<worn as a badge> the seal of Princess Rhithel (magic) [89%]
<worn on head> the crown of Aramus (magic) (glowing) (humming)[200h 53m 27s]
<worn on eyes> the eyepatch of immortality of intelligence (magic) (glowing)
<worn in ear> a greenstone earring
<worn in ear> a glowing jade earring of power (glowing)
<worn on face> a mask of hades [superior] (magic) (glowing) [73%]
<worn around neck> a psionicist locket of power [superior] (magic) (glowing)
<worn around neck> a string of duergar dwarf ears [84%]
<worn on body> the coat of the Ki-Rin [poor] [79%]
<worn about body> the living oceanic cloak of agility (magic) (glowing) [61%]
<worn on tail> a soldier's obsidian tail protector from The Forest City of Aravne
<worn as quiver> a glowing bard sack [poor] (glowing)
<worn about waist> a belt of skulls (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [72%]
<attached to belt> a spell tome of putrified zombie skin (magic)
<attached to belt> a cloth-bound tome of magical study (magic) [64%]
<worn on arms> the sleeves of sorcery (magic) (glowing)
<worn around wrist> a bracelet of finger bones [poor] [64%]
<worn around wrist> a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn on hands> the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a ring of shimmering faerie fire [superior] (glowing)
<primary weapon> the mace of mentality
<held> the globe of shadows (invis) (magic)[201h 25m 11s]
<worn on legs> some mantis leggings
<worn on feet> boots of brain golem skin (magic) [87%]
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 836h/803H 180v/204V Pos: standing >
^MM^^...
.^MM^..^*
.^MMMM.**
**^M^@.***
**^^^^^.***
^***^^^.***
.**^M.^..
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the north.
The lich of Brother Mahr enters from the north.
The lich of Brother Doss enters from the north.
The lich of Brother Gib enters from the north.
< 836h/803H 178v/204V Pos: standing >
^MM^..^*
.^MMM..**
**^M^M.***
**^^^@^.***
^***^^^.***
..**^M.^..*
^***.^^^*
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the north.
The lich of Brother Mahr enters from the north.
The lich of Brother Doss enters from the north.
The lich of Brother Gib enters from the north.
< 836h/803H 177v/204V Pos: standing >
.^MM^..^*
*.^MMM..**
***^M^^.***
^**^^@M^.**
M^***^^^.**
...**^M.^..
+^***.^^^
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 836h/803H 175v/204V Pos: standing >
*.^MM^..^
**.^MMM..**
****^M^^.**
^^**^@M^^.*
^M^***^^^.*
+...**^M.^.
++^***.^^
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 836h/803H 174v/204V Pos: standing >
**.^MM^..
M**.^MMM..*
^****^M^^.*
.^^**@M^^^.
^^M^***^^^.
M+...**^M.^
^++^***.^
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 836h/803H 173v/204V Pos: standing >
***^M
^*@M^
M^P**
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 836h/803H 171v/204V Pos: standing >
****^
^^@M^
^M^P*
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 836h/803H 170v/204V Pos: standing >
^M**.^MMM
M.^****^M^^
MM.^^**^^^^
MM^^M@***^^
MM+...**^M
^M^++^***.
MMM.+..*.
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the north.
The lich of Brother Mahr enters from the north.
The lich of Brother Doss enters from the north.
The lich of Brother Gib enters from the north.
< 836h/803H 169v/204V Pos: standing >
^**^^
MM@**
...**
A Cold and Windy Forest
Obvious exits: -North -East -South -West
Icthyus MuRdErEr *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
The lich of Father Tel enters from the west.
The lich of Brother Mahr enters from the west.
The lich of Brother Doss enters from the west.
The lich of Brother Gib enters from the west.
