ixarkon [87%]
<worn on belt buckle>a chipped soulstone dagger [poor]
<attached to belt> a rugged adventurers satchel
<worn on arms> some spiked arm plates of adamantite
<held as shield> a skeletal shield
<worn around wrist> a sparkling diamond bracer [poor] [61%]
<worn around wrist> a shiny mithril bracelet [superior]
<worn on hands> some chain linked fighting mitts
<primary weapon> a whitestone cudgel
<worn on legs> some gladiators leg plates (glowing)
<worn on feet> some spiked siege boots [poor]
< 298h/298H 101v/113V Pos: standing >
You get a fine dragonscale belt [superior] from a large wooden chest.
< 298h/298H 103v/113V Pos: standing >
You stop using a frozen bamboo belt from Ixarkon.
< 298h/298H 104v/113V Pos: standing >
You drop a frozen bamboo belt from Ixarkon.
< 298h/298H 106v/113V Pos: standing >
You clasp a fine dragonscale belt [superior] around your waist.
< 298h/298H 106v/113V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 299h/299H 106v/113V Pos: standing >
A large wooden chest contains:
a frozen bamboo belt from Ixarkon [87%]
a beautiful sapphire circlet
some boreal dragonscale gloves from The Great Shaboath
a legendary iron bracelet from The Surface Realm of Duris
a sparkling diamond hood from Ruined Temple of Tezcatlipoca
a glittering sapphire eyepatch from Storm Port
a sinister gem visor from The Twisting Tunnels of the Durian Underdark
a brutal bone torque from Harrow -The Gnome Village
a tarnished dragonscale belt buckle
an unearthly ivory nose ring
some fanged reptile scale talons
a glittering dragonscale collar from The Realm of Barovia
an unearthly rubber choker from Arachdrathos - Drow City
a frozen emerald wristguard
a decent adamantium collar
a jeweled limestone platemail from Ghore
a drow-made ruby chestplate from The Sky City of Ultarium
a dangling dematite earring
opalescent robes of the archmagi (glowing)
a token of the faeries [81%]
Silence, the dagger of anguish [poor] (illuminating)
a dire stalker's dagger [poor]
a green longsword
a blood-red stiletto with jagged edges [poor]
a masters rapier [superior]
a tarnished iron switchblade from Sarmiz'Duul
an unique ivory flail
a soldier's steel maul from Shairak and Smokeveil Forest
a massive tome
a pair of bone razored talons
a frogskin mask
a torn ebon cloak [poor] [81%]
some bone-reinforced boots of diorite
a pair of polished pewter greaves (illuminating)
a slab of beef
a strange dark bloodstone
[2] a magical essence of Charisma
[2] a midnight blue tome with silver bindings (glowing)
[2] a spellbook
[3] some heirloom Blue Haze
a pair of forest walking boots
a soldiers quiver
an angelic electrum flute
the cloak of Kings
some leather-studded armor
a dark-green eyepiece [poor] (glowing)
a cuirass emblazoned with the mantis sigil (humming)
a green potion with black chunks
the huge bone broadsword 'Desecration' (glowing)
a diorite shard named 'Seeker' [poor]
the flaming dagger of the Council (glowing)
an amulet of petrified dragon eyes of agility
a symbol of Baphomet [poor]
some polished blasbain leggings
a royal token of Valois (glowing)
< 299h/299H 107v/113V Pos: standing >
You are using:
<worn as a badge> a dark sapphire badge
<worn on head> a mighty crown of thunder
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a greenstone earring [76%]
<worn on face> a dwarven-made dragonscale veil
<worn around neck> a royal token of Valois (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a full suit of spiked bone platemail
<worn about body> a torn frost cloak [poor]
<worn as quiver> a quiver smeared with blood
<worn about waist> a fine dragonscale belt [superior]
<worn on arms> some spiked arm plates of adamantite
<held as shield> a skeletal shield
<worn around wrist> a sparkling diamond bracer [poor] [61%]
<worn around wrist> a shiny mithril bracelet [superior]
<worn on hands> some chain linked fighting mitts
<primary weapon> a whitestone cudgel
<worn on legs> some gladiators leg plates (glowing)
<worn on feet> some spiked siege boots [poor]
< 299h/299H 113v/113V Pos: standing >
You are using:
<worn as a badge> a dark sapphire badge
<worn on head> a mighty crown of thunder
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a greenstone earring [76%]
<worn on face> a dwarven-made dragonscale veil
<worn around neck> a royal token of Valois (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a full suit of spiked bone platemail
<worn about body> a torn frost cloak [poor]
<worn as quiver> a quiver smeared with blood
<worn about waist> a fine dragonscale belt [superior]
<worn on arms> some spiked arm plates of adamantite
<held as shield> a skeletal shield
<worn around wrist> a sparkling diamond bracer [poor] [61%]
<worn around wrist> a shiny mithril bracelet [superior]
<worn on hands> some chain linked fighting mitts
<primary weapon> a whitestone cudgel
<worn on legs> some gladiators leg plates (glowing)
<worn on feet> some spiked siege boots [poor]
< 299h/299H 113v/113V Pos: standing >
You get a dangling dematite earring from a large wooden chest.
