<worn on eyes> a sand visor
<worn in ear> an earring made from swallow feathers
<worn on face> a stony granite face (glowing)
<worn around neck> a foxfur scarf
<worn around neck> a foxfur scarf
<worn on body> the skins of several mountian lions
<worn about body> a thick buck-hide cloak
<worn about waist> a knight's black and silver belt
<worn on arms> a pair of tight black sleeves
<worn around wrist> a wristguard made from chipmunk hide
<worn around wrist> a wristguard made from chipmunk hide
<worn on hands> a pair of gloves with razor-sharp talons
<primary weapon> a silver myrabolan shortsword [superior] (glowing)
<secondary weapon> a slender adamantite dagger [superior]
<worn on feet> a pair of forest walking boots of damage [87%]
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
An elderly gardener works here, giving a masters touch to the crystal.
An elderly gardener works here, giving a masters touch to the crystal.
< 264h/283H 213v/221V Pos: standing >
The Southern Entrance of the Crystal Garden
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East -West #
< 265h/283H 213v/221V Pos: standing >
The gate seems to be closed.
< 265h/283H 214v/221V Pos: standing >
The gate seems to be closed.
< 265h/283H 215v/221V Pos: standing >
The gate seems to be closed.
< 265h/283H 216v/221V Pos: standing >
The Center of the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an elderly gardener is lying here.
[3] The corpse of a high elven gardener is lying here.
A tall psychomia treant ambles around the forest.
< 266h/283H 216v/221V Pos: standing >
The Northern Entrance of the Crystal Garden
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -South -West
A small reptile scale lies here.
< 266h/283H 216v/221V Pos: standing >
Within the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -East -South
< 266h/283H 217v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 267h/283H 218v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 267h/283H 218v/221V Pos: standing >
Within the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East
The corpse of a high elven gardener is lying here.
< 267h/283H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 267h/283H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 268h/283H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 268h/283H 221v/221V Pos: standing >
The Center of the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an elderly gardener is lying here.
[3] The corpse of a high elven gardener is lying here.
A tall psychomia treant ambles around the forest.
< 268h/283H 220v/221V Pos: standing >
The Southern Entrance of the Crystal Garden
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East -West #
< 268h/283H 219v/221V Pos: standing >
The Center of the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an elderly gardener is lying here.
[3] The corpse of a high elven gardener is lying here.
A tall psychomia treant ambles around the forest.
< 269h/283H 218v/221V Pos: standing >
The Northern Entrance of the Crystal Garden
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -South -West
A small reptile scale lies here.
< 269h/283H 218v/221V Pos: standing >
The Eastern End of Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West
A sign made of crystal is posted before the southern gate. (glowing)
A high elf guard stands here, proudly patrolling the outpost.
< 269h/283H 217v/221V Pos: standing >
The Eastern Guard Post of Shaledrieth
This inner set of crystal gates marks the entrance of the high
elven mountain outpost of Shaledrieth. Only a few, heavily-
fortified structures stand in this mountain outpost, giving the
feeling of protection of something by the high elves. A roadway
lies to the west, stretching into the small, but stable settlement.
Obvious exits: -East # -South
< 269h/283H 217v/221V Pos: standing >
Ok.
< 271h/283H 221v/221V Pos: standing >
A Landing Below the Shaledrieth Sunwell
Located just before the sunwell of Shaledrieth, this
circular stone room looks upon the stone well from a short,
yet protective vantage point. Heavily protected by the
strong and determined high elven guard, this portion of
the high elven village of Shaledrieth is located at the
heart of the city. Numerous races travel through this
area on a daily basis, experiencing only a small part
of the high elven culture in this mountain outpost.
Obvious exits: -West -Up
< 271h/283H 220v/221V Pos: standing >
Ok.
< 272h/283H 220v/221V Pos: standing >
A Grand Foyer Before the Shaledrieth Sunwell
Located just before the sunwell of Shaledrieth, this
circular stone room looks upon the stone well from a short,
yet protective vantage point. Heavily protected by the
strong and determined high elven guard, this portion of
the high elven village of Shaledrieth is located at the
heart of the city. Numerous races travel through this
area on a daily basis, experiencing only a small part
of the high elven culture in this mountain outpost.
Obvious exits: -North -Down
< 272h/283H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 272h/283H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 272h/283H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 272h/283H 220v/221V Pos: standing >
Your endurance fades away.
