<worn as a badge> a badge of purity (glowing)
<worn on head> a mithril tiara (magic) (illuminating)
<worn on eyes> some polished chrome-coloured sunglasses
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a long beast-shaped earring (magic)
<worn around neck> a shimmering locket of the mermaids
<worn on body> an elaborate chainmail suit emblazoned with a hammer (magic)
<worn about body> a fine silken bodycloak (magic) (humming)
<worn about waist> a belt of desert sands
<worn on arms> the sleeves of the swamp troll
<worn around wrist> a blue Cimmerian bracelet
<worn on hands> a pair of bronzed gloves [superior] (magic)
<worn on finger> a chipped jade ring
<worn on finger> a glowing black ring
<primary weapon> a dagger called 'Domination' [superior] (magic)
<held> the epic lyre of healing and harming (magic)
<worn on legs> some sandy leggings [superior] (magic)
<worn on feet> boots of endurance [superior]
< 315h/483H 172v/172V Pos: standing >
You hold the horn of the dragonslayer.
< 315h/483H 172v/172V Pos: standing >
You start playing your horn of the dragonslayer and singing aloud.
< 315h/483H 172v/172V Pos: standing >
You sing a song to protect you from the world.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.
< 322h/483H 172v/172V Pos: standing >
You stop using the horn of the dragonslayer.
< 324h/483H 172v/172V Pos: standing >
Ok.
< 324h/483H 172v/172V Pos: standing >
You get the epic lyre of healing and harming from a large leather backpack.
< 325h/483H 172v/172V Pos: standing >
You hold the epic lyre of healing and harming.
< 325h/483H 172v/172V Pos: standing >
You change up your song...
You start playing your epic lyre of healing and harming and singing aloud.
< 368h/526H 172v/172V Pos: standing >
You have memorized the following spells:
(10th circle) 3 - detect invisibility
( 9th circle) 4 - shatter
( 8th circle) 5 - bigbys clenched fist
( 7th circle) 3 - fireball
3 - dimension door
( 6th circle) 3 - lightning bolt
4 - dispel magic
( 5th circle) 7 - concealment
( 4th circle) 6 - burning hands
2 - minor creation
( 3rd circle) 9 - magic missile
( 2nd circle) 10 - mirror image
You can memorize 11 1st, 1 5th and 1 9th circle spell(s).
< 370h/526H 172v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South -West -Northwest
< 372h/526H 171v/172V Pos: standing >
A Well Lit Training Room
This room is full of various objects used to train fighters of all
types. Dummies have been set up along the eastern wall, while planks
have been arranged along the western side to provide students with a
place to work on keeping their footing solid on awkward terrain. A
rather large curtain has been pulled back from the southern wall,
revealing a rack containing weapons of all shapes, sizes and types.
Though smelling faintly of stale sweat, there is something invigorating
about being in this room.
Obvious exits: -North
A student of the Ranger Breandan, is here sparring with his friends.
A student of the Ranger Breandan, is here sparring with his friends.
A student of the ranger Breandan is here, sparring with her friends.
A student of the ranger Breandan is here, sparring with her friends.
< 372h/526H 170v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South -West -Northwest
< 373h/526H 171v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -East -West
< 374h/526H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 374h/526H 170v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South# -West -Northeast
< 374h/526H 170v/172V Pos: standing >
The door seems to be closed.
< 375h/526H 171v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 403h/526H 172v/172V Pos: standing >
Ok.
< 404h/526H 172v/172V Pos: standing >
A Peaceful and Spacious Meditation Room
Multicolored glowing spheres have been magically levitated to hang
in the center of the ceiling, providing a calming, peaceful ambiance.
Thin, yet comfortable woolen mats have been placed on the floor for
students to use for thier meditations. A shelf in the corner contains
various tomes and scrolls, depicting different battle stances and
exercises designed to challenge and strengthen the trainee's mind, body
and soul. Large arched windows of stained glass cover much of the walls
on the southern and eastern sides of the room and have been opened wide,
allowing fresh, invigorating air to enter the room.
Obvious exits: -North
An acolyte of the fist stands here.
An acolyte of the fist stands here.
An acolyte of the fist stands here.
An acolyte of the fist stands here.
< 404h/526H 171v/172V Pos: standing >
Syrm gave you the following quest:
Go ask an astrologist in The Sky City of Ultarium about the Month of the Cooling.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 405h/526H 171v/172V Pos: standing >
You could do it with a needle!
< 407h/526H 171v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South -West -Northeast
< 408h/526H 170v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South#
< 408h/526H 170v/172V Pos: standing >
The door seems to be closed.
< 409h/526H 172v/172V Pos: standing >
Ok.
< 410h/526H 172v/172V Pos: standing >
A Sparsely Furnished and Undecorated Bedroom
The walls of this bedroom are bare and the only furniture in the
room are small cot and a plain, functional desk. A set of crisp,
clean robes hang on a brass hook in the southern wall. A large window
is open on the western side of the room, allowing fresh air to come in.
A small wax candle sits on the desk in a brass holder. Sheets of pale
parchment have been neatly stacked in the center of the desktop and
weighed down with a round, smoothly polished rock.
Obvious exits: -North
Grandmaster Ionathe mentally prepares herself for her next lesson.
< 410h/526H 171v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 438h/526H 171v/172V Pos: standing >
You would need some luck!
