<worn as a badge> a glowing insignia of Auril the frostmaiden (magic) (glowing)
<worn on head> a light blue crystal crown (magic)
<worn on eyes> a foggy visor [superior] [76%]
<worn in ear> a sapphire earring
<worn on face> a leafy mask of Silvanos (magic) [72%]
<worn around neck> a tribal necklace of royal authority [superior] (glowing)
<worn on body> the robe of sorcery
<worn as quiver> a glowing bard sack [poor] (glowing)
<worn about waist> a mystical blue sash (glowing)
<worn on belt buckle>lucky alchemist sack
<attached to belt> an arcane spellbook covered with runes
<worn on arms> the sleeves of the swamp troll [superior]
<held as shield> a rusted iron tower shield
<worn around wrist> a bracelet of twisted roots [poor] (glowing)
<worn around wrist> some wooden beads of enlightenment (glowing)
<worn on hands> some drow-made dragonscale talons
<worn on finger> a glowing black ring
<worn on finger> a glowing ruby ring (magic)
<primary weapon> the wondrous mace of the Sea (magic) (illuminating)[239h 49m 19s]
<worn on legs> some dyed demon-skin leggings (magic)
<worn on feet> some boots of the black winged dragon (magic) (glowing)
Obvious exits: -E -W
A young sailor moves about doing his duties.
< 448h/475H 126v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 448h/475H 125v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 448h/475H 125v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 449h/475H 125v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
< 449h/475H 125v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
< 449h/475H 124v/150V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
A small round shield has been dropped here.
A few drops of fresh blood are scattered around the area.
The Galleon yo ho ho floats here.
The Galleon Enjoy! floats here.
The Sloop Rrakkma Spirit floats here.
The Sloop ship 3 floats here.
The Sloop name floats here.
The Sloop Tiny Hands floats here.
The Clipper Angry Viking floats here.
The Sloop little dingy floats here.
The Galleon K.O. Kid floats here.
The Sloop Raft floats here.
The Yacht nope floats here.
A burly seaman walks by here, enjoying some time off.
< 449h/475H 124v/150V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 450h/475H 124v/150V Pos: standing >
You board the Galleon yo ho ho.
Aboard the Galleon yo ho ho
Obvious exits: -N -E -W
The corpse of a boat merchant is lying here.
A Kobold (small) stands in mid-air here. (casting)
*The spectre of a bandit guard stands here. (minion)
The lich of an elite soldier stands here. (minion)
The lich of a dwarven warrior stands here. (minion)
The lich of an elven ranger stands here. (minion)
< 450h/475H 126v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'gruugz zawsufz'
You see the corpse of a boat merchant take a deep breath, and suddenly come to life again.
The vampire of a boat merchant now follows a Kobold.
< 451h/475H 128v/150V Pos: standing >
Ok.
The lich of an elite soldier starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a dwarven warrior starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an elven ranger starts casting an offensive spell called 'bigbys clenched fist'.
< 452h/475H 130v/150V Pos: standing >
A Kobold leaves north.
The vampire of a boat merchant leaves north.
< 452h/475H 132v/150V Pos: standing >
The lich of an elite soldier stops invoking abruptly!
The lich of a dwarven warrior stops invoking abruptly!
The lich of an elven ranger stops invoking abruptly!
< 452h/475H 133v/150V Pos: standing >
Ok.
< 454h/475H 139v/150V Pos: standing >
Aboard the Galleon yo ho ho
Obvious exits: -N -E -S -W
The spectre of a bandit guard enters from the south.
The lich of an elite soldier enters from the south.
The lich of a dwarven warrior enters from the south.
The lich of an elven ranger enters from the south.
< 455h/475H 140v/150V Pos: standing >
On the Bridge of the Galleon yo ho ho
Obvious exits: -N -E -S -W
The spectre of a bandit guard enters from the south.
The lich of an elite soldier enters from the south.
The lich of a dwarven warrior enters from the south.
The lich of an elven ranger enters from the south.
< 456h/475H 141v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 456h/475H 144v/150V Pos: standing >
Aboard the Galleon yo ho ho
Obvious exits: -N -E -S -W
The spectre of a bandit guard enters from the north.
The lich of an elite soldier enters from the north.
