The death of [30 Minstrel] Alona (Halfling)

in Carnival Road

from the perspective of [30 Minstrel] Alona (Halfling)

<worn on head>       an icy ivory hood
<worn on body>       a flaming silver tunic
<worn about body>    a coconut shoulder guard
<worn about waist>   a black leather belt fastened by golden buckles [superior]
<held as shield>     a sinister ivory shield
<worn around wrist>  a polished steel bracelet
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      a pair of whitened steel gauntlets [poor]
<primary weapon>     a small curved dagger

Obvious exits: -North -East  -West 

< 156h/234H 102v/102V Pos: standing >
Within a Thick Forest
   This forest has alot of vegetation within it.  Its trees span over fourty
feet into the sky.  Its bushes are nearly impregnable.  Squirrels race along
the ground, gathering nuts.  Deer run uninhibited within the forest, free.
During the day, light barely enters the forest.  There are a few game trails
that are visible.  Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East  -West 
A bearded lady displays her disfunctionality.
A dazzled traveller plays the games.

< 157h/234H 102v/102V Pos: standing >
A Sidepath
   The path turns off westward and to the north.  It leads into a thick forest.
It isn't possible to navigate off the path, for there are weeds with heigth's
of over five feet with snakes, mice, and other rodents populating it mainly.
mountain range to the east is an awe inspiring sight.
Obvious exits: -East  -West 
A small dog sniffs the ground.
A large stag grazes in the field.

< 157h/234H 102v/102V Pos: standing >
Within a Thick Forest
   This forest has alot of vegetation within it.  Its trees span over fourty
feet into the sky.  Its bushes are nearly impregnable.  Squirrels race along
the ground, gathering nuts.  Deer run uninhibited within the forest, free.
During the day, light barely enters the forest.  There are a few game trails
that are visible.  Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East  -West 
A bearded lady displays her disfunctionality.
A dazzled traveller plays the games.

< 158h/234H 102v/102V Pos: standing >
You sit down and relax.

< 159h/234H 102v/102V Pos: sitting >
a large leather backpack appears to be empty.

< 159h/234H 102v/102V Pos: sitting >
You have to write quit - no less, to quit!

< 159h/234H 102v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - lightning bolt
( 5th circle)  5 - concealment
( 4th circle)  5 - burning hands
               1 - minor creation
( 3rd circle)  4 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 3rd) magic missile
   21 seconds:  ( 3rd) magic missile
   31 seconds:  ( 3rd) magic missile
   42 seconds:  ( 3rd) magic missile
   54 seconds:  ( 4th) burning hands
   69 seconds:  ( 6th) lightning bolt
   84 seconds:  ( 6th) lightning bolt
   99 seconds:  ( 6th) lightning bolt

You can memorize 9 1st, 8 2nd and 1 5th circle spell(s).
You continue your study.

< 159h/234H 102v/102V Pos: sitting >
A dazzled traveller leaves east.
You have to write quit - no less, to quit!

< 159h/234H 102v/102V Pos: sitting >
You start meditating...

< 159h/234H 102v/102V Pos: sitting >
The snow has let up a little.

< 160h/234H 102v/102V Pos: sitting >
You have finished memorizing magic missile.

< 161h/234H 102v/102V Pos: sitting >
You have finished memorizing magic missile.

< 162h/234H 102v/102V Pos: sitting >
A dazzled traveller enters from the east.

< 163h/234H 102v/102V Pos: sitting >
You have finished memorizing magic missile.

< 165h/234H 102v/102V Pos: sitting >
You have finished memorizing magic missile.

< 166h/234H 102v/102V Pos: sitting >
A bearded lady leaves west.

< 168h/234H 102v/102V Pos: sitting >
You have finished memorizing burning hands.

< 169h/234H 102v/102V Pos: sitting >
You stop meditating.
You are not using it.

< 171h/234H 102v/102V Pos: sitting >
You are using:
<worn on head>       an icy ivory hood
<worn on body>       a flaming silver tunic
<worn about body>    a coconut shoulder guard
<worn about waist>   a black leather belt fastened by golden buckles [superior]
<worn on arms>       some spiked hemp vambraces
<held as shield>     a sinister ivory shield
<worn around wrist>  a polished steel bracelet
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      a pair of whitened steel gauntlets [poor]
<primary weapon>     a small curved dagger
<worn on feet>       some well-used iron shoes

< 173h/234H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.