< 299h/299H 113v/113V Pos: standing >
You wear a dangling dematite earring on your right ear.
< 299h/299H 113v/113V Pos: standing >
You stop using a mighty crown of thunder.
< 282h/282H 113v/113V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Strathor Valley of the Storm Giants.
'a mighty crown of thunder'
Weight 6, Item type: ARMOR
Item will give you following abilities: PROT_LIGHT
Item is: NOREPAIR
AC-apply is 10
This item will also affect your SV_FEAR positively and HITPOINTS positively.
A mighty crown of thunder has an item value of 119.
< 282h/282H 113v/113V Pos: standing >
a large wooden chest does not contain the crown.
< 282h/282H 113v/113V Pos: standing >
Character attributes for Thyrn
Level: 21 Race: Orc Class: Cleric
Age: 20 yrs / 1 mths Height: 71 inches Weight: 187 lbs Size: medium
Actual (Base) Actual (Base)
Str: 120 (100) Pow: 92 ( 92)
Dex: 100 (100) Int: 82 ( 91)
Agi: 94 ( 99) Wis: 91 (101)
Con: 129 (103) Cha: 74 ( 87) Luk: 78 ( 87)
Equipped Items: 19 Carried weight: 65
Armor Points: -166 Reduces melee damage taken by 16.6%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: excellent Damroll: quite awesome
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Paltry
< 282h/282H 113v/113V Pos: standing >
You do not seem to have the 'c'.
< 282h/282H 113v/113V Pos: standing >
A large leather backpack contains:
some landrace Medicus
a mistweyd nose-pipe
a belt of braided mithril
a granite dagger
a dark blue crystal crown
a burnt bronze saddle
a feathered ornament
< 282h/282H 113v/113V Pos: standing >
You are not using it.
< 282h/282H 113v/113V Pos: standing >
You get a dark blue crystal crown from a large leather backpack.
< 282h/282H 113v/113V Pos: standing >
You don a dark blue crystal crown on your head.
< 282h/282H 113v/113V Pos: standing >
Character attributes for Thyrn
Level: 21 Race: Orc Class: Cleric
Age: 20 yrs / 1 mths Height: 71 inches Weight: 187 lbs Size: medium
Actual (Base) Actual (Base)
Str: 120 (100) Pow: 92 ( 92)
Dex: 100 (100) Int: 82 ( 91)
Agi: 94 ( 99) Wis: 91 (101)
Con: 129 (103) Cha: 74 ( 87) Luk: 78 ( 87)
Equipped Items: 20 Carried weight: 64
Armor Points: -170 Reduces melee damage taken by 17.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: excellent Damroll: quite awesome
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Paltry
< 282h/282H 113v/113V Pos: standing >
You stop using a dark blue crystal crown.
< 282h/282H 113v/113V Pos: standing >
You don a mighty crown of thunder on your head.
< 282h/282H 113v/113V Pos: standing >
You drop a dark blue crystal crown.
< 299h/299H 113v/113V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 299h/299H 113v/113V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.