< 273h/283H 221v/221V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
The Shaledrieth Sunwell
This large, domed chamber rests high in the mountain peaks of
this great continent. Gazing off miles in the distance, one can
see the other side of the great sunwell in the peaks of Lareth.
This sunwell, however, lies in Shaledrieth, the great mountain
outpost under the protection of the high elves. Four huge columns
stand in the corners of this peak dias, each carved into various
high elven prophets and figures of great lore. A grand foyer
lies to the south followed by a large staircase downward into
the outpost of Shaledrieth.
Obvious exits: -South
Framed by crystal, the Sheladrieth sunwell is here, blazing brilliantly. (illuminating)
A wandering human walks calmly here, interested in the high elves.
< 273h/283H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 273h/283H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 273h/283H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 273h/283H 220v/221V Pos: standing >
The Larethian Sunwell
Located on the tallest of the Peaks of Lareth, this domed
chamber rests on several pillars, each depicting the great
elite golden dragons in service of Lareth, King of Justice.
This mystical chamber is glowing with a brilliant, blazing
light, exuded from the illuminosity of the great sunwell,
set in the center of the chamber in a frame of gold and stone.
This pillared hall continues to the west.
Obvious exits: -West
Lined with stone and gold, the Larethian sunwell blazes brilliantly. (illuminating)
< 273h/283H 220v/221V Pos: standing >
A Pillared Foyer Before the Larethian Sunwell
This great foyer has numerous pillars stretching out eastward
in a continuation of this great shrine to Lareth, King of
Justice. The great dragon king and his court of golden
dragon followers are immortalized in this shrine through
the carvings and utterly perfect sculptings on the columns
supporting this megalistic structure. Each column, reaching
well over one hundred feet high, stands perfectly unique
and unscathed. The great and legendary Larethian sunwell
blazes to the east, illuminating the shrine and captivating
the worshipers residing here.
Obvious exits: -East -West
A young Larethian worshiper bows his head and prays.
< 274h/283H 219v/221V Pos: standing >
The Top of the Golden Stairs of the Shrine
These great stairs stretch hundreds of feet upward towards
the top, eastern side of the Shrine of Lareth, King of Justice.
The original set of stairs of this shrine, created centuries
ago, were much larger and have since been added to by the
humanoid followers and worshipers of the great King. These
golden stairs are uncarpetted and in pristine condition,
being tended to on a regular basis by the righteous belivers
in justice. There are no railings and no decorations in this
great stairwell short of the repeated imagery and carvings
of the great Lareth and his elite draconian court.
Obvious exits: -East -Down
A shrine guardsman patrols here, protecting the shrine.
A shrine guardsman patrols here, protecting the shrine.
< 274h/283H 218v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 274h/283H 218v/221V Pos: standing >
On the Golden Stairs of the Shrine
These great stairs stretch hundreds of feet upward towards
the top, eastern side of the Shrine of Lareth, King of Justice.
The original set of stairs of this shrine, created centuries
ago, were much larger and have since been added to by the
humanoid followers and worshipers of the great King. These
golden stairs are uncarpetted and in pristine condition,
being tended to on a regular basis by the righteous belivers
in justice. There are no railings and no decorations in this
great stairwell short of the repeated imagery and carvings
of the great Lareth and his elite draconian court.
Obvious exits: -Up -Down
< 274h/283H 218v/221V Pos: standing >
On the Golden Stairs of the Shrine
These great stairs stretch hundreds of feet upward towards
the top, eastern side of the Shrine of Lareth, King of Justice.
The original set of stairs of this shrine, created centuries
ago, were much larger and have since been added to by the
humanoid followers and worshipers of the great King. These
golden stairs are uncarpetted and in pristine condition,
being tended to on a regular basis by the righteous belivers
in justice. There are no railings and no decorations in this
great stairwell short of the repeated imagery and carvings
of the great Lareth and his elite draconian court.
Obvious exits: -Up -Down
< 274h/283H 217v/221V Pos: standing >
On the Golden Stairs of the Shrine
These great stairs stretch hundreds of feet upward towards
the top, eastern side of the Shrine of Lareth, King of Justice.
The original set of stairs of this shrine, created centuries
ago, were much larger and have since been added to by the
humanoid followers and worshipers of the great King. These
golden stairs are uncarpetted and in pristine condition,
being tended to on a regular basis by the righteous belivers
in justice. There are no railings and no decorations in this
great stairwell short of the repeated imagery and carvings
of the great Lareth and his elite draconian court.