< 173h/234H 102v/102V Pos: sitting >
You start meditating...

< 175h/234H 102v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - lightning bolt
( 5th circle)  5 - concealment
( 4th circle)  6 - burning hands
               1 - minor creation
( 3rd circle)  8 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) lightning bolt
   17 seconds:  ( 6th) lightning bolt

You can memorize 9 1st, 8 2nd and 1 5th circle spell(s).

< 177h/234H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.

< 177h/234H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 181h/234H 102v/102V Pos: sitting >
You clamber to your feet.

< 182h/234H 102v/102V Pos: standing >
You get a small bandage from a large leather backpack.

< 182h/234H 102v/102V Pos: standing >
You attempt to bandage yourself.

< 183h/234H 102v/102V Pos: standing >
You continue bandaging yourself.

< 192h/234H 99v/102V Pos: standing >
You continue bandaging yourself.
Within a Thick Forest
Obvious exits: -East  -West 
A dazzled traveller plays the games.

< 201h/234H 96v/102V Pos: standing >
You continue bandaging yourself.

< 204h/234H 93v/102V Pos: standing >
You stop using a sinister ivory shield.

< 205h/234H 93v/102V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.

< 205h/234H 93v/102V Pos: standing >
You hold a small wooden flute.

< 206h/234H 102v/102V Pos: standing >
You start playing your small wooden flute and singing aloud.

< 207h/234H 102v/102V Pos: standing >
Autosaving...

< 207h/234H 102v/102V Pos: standing >
While mounted? I don't think so...

< 208h/234H 102v/102V Pos: standing >
You dismount a young doe.

< 209h/234H 102v/102V Pos: standing >
You attempt to hide yourself.

< 209h/234H 102v/102V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 209h/234H 102v/102V Pos: standing >
<A dazzled traveller suddenly attacks YOU!
A dazzled traveller misses you.
Your pierce wounds a dazzled traveller.
Your decent pierce wounds a dazzled traveller.

< 209h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: dazzled sta EP: few scratches >
 Your decent pierce wounds a dazzled traveller.
Your decent pierce wounds a dazzled traveller.

< 209h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: dazzled sta EP: few scratches >
 A dazzled traveller's fine punch strikes you.
You suddenly see a dazzled traveller's foot in your chest.

< 192h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: dazzled sta EP: few scratches >
 You sing a _VERY_ boring song, droning on endlessly..

< 192h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: dazzled sta EP: few scratches >
 Your decent pierce wounds a dazzled traveller.
A dazzled traveller dodges your futile attack.

< 192h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: dazzled sta EP: few scratches >
 You parry a dazzled traveller's lunge at you.

< 192h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: dazzled sta EP: few scratches >
 You start chanting...

< 192h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: dazzled sta EP: few scratches >
 You complete your spell...
You burned a dazzled traveller.
Your decent pierce wounds a dazzled traveller.

< 192h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: dazzled sta EP:  few wounds >
 You start chanting...

< 192h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: dazzled sta EP:  few wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.

< 192h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: dazzled sta EP:  few wounds >
 A dazzled traveller's impressive punch strikes you hard.
You suddenly see a dazzled traveller's foot in your chest.

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP:  few wounds >
 You start chanting...

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP:  few wounds >
 You sing a _VERY_ boring song, droning on endlessly..
A young doe falls sleep.

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP:  few wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP:  nasty wounds >
 You start chanting...

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP:  nasty wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You parry a dazzled traveller's lunge at you.
You parry a dazzled traveller's lunge at you.

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP: pretty hurt >
 You start chanting...

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP: pretty hurt >
 Casting: magic missile 

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP: pretty hurt >
 You complete your spell...
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
You watch with self-pride as the magic missile hits a dazzled traveller.
Your improved dexterity grants you an additional attack!
Your pierce seriously wounds a dazzled traveller.
Your decent pierce seriously wounds a dazzled traveller.
A dazzled traveller is stunned!
Your decent pierce enshrouds a dazzled traveller in a mist of blood.

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP:  bleeding, close to death >
 You dodge a dazzled traveller's vicious attack.

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP:  bleeding, close to death >
 You start chanting...

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP:  bleeding, close to death >
 You sing a _VERY_ boring song, droning on endlessly..