< 836h/803H 168v/204V Pos: standing >
< 836h/803H 169v/204V Pos: standing >
^**^^
M^@**
...**
A Cold and Windy Forest
Obvious exits: -North -East -South -West
*The lich of Brother Gib stands here. (minion)
The lich of Brother Doss stands here. (minion)
The lich of Brother Mahr stands here. (minion)
The lich of Father Tel stands here. (minion)
Icthyus MuRdErEr *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 836h/803H 171v/204V Pos: standing >
^****^MM^
M.^^**^^^^^
M^^M^***^^^
MM+..@**^M.
^M^++^***.^
MMM.+..*..^
MMM++++^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the north.
The lich of Brother Mahr enters from the north.
The lich of Brother Doss enters from the north.
The lich of Brother Gib enters from the north.
< 836h/803H 170v/204V Pos: standing >
.^^**^^^^
M^^M^***^^^
MM+..M**^M.
^M^++@***.^
MMM.+..*..^
MMM++++^..
MMMMM.+^.
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the north.
The lich of Brother Mahr enters from the north.
The lich of Brother Doss enters from the north.
The lich of Brother Gib enters from the north.
< 836h/803H 169v/204V Pos: standing >
M.^^**^^^
MM^^M^***^^
MM+...**^M
^M^+@M***.
MMM.+..*..
MMM++++^.
MMMMM.+^
Along a Gravel Highway
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 836h/803H 168v/204V Pos: standing >
MM.^^**^^
MM^^M^***^
MM+...**^
^M^@M^***
MMM.+..*.
MMM++++^
MMMMM.+
Along a Gravel Highway
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 836h/803H 167v/204V Pos: standing >
Looks like an exit.
You extend your sights westward.
MM.^^**^^
MM^^M^***^
MM+...**^
^M^@+^***
MMM.+..*.
MMM++++^
MMMMM.+
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 836h/803H 170v/204V Pos: standing >
You quickly scan the area.
A snow fox who is not far off to your north.
A huge furry ram who is a brief walk away to your east.
< 836h/803H 171v/204V Pos: standing >
You quickly scan the area.
A snow fox who is not far off to your north.
A huge furry ram who is a brief walk away to your east.
< 836h/803H 171v/204V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 836h/803H 172v/204V Pos: standing >
Looks like an exit.
You extend your sights westward.
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 836h/803H 175v/204V Pos: standing >
< 836h/803H 176v/204V Pos: standing >
< 836h/803H 177v/204V Pos: standing >
< 836h/803H 178v/204V Pos: standing >
You quickly scan the area.
A huge furry ram who is rather far off to your east.
< 836h/803H 178v/204V Pos: standing >
You quickly scan the area.
A huge furry ram who is rather far off to your east.
< 836h/803H 179v/204V Pos: standing >
MM.^^**^^
MM^^M^***^
MM+...**^
^M^@+^***
MMM.+..*.
MMM++++^
MMMMM.+
Along a Gravel Highway
Obvious exits: -North -East -South -West
The lich of Father Tel enters from the west.
The lich of Brother Mahr enters from the west.
The lich of Brother Doss enters from the west.
The lich of Brother Gib enters from the west.
< 836h/803H 177v/204V Pos: standing >
MM.^^**^^
MM^^M^***^
MM+...**^
^M^@+P***
MMM.+..*.
MMM++++^
MMMMM.+
Along a Gravel Highway
Obvious exits: -North -East -South -West
*The lich of Brother Gib stands here. (minion)
The lich of Brother Doss stands here. (minion)
The lich of Brother Mahr stands here. (minion)
The lich of Father Tel stands here. (minion)
< 836h/803H 180v/204V Pos: standing >
Icthyus enters from the east.
< 836h/803H 181v/204V Pos: standing >
Icthyus leaves west.
< 836h/803H 185v/204V Pos: standing >
< 836h/803H 186v/204V Pos: standing >
The sun hangs low on the southern sky.
MM.^^**^^
MM^^M^***^
MM+...**^
^M^@+^***
MMM.+..*.