The lich of a dwarven warrior enters from the north.
The lich of an elven ranger enters from the north.
< 457h/475H 144v/150V Pos: standing >
You quickly scan the area.
A huge, furry mountain ram who is close by to your west.
< 457h/475H 146v/150V Pos: standing >
Aboard the Galleon yo ho ho
Obvious exits: -N -E -W
The spectre of a bandit guard enters from the north.
The lich of an elite soldier enters from the north.
The lich of a dwarven warrior enters from the north.
The lich of an elven ranger enters from the north.
< 458h/475H 147v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 459h/475H 150v/150V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
The Galleon yo ho ho floats here.
The Galleon Enjoy! floats here.
The Sloop Rrakkma Spirit floats here.
The Sloop ship 3 floats here.
The Sloop name floats here.
The Sloop Tiny Hands floats here.
The Clipper Angry Viking floats here.
The Sloop little dingy floats here.
The Galleon K.O. Kid floats here.
The Sloop Raft floats here.
The Yacht nope floats here.
A burly seaman walks by here, enjoying some time off.
< 459h/475H 150v/150V Pos: standing >
Ok.
The lich of an elven ranger disembarks this ship.
The lich of a dwarven warrior disembarks this ship.
The lich of an elite soldier disembarks this ship.
The spectre of a bandit guard disembarks this ship.
< 462h/475H 150v/150V Pos: standing >
You disembark this ship.
End of The Docks
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
The Galleon yo ho ho floats here.
The Galleon Enjoy! floats here.
The Sloop Rrakkma Spirit floats here.
The Sloop ship 3 floats here.
The Sloop name floats here.
The Sloop Tiny Hands floats here.
The Clipper Angry Viking floats here.
The Sloop little dingy floats here.
The Galleon K.O. Kid floats here.
The Sloop Raft floats here.
The Yacht nope floats here.
*The spectre of a bandit guard stands here. (minion)
The lich of an elite soldier stands here. (minion)
The lich of a dwarven warrior stands here. (minion)
The lich of an elven ranger stands here. (minion)
A burly seaman walks by here, enjoying some time off.
< 462h/475H 150v/150V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is in the distance to your east.
< 463h/475H 150v/150V Pos: standing >
< 463h/475H 150v/150V Pos: standing >
You start chanting...
< 463h/475H 150v/150V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 464h/475H 150v/150V Pos: standing >
Casting: protect undead
< 464h/475H 150v/150V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 464h/475H 150v/150V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
A young sailor who is not far off to your east.
A boat inspector who is in the distance to your east.
A young sailor who is in the distance to your east.
< 465h/475H 150v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 466h/475H 149v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 466h/475H 148v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 467h/475H 148v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 467h/475H 147v/150V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 467h/475H 147v/150V Pos: standing >
A young sailor leaves west.
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 467h/475H 147v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 468h/475H 147v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 468h/475H 147v/150V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 469h/475H 147v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 469h/475H 147v/150V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 470h/475H 148v/150V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.
The spectre of a bandit guard enters from the west.
The lich of an elite soldier enters from the west.
The lich of a dwarven warrior enters from the west.
The lich of an elven ranger enters from the west.
< 470h/475H 148v/150V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 471h/475H 149v/150V Pos: standing >
The Fish Market
Obvious exits: -S
A lazy fish merchant sells his fish here.
The spectre of a bandit guard enters from the south.
The lich of an elite soldier enters from the south.
The lich of a dwarven warrior enters from the south.
The lich of an elven ranger enters from the south.
< 471h/475H 148v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 473h/475H 150v/150V Pos: standing >
< 473h/475H 150v/150V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
The spectre of a bandit guard enters from the north.
The lich of an elite soldier enters from the north.
The lich of a dwarven warrior enters from the north.
The lich of an elven ranger enters from the north.
< 473h/475H 149v/150V Pos: standing >
You quickly scan the area.
A fish merchant who is close by to your north.
An elite guard who is close by to your east.
Elemak, captain of the guards who is close by to your east.
A small purple worm who is a brief walk away to your west.
A boat inspector who is a brief walk away to your west.
A young sailor who is rather far off to your west.
A boat inspector who is in the distance to your west.
An old seaman who is in the distance to your west.
