The death of [26 Cleric] Plon (Human)

in Main Entry

from the perspective of [48 Magician] Sinz *-* Bloodlust *-* (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the helmet of agony (humming) [81%]
<worn on eyes>       a foggy visor [poor] [83%]
<worn in ear>        a brightly flaming earring
<worn in ear>        a glowing jade earring (glowing) [78%]
<worn on face>       a mask of kraken scales [poor]
<worn around neck>   a string of gorged eyeballs [superior] [71%]
<worn around neck>   the collar of firestones of endurance [61%]
<worn on body>       a fitted shell of the dragon turtle (glowing)
<worn about body>    a pitch-black bodycloak
<worn on tail>       a ring of sandstone [superior]
<worn about waist>   a belt of skulls
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some mantis sleeves
<held as shield>     a gleaming adamantium heater shield
<worn around wrist>  a bracelet of wizardry (glowing) [81%]
<worn around wrist>  a bracelet of influence
<worn on hands>      some sparkling gold claws from Valley of the Snow Ogres
<worn on finger>     a glowing ruby ring
<worn on finger>     a sinister ivory ring from Arcium, the Plagued Kingdom
<held>               a wand of wizardry [superior] (glowing)
<worn on legs>       some blood-stained crystal greaves from The Arcaneum of L'srillizzin
<worn on feet>       boots of brain golem skin [85%]

   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 168v/168V Pos: standing >
A decorated Tharnadian watchman enters from the north.

< 406h/406H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.
Bryken leaves east.
You follow Bryken.

Approaching the Artist Colony of Harrow
Obvious exits: -N# -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 166v/168V Pos: standing >
Approaching the Artist Colony of Harrow
Obvious exits: -N# -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 166v/168V Pos: standing >
Approaching the Artist Colony of Harrow
Obvious exits: -N# -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
Bryken leaves west.
You follow Bryken.

 
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
(Q)A decorated watchman of the Tharnadian patrol scans the horizon.(Gold Aura)

< 406h/406H 164v/168V Pos: standing >
Bryken leaves east.
You follow Bryken.

Approaching the Artist Colony of Harrow
Obvious exits: -N# -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 162v/168V Pos: standing >
Looks like an exit.
You extend your sights westward.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
(Q)A decorated watchman of the Tharnadian patrol scans the horizon.(Gold Aura)

< 406h/406H 162v/168V Pos: standing >
Bryken leaves west.
You follow Bryken.

 
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
(Q)A decorated watchman of the Tharnadian patrol scans the horizon.(Gold Aura)

< 406h/406H 163v/168V Pos: standing >
Bryken snaps into visibility.
Bryken is knocked to the ground by a decorated Tharnadian watchman's mighty bash!

< 406h/406H 166v/168V Pos: standing >
You start chanting...
You snap into visibility.

< 406h/406H 168v/168V Pos: standing >
A decorated Tharnadian watchman's fine punch wounds Bryken.
A decorated Tharnadian watchman's fine punch wounds Bryken.

< 406h/406H 168v/168V Pos: standing >
Bryken's impressive whip wounds a decorated Tharnadian watchman.
Bryken's barbed whip summons a comet!
A large rift opens in front of a decorated Tharnadian watchman, you see stars through it, and then a comet flies forth smashing into him!
Bryken's impressive pierce wounds a decorated Tharnadian watchman.
A decorated Tharnadian watchman blocks Bryken's lunge at him.

< 406h/406H 168v/168V Pos: standing >
Casting: asphyxiate 

< 406h/406H 168v/168V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a decorated Tharnadian watchman, close around his neck and begin to squeeze!
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a decorated Tharnadian watchman's throat!

< 406h/406H 168v/168V Pos: standing >
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a decorated Tharnadian watchman's throat!

< 406h/406H 168v/168V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a decorated Tharnadian watchman's throat!

< 406h/406H 168v/168V Pos: standing >
You start chanting...

< 406h/406H 168v/168V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a decorated Tharnadian watchman!
A swarm of insects's decent sting wounds a decorated Tharnadian watchman.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a decorated Tharnadian watchman!
A swarm of insects's decent sting wounds a decorated Tharnadian watchman.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a decorated Tharnadian watchman!
A swarm of insects misses a decorated Tharnadian watchman.