MMM++++^
MMMMM.+
Along a Gravel Highway
Obvious exits: -North -East -South -West
*The lich of Brother Gib stands here. (minion)
The lich of Brother Doss stands here. (minion)
The lich of Brother Mahr stands here. (minion)
The lich of Father Tel stands here. (minion)
< 836h/803H 187v/204V Pos: standing >
< 835h/803H 188v/204V Pos: standing >
You quickly scan the area.
A snow fox who is not far off to your north.
A huge furry ram who is a brief walk away to your east.
Icthyus who is not far off to your west.
< 835h/803H 189v/204V Pos: standing >
You quickly scan the area.
A snow fox who is not far off to your north.
A huge furry ram who is a brief walk away to your east.
Icthyus who is not far off to your west.
< 835h/803H 189v/204V Pos: standing >
You have memorized the following spells:
(11th circle) 2 - summon ghasts
(10th circle) 1 - gate
1 - raise lich
1 - compact corpse
( 9th circle) 4 - energy drain
1 - dimension door
( 8th circle) 5 - negative concussion blast
( 7th circle) 4 - protect undead
2 - wall of bones
( 6th circle) 2 - cone of cold
5 - vitalize undead
( 5th circle) 2 - teleport
6 - heal undead
( 4th circle) 9 - life leech
( 3rd circle) 1 - animate dead
6 - dispel magic
3 - embalm
( 2nd circle) 4 - chill touch
7 - sleep
( 1st circle) 3 - minor creation
9 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: (10th) gate
You can memorize no more spells.
< 835h/803H 192v/204V Pos: standing >
You sit down and relax.
< 835h/803H 195v/204V Pos: sitting >
You have memorized the following spells:
(11th circle) 2 - summon ghasts
(10th circle) 1 - gate
1 - raise lich
1 - compact corpse
( 9th circle) 4 - energy drain
1 - dimension door
( 8th circle) 5 - negative concussion blast
( 7th circle) 4 - protect undead
2 - wall of bones
( 6th circle) 2 - cone of cold
5 - vitalize undead
( 5th circle) 2 - teleport
6 - heal undead
( 4th circle) 9 - life leech
( 3rd circle) 1 - animate dead
6 - dispel magic
3 - embalm
( 2nd circle) 4 - chill touch
7 - sleep
( 1st circle) 3 - minor creation
9 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: (10th) gate
You can memorize no more spells.
You continue your study.
< 835h/803H 197v/204V Pos: sitting >
Zukus sneaks in from the east.
< 835h/803H 204v/204V Pos: sitting >
You have finished memorizing gate.
Your studies are complete.
< 835h/803H 204v/204V Pos: sitting >
You clamber to your feet.
< 835h/803H 204v/204V Pos: standing >
You get a compact pile of bones from a bottomless bag of the shield dwarves.
< 835h/803H 204v/204V Pos: standing >
You get a compact pile of bones from a bottomless bag of the shield dwarves.
< 835h/803H 204v/204V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
You quickly scan the area.
A snow fox who is not far off to your north.
A huge furry ram who is a brief walk away to your east.
< 835h/803H 204v/204V Pos: standing >
You quickly scan the area.
A snow fox who is not far off to your north.
A huge furry ram who is a brief walk away to your east.
< 835h/803H 204v/204V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
A Githzerai sneaks in from the west.
The lich of a demon bodyguard enters from the west.
The lich of a warrior enters from the west.
The lich of a Deramuth guard enters from the west.
The lich of a Deramuth guard enters from the west.
< 835h/803H 203v/204V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 835h/803H 201v/204V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 835h/803H 199v/204V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)
The lich of Father Tel enters from the east.
The lich of Brother Mahr enters from the east.
The lich of Brother Doss enters from the east.
The lich of Brother Gib enters from the east.
< 835h/803H 197v/204V Pos: standing >
Alas, you cannot go that way. . . .
< 835h/803H 198v/204V Pos: standing >
Looks like an exit.
You extend your sights downward.
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
This agile swallow flies through the air, searching for food.