< 299h/299H 113v/113V Pos: standing >
A large wooden chest contains:
a royal token of Valois (glowing)
an amulet of petrified dragon eyes of agility
a cuirass emblazoned with the mantis sigil (humming)
the cloak of Kings
an angelic electrum flute
a massive tome
a token of the faeries [81%]
opalescent robes of the archmagi (glowing)
a decent adamantium collar
some boreal dragonscale gloves from The Great Shaboath
< 299h/299H 113v/113V Pos: standing >
You are using:
<worn as a badge> a dark sapphire badge
<worn on head> a mighty crown of thunder
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a dangling dematite earring
<worn in ear> a greenstone earring [76%]
<worn on face> a dwarven-made dragonscale veil
<worn around neck> a royal token of Valois (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a full suit of spiked bone platemail
<worn about body> a torn frost cloak [poor]
<worn as quiver> a quiver smeared with blood
<worn about waist> a fine dragonscale belt [superior]
<worn on arms> some spiked arm plates of adamantite
<held as shield> a skeletal shield
<worn around wrist> a sparkling diamond bracer [poor] [61%]
<worn around wrist> a shiny mithril bracelet [superior]
<worn on hands> some chain linked fighting mitts
<primary weapon> a whitestone cudgel
<worn on legs> some gladiators leg plates (glowing)
<worn on feet> some spiked siege boots [poor]
< 299h/299H 113v/113V Pos: standing >
You get some boreal dragonscale gloves from the Great Shaboath from a large wooden chest.
< 299h/299H 113v/113V Pos: standing >
This item is from the zone: Heaven.
'some boreal dragonscale gloves from The Great Shaboath'
Weight 2, Item type: ARMOR
Item will give you following abilities: PROT_COLD
Item is: NOREPAIR FLOAT
AC-apply is 22
This item will also affect your MANA positively and HITPOINTS positively.
Some boreal dragonscale gloves from the Great Shaboath has an item value of 143.
Some boreal dragonscale gloves from the Great Shaboath is made of dragonscale and appears to be of average quality.
Some boreal dragonscale gloves from the Great Shaboath has an item value of 143.
< 299h/299H 113v/113V Pos: standing >
You drop some boreal dragonscale gloves from The Great Shaboath.
< 299h/299H 113v/113V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
Ok.
< 299h/299H 113v/113V Pos: standing >
Character attributes for Thyrn
Level: 21 Race: Orc Class: Cleric
Age: 20 yrs / 1 mths Height: 71 inches Weight: 187 lbs Size: medium
Actual (Base) Actual (Base)
Str: 120 (100) Pow: 92 ( 92)
Dex: 100 (100) Int: 82 ( 91)
Agi: 94 ( 99) Wis: 91 (101)
Con: 129 (103) Cha: 74 ( 87) Luk: 78 ( 87)
Equipped Items: 20 Carried weight: 61
Armor Points: -171 Reduces melee damage taken by 17.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: excellent Damroll: quite awesome
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[well above average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Paltry
< 299h/299H 113v/113V Pos: standing >
You get a royal token of Valois from a large wooden chest.
< 299h/299H 113v/113V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: The Valoisian Castle.
'a royal token of Valois'
Weight 5, Item type: ARMOR
Item is: GLOW NOREPAIR
AC-apply is 5
This item will also affect your HITPOINTS positively and WIS_MAX positively.
A royal token of Valois has an item value of 46.
< 299h/299H 113v/113V Pos: standing >
You are using:
<worn as a badge> a dark sapphire badge
<worn on head> a mighty crown of thunder
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a dangling dematite earring
<worn in ear> a greenstone earring [76%]
<worn on face> a dwarven-made dragonscale veil
<worn around neck> a royal token of Valois (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a full suit of spiked bone platemail
<worn about body> a torn frost cloak [poor]
<worn as quiver> a quiver smeared with blood
<worn about waist> a fine dragonscale belt [superior]
<worn on arms> some spiked arm plates of adamantite
<held as shield> a skeletal shield
<worn around wrist> a sparkling diamond bracer [poor] [61%]
<worn around wrist> a shiny mithril bracelet [superior]
<worn on hands> some chain linked fighting mitts
<primary weapon> a whitestone cudgel
<worn on legs> some gladiators leg plates (glowing)
<worn on feet> some spiked siege boots [poor]
< 299h/299H 113v/113V Pos: standing >
Character attributes for Thyrn
Level: 21 Race: Orc Class: Cleric
Age: 20 yrs / 1 mths Height: 71 inches Weight: 187 lbs Size: medium
Actual (Base) Actual (Base)
Str: 120 (100) Pow: 92 ( 92)
Dex: 100 (100) Int: 82 ( 91)
Agi: 94 ( 99) Wis: 91 (101)
Con: 129 (103) Cha: 74 ( 87) Luk: 78 ( 87)
Equipped Items: 20 Carried weight: 66
Armor Points: -171 Reduces melee damage taken by 17.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: excellent Damroll: quite awesome
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[well above average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Paltry
< 299h/299H 113v/113V Pos: standing >
You drop a royal token of Valois.
