<worn as a badge> a silverthorn corsage (magic) (glowing) [89%]
<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> a pair of goggles of faerie sight (magic) [66%]
<worn in ear> a glowing jade earring (glowing) [86%]
<worn in ear> a scale of pulsating darkness
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a silver necklace of black diamonds (magic) (glowing)
<worn around neck> the collar of firestones (magic)
<worn on body> a dark magenta robe (magic) (glowing)
<worn about body> a shimmering green cloak (magic)
<worn as quiver> a glowing bard sack (glowing)
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>the glowing stiletto 'Sunfist'
<attached to belt> a midnight blue tome with silver bindings (glowing) [84%]
<worn on arms> the sleeves of Arkan'non [poor] (invis) (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> some polished endurium bracers (magic)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic) [79%]
<worn on hands> the enchanted gloves of oblivion (humming) [84%]
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<worn on finger> an ice ring [superior] (magic) (illuminating)
<primary weapon> the silvery staff of the githyanki arch-mage
<worn on legs> some slime-covered aboleth skin (magic) (glowing) [73%]
<worn on feet> some gnomish rocket boots (magic) (humming)
*.^MMMM^.^.**
**^MM^@^^.***
**^MM^^.^.***
**^MM^..^.***
*^MM^^..*.*
^MMM^^^^.
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
*Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
You failed.
< 485h/485H 128v/160V Pos: standing >
Lazz sneaks west.
You follow Lazz.
<map>
Zone: The Great Realm of Duris.
Room: A Sloped Entrance to a Mountain Trail
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Sloped Entrance to a Mountain Trail
</map>
A Sloped Entrance to a Mountain Trail
The great valley cuts has a mountain trail that begins
here leading up into the mountains to the west. There
are many types of plant life growing lushly in this very
fertile valley. The mountrain trail seems steep, but
manageable.
Obvious exits: -North -East
*Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
You failed.
< 485h/485H 127v/160V Pos: standing >
You failed.
< 485h/485H 129v/160V Pos: standing >
Lazz sneaks north.
You follow Lazz.
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
A Rocky Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -South
*Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Troll (medium) MuRdErEr *-* Bloodlust *-* stands in mid-air here.(Red Aura)
You start chanting...
You snap into visibility.
< 485h/485H 128v/160V Pos: standing >
A Troll leaves north.
< 485h/485H 129v/160V Pos: standing >
You abort your spell before it's done!
< 485h/485H 130v/160V Pos: standing >
You failed.
< 485h/485H 138v/160V Pos: standing >
You failed.
< 485h/485H 139v/160V Pos: standing >
You failed.
< 485h/485H 141v/160V Pos: standing >
You failed.
< 485h/485H 142v/160V Pos: standing >
< 485h/485H 144v/160V Pos: standing >
A Rocky Mountain Trail
Obvious exits: -North -South
< 485h/485H 145v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
A Rocky Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -South -West
A rock lizard walks across the sides of the mountain.
< 485h/485H 146v/160V Pos: standing >
< 485h/485H 147v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Pass Before a Grove
</map>
A Narrow Pass Before a Grove
This narrow pass in the mountains reaches towards
a narrow grove of trees, hidden in the mountains.
This narrow pass seems comfortably only hold one
individual at a time. The walls of this ravine seem
to reach very high and block one's vision from the
spacious overlook previously experienced. There
is a lush grove located to the east.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
< 485h/485H 147v/160V Pos: standing >
< 485h/485H 148v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
A Rocky Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -South -West
A rock lizard walks across the sides of the mountain.
< 485h/485H 149v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
A Rocky Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -East -West
< 485h/485H 148v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: An Intersection Marked with a Totem Pole
</map>
<map>
Zone: The Great Realm of Duris.
Room: An Intersection Marked with a Totem Pole
</map>
An Intersection Marked with a Totem Pole
This intersection in the mountain trail branches off
in three different directions. To the north, one can see
a rocky climb high in the mountains leading up the
mountain side in a treacherous slope. To the south and east,
a less brutal looking rocky trail can be seen.
There is a large totem pole resting at the center of the
intersection, jutting out of a rock. There are several elvish
runes on this totem pole depicting healing hands and druidic
runes.
Obvious exits: -North -East -South
A mountain lion walks through this mountain pass.
< 485h/485H 147v/160V Pos: standing >
< 485h/485H 148v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
A Rocky Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -South
< 485h/485H 147v/160V Pos: standing >
< 485h/485H 149v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Mountain Trail
</map>
A Rocky Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -South
A half-elven traveller surveys the area as he scales the mountains.