< 406h/406H 168v/168V Pos: standing >
Bryken snaps into visibility.
A decorated Tharnadian watchman's fine punch wounds Bryken.
A decorated Tharnadian watchman's punch wounds Bryken.
A decorated Tharnadian watchman's punch wounds Bryken.

< 406h/406H 168v/168V Pos: standing >
You start chanting...

< 406h/406H 168v/168V Pos: standing >
Bryken's impressive whip strikes a decorated Tharnadian watchman.
Bryken's pierce strikes a decorated Tharnadian watchman.
Bryken's impressive whip strikes a decorated Tharnadian watchman.

< 406h/406H 168v/168V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a decorated Tharnadian watchman, close around his neck and begin to squeeze!
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a decorated Tharnadian watchman's throat!

< 406h/406H 168v/168V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a decorated Tharnadian watchman's throat!
Bryken clambers to his feet.

< 406h/406H 168v/168V Pos: standing >
[Damage: 65 ] You smirk as a pair of ghostly hands tighten around a decorated Tharnadian watchman's throat!
Bryken snaps into visibility.
Bryken tackles a decorated Tharnadian watchman square in the chest knocking the wind out of him!

< 406h/406H 168v/168V Pos: standing >
A decorated Tharnadian watchman blocks a swarm of insects's lunge at him.
A swarm of insects's fine sting strikes a decorated Tharnadian watchman.
A swarm of insects's sting strikes a decorated Tharnadian watchman.
A swarm of insects's sting strikes a decorated Tharnadian watchman.
A swarm of insects's fine sting strikes a decorated Tharnadian watchman.
A swarm of insects's fine sting strikes a decorated Tharnadian watchman.
A swarm of insects's fine sting strikes a decorated Tharnadian watchman hard.
A swarm of insects's sting strikes a decorated Tharnadian watchman very hard.
A swarm of insects's sting strikes a decorated Tharnadian watchman very hard.

< 406h/406H 168v/168V Pos: standing >
You start chanting...

< 406h/406H 168v/168V Pos: standing >
Bryken dodges a decorated Tharnadian watchman's attack.
Bryken dodges a decorated Tharnadian watchman's attack.
Bryken snaps into visibility.

< 406h/406H 168v/168V Pos: standing >
Casting: asphyxiate 

< 406h/406H 168v/168V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a decorated Tharnadian watchman, close around his neck and begin to squeeze!
[Damage: 64 ] You smirk as a pair of ghostly hands tighten around a decorated Tharnadian watchman's throat!
A decorated Tharnadian watchman is incapacitated and will slowly die, if not aided.

< 406h/406H 168v/168V Pos: standing >
[Damage:  8 ] Your illusionary hands choke the life out of a decorated Tharnadian watchman, who falls over dead and lifeless.
A decorated Tharnadian watchman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A decorated Tharnadian watchman's death cry reverberates in your head as he falls to the ground.
A decorated Tharnadian watchman stops following a decorated Tharnadian watchman.

< 406h/406H 168v/168V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
You don't have that spell memorized.

< 406h/406H 168v/168V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
You sit down and relax.

< 406h/406H 168v/168V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - clone form
               1 - imprisonment
( 9th circle)  1 - dream travel
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               2 - reflection
               3 - watching wall
( 5th circle)  6 - boulder
               1 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               1 - levitate
               4 - insects
( 3rd circle)  2 - blindness
               2 - concealment
               3 - mirror image
               2 - shadow monster
( 2nd circle)  5 - burning hands
               5 - dispel magic
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) asphyxiate
    4 seconds:  ( 4th) insects
    7 seconds:  ( 9th) asphyxiate
   10 seconds:  ( 9th) asphyxiate

You can memorize no more spells.
You continue your study.

< 406h/406H 168v/168V Pos: sitting >
You start meditating...

< 406h/406H 168v/168V Pos: sitting >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.

< 406h/406H 168v/168V Pos: sitting >
You have finished memorizing asphyxiate.

< 406h/406H 168v/168V Pos: sitting >
You have finished memorizing insects.

< 406h/406H 168v/168V Pos: sitting >
You have finished memorizing asphyxiate.

< 406h/406H 168v/168V Pos: sitting >
You stop meditating.
It appears to be the corpse of a decorated Tharnadian watchman.
a shield bearing the Tharnadian crest [poor]
a few coins

< 406h/406H 168v/168V Pos: sitting >
Saving Sinz.