Obvious exits: -Up -Down
< 274h/283H 216v/221V Pos: standing >
You quickly scan the area.
A shrine guardsman who is a brief walk away above you.
A shrine guardsman who is a brief walk away above you.
A Larethian worshiper who is close by below you.
A shrine guardsman who is not far off below you.
< 274h/283H 217v/221V Pos: standing >
On the Golden Stairs of the Shrine
These great stairs stretch hundreds of feet upward towards
the top, eastern side of the Shrine of Lareth, King of Justice.
The original set of stairs of this shrine, created centuries
ago, were much larger and have since been added to by the
humanoid followers and worshipers of the great King. These
golden stairs are uncarpetted and in pristine condition,
being tended to on a regular basis by the righteous belivers
in justice. There are no railings and no decorations in this
great stairwell short of the repeated imagery and carvings
of the great Lareth and his elite draconian court.
Obvious exits: -Up -Down
A strong and devoted worshiper of Lareth walks through the shrine in praise.
< 274h/283H 217v/221V Pos: standing >
You quickly scan the area.
A shrine guardsman who is rather far off above you.
A shrine guardsman who is rather far off above you.
A shrine guardsman who is close by below you.
< 275h/283H 218v/221V Pos: standing >
The Bottom of the Golden Stairs of the Shrine
These great stairs stretch hundreds of feet upward towards
the top, eastern side of the Shrine of Lareth, King of Justice.
The original set of stairs of this shrine, created centuries
ago, were much larger and have since been added to by the
humanoid followers and worshipers of the great King. These
golden stairs are uncarpetted and in pristine condition,
being tended to on a regular basis by the righteous belivers
in justice. There are no railings and no decorations in this
great stairwell short of the repeated imagery and carvings
of the great Lareth and his elite draconian court.
Obvious exits: -South# -Up
A shrine guardsman patrols here, protecting the shrine.
< 275h/283H 217v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 275h/283H 220v/221V Pos: standing >
You quickly scan the area.
A Larethian worshiper who is close by above you.
A shrine guardsman who is in the distance above you.
A shrine guardsman who is in the distance above you.
< 275h/283H 220v/221V Pos: standing >
Ok.
< 276h/283H 221v/221V Pos: standing >
A Heavily Guarded Post Before the Golden Stairs
Protected from the evil and tyranny of the realm, this guard
post serves as fortified line of defense before the great
golden stairs to the east. This guard post was most likely
added to the shrine in the past several hundred years, rather
than being included in its original design. Imagery of the
King of Justice, Lareth, and his court of golden dragons can
be seen in the brickwork as well as the columns supporting
this megalithic structure.
Obvious exits: -North -West #
A stern and powerful guardian of the shrine waits here.
A stern and powerful guardian of the shrine waits here.
< 276h/283H 220v/221V Pos: standing >
< 276h/283H 220v/221V Pos: standing >
A Human enters from the west.
< 276h/283H 220v/221V Pos: standing >
Ok.
< 276h/283H 220v/221V Pos: standing >
The Central Aisle of the Shrine of Lareth
This grand shrine is made of pillars nearly one hundred feet tall
and ten feet wide. This massive structure is much too gargantuan
to quite possibly have been constructed by humanoids, as it is the
size of dragons. The ancient steps of this shrine have been
manipulated over the centuries as more and more worshipers and
followers of Lareth, king of justice, have come to this shrine.
Located on the far eastern end in this shrine, which sits atop
the tallest mountain in the Peaks of Lareth, is the great Larethian
sunwell, granting divine passage to another realm.
Obvious exits: -North -East -South -West
A strong and devoted worshiper of Lareth walks through the shrine in praise.
A robed worshiper of Lareth walks through the shrine.
< 276h/283H 219v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 277h/283H 220v/221V Pos: standing >
You don't see that here.
A Human enters from the east.
< 277h/283H 220v/221V Pos: standing >
You don't see that here.
< 277h/283H 220v/221V Pos: standing >
You don't see that here.
< 277h/283H 220v/221V Pos: standing >
A Larethian worshiper leaves west.
< 277h/283H 221v/221V Pos: standing >
A Human leaves west.