< 473h/475H 149v/150V Pos: standing >
< 475h/475H 149v/150V Pos: standing >
< 475h/475H 149v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 148v/150V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 147v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
*a small purple worm stands at ease.
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 146v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 146v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.
A burly seaman walks by here, enjoying some time off.
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 145v/150V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 145v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 144v/150V Pos: standing >
Pardon?
< 475h/475H 145v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 145v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 145v/150V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 144v/150V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Galleon yo ho ho floats here.
The Galleon Enjoy! floats here.
The Sloop Rrakkma Spirit floats here.
The Sloop ship 3 floats here.
The Sloop name floats here.
The Sloop Tiny Hands floats here.
The Clipper Angry Viking floats here.
The Sloop little dingy floats here.
The Galleon K.O. Kid floats here.
The Sloop Raft floats here.
The Yacht nope floats here.
*The vampire of a boat merchant stands here. (minion)
A Kobold (small) sits resting.
A burly seaman walks by here, enjoying some time off.
The spectre of a bandit guard enters from the east.
The lich of an elite soldier enters from the east.
The lich of a dwarven warrior enters from the east.
The lich of an elven ranger enters from the east.
< 475h/475H 144v/150V Pos: standing >
Pardon?
< 475h/475H 149v/150V Pos: standing >
A Kobold clambers to his feet.
A Kobold, looking very frustrated, packs up his book.
< 475h/475H 150v/150V Pos: standing >
A Kobold gives an order to his followers.
The vampire of a boat merchant snaps into visibility.
You are knocked to the ground by the vampire of a boat merchant's mighty bash!
The lich of an elven ranger sneers in contempt.
The lich of an elven ranger suddenly attacks a Kobold!
The lich of an elven ranger's weak punch grazes a Kobold.
The lich of a dwarven warrior suddenly attacks the vampire of a boat merchant!
The lich of a dwarven warrior's punch grazes the vampire of a boat merchant.
The lich of an elite soldier suddenly attacks the vampire of a boat merchant!
The lich of an elite soldier's fine punch grazes the vampire of a boat merchant.
< 474h/475H 150v/150V Pos: sitting >
< T: Plonus TP: sit TC:few scratches E: undead sta EP: few scratches >
-=[The vampire of a boat merchant's fine punch wounds you.]=-
-=[The vampire of a boat merchant's punch grazes you.]=-
< 467h/475H 150v/150V Pos: sitting >
< T: Plonus TP: sit TC:few scratches E: undead sta EP: few scratches >
The spectre of a bandit guard snaps into visibility.
The spectre of a bandit guard's fine pierce grazes the vampire of a boat merchant.
The spectre of a bandit guard places a steel dagger in the back of the vampire of a boat merchant, resulting in some strange noises and some blood.
A small purple worm sneaks in from the east.
< 467h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:excellent E: undead sta EP: few scratches >
A small purple worm now follows a Kobold.
< 467h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:excellent E: undead sta EP: few scratches >
You miss the vampire of a boat merchant.
< 467h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:excellent E: undead sta EP: few scratches >
The vampire of a boat merchant dodges the spectre of a bandit guard's attack.
< 467h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:excellent E: undead sta EP: few scratches >
The vampire of a boat merchant dodges the lich of an elite soldier's attack.
The lich of an elite soldier's punch grazes the vampire of a boat merchant.
The vampire of a boat merchant blocks the lich of a dwarven warrior's lunge at it.
The lich of a dwarven warrior's punch grazes the vampire of a boat merchant.
The lich of an elven ranger dodges a Kobold's attack.
A Kobold misses the lich of an elven ranger.
The lich of an elven ranger's weak punch grazes a Kobold.
The lich of an elven ranger's punch grazes a Kobold.
< 467h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:excellent E: undead sta EP: few scratches >
The vampire of a boat merchant's punch wounds the spectre of a bandit guard.
The spectre of a bandit guard dodges the vampire of a boat merchant's attack.
The spectre of a bandit guard dodges the vampire of a boat merchant's attack.
A Kobold attempts to flee.
A Kobold leaves east.
< 467h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
A Kobold enters from the east.
< 467h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
A small purple worm starts casting an offensive spell.