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP:  bleeding, close to death >
 Casting: magic missile 

< 160h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: dazzled sta EP:  bleeding, close to death >
 You complete your spell...
You watch with self-pride as the magic missile hits a dazzled traveller.
A dazzled traveller is mortally wounded, and will die soon, if not aided.
You watch with self-pride as the magic missile hits a dazzled traveller.
A dazzled traveller is mortally wounded, and will die soon, if not aided.
The magic missile tears away the remaining life of a dazzled traveller.
A dazzled traveller is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a dazzled traveller's last actions in this world.

< 160h/234H 102v/102V Pos: standing >
It appears to be the corpse of a dazzled traveller.
a small pile of coins
a length of thick bamboo

< 160h/234H 102v/102V Pos: standing >
You get a small pile of coins from the corpse of a dazzled traveller.
There were: 1 platinum coin, 6 gold coins, 16 silver coins, 17 copper coins. 

< 160h/234H 102v/102V Pos: standing >
Ok.
You put 1 platinum, 6 gold, 16 silver, and 17 copper coins into a large leather backpack.

< 160h/234H 102v/102V Pos: standing >
You get a length of thick bamboo from the corpse of a dazzled traveller.

< 161h/234H 102v/102V Pos: standing >
You don't have anything to put in it.

< 161h/234H 102v/102V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 161h/234H 102v/102V Pos: standing >
You sit down and relax.

< 161h/234H 102v/102V Pos: sitting >
a large leather backpack appears to be empty.

< 161h/234H 102v/102V Pos: sitting >
You have to write quit - no less, to quit!

< 161h/234H 102v/102V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - lightning bolt
( 5th circle)  5 - concealment
( 4th circle)  5 - burning hands
               1 - minor creation
( 3rd circle)  3 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 4th) burning hands
   22 seconds:  ( 3rd) magic missile
   33 seconds:  ( 3rd) magic missile
   43 seconds:  ( 3rd) magic missile
   54 seconds:  ( 3rd) magic missile
   64 seconds:  ( 3rd) magic missile

You can memorize 9 1st, 8 2nd and 1 5th circle spell(s).
You continue your study.

< 161h/234H 102v/102V Pos: sitting >
You have to write quit - no less, to quit!

< 162h/234H 102v/102V Pos: sitting >
You start meditating...

< 162h/234H 102v/102V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 163h/234H 102v/102V Pos: sitting >
You have finished memorizing burning hands.

< 163h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 163h/234H 102v/102V Pos: sitting >
You stop meditating.

A length of thick bamboo is made of bamboo and appears to be of above average quality.
A length of thick bamboo has an item value of 1.

< 165h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 166h/234H 102v/102V Pos: sitting >
You have finished memorizing magic missile.

< 166h/234H 102v/102V Pos: sitting >
You feel your skill in flute improving.
You sing a _VERY_ boring song, droning on endlessly..

< 168h/234H 102v/102V Pos: sitting >
You have finished memorizing magic missile.

< 169h/234H 102v/102V Pos: sitting >
Ok.

< 169h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 170h/234H 102v/102V Pos: sitting >
You start meditating...

< 170h/234H 102v/102V Pos: sitting >
You have finished memorizing magic missile.

< 172h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 173h/234H 102v/102V Pos: sitting >
You have finished memorizing magic missile.

< 174h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 175h/234H 102v/102V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 176h/234H 102v/102V Pos: sitting >
You clamber to your feet.

< 176h/234H 102v/102V Pos: standing >
Within a Thick Forest
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a dazzled traveller is lying here.
A young doe stands, apparently asleep.

< 176h/234H 102v/102V Pos: standing >
Within a Thick Forest
   This forest has alot of vegetation within it.  Its trees span over fourty
feet into the sky.  Its bushes are nearly impregnable.  Squirrels race along
the ground, gathering nuts.  Deer run uninhibited within the forest, free.
During the day, light barely enters the forest.  There are a few game trails
that are visible.  Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -North -East  -West 

< 177h/234H 99v/102V Pos: standing >
You feel your skill in flute improving.
You sing a _VERY_ boring song, droning on endlessly..

< 177h/234H 99v/102V Pos: standing >
You quickly scan the area.
A bearded lady who is close by to your north.
A young doe who is close by to your east.
A large stag who is not far off to your east.
A small dog who is a brief walk away to your east.
A clown who is rather far off to your east.