< 277h/283H 221v/221V Pos: standing >
You quickly scan the area.
A powerful guardian of the shrine who is close by to your east.
A powerful guardian of the shrine who is close by to your east.
A young Larethian worshiper who is close by to your south.
A shrine guardsman who is close by to your south.
A Human who is close by to your west.
A Larethian worshiper who is close by to your west.
A Larethian worshiper who is close by to your west.
< 279h/283H 221v/221V Pos: standing >
You quickly scan the area.
A powerful guardian of the shrine who is close by to your east.
A powerful guardian of the shrine who is close by to your east.
A young Larethian worshiper who is close by to your south.
A shrine guardsman who is close by to your south.
A Human who is close by to your west.
A Larethian worshiper who is close by to your west.
A Larethian worshiper who is close by to your west.
< 279h/283H 221v/221V Pos: standing >
The Central Aisle of the Shrine of Lareth
This grand shrine is made of pillars nearly one hundred feet tall
and ten feet wide. This massive structure is much too gargantuan
to quite possibly have been constructed by humanoids, as it is the
size of dragons. The ancient steps of this shrine have been
manipulated over the centuries as more and more worshipers and
followers of Lareth, king of justice, have come to this shrine.
Located on the far eastern end in this shrine, which sits atop
the tallest mountain in the Peaks of Lareth, is the great Larethian
sunwell, granting divine passage to another realm.
Obvious exits: -North -East -South -West
*A Human (small) The Resistance stands in mid-air here.
A strong and devoted worshiper of Lareth walks through the shrine in praise.
A strong and devoted worshiper of Lareth walks through the shrine in praise.
A Human snaps into visibility.
A Human tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 280h/283H 220v/221V Pos: sitting >
A Human snaps into visibility.
-=[A Human's impressive pierce strikes you.]=-
-=[A Human's impressive slash strikes you.]=-
-=[A Human's powerful pierce strikes you hard.]=-
-=[A Human's impressive pierce strikes you.]=-
< 224h/283H 221v/221V Pos: sitting >
< T: Semat TP: sit TC: small wounds E: A Human sta EP: excellent >
Your improved dexterity grants you an additional attack!
A Human dodges your futile attack.
A Human parries your futile lunge at him.
A Human snaps into visibility.
< 224h/283H 221v/221V Pos: sitting >
< T: Semat TP: sit TC: small wounds E: A Human sta EP: excellent >
Your improved dexterity grants you an additional attack!
A Human parries your futile lunge at him.
A Human dodges your futile attack.
A Human snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 224h/283H 221v/221V Pos: sitting >
< T: Semat TP: sit TC: small wounds E: A Human sta EP: excellent >
A Human snaps into visibility.
-=[A Human's pierce strikes you.]=-
-=[A Human's powerful slash strikes you hard.]=-
Your disguise falls apart!
-=[A Human's impressive pierce strikes you.]=-
-=[A Human's impressive pierce strikes you.]=-
Sorry, you aren't allowed to do that in combat.
< 166h/283H 221v/221V Pos: sitting >
< T: Semat TP: sit TC: few wounds E: A Human sta EP: excellent >
You clamber to your feet.
A Human snaps into visibility.
< 166h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: few wounds E: A Human sta EP: excellent >
You are already about as tense as you can get.
< 166h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: few wounds E: A Human sta EP: excellent >
A Larethian worshiper leaves north.
Sorry, you aren't allowed to do that in combat.
A Human snaps into visibility.
Everything is blurry after a Human's head came crashing into your skull.
OUCH! That really did HURT!
Wow! Look at all those stars!!
The world starts spinning, and your ears are ringing!
< 134h/283H 221v/221V Pos: standing >
A Larethian worshiper leaves south.
< 134h/283H 221v/221V Pos: standing >
A Human snaps into visibility.
Before you can react a Human suddenly lashes at you.
< 131h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: nasty wounds E: A Human sta EP: excellent >
You are already standing.
< 131h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: nasty wounds E: A Human sta EP: excellent >
You try to overcome your woozy feeling.
< 131h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: nasty wounds E: A Human sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 131h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: nasty wounds E: A Human sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 131h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: nasty wounds E: A Human sta EP: excellent >
You try to overcome your woozy feeling.
< 131h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: nasty wounds E: A Human sta EP: excellent >
The world stops spinning.
Your improved dexterity grants you an additional attack!
