The death of [25 Monk] Kymaz (Orc)

in Fertile Grasslands of the Hearth Valley

from the perspective of [51 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       a golden crown set with diamonds (magic) [83%]
<worn on eyes>       some wire rimmed spectacles
<worn in ear>        a brightly flaming earring
<worn in ear>        an earring of entwined roots (magic) [88%]
<worn on face>       a mask of shadows [superior] (magic)
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   some kharma mind beads of regeneration (magic) [40%]
<worn on body>       the Living Necroplasm (invis) (magic)[196h 10m 2s]
<worn about body>    a cloak of swirling mist [superior] (invis)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a petrified fanged snake
<attached to belt>   a glowing azure potion (magic) (glowing) [56%]
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [65%]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      shining metallic gauntlets dyed yellow
<worn on finger>     a bone band of infinite power (magic) (humming) [87%]
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of stone boots [superior] (glowing)

     ...^.^...  
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 714h/582H 215v/218V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 714h/582H 215v/218V Pos: standing >
     S.^..^.    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 714h/582H 215v/218V Pos: standing >
     ...^.^.    
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Becc (Firbolg)(huge) stands in mid-air here.
Becc leaves south.

< 714h/582H 215v/218V Pos: standing >
    ^..^.^.^    
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Becc (Firbolg)(huge) stands in mid-air here.
Becc leaves south.

< 714h/582H 216v/218V Pos: standing >
    ^^^...^^    
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Becc (Firbolg)(huge) stands in mid-air here.
Becc leaves south.

< 714h/582H 214v/218V Pos: standing >
   ^^^^^^.^.    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*Becc (Firbolg)(huge) stands in mid-air here.
Becc leaves east.

< 714h/582H 212v/218V Pos: standing >
   ^^^...^^.    
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
(Q)Flegnus the ancient Larethian floats across the hillside.(Gold Aura)

< 714h/582H 212v/218V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 714h/582H 212v/218V Pos: standing >
   M^.^^P.^.    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A barbarian hunter slowly creeps through the area.
There are residual brain waves in the area.

< 713h/582H 212v/218V Pos: standing >
   .^^P.^...    
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 713h/582H 212v/218V Pos: standing >
   ^^P.^....    
  .^^^^.....    
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 MM^M^^....  .  
 MM^^M^@^.   M  
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  M^^^MMM  ^.   
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 713h/582H 213v/218V Pos: standing >
   ^^^P^....    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 713h/582H 213v/218V Pos: standing >
   ...^^.^..    
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 M.^^^^.....    
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 713h/582H 213v/218V Pos: standing >
   ...^^.^..    
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Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very evil)     
  *The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 713h/582H 215v/218V Pos: standing >
   P..^^.^..    
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 ^.^^^.^....    
 M.^^^P.....    
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 MM^M^^....  .  
 MM^^M^.^.   M  
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   M^^^MM  .    
   ^P..^^.^.    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
An Orc (medium) is stretched out, sound asleep. (Non-Fraggable)(Red Aura)

< 713h/582H 216v/218V Pos: standing >
   ^^P..^^.^    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 713h/582H 214v/218V Pos: standing >
Slay whom?

< 713h/582H 214v/218V Pos: standing >
   ^^P..^^.^    
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 MMM^^.@P^^^.   
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  MMMM^.^^MM    
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< 713h/582H 216v/218V Pos: standing >
   ^P..^^.^.    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
*Becc (Firbolg)(huge) stands in mid-air here.
An Orc (medium) is stretched out, sound asleep. (Non-Fraggable)(Red Aura)
Becc suddenly attacks an Orc!
Becc snaps into visibility.
An Orc has a RUDE awakening!

< 713h/582H 216v/218V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 13 ] 
< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc ass EP: pretty hurt >
 
< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc ass EP: pretty hurt >
    ^P..^^.^.    
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< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc ass EP: pretty hurt >
    ^...^^.^.    
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< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc ass EP: pretty hurt >
    ^...^^.^.    
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< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc ass EP: pretty hurt >
    ^...^^.^.    
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 MM.P^^^.....   
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< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc ass EP: pretty hurt >
    ^...^^.^.    
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< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc ass EP: pretty hurt >
    ^...^^.^.    
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< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc ass EP: pretty hurt >
    ^...^^.^.    
  ^^.^..^^...   
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< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc ass EP: pretty hurt >
 Skir enters from the north.

< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc ass EP: pretty hurt >
    ^...^^.^.    
  ^^.^..^^...   
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 MM.^^^^.....   
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An Orc clambers to his feet.

< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 
< 717h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
 Becc snaps into visibility.
An Orc pokes Becc really hard, making you wince.
An Orc shivers as he hits Becc.
An Orc attacks Becc. [2 hits]

< 716h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
 
< 716h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
 You begin to focus your will...

< 716h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
 
< 716h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
 Becc snaps into visibility.
Becc attacks an Orc. [2 hits]

< 716h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC: small wounds E: An Orc sta EP:  awful >
 Casting: psychic crush *
   ^...^^.^.    
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< 716h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC: small wounds E: An Orc sta EP:  awful >
    ^...^^.^.    
  ^^.^..^^...   
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 MM.^^^^.....   
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< 716h/582H 216v/218V Pos: standing >
< T: Becc TP: sta TC: small wounds E: An Orc sta EP:  awful >
 Your mental manipulations become a reality...
An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 57 ] An Orc crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
An Orc's batskin headband [superior] shattered in bits as the tortured body spasms and quivers!
An Orc's pair of batskin sleeves [poor] shattered in bits as the tortured body spasms and quivers!
An Orc's dark blue ring shattered in bits as the tortured body spasms and quivers!
An Orc's dark blue ring of intelligence shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.