< 178h/234H 99v/102V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 179h/234H 99v/102V Pos: standing >
Within a Thick Forest
   This forest has alot of vegetation within it.  Its trees span over fourty
feet into the sky.  Its bushes are nearly impregnable.  Squirrels race along
the ground, gathering nuts.  Deer run uninhibited within the forest, free.
During the day, light barely enters the forest.  There are a few game trails
that are visible.  Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -South -West 
A bearded lady displays her disfunctionality.

< 179h/234H 96v/102V Pos: standing >
You attempt to hide yourself.

< 180h/234H 98v/102V Pos: standing >
Uh oh.. how did the song go, anyway?
Your cheeks are burning.

< 180h/234H 102v/102V Pos: standing >
A bearded lady leaves south.

< 182h/234H 102v/102V Pos: standing >
You start playing your small wooden flute and singing aloud.

< 182h/234H 102v/102V Pos: standing >
Ok, you'll try to move silently for a while.

< 183h/234H 102v/102V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 184h/234H 102v/102V Pos: standing >
Within a Thick Forest
   This forest has alot of vegetation within it.  Its trees span over fourty
feet into the sky.  Its bushes are nearly impregnable.  Squirrels race along
the ground, gathering nuts.  Deer run uninhibited within the forest, free.
During the day, light barely enters the forest.  There are a few game trails
that are visible.  Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -North -East  -West 

< 184h/234H 99v/102V Pos: standing >
You quickly scan the area.
A young doe who is close by to your east.
A large stag who is not far off to your east.
A clown who is rather far off to your east.
A small dog who is rather far off to your east.
A bearded lady who is close by to your west.

< 185h/234H 99v/102V Pos: standing >
Within a Thick Forest
   This forest has alot of vegetation within it.  Its trees span over fourty
feet into the sky.  Its bushes are nearly impregnable.  Squirrels race along
the ground, gathering nuts.  Deer run uninhibited within the forest, free.
During the day, light barely enters the forest.  There are a few game trails
that are visible.  Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -North -East 
A bearded lady displays her disfunctionality.

< 185h/234H 96v/102V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 186h/234H 98v/102V Pos: standing >
You attempt to hide yourself.

< 187h/234H 102v/102V Pos: standing >
You feel your skill in flute improving.
You sing a _VERY_ boring song, droning on endlessly..

< 188h/234H 102v/102V Pos: standing >
<You miss a bearded lady.

< 188h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: small wounds E: bearded sta EP: excellent >
 A bearded lady misses you.
A bearded lady's fine punch strikes you.
You suddenly see a bearded lady's foot in your chest.

< 165h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
Your impressive pierce wounds a bearded lady.
A bearded lady dodges your futile attack.
Your decent pierce wounds a bearded lady.

< 165h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP: few scratches >
 You parry a bearded lady's lunge at you.
A bearded lady misses you.

< 165h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP: few scratches >
 Your fine pierce wounds a bearded lady.
A bearded lady dodges your futile attack.

< 165h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP: few scratches >
 You sing a _VERY_ boring song, droning on endlessly..
A bearded lady falls sleep.
Who should the spell be cast upon?  You must specify a target!

< 165h/234H 102v/102V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 165h/234H 102v/102V Pos: standing >
A bearded lady makes a strange sound as you place a small curved dagger in her back.
A bearded lady has a RUDE awakening!

< 166h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP:  few wounds >
 You dodge a bearded lady's vicious attack.
A bearded lady's kick parts your hair but does little else.

< 166h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP:  few wounds >
 You feel your skill in flute improving.
You sing a _VERY_ boring song, droning on endlessly..
Your decent pierce wounds a bearded lady.
A bearded lady dodges your futile attack.

< 166h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP:  few wounds >
 You start chanting...

< 166h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP:  few wounds >
 You complete your spell...
The lightning bolt hits a bearded lady with full impact.

< 166h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP:  nasty wounds >
 You parry a bearded lady's lunge at you.
A bearded lady's punch strikes you hard.

< 151h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your decent pierce wounds a bearded lady.
Your pierce wounds a bearded lady.
You miss a bearded lady.

< 151h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP:  nasty wounds >
 You start chanting...