A Human dodges your futile attack.
A Human parries your futile lunge at him.
A Human parries your futile lunge at him.
A Human snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 131h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: nasty wounds E: A Human sta EP: excellent >
You attempt to flee...
Within the Pillared Shrine of Lareth
This grand shrine is made of pillars nearly one hundred feet tall
and ten feet wide. This massive structure is much too gargantuan
to quite possibly have been constructed by humanoids, as it is the
size of dragons. The ancient steps of this shrine have been
manipulated over the centuries as more and more worshipers and
followers of Lareth, king of justice, have come to this shrine.
Located on the far eastern end in this shrine, which sits atop
the tallest mountain in the Peaks of Lareth, is the great Larethian
sunwell, granting divine passage to another realm.
Obvious exits: -North -East -West
A strong and devoted worshiper of Lareth walks through the shrine in praise.
A robed worshiper of Lareth walks through the shrine.
A robed worshiper of Lareth walks through the shrine.
A robed worshiper of Lareth walks through the shrine.
You flee southward!
< 131h/283H 209v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 131h/283H 209v/221V Pos: standing >
You don't see that here.
< 131h/283H 209v/221V Pos: standing >
You don't see that here.
< 131h/283H 209v/221V Pos: standing >
You don't see that here.
< 131h/283H 209v/221V Pos: standing >
A robed Larethian worshiper leaves north.
< 131h/283H 210v/221V Pos: standing >
Looks like an exit.
< 131h/283H 213v/221V Pos: standing >
You quickly scan the area.
A robed Larethian worshiper who is close by to your north.
A lich wizard who is close by to your north.
A Human who is close by to your north.
A Larethian worshiper who is not far off to your north.
A young Larethian worshiper who is close by to your east.
A shrine guardsman who is close by to your east.
A young Larethian worshiper who is not far off to your west.
< 132h/283H 214v/221V Pos: standing >
A robed Larethian worshiper leaves east.
< 132h/283H 215v/221V Pos: standing >
A lich wizard enters from the north.
< 132h/283H 218v/221V Pos: standing >
A Human enters from the north.
< 132h/283H 219v/221V Pos: standing >
A Human leaves west.
< 133h/283H 221v/221V Pos: standing >
A Human enters from the west.
< 133h/283H 221v/221V Pos: standing >
A Human leaves east.
< 134h/283H 221v/221V Pos: standing >
A Human enters from the east.
< 134h/283H 221v/221V Pos: standing >
A Human leaves west.
< 134h/283H 221v/221V Pos: standing >
A Human enters from the west.
< 135h/283H 221v/221V Pos: standing >
A Human leaves west.
< 135h/283H 221v/221V Pos: standing >
A robed Larethian worshiper leaves north.
< 135h/283H 221v/221V Pos: standing >
Someone's disguise falls apart!
< 135h/283H 221v/221V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 135h/283H 221v/221V Pos: standing >
A Human enters from the west.
< 135h/283H 221v/221V Pos: standing >
A Human leaves west.
< 136h/283H 221v/221V Pos: standing >
Within the Pillared Shrine of Lareth
Obvious exits: -North -East -West
A strong and devoted worshiper of Lareth walks through the shrine in praise.
A Human enters from the west.
< 136h/283H 221v/221V Pos: standing >
A Human leaves west.
< 137h/283H 221v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 137h/283H 221v/221V Pos: standing >
You don't see that here.
< 137h/283H 221v/221V Pos: standing >
You don't see that here.
< 137h/283H 221v/221V Pos: standing >
You don't see that here.
< 137h/283H 221v/221V Pos: standing >
A Larethian worshiper leaves west.
< 137h/283H 221v/221V Pos: standing >
You get the opaque white potion of regeneration from a rugged adventurers satchel.
< 139h/283H 221v/221V Pos: standing >
A Human enters from the west.
< 140h/283H 221v/221V Pos: standing >
As you quaff the opaque white potion of regeneration, the vial disappears in a bright flash of light!
You begin to heal faster.
A Human snaps into visibility.
Everything is blurry after a Human's head came crashing into your skull.
OUCH! That really did HURT!
< 109h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: nasty wounds E: A Human sta EP: excellent >
A Human snaps into visibility.
-=[A Human's impressive pierce strikes you.]=-
-=[A Human's impressive slash strikes you hard.]=-
You parry a Human's lunge at you.