A small purple worm snaps into visibility.
< 467h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
The vampire of a boat merchant dodges the spectre of a bandit guard's attack.
The vampire of a boat merchant blocks the spectre of a bandit guard's lunge at it.
< 467h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
You miss the vampire of a boat merchant.
< 467h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
A small purple worm completes his spell...
A small purple worm utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
The vampire of a boat merchant dodges the lich of an elite soldier's attack.
The lich of an elite soldier's fine punch grazes the vampire of a boat merchant.
The vampire of a boat merchant dodges the lich of a dwarven warrior's attack.
The lich of a dwarven warrior's punch grazes the vampire of a boat merchant.
< 418h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 376h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
A small purple worm is now a member of a Kobold's group.
< 330h/475H 150v/150V Pos: sitting >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
The spectre of a bandit guard dodges the vampire of a boat merchant's attack.
The vampire of a boat merchant's fine punch strikes the spectre of a bandit guard.
You clamber to your feet.
< 330h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
Ok.
The lich of an elven ranger starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a dwarven warrior starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an elite soldier starts casting an offensive spell.
< 330h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
A Kobold starts casting an offensive spell called 'energy drain'.
< 330h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
The lich of an elven ranger completes its spell...
The lich of an elven ranger utters the words 'buoblg qrunsoqpze yugh'
The lich of an elven ranger's fist beats the life out of a Kobold, blood pours from his body!
The lich of a dwarven warrior completes its spell...
The lich of a dwarven warrior utters the words 'buoblg qrunsoqpze yugh'
The lich of a dwarven warrior's fist beats the life out of a Kobold, blood pours from his body!
The lich of an elite soldier completes its spell...
The lich of an elite soldier utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite soldier's fist beats the life out of a Kobold, blood pours from his body!
A small purple worm starts casting an offensive spell.
< 330h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 242h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
The vampire of a boat merchant blocks the spectre of a bandit guard's lunge at it.
< 242h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
A Kobold starts casting an offensive spell called 'energy drain'.
< 242h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
You miss the vampire of a boat merchant.
< 242h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
The lich of an elite soldier's decent punch grazes the vampire of a boat merchant.
The vampire of a boat merchant dodges the lich of an elite soldier's attack.
The vampire of a boat merchant dodges the lich of a dwarven warrior's attack.
The vampire of a boat merchant dodges the lich of a dwarven warrior's attack.
< 242h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
A small purple worm completes his spell...
A small purple worm utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
< 195h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 59h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 14h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC:few scratches E: undead sta EP: few scratches >
The vampire of a boat merchant's fine punch strikes the spectre of a bandit guard.
The vampire of a boat merchant's fine punch strikes the spectre of a bandit guard.
< 14h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC: small wounds E: undead sta EP: few scratches >
Ok.
The lich of an elven ranger starts casting an offensive spell.
The lich of a dwarven warrior starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an elite soldier starts casting an offensive spell called 'bigbys clenched fist'.
A Kobold starts casting an offensive spell called 'energy drain'.
< 14h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC: small wounds E: undead sta EP: few scratches >
The vampire of a boat merchant dodges the spectre of a bandit guard's attack.
The spectre of a bandit guard misses the vampire of a boat merchant.
< 14h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC: small wounds E: undead sta EP: few scratches >
A small purple worm starts casting an offensive spell.
< 14h/475H 150v/150V Pos: standing >
< T: undead TP: sta TC: small wounds E: undead sta EP: few scratches >
The lich of an elven ranger completes its spell...
The lich of an elven ranger utters the words 'buoblg qrunsoqpze yugh'
The lich of an elven ranger's fist beats the life out of a Kobold, blood pours from his body!
The lich of a dwarven warrior completes its spell...
The lich of a dwarven warrior utters the words 'buoblg qrunsoqpze yugh'
The lich of a dwarven warrior's fist beats the life out of a Kobold, blood pours from his body!
The lich of an elite soldier completes its spell...
The lich of an elite soldier utters the words 'buoblg qrunsoqpze yugh'
The lich of an elite soldier's fist beats the life out of a Kobold, blood pours from his body!
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
Your dark magenta robe was disintegrated by the negative energy!
Your anti-matter earring was disintegrated by the negative energy!