< 151h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP:  nasty wounds >
 You complete your spell...
The lightning bolt hits a bearded lady with full impact.

< 151h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your fine pierce strikes a bearded lady.
A bearded lady dodges your futile attack.
You miss a bearded lady.

< 151h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP: pretty hurt >
 A bearded lady misses you.
A bearded lady's fine punch strikes you hard.
A bearded lady's kick parts your hair but does little else.

< 136h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP: pretty hurt >
 You sing a _VERY_ boring song, droning on endlessly..

< 136h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP: pretty hurt >
 You start chanting...

< 136h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP: pretty hurt >
 You complete your spell...
The lightning bolt hits a bearded lady with full impact.

< 136h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP:  awful >
 You parry a bearded lady's lunge at you.
You dodge a bearded lady's vicious attack.
You start chanting...

< 136h/234H 102v/102V Pos: standing >
< T: Alona TP: sta TC: few wounds E: bearded sta EP:  awful >
 You complete your spell...
Your lightning bolt shatters a bearded lady to pieces.
A bearded lady is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a bearded lady's last actions in this world.

< 136h/234H 102v/102V Pos: standing >
It appears to be the corpse of a bearded lady.
a few coins

< 136h/234H 102v/102V Pos: standing >
You get a few coins from the corpse of a bearded lady.
There were: 1 platinum coin, 11 gold coins. 

< 136h/234H 102v/102V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 136h/234H 102v/102V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 136h/234H 102v/102V Pos: standing >
You sit down and relax.

< 136h/234H 102v/102V Pos: sitting >
a large leather backpack appears to be empty.

< 136h/234H 102v/102V Pos: sitting >
You have to write quit - no less, to quit!

< 136h/234H 102v/102V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - concealment
( 4th circle)  6 - burning hands
               1 - minor creation
( 3rd circle)  8 - magic missile

And you are currently memorizing the following spells:
   15 seconds:  ( 6th) lightning bolt
   30 seconds:  ( 6th) lightning bolt
   45 seconds:  ( 6th) lightning bolt
   60 seconds:  ( 6th) lightning bolt

You can memorize 9 1st, 8 2nd and 1 5th circle spell(s).
You continue your study.

< 137h/234H 102v/102V Pos: sitting >
You have to write quit - no less, to quit!

< 137h/234H 102v/102V Pos: sitting >
You start meditating...

< 137h/234H 102v/102V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 138h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 138h/234H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.

< 141h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 141h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 143h/234H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.

< 145h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 145h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 148h/234H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.

< 149h/234H 102v/102V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..

< 150h/234H 102v/102V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 151h/234H 102v/102V Pos: sitting >
You clamber to your feet.

< 151h/234H 102v/102V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 152h/234H 102v/102V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..

< 154h/234H 102v/102V Pos: standing >
You stop using a small wooden flute.

< 155h/234H 102v/102V Pos: standing >
You strap a sinister ivory shield to your arm.

< 155h/234H 102v/102V Pos: standing >
Uh oh.. how did the song go, anyway?
Your cheeks are burning.
Within a Thick Forest
   This forest has alot of vegetation within it.  Its trees span over fourty
feet into the sky.  Its bushes are nearly impregnable.  Squirrels race along
the ground, gathering nuts.  Deer run uninhibited within the forest, free.
During the day, light barely enters the forest.  There are a few game trails
that are visible.  Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -North -East  -West 

< 155h/234H 99v/102V Pos: standing >
You quickly scan the area.
A young doe who is close by to your east.
A clown who is a brief walk away to your east.
A large stag who is a brief walk away to your east.
A small dog who is rather far off to your east.

< 156h/234H 102v/102V Pos: standing >
Within a Thick Forest
   This forest has alot of vegetation within it.  Its trees span over fourty
feet into the sky.  Its bushes are nearly impregnable.  Squirrels race along
the ground, gathering nuts.  Deer run uninhibited within the forest, free.
During the day, light barely enters the forest.  There are a few game trails
that are visible.  Leaves cover much of the ground, as do twigs and other
various growth.
Obvious exits: -East  -West 
The corpse of a dazzled traveller is lying here.
A young doe stands, apparently asleep.