-=[A Human's impressive pierce strikes you hard.]=-
< 83h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC:pretty hurt E: A Human sta EP: excellent >
A Human snaps into visibility.
Bes's fine pierce wounds a Human.
< 83h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC:pretty hurt E: A Human sta EP: few scratches >
Bes dances an acrobatic maneuver in battle, and trips up a Human!
< 83h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC:pretty hurt E: A Human sit EP: few scratches >
You miss a Human.
You miss a Human.
A Human snaps into visibility.
[Damage: 11 ] -=[Your slash wounds a Human.]=-
< 83h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC:pretty hurt E: A Human sit EP: few scratches >
A Human snaps into visibility.
Bes's pierce strikes a Human.
Bes's fine pierce wounds a Human.
Bes's fine pierce wounds a Human.
Bes misses a Human.
Bes's fine pierce wounds a Human.
< 83h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC:pretty hurt E: A Human sit EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 83h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC:pretty hurt E: A Human sit EP: small wounds >
With superb grace and ease, you intercept a Human's attack with silver myrabolan shortsword [superior] and counter-attack!
You miss a Human.
You score a CRITICAL HIT!!!!!
A Human snaps into visibility.
[Damage: 21 ] -=[Your powerful slash strikes a Human.]=-
You dodge a Human's vicious attack.
You attempt to flee...
Within the Pillared Shrine of Lareth
This grand shrine is made of pillars nearly one hundred feet tall
and ten feet wide. This massive structure is much too gargantuan
to quite possibly have been constructed by humanoids, as it is the
size of dragons. The ancient steps of this shrine have been
manipulated over the centuries as more and more worshipers and
followers of Lareth, king of justice, have come to this shrine.
Located on the far eastern end in this shrine, which sits atop
the tallest mountain in the Peaks of Lareth, is the great Larethian
sunwell, granting divine passage to another realm.
Obvious exits: -North -East -West
You flee westward!
< 83h/283H 215v/221V Pos: standing >
Within the Pillared Shrine of Lareth
This grand shrine is made of pillars nearly one hundred feet tall
and ten feet wide. This massive structure is much too gargantuan
to quite possibly have been constructed by humanoids, as it is the
size of dragons. The ancient steps of this shrine have been
manipulated over the centuries as more and more worshipers and
followers of Lareth, king of justice, have come to this shrine.
Located on the far eastern end in this shrine, which sits atop
the tallest mountain in the Peaks of Lareth, is the great Larethian
sunwell, granting divine passage to another realm.
Obvious exits: -North -East -West
*A Human (small) The Resistance sits in mid-air here.
Bes Leader of *-* BRoOdlings *-* (Goblin)(small) stands in mid-air here, fighting a Human.
< 84h/283H 215v/221V Pos: standing >
Damn! You weren't quite stealthy enough, and a Human noticed your attempt to circle him!
< 85h/283H 216v/221V Pos: standing >
A Human snaps into visibility.
Bes's fine pierce wounds a Human.
Bes misses a Human.
Bes misses a Human.
< 85h/283H 216v/221V Pos: standing >
A Human clambers to his feet.
< 87h/283H 218v/221V Pos: standing >
You score a CRITICAL HIT!!!!!
A Human snaps into visibility.
[Damage: 17 ] -=[Your impressive slash strikes a Human.]=-
< 87h/283H 218v/221V Pos: standing >
< T: Bes TP: sta TC: few wounds E: A Human sta EP: small wounds >
A Human parries Bes's lunge at him.
A Human parries Bes's lunge at him.
A Human dodges Bes's attack.
A Human dodges Bes's attack.
A Human snaps into visibility.
A Human attempts to flee.
A Human leaves east.
< 87h/283H 218v/221V Pos: standing >
Trip who?
< 87h/283H 218v/221V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 87h/283H 218v/221V Pos: standing >
You don't see that here.
You follow Bes.
Within the Pillared Shrine of Lareth
This grand shrine is made of pillars nearly one hundred feet tall
and ten feet wide. This massive structure is much too gargantuan
to quite possibly have been constructed by humanoids, as it is the
size of dragons. The ancient steps of this shrine have been
manipulated over the centuries as more and more worshipers and
followers of Lareth, king of justice, have come to this shrine.
Located on the far eastern end in this shrine, which sits atop
the tallest mountain in the Peaks of Lareth, is the great Larethian
sunwell, granting divine passage to another realm.