< 406h/406H 168v/168V Pos: sitting >
You start meditating...

< 406h/406H 168v/168V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.

< 406h/406H 168v/168V Pos: sitting >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a decorated Tharnadian watchman is lying here.
Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 168v/168V Pos: sitting >
You clamber to your feet.

< 406h/406H 168v/168V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a decorated Tharnadian watchman is lying here.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 168v/168V Pos: standing >
You quickly scan the area.
A huge boar who is almost out of sight to your west.

< 406h/406H 168v/168V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a decorated Tharnadian watchman is lying here.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 168v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 406h/406H 168v/168V Pos: standing >
 
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   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a decorated Tharnadian watchman is lying here.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 168v/168V Pos: standing >

		Score information for Sinz

Level: 48   Race: Kobold   Class: Illusionist / Magician Sex: Male
Hit points: 406(406)  Moves: 168(168)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 2114 platinum  2349 gold     0 silver     0 copper
Playing time: 2 days / 1 hours/ 32 minutes
Received data: 2.3402 MB this session.
Send data:     0.0049 MB this session.
Compression ratio: none
Title: Spawn  *-* Bloodlust *-*
Status:  Standing.
Epic points(total): 371(371)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.38   Deaths:   5
Consenting: Bryken
In the illusion of: a snarling wolf (fair)
Detecting:       Illusions Invisible Good Life
Protected from:  Low Circle spells
Enchantments:    Ultravision Farsee Fly Armor Waterbreathing
Bartender Quests Remaining: 8
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points:  520 

Active Spells:
--------------
shadow shield (3 minutes)
phantom armor (14 minutes)
well-rested bonus (129 minutes)
detect illusion (29 minutes)
fly (77 minutes)


< 406h/406H 168v/168V Pos: standing >
 
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  .^^.^.^.^^M   
   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a decorated Tharnadian watchman is lying here.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 168v/168V Pos: standing >
 
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   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a decorated Tharnadian watchman is lying here.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 168v/168V Pos: standing >
Bryken leaves east.
You follow Bryken.

Approaching the Artist Colony of Harrow
Obvious exits: -N# -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 166v/168V Pos: standing >
Bryken opens the gate.

< 406h/406H 166v/168V Pos: standing >
Bryken leaves north.
You follow Bryken.

Pathway in the Artist Colony of Harrow
Obvious exits: -N -S
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 406h/406H 164v/168V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
A chipmunk who is close by to your north.
Henna the flower seller who is close by to your north.
A wandering visitor who is a brief walk away to your north.
Bryken closes the gate.

< 406h/406H 168v/168V Pos: standing >
You quickly scan the area.
Henna the flower seller who is close by to your north.
A wandering visitor who is a brief walk away to your north.
Fiona the ceramic mask seller who is a brief walk away to your north.
Bryken leaves north.
You follow Bryken.

The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A wandering visitor looks at all the booths.
A cute little chipmunk plays on the pathway.
Henna stands here selling flowers and handblown glass vases.

< 406h/406H 166v/168V Pos: standing >
Bryken leaves west.
You follow Bryken.

The Fountain Square
Obvious exits: -N -E
A merchandise stall is set up here.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
An art student, hanging out with friends here. (Gold Aura)
Gipie is a charming baker with red hair.

< 406h/406H 165v/168V Pos: standing >
You quickly scan the area.
Vetrix the jeweler who is close by to your north.
Klemo the toy maker who is not far off to your north.
A wandering visitor who is close by to your east.
A chipmunk who is close by to your east.
Henna the flower seller who is close by to your east.
Mandar the instrument crafter who is not far off to your east.

< 406h/406H 165v/168V Pos: standing >
Bryken leaves north.
You follow Bryken.

The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 406h/406H 167v/168V Pos: standing >
You quickly scan the area.
Klemo the toy maker who is close by to your north.
An art student who is close by to your east.
A wandering visitor who is close by to your east.
A chipmunk who is not far off to your east.
Womo the seamstress who is not far off to your east.
A deer who is a brief walk away to your east.
A wandering visitor who is a brief walk away to your east.
A human artisan who is a brief walk away to your east.
A singing bird who is a brief walk away to your east.
A singing bird who is rather far off to your east.
An art student who is close by to your south.
Gipie the baker who is close by to your south.
A singing bird who is not far off to your west.
Bryken leaves north.
You follow Bryken.