< 835h/803H 198v/204V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
This agile swallow flies through the air, searching for food.
The lich of Father Tel enters from above.
The lich of Brother Mahr enters from above.
The lich of Brother Doss enters from above.
The lich of Brother Gib enters from above.
< 835h/803H 199v/204V Pos: standing >
< 835h/803H 200v/204V Pos: standing >
You quickly scan the area.
An agile swallow who is close by to your west.
Icthyus who is close by to your west.
A forest keeper who is close by to your west.
An ugly vulture who is close by to your west.
An ugly vulture who is not far off to your west.
A Grey Elf who is not far off to your west.
A white-tailed deer who is not far off to your west.
A massive elite guard who is a brief walk away to your west.
A massive elite guard who is a brief walk away to your west.
A mighty wizard who is a brief walk away to your west.
An Ambassador from Zalkapfaan who is rather far off to your west.
A city guard who is in the distance to your west.
A tiny brown cat who is in the distance to your west.
< 835h/803H 201v/204V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)
The lich of Father Tel enters from below.
The lich of Brother Mahr enters from below.
The lich of Brother Doss enters from below.
The lich of Brother Gib enters from below.
< 835h/803H 200v/204V Pos: standing >
You quickly scan the area.
Zukus who is rather far off to your east.
The lich of a Deramuth guard who is in the distance to your east.
The lich of a Deramuth guard who is in the distance to your east.
The lich of a warrior who is in the distance to your east.
The lich of a demon bodyguard who is in the distance to your east.
A Githzerai who is in the distance to your east.
An ugly vulture who is close by below you.
Icthyus who is close by below you.
An agile swallow who is close by below you.
Icthyus enters from below.
< 835h/803H 203v/204V Pos: standing >
You start chanting...
< 835h/803H 204v/204V Pos: standing >
< 835h/803H 204v/204V Pos: standing >
< 835h/803H 204v/204V Pos: standing >
Casting: wall of bones *
< 835h/803H 204v/204V Pos: standing >
Icthyus starts following you.
< 835h/803H 204v/204V Pos: standing >
Icthyus has just given you his consent.
< 835h/803H 204v/204V Pos: standing >
Casting: wall of bones
< 835h/803H 204v/204V Pos: standing >
You complete your spell...
< 835h/803H 204v/204V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 835h/803H 204v/204V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at Icthyus.
Icthyus's entire body spasms uncontrollably as his soul is viciously attacked by a Grey Elf.
Icthyus is now a member of your group.
< 835h/803H 204v/204V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
An ugly vulture sits on a branch, looking for an easy meal.
This agile swallow flies through the air, searching for food.
The lich of Father Tel enters from above.
The lich of Brother Mahr enters from above.
The lich of Brother Doss enters from above.
The lich of Brother Gib enters from above.
< 835h/803H 202v/204V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A large wall of bones is here to the east. (magic)
A very large and imposing sign stands in the room. (magic)
A Grey Elf (medium) The Resistance stands in mid-air here, fighting Icthyus. (casting)
Icthyus MuRdErEr *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a Grey Elf.
The lich of Father Tel enters from below.
The lich of Brother Mahr enters from below.
The lich of Brother Doss enters from below.
The lich of Brother Gib enters from below.
< 835h/803H 200v/204V Pos: standing >
Icthyus starts casting an offensive spell.
< 835h/803H 201v/204V Pos: standing >
A Grey Elf snaps into visibility.
< 835h/803H 202v/204V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at Icthyus.
Icthyus's entire body spasms uncontrollably as his soul is viciously attacked by a Grey Elf.
< 835h/803H 203v/204V Pos: standing >
Ok.
The lich of Brother Gib starts casting an offensive spell.
You snap into visibility.
The lich of Brother Gib snaps into visibility.
The lich of Brother Doss starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Brother Mahr starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Father Tel starts casting an offensive spell called 'bigbys clenched fist'.
< 835h/803H 203v/204V Pos: standing >
Icthyus completes his spell...