< 299h/299H 113v/113V Pos: standing >
You are using:
<worn as a badge> a dark sapphire badge
<worn on head> a mighty crown of thunder
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a dangling dematite earring
<worn in ear> a greenstone earring [76%]
<worn on face> a dwarven-made dragonscale veil
<worn around neck> a royal token of Valois (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a full suit of spiked bone platemail
<worn about body> a torn frost cloak [poor]
<worn as quiver> a quiver smeared with blood
<worn about waist> a fine dragonscale belt [superior]
<worn on arms> some spiked arm plates of adamantite
<held as shield> a skeletal shield
<worn around wrist> a sparkling diamond bracer [poor] [61%]
<worn around wrist> a shiny mithril bracelet [superior]
<worn on hands> some chain linked fighting mitts
<primary weapon> a whitestone cudgel
<worn on legs> some gladiators leg plates (glowing)
<worn on feet> some spiked siege boots [poor]
< 299h/299H 113v/113V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 299h/299H 113v/113V Pos: standing >
The Storage Locker for Jubei
Obvious exits: -North
An ornate chest bearing items that are unsorted.
An ornate chest bearing items that affect hitpoints.
< 299h/299H 113v/113V Pos: standing >
A large wooden chest contains:
a drow-made ruby chestplate from The Sky City of Ultarium
a jeweled limestone platemail from Ghore
a frozen emerald wristguard
an unearthly rubber choker from Arachdrathos - Drow City
a glittering dragonscale collar from The Realm of Barovia
some fanged reptile scale talons
an unearthly ivory nose ring
a tarnished dragonscale belt buckle
a brutal bone torque from Harrow -The Gnome Village
a sinister gem visor from The Twisting Tunnels of the Durian Underdark
a glittering sapphire eyepatch from Storm Port
a sparkling diamond hood from Ruined Temple of Tezcatlipoca
a legendary iron bracelet from The Surface Realm of Duris
a beautiful sapphire circlet
a frozen bamboo belt from Ixarkon [87%]
some polished blasbain leggings
a symbol of Baphomet [poor]
the flaming dagger of the Council (glowing)
a diorite shard named 'Seeker' [poor]
the huge bone broadsword 'Desecration' (glowing)
a green potion with black chunks
a dark-green eyepiece [poor] (glowing)
some leather-studded armor
a soldiers quiver
a pair of forest walking boots
[3] some heirloom Blue Haze
[2] a spellbook
[2] a midnight blue tome with silver bindings (glowing)
[2] a magical essence of Charisma
a strange dark bloodstone
a slab of beef
a pair of polished pewter greaves (illuminating)
some bone-reinforced boots of diorite
a torn ebon cloak [poor] [81%]
a frogskin mask
a pair of bone razored talons
a soldier's steel maul from Shairak and Smokeveil Forest
an unique ivory flail
a tarnished iron switchblade from Sarmiz'Duul
a masters rapier [superior]
a blood-red stiletto with jagged edges [poor]
a green longsword
a dire stalker's dagger [poor]
Silence, the dagger of anguish [poor] (illuminating)
a dark blue crystal crown
< 299h/299H 113v/113V Pos: standing >
It's already open!
< 299h/299H 113v/113V Pos: standing >
You are using:
<worn as a badge> a dark sapphire badge
<worn on head> a mighty crown of thunder
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a dangling dematite earring
<worn in ear> a greenstone earring [76%]
<worn on face> a dwarven-made dragonscale veil
<worn around neck> a royal token of Valois (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a full suit of spiked bone platemail
<worn about body> a torn frost cloak [poor]
<worn as quiver> a quiver smeared with blood
<worn about waist> a fine dragonscale belt [superior]
<worn on arms> some spiked arm plates of adamantite
<held as shield> a skeletal shield
<worn around wrist> a sparkling diamond bracer [poor] [61%]
<worn around wrist> a shiny mithril bracelet [superior]
<worn on hands> some chain linked fighting mitts
<primary weapon> a whitestone cudgel
<worn on legs> some gladiators leg plates (glowing)
<worn on feet> some spiked siege boots [poor]
< 299h/299H 113v/113V Pos: standing >
Autosaving...
< 299h/299H 113v/113V Pos: standing >
You get some polished blasbain leggings from a large wooden chest.