A mountain lion walks through this mountain pass.
< 485h/485H 148v/160V Pos: standing >
< 485h/485H 149v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 485h/485H 151v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: An Intersection in Trails
</map>
An Intersection in Trails
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
A large intersection in the trails separates
the north, east, and west pathways. To the west
appears to be a large boulder, while to the
north there is a rocky mountain trail. A huge
spire is located to the south in which a trail
goes around.
Obvious exits: -North -East -West
< 485h/485H 150v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Trail Around a Boulder
</map>
A Rocky Trail Around a Boulder
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -East -West
< 485h/485H 150v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Trail Around a Boulder
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Trail Around a Boulder
</map>
A Rocky Trail Around a Boulder
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -East
A human trapper momentarily checks the ground for tracks.
< 485h/485H 149v/160V Pos: standing >
< 485h/485H 150v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 485h/485H 151v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 485h/485H 152v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky Trail Around a Boulder
</map>
A Rocky Trail Around a Boulder
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -South
< 485h/485H 152v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 485h/485H 153v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 485h/485H 154v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
A Rocky and Cloudy Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -South -West
< 485h/485H 154v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
A Rocky and Cloudy Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -East -West
A rock lizard walks across the sides of the mountain.
< 485h/485H 153v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
A Rocky and Cloudy Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -East -West
< 485h/485H 153v/160V Pos: standing >
< 485h/485H 154v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
A Rocky and Cloudy Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -East -South
< 485h/485H 153v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 485h/485H 154v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 485h/485H 155v/160V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Rocky and Cloudy Mountain Trail
</map>
A Rocky and Cloudy Mountain Trail
This rocky mountain trail winds through these
lush and fertile peaks. The clouds are thick and
the ocean is clearly visable towards the west and
south from this point. There are many different
critters in this fertile mountain path.
Obvious exits: -North -West
< 485h/485H 154v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 485h/485H 156v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 485h/485H 157v/160V Pos: standing >
*..^^MM^^
**^.^MMM^^^
.*...^MMM^^..
.*...^MMMM^^.
.....^@^MMM^.
...*..^MMMM^^
..***.^MMMM^^
.***.^MMMM^
***.^MMMM
Windy Hillside of a Coastal Rim
Obvious exits: -North -East -South -West
< 485h/485H 156v/160V Pos: standing >
**..^^MM^
^**^.^MMM^^
.*...^MMM^^.
.*...^MMMM^^
.....@^^MMM^
...*..^MMMM^
..***.^MMMM^
S.***.^MMMM
.***.^MMM
Windy Hillside of a Coastal Rim
Obvious exits: -North -East -South -West
< 485h/485H 155v/160V Pos: standing >
**..^^MM
^**^.^MMM^
.*...^MMM^^
.*...^MMMM^
....@^^^MMM
...*..^MMMM
..***.^MMMM
S.***.^MMM
.***.^MM
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 485h/485H 154v/160V Pos: standing >
**..^^MM
^**^.^MMM^
.*...^MMM^^
.*...^MMMM^
....@^^^MMM
...*..^MMMM
..***.^MMMM
S.***.^MMM
.***.^MM
< 485h/485H 155v/160V Pos: standing >
**..^^MM
^**^.^MMM^
.*...^MMM^^
.*...^MMMM^
....@^^^MMM
...*..^MMMM
..***.^MMMM
S.***.^MMM
.***.^MM
< 485h/485H 157v/160V Pos: standing >
**..^^MM
^**^.^MMM^
.*...^MMM^^
.*...^MMMM^
....@^^^MMM
...*..^MMMM
..***.^MMMM
S.***.^MMM
.***.^MM
**..^^M
^**^.^MMM
.*...^MMM^
.*...^MMMM
...@.^^^MM
...*..^MMM
..***.^MMM
S.***.^MM
.***.^M
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 485h/485H 156v/160V Pos: standing >
**..^^M
^**^.^MMM
.*...^MMM^
.*...^MMMM
...@.^^^MM
...*..^MMM
..***.^MMM
S.***.^MM
.***.^M
....^
..@..
.***.
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 485h/485H 155v/160V Pos: standing >
....^
..@..
.***.
..*..
.*@*.
.P**.
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 485h/485H 154v/160V Pos: standing >
...*.