Icthyus utters the words 'izoahuzz qaijudigguai bragh'
A Grey Elf snaps into visibility.
Icthyus's concussion blast rips into a Grey Elf, shattering his soul!
< 835h/803H 204v/204V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 835h/803H 204v/204V Pos: standing >
The lich of Brother Doss completes its spell...
The lich of Brother Doss utters the words 'buoblg qrunsoqpze yugh'
The lich of Brother Doss's spell flows around a Grey Elf, leaving him unharmed!
The lich of Brother Mahr completes its spell...
The lich of Brother Mahr utters the words 'buoblg qrunsoqpze yugh'
[Damage: 57 ] The lich of Brother Mahr's fist beats the life out of a Grey Elf, blood pours from his body!
The lich of Father Tel completes its spell...
The lich of Father Tel utters the words 'buoblg qrunsoqpze yugh'
[Damage: 59 ] The lich of Father Tel's fist beats the life out of a Grey Elf, blood pours from his body!
< 835h/803H 204v/204V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH! That really did HURT!
Icthyus starts casting an offensive spell.
< 718h/803H 204v/204V Pos: standing >
< T: Icthyus TP: sta TC: few wounds E: A Grey Elf sta EP: few wounds >
The lich of Brother Gib completes its spell...
The lich of Brother Gib utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf snaps into visibility.
[Damage: 59 ] The lich of Brother Gib's fist beats the life out of a Grey Elf, blood pours from his body!
< 718h/803H 204v/204V Pos: standing >
< T: Icthyus TP: sta TC: few wounds E: A Grey Elf sta EP: nasty wounds >
A Grey Elf misses Icthyus.
A Grey Elf misses Icthyus.
A Grey Elf snaps into visibility.
A Grey Elf starts casting an offensive spell called 'greater soul disturbance'.
< 718h/803H 204v/204V Pos: standing >
< T: Icthyus TP: sta TC: few wounds E: A Grey Elf sta EP: nasty wounds >
Icthyus completes his spell...
Icthyus utters the words 'izoahuzz qaijudigguai bragh'
Icthyus's concussion blast rips into a Grey Elf, shattering his soul!
< 718h/803H 204v/204V Pos: standing >
< T: Icthyus TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
A Grey Elf snaps into visibility.
< 718h/803H 204v/204V Pos: standing >
< T: Icthyus TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH! That really did HURT!
Icthyus starts casting an offensive spell called 'negative concussion blast'.
< 602h/803H 204v/204V Pos: standing >
< T: Icthyus TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
Ok.
The lich of Brother Gib starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Brother Doss starts casting an offensive spell called 'bigbys clenched fist'.
The lich of Brother Mahr starts casting an offensive spell.
The lich of Father Tel starts casting an offensive spell called 'bigbys clenched fist'.
< 602h/803H 204v/204V Pos: standing >
< T: Icthyus TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
A Grey Elf dodges your futile attack.
You miss a Grey Elf.
A Grey Elf snaps into visibility.
< 602h/803H 204v/204V Pos: standing >
< T: Icthyus TP: sta TC: few wounds E: A Grey Elf sta EP: pretty hurt >
The lich of Brother Gib completes its spell...
The lich of Brother Gib utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf snaps into visibility.
[Damage: 58 ] The lich of Brother Gib's fist beats the life out of a Grey Elf, blood pours from his body!
The lich of Brother Doss completes its spell...
The lich of Brother Doss utters the words 'buoblg qrunsoqpze yugh'
[Damage: 60 ] The lich of Brother Doss's fist beats the life out of a Grey Elf, blood pours from his body!
The lich of Brother Mahr completes its spell...
The lich of Brother Mahr utters the words 'buoblg qrunsoqpze yugh'
[Damage: 29 ] The lich of Brother Mahr's magic fist punches a Grey Elf into so much pulp!
A Grey Elf is dead! R.I.P.
You receive your share of experience.