< 299h/299H 113v/113V Pos: standing >
The member of the Storage Locker Safety Commission takes 1 gold.
The member of the Storage Locker Safety Commission says 'This is:'
This item is from the zone: Domain of Lost Souls.
'some polished blasbain leggings'
Weight 3, Item type: ARMOR
Item is: FLOAT
AC-apply is 12
This item will also affect your HITROLL positively and SV_PARA positively.
Some polished blasbain leggings has an item value of 48.
< 299h/299H 113v/113V Pos: standing >
The world is deathly silent, and no noise forms...
< 299h/299H 113v/113V Pos: standing >
Character attributes for Thyrn
Level: 21 Race: Orc Class: Cleric
Age: 20 yrs / 1 mths Height: 71 inches Weight: 187 lbs Size: medium
Actual (Base) Actual (Base)
Str: 120 (100) Pow: 92 ( 92)
Dex: 100 (100) Int: 82 ( 91)
Agi: 94 ( 99) Wis: 91 (101)
Con: 129 (103) Cha: 74 ( 87) Luk: 78 ( 87)
Equipped Items: 20 Carried weight: 64
Armor Points: -171 Reduces melee damage taken by 17.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 10%
Hitroll: excellent Damroll: quite awesome
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[well above average]
BRE[slightly below average] SPE[slightly below average]
Load carried: Paltry
< 299h/299H 113v/113V Pos: standing >
You drop some polished blasbain leggings.
< 299h/299H 113v/113V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 299h/299H 113v/113V Pos: standing >
It's already open!
< 299h/299H 113v/113V Pos: standing >
You are carrying: (6/11)
a rugged adventurers satchel
a chipped soulstone dagger [poor]
an enchanted feathered shawl (glowing)
a carved bone mask
a large leather backpack
a steel halberd
< 299h/299H 113v/113V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Bank of Nax'Varan
The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
An agitated commoner walks the road.
Gonx, the banker, settles his eyes upon his new patrons.
< 299h/299H 112v/113V Pos: standing >
You are using:
<worn as a badge> a dark sapphire badge
<worn on head> a mighty crown of thunder
<worn on eyes> a glass eye with a crimson iris
<worn in ear> a dangling dematite earring
<worn in ear> a greenstone earring [76%]
<worn on face> a dwarven-made dragonscale veil
<worn around neck> a royal token of Valois (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a full suit of spiked bone platemail
<worn about body> a torn frost cloak [poor]
<worn as quiver> a quiver smeared with blood
<worn about waist> a fine dragonscale belt [superior]
<worn on arms> some spiked arm plates of adamantite
<held as shield> a skeletal shield
<worn around wrist> a sparkling diamond bracer [poor] [61%]
<worn around wrist> a shiny mithril bracelet [superior]
<worn on hands> some chain linked fighting mitts
<primary weapon> a whitestone cudgel
<worn on legs> some gladiators leg plates (glowing)
<worn on feet> some spiked siege boots [poor]
< 299h/299H 112v/113V Pos: standing >
You attach a chipped soulstone dagger [poor] to your belt.
< 299h/299H 112v/113V Pos: standing >
A Human snaps into visibility.
A Human tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Human snaps into visibility.
< 299h/299H 113v/113V Pos: sitting >
A Human snaps into visibility.
A Human's impressive slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's impressive slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's powerful slash strikes you hard.
The globe around a Human's body flares as it bears the brunt of your assault!
< 240h/299H 113v/113V Pos: sitting >
< T: Thyrn TP: sit TC: small wounds E: A Human sta EP: excellent >
Someone dodges your futile attack.
A Human snaps into visibility.
< 240h/299H 113v/113V Pos: sitting >
< T: Thyrn TP: sit TC: small wounds E: A Human sta EP: excellent >
A Human snaps into visibility.
A Human's impressive slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's impressive slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
You block a Human's lunge at you.
< 205h/299H 113v/113V Pos: sitting >
< T: Thyrn TP: sit TC: few wounds E: A Human sta EP: excellent >
A Human snaps into visibility.
A Human's powerful slash strikes you very hard.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's impressive slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
< 169h/299H 113v/113V Pos: sitting >
< T: Thyrn TP: sit TC: few wounds E: A Human sta EP: excellent >
Someone attempted to headbutt you.
You clamber to your feet.