..@**
S.P**
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 485h/485H 153v/160V Pos: standing >
.*...^
.*...^M
.....^^^
...*..^M
.@***.^M
S.***.^M
.***.^M
.***^
.***
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
< 485h/485H 152v/160V Pos: standing >
.*...
.*...^
.....^^
...*..^
@.***.^
S.***.^
.***.^
.***
.**
A Vast and Sandy Beach
Obvious exits: -North -East -South -West
< 485h/485H 152v/160V Pos: standing >
.*...
.*...^
.....^^
...*..^
@.***.^
S.***.^
.***.^
.***
.**
.*...
.....^
...*..^
..***.^
@.***.^
.***.^
.***^
.***
.*
A Vast and Sandy Beach
Obvious exits: -North -East -South -West
The Carrack Apocalyptic Wave floats here.
The Ketch Iceball Express floats here.
< 485h/485H 151v/160V Pos: standing >
< 485h/485H 152v/160V Pos: standing >
.*...
.....^
...*..^
..***.^
@.***.^
.***.^
.***^
.***
.*
< 485h/485H 153v/160V Pos: standing >
.*...
.....^
...*..^
..***.^
@.***.^
.***.^
.***^
.***
.*
< 485h/485H 158v/160V Pos: standing >
.*...
.....^
...*..^
..***.^
@.***.^
.***.^
.***^
.***
.*
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (neutral)
The Battlefield (neutral)
*The Swamp Laboratory of Khul'Lor (pure evil)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (slightly good)
The High Moor Forest (slightly evil)
*The Stone Tomb of Kelek (pure evil)
Orrak (very evil)
Pits of Cerberus (very evil)
*Myrloch Vale (good)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly evil)
*Nizari (extremely good)
The Dark Stone Tower of the Northern Realms (evil)
Tower of High Sorcery (extremely good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
*Temple of Flames (extremely evil)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (good)
The Mountain of the Banished (neutral)
Nakral's Crypt (good)
The Outcasts Tower (slightly good)
Fort Boyard (very evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (very good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (evil)
*The Githyanki Fortress (slightly evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (evil)
Rogue Plains (slightly evil)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (good)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
*Ice Tower (slightly evil)
Desolate Under Fire (slightly good)
*The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (slightly good)
*The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (evil)
The Sky City of Ultarium (evil)
Lair of the Gibberling King (neutral)
Plane of Air (very evil)
The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (evil)
Plane of Water (neutral)
*Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (evil)
The Ethereal Plane (neutral)
*The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (slightly evil)
Jotunheim (neutral)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly good)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
*Githzerai Stronghold (slightly evil)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 485h/485H 159v/160V Pos: standing >
.*...
.....^
...*..^
..***.^
@.***.^
.***.^
.***^
.***
.*
You board the Carrack Apocalyptic Wave.
Aboard the Carrack Apocalyptic Wave
Obvious exits: -North
< 485h/485H 160v/160V Pos: standing >
< 485h/485H 160v/160V Pos: standing >
Aboard the Carrack Apocalyptic Wave
Obvious exits: -North -East -South -West
< 485h/485H 159v/160V Pos: standing >
< 485h/485H 159v/160V Pos: standing >
On the Bridge of the Carrack Apocalyptic Wave
Obvious exits: -North -East -South -West
A Drow Elf (medium) ThE FuRY *-* Bloodlust *-* stands here. (Non-Fraggable)(Red Aura)
< 485h/485H 158v/160V Pos: standing >
Aboard the Carrack Apocalyptic Wave
Obvious exits: -South
< 485h/485H 157v/160V Pos: standing >
< 485h/485H 158v/160V Pos: standing >
You do not see that here.
< 485h/485H 160v/160V Pos: standing >
What/who do you want to drag?
< 485h/485H 160v/160V Pos: standing >
On the Bridge of the Carrack Apocalyptic Wave
Obvious exits: -North -East -South -West
A Drow Elf (medium) ThE FuRY *-* Bloodlust *-* stands here. (Non-Fraggable)(Red Aura)
< 485h/485H 159v/160V Pos: standing >
< 485h/485H 159v/160V Pos: standing >
You failed.
< 485h/485H 159v/160V Pos: standing >
You start chanting...
< 485h/485H 159v/160V Pos: standing >
You complete your spell...
[Damage: 172 ] Your mighty fist smashes into a Drow Elf's body, killing him instantly!
A Drow Elf is dead! R.I.P.
You receive your share of experience.