< 157h/234H 99v/102V Pos: standing >
A Sidepath
   The path turns off westward and to the north.  It leads into a thick forest.
It isn't possible to navigate off the path, for there are weeds with heigth's
of over five feet with snakes, mice, and other rodents populating it mainly.
mountain range to the east is an awe inspiring sight.
Obvious exits: -East  -West 

< 157h/234H 96v/102V Pos: standing >
Carnival Road
   No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers.  Because of this, it attracts a variety of races with
different interests, this ofcourse means business.  The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike.  It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East  -South -West 
A halfling clown stands here laughing.
A large stag grazes in the field.

< 157h/234H 94v/102V Pos: standing >
A large stag leaves west.

< 158h/234H 97v/102V Pos: standing >
This clown is covered head to toe in paint.  He has this really stupid
smile on his face that makes you want to kick his ass.  He runs up to
you grabs your cheeks and laughs in your face.
A clown appears to be Halfling and is in excellent condition.
He's small in size.

<worn on head>       a clown cap

< 158h/234H 100v/102V Pos: standing >
You would need a lot of luck and great equipment!

< 159h/234H 102v/102V Pos: standing >
A clown leaves east.

< 161h/234H 102v/102V Pos: standing >
Autosaving...

< 161h/234H 102v/102V Pos: standing >
Carnival Road
   No other place can topple the amount of freaks, garbage, and mutations that
this sideshow offers.  Because of this, it attracts a variety of races with
different interests, this ofcourse means business.  The smell of the area is
wretched, the road seems to be the recepient of the business end of many cows,
horses, and wargs alike.  It is hard to differentiate between the sideshow
freak and the visitor walking the well traveled carnival path.
Obvious exits: -East  -West 
A halfling clown stands here laughing.
A small dog sniffs the ground.

< 162h/234H 99v/102V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 163h/234H 99v/102V Pos: standing >
A mountain goat snaps into visibility.

< 163h/234H 99v/102V Pos: standing >
A mountain goat completes his spell...
A mountain goat utters the word 'agsplnuahz'
Ghostly hands appear before a clown, close around his neck and begin to squeeze!
A clown gasps for air as a pair of ghostly hands tighten around his throat!
A mountain goat dodges a clown's attack.
A mountain goat dodges a clown's attack.
A clown tackles a mountain goat square in the chest knocking the wind out of him!

< 164h/234H 100v/102V Pos: standing >
A clown gasps for air as a pair of ghostly hands tighten around his throat!

< 164h/234H 101v/102V Pos: standing >
A clown gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A clown is dead! R.I.P.
The last gasps of a clown cause a sickening chill to run up your spine.

< 164h/234H 101v/102V Pos: standing >
A small dog leaves west.

< 165h/234H 102v/102V Pos: standing >
A mountain goat lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 165h/234H 102v/102V Pos: standing >
A mountain goat gets a handful of coins from the corpse of a clown.

< 165h/234H 102v/102V Pos: standing >
A mountain goat puts a small pile of coins into a big big bag for a little person.

< 165h/234H 102v/102V Pos: standing >
A mountain goat clambers to his feet.

< 166h/234H 102v/102V Pos: standing >
A mountain goat leaves east.

< 166h/234H 102v/102V Pos: standing >
A mountain goat enters from the east.

< 168h/234H 102v/102V Pos: standing >
A small dog enters from the west.

< 168h/234H 102v/102V Pos: standing >
A mountain goat leaves west.

< 168h/234H 102v/102V Pos: standing >
A mountain goat enters from the west.

< 169h/234H 102v/102V Pos: standing >
A mountain goat leaves east.

< 169h/234H 102v/102V Pos: standing >

< 170h/234H 102v/102V Pos: standing >
You attempt to hide yourself.

< 173h/234H 102v/102V Pos: standing >
A small dog enters from the east.

< 178h/234H 102v/102V Pos: standing >
A small dog starts casting an offensive spell.

< 179h/234H 102v/102V Pos: standing >
A small dog completes his spell...
A small dog utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 112h/234H 102v/102V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
Your some lily pads was damaged from the massive blow!

< 44h/234H 102v/102V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/234H 102v/102V Pos: standing >
A small dog starts casting an offensive spell.

< 2h/234H 102v/102V Pos: standing >
A small dog completes his spell...
A small dog utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your some spiked hemp vambraces was completely destroyed by the massive blow!
Your some well-used iron shoes was completely destroyed by the massive blow!