< 169h/299H 113v/113V Pos: standing >
< T: Thyrn TP: sta TC: few wounds E: someone sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 169h/299H 113v/113V Pos: standing >
< T: Thyrn TP: sta TC: few wounds E: someone sta EP: excellent >
A Human snaps into visibility.
A Human's powerful slash strikes you hard.
The globe around a Human's body flares as it bears the brunt of your assault!
You dodge a Human's vicious attack.
A Human's impressive slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's impressive slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
Sorry, you aren't allowed to do that in combat.
< 133h/299H 113v/113V Pos: standing >
< T: Thyrn TP: sta TC: nasty wounds E: A Human sta EP: excellent >
A Human snaps into visibility.
Everything is blurry after a Human's head came crashing into your skull.
OUCH! That really did HURT!
The globe around a Human's body flares as it bears the brunt of your assault!
Wow! Look at all those stars!
The world starts spinning, and your ears are ringing!
< 99h/299H 113v/113V Pos: standing >
The world stops spinning.
You attempt to flee...
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West
You flee eastward!
< 102h/299H 82v/113V Pos: standing >
A Town Center
This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.
An commoner walks the road, intent on his destination.
< 103h/299H 81v/113V Pos: standing >
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
< 103h/299H 80v/113V Pos: standing >
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
< 105h/299H 80v/113V Pos: standing >
A Cobblestone Intersection
It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East -South -West
< 105h/299H 79v/113V Pos: standing >
A Turning
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East -West #
< 108h/299H 79v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 108h/299H 79v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 109h/299H 79v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -South# -West
An commoner walks the road, intent on his destination.
Kina, the tinkerer, scribbles something upon a pad.
< 111h/299H 79v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 112h/299H 79v/113V Pos: standing >
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
< 112h/299H 78v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 113h/299H 77v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
< 115h/299H 77v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 116h/299H 78v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
A disheveled commoner squats in a corner.
< 117h/299H 78v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 119h/299H 78v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
< 119h/299H 78v/113V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
< 125h/299H 80v/113V Pos: standing >
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
< 126h/299H 79v/113V Pos: standing >
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
A small snake swims in the swamp.
A small snake swims in the swamp.
< 126h/299H 79v/113V Pos: standing >
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
< 127h/299H 78v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 127h/299H 78v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 128h/299H 79v/113V Pos: standing >
A Human snaps into visibility.
A Human tackles you HARD and sends you flying out of the room with him.
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
A Human (medium) The Resistance stands in mid-air here.
A small snake swims in the swamp.
A small snake swims in the swamp.
A Human tackles you square in the chest knocking the wind out of you!
< 134h/299H 82v/113V Pos: sitting >
A Human snaps into visibility.
A Human's powerful slash strikes you very hard.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's slash seriously wounds you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's impressive slash strikes you very hard.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's slash strikes you hard.
The globe around a Human's body flares as it bears the brunt of your assault!
< 71h/299H 86v/113V Pos: sitting >
< T: Thyrn TP: sit TC:pretty hurt E: A Human sta EP: excellent >
You feel your skill in 1h bludgeon improving.
You miss someone.
A Human snaps into visibility.
< 72h/299H 87v/113V Pos: sitting >
< T: Thyrn TP: sit TC:pretty hurt E: A Human sta EP: excellent >
A Human snaps into visibility.
A Human's powerful slash enshrouds you in a mist of blood.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's impressive slash seriously wounds you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around a Human's body flares as it bears the brunt of your assault!
< 17h/299H 87v/113V Pos: sitting >
< T: Thyrn TP: sit TC: awful E: A Human sta EP: excellent >
Someone parries your futile lunge at him.
A Human snaps into visibility.
< 17h/299H 87v/113V Pos: sitting >
< T: Thyrn TP: sit TC: awful E: A Human sta EP: excellent >
Someone attempted to headbutt you.
< 17h/299H 87v/113V Pos: sitting >
< T: Thyrn TP: sit TC: awful E: someone sta EP: excellent >
Someone attempted to headbutt you.
< 17h/299H 87v/113V Pos: sitting >
< T: Thyrn TP: sit TC: awful E: someone sta EP: excellent >
A Human snaps into visibility.
A Human's impressive slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Human's body flares as it bears the brunt of your assault!
You block a Human's lunge at you.
A Human's impressive slash critically injures you.
You feel your pulse begin to slow and you realize you are mortally wounded...