The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
Klemo sells his handmade toys with an honest smile.(Gold Aura)

< 406h/406H 166v/168V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your east.
Fiona the ceramic mask seller who is close by to your east.
A wandering visitor who is not far off to your east.
Lomya the crafter who is not far off to your east.
Vetrix the jeweler who is close by to your south.
An art student who is not far off to your south.
Gipie the baker who is not far off to your south.
Bryken leaves north.
You follow Bryken.

A Stone Path
Obvious exits: -S -W -NE
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 166v/168V Pos: standing >
You quickly scan the area.
Klemo the toy maker who is close by to your south.
Vetrix the jeweler who is not far off to your south.
An art student who is a brief walk away to your south.
Gipie the baker who is a brief walk away to your south.
A hamster who is close by to your west.
A tired bard who is close by to your west.
A bard who is close by to your west.

< 406h/406H 168v/168V Pos: standing >
Bryken leaves northeast.
You follow Bryken.

Before The Art Center
Obvious exits: -N# -SW -SE
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.

< 406h/406H 167v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 406h/406H 167v/168V Pos: standing >
You quickly scan the area.
You see nothing.

< 406h/406H 167v/168V Pos: standing >
Bryken opens the door.

< 406h/406H 167v/168V Pos: standing >
Bryken leaves north.
You follow Bryken.

Main Entry
Obvious exits: -N -E -S -W
*Bryken K.O. Kid *-* Bloodlust *-* (Troll)(medium) stands in mid-air here.
A Human (medium) stands, floating here. (Non-Fraggable)(Gold Aura)

< 406h/406H 166v/168V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
The cook who is close by to your west.

< 406h/406H 166v/168V Pos: standing >
Bryken snaps into visibility.
Bryken places a dagger called 'Autumn Decay' in the back of a Human, resulting in some strange noises and some blood.

< 406h/406H 168v/168V Pos: standing >
You see nothing special about him.
This Human has some small wounds and bruises.
He's medium in size.

<worn as a badge>    a dark shadowy circle [superior]
<worn on eyes>       a feathered leather eyepatch [poor] (illuminating)
<worn in ear>        a long beast-shaped earring
<worn on face>       a mask of beastkind [poor]
<worn on body>       a suit of red alligatorskin armor
<worn about body>    a fragile cured leather mantle
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<held as shield>     a buckler decorated with a lizard skull
<worn around wrist>  a bracelet of the earth [poor]
<worn on finger>     a ring of the hierophant
<worn on finger>     a ring of the hierophant
<primary weapon>     a morningstar enshrouded in crimson flames (illuminating)
<worn on legs>       some mithril scalemail leggings
<worn on feet>       some boots of the forest
Bryken snaps into visibility.
Bryken tackles a Human square in the chest knocking the wind out of him!

< 406h/406H 168v/168V Pos: standing >
A Human misses Bryken.
Bryken snaps into visibility.
Bryken snaps into visibility.
Bryken's powerful whip strikes a Human hard.
Bryken's pierce strikes a Human.
Bryken's impressive whip strikes a Human.
Bryken's impressive whip strikes a Human.
Bryken's impressive whip strikes a Human.

< 406h/406H 168v/168V Pos: standing >
You start chanting...

< 406h/406H 168v/168V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 406h/406H 168v/168V Pos: standing >
[Damage: 64 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 406h/406H 168v/168V Pos: standing >
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 406h/406H 168v/168V Pos: standing >
You start chanting...

< 406h/406H 168v/168V Pos: standing >
Bryken dodges a Human's attack.
Bryken snaps into visibility.

< 406h/406H 168v/168V Pos: standing >
Bryken snaps into visibility.
Bryken's impressive whip seriously wounds a Human.
A Human blocks Bryken's lunge at him.
Bryken's impressive whip enshrouds a Human in a mist of blood.
Bryken's impressive whip causes a Human to grimace in pain.
With a final stunning whip, Bryken ends a Human's life.
A Human's feathered leather eyepatch [poor] was completely destroyed by the massive blow!
A Human's long flowing girth of spidersilk was completely destroyed by the massive blow!
A Human's dark shadowy circle [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.