Obvious exits: -North -West
Bes Leader of *-* BRoOdlings *-* (Goblin)(small) stands in mid-air here.
*A Human (small) The Resistance stands in mid-air here.
A robed worshiper of Lareth walks through the shrine.
A young Larethian worshiper bows his head and prays.
A shrine guardsman patrols here, protecting the shrine.
< 87h/283H 217v/221V Pos: standing >
You don't see that here.
A Human snaps into visibility.
Bes places a sleek adamantium dagger named 'Blight' in the back of a Human, resulting in some strange noises and some blood.
< 88h/283H 218v/221V Pos: standing >
You don't see that here.
< 88h/283H 218v/221V Pos: standing >
A Human snaps into visibility.
A Human's weak pierce grazes Bes.
Bes dodges a Human's attack.
Bes dodges a Human's attack.
A Human's weak pierce grazes Bes.
< 88h/283H 218v/221V Pos: standing >
A Human snaps into visibility.
A Human tries to tackle Bes and misses completely, making a nice dent in his forehead and the ground!
< 89h/283H 219v/221V Pos: standing >
A Human is already on the ground!
But hey you try anyways and you fall on yer ass!
< 90h/283H 220v/221V Pos: sitting >
< T: Bes TP: sta TC: few wounds E: A Human kne EP: small wounds >
You miss a Human.
A Human snaps into visibility.
< 90h/283H 221v/221V Pos: sitting >
< T: Bes TP: sta TC: few wounds E: A Human kne EP: small wounds >
A Human snaps into visibility.
Bes's pierce wounds a Human.
Bes's decent pierce wounds a Human.
Bes's fine pierce wounds a Human.
Bes misses a Human.
Bes misses a Human.
< 90h/283H 221v/221V Pos: sitting >
< T: Bes TP: sta TC: few wounds E: A Human kne EP: few wounds >
A young Larethian worshiper leaves north.
< 90h/283H 221v/221V Pos: sitting >
< T: Bes TP: sta TC: few wounds E: A Human kne EP: few wounds >
Bes dodges a Human's attack.
A Human snaps into visibility.
< 90h/283H 221v/221V Pos: sitting >
< T: Bes TP: sta TC: few wounds E: A Human kne EP: few wounds >
A shrine guardsman suddenly attacks Bes!
A shrine guardsman misses Bes.
Bes attempts to flee.
Bes leaves north.
< 90h/283H 221v/221V Pos: sitting >
<Your improved dexterity grants you an additional attack!
You miss a Human.
A Human snaps into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 17 ] -=[Your impressive pierce strikes a Human.]=-
< 90h/283H 221v/221V Pos: sitting >
< T: Semat TP: sit TC: nasty wounds E: A Human kne EP: few wounds >
A shrine guardsman suddenly attacks YOU!
-=[A shrine guardsman's fine punch seriously wounds you.]=-
< 73h/283H 221v/221V Pos: sitting >
< T: Semat TP: sit TC:pretty hurt E: A Human kne EP: few wounds >
A Human rises to his feet.
< 73h/283H 221v/221V Pos: sitting >
< T: Semat TP: sit TC:pretty hurt E: A Human sta EP: few wounds >
A Human snaps into visibility.
-=[A Human's impressive pierce strikes you very hard.]=-
-=[A Human's powerful slash enshrouds you in a mist of blood.]=-
-=[A Human's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Human's impressive pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Human's pierce enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Human dodges your futile attack.
A Human snaps into visibility.
< 6h/283H 221v/221V Pos: sitting >
< T: Semat TP: sit TC: awful E: A Human sta EP: few wounds >
You clamber to your feet.
< 6h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: awful E: A Human sta EP: few wounds >
You are already about as tense as you can get.
< 6h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: awful E: A Human sta EP: few wounds >
You are already standing.
< 6h/283H 221v/221V Pos: standing >
< T: Semat TP: sta TC: awful E: A Human sta EP: few wounds >
It is a bit hard to circle someone when you are being beaten upon!
A Human snaps into visibility.
A Human's exploding headbutt relieves you of your duties in life.
Your pair of monkey-hide breeches was completely destroyed by the massive blow!
Your earring made from swallow feathers was completely destroyed by the massive blow!
Your well-crafted slingshot bag was completely destroyed by the massive blow!