< 444h/526H 172v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 473h/526H 172v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South
< 476h/526H 171v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -South
A member of the enclave is here keeping order within the Oak.
< 477h/526H 170v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South -West -Southeast
A member of the enclave is here keeping order within the Oak.
< 478h/526H 170v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -East -West
A member of the enclave is here keeping order within the Oak.
< 478h/526H 171v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
through this hallway. Light from the sky beyond filters through small
opening between numerous branches and leaves in the walls and roof. The
boughs of the tree creak softly as the hallway sways gently in the wind
high above the rest of the forest.
Obvious exits: -North -East -South -West -Southwest
A member of the enclave is here keeping order within the Oak.
< 479h/526H 170v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -East -West
A member of the enclave is here keeping order within the Oak.
< 480h/526H 170v/172V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
through this hallway. Light from the sky beyond filters through small
opening between numerous branches and leaves in the walls and roof. The
boughs of the tree creak softly as the hallway sways gently in the wind
high above the rest of the forest.
Obvious exits: -North -East -South -West -Southwest
A member of the enclave is here keeping order within the Oak.
< 480h/526H 171v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
On a Quartz Staircase in the Heart of the Ancient Oak
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -Down -Northwest -Southwest -Northeast -Southeast
< 509h/526H 170v/172V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up -Down
A member of the enclave is here keeping order within the Oak.
< 509h/526H 170v/172V Pos: standing >
In the Heart of the Oak Tree of the Opal Phoenix
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up
< 510h/526H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/526H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/526H 171v/172V Pos: standing >
A gentle doe enters from the east.
The Inner Ring of an Ancient Oak Tree
Small alcoves have been set in the walls, each one containing a small
plaster or ceramic statue of a revered Deity or ancestral hero of the
Opal Pheonix's members. The thick, plush carpet that covers these halls
is a deep, rich red, embroidered with gold, emerald and topaz leaves, as
a tribute to the beauty of Autumn. Multi-colored balls of softly glowing
crystal have been levitated to the ceiling all along the length of the
hallway to light the paths of any of the Enclave's members who would
otherwise find themselves wandering in the darkness.
Obvious exits: -East -West
< 511h/526H 171v/172V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -North -East -South -Northeast -Southeast
< 511h/526H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 511h/526H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 511h/526H 170v/172V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -South -Northeast
< 512h/526H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/526H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/526H 172v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/526H 172v/172V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -North -East -Southwest
A black bear rummages in the bushes for berries.
< 513h/526H 171v/172V Pos: standing >
On a Small Game Trail Before an Archway in an Ancient Oak Tree
This small trail through the woods is barely visible to the untrained
eye. Winding back to the east and southwest, while coming right up to a
large arch set in the trunk of a gigantic, ancient oak tree. Towering
high above the other trees in the forest, this Oak truly is a giant of
the wood, perhaps a favoured spot of the forest Gods themselves.
Obvious exits: -East -South -Southwest
< 513h/526H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 513h/526H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 514h/526H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 514h/526H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 514h/526H 171v/172V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way east, and back to the west. Though
the forest is particularly thick here, not far away, a very ancient
Oak tree can be seen, at least three times the height of any other tree
in the wood.
Obvious exits: -East -West
< 514h/526H 170v/172V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way east, and back to the west.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -East -West
< 515h/526H 168v/172V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way south, and back to the east.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -South -West
< 515h/526H 166v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 515h/526H 166v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 515h/526H 167v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 515h/526H 167v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way e ast, and back to the north.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -North -East
< 523h/526H 167v/172V Pos: standing >
Alas, you cannot go that way. . . .
< 523h/526H 167v/172V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way west, and back to the east.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -East -West
A HUGE sign has been nailed to a tree.
< 523h/526H 166v/172V Pos: standing >
*****
*****..
**^@...
......^
..^..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 523h/526H 165v/172V Pos: standing >
*****
****...
*^.@...
.....^.
.^...
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 524h/526H 163v/172V Pos: standing >
*****
***....
^..@...
....^.^
^...^
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 524h/526H 163v/172V Pos: standing >
****.
**.....
...@..^
...^.^^
...^.
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 524h/526H 161v/172V Pos: standing >
***.^
*......
...@.^.
..^.^^.
..^.^
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 524h/526H 160v/172V Pos: standing >
**.^.
......
...@^.
.^.^^.
.^.^.
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 525h/526H 158v/172V Pos: standing >
*.^.
..... .
...@. .
^.^^. .
^.^.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 525h/526H 157v/172V Pos: standing >
....
...^. .
^.^@. .
.^.^. .
^...
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 525h/526H 156v/172V Pos: standing >
... .
..^. ..
.^^@ ..
^.^. ..
... .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 525h/526H 154v/172V Pos: standing >
.^. .
.^^. ..
^.^@ ..
^... ..
MMM .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 525h/526H 153v/172V Pos: standing >
^. ..
^^. ...
.^.@...
... ...
MM .S
The Rapid Waters of a Tropical River
Obvious exits: -North -East -South -West
< 526h/526H 152v/172V Pos: standing >
. ...
^. ....
^. @...
.. ...S
M .S.
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 526h/526H 150v/172V Pos: standing >
. ...
^. ....
.. @..S
MM .S.
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
< 526h/526H 149v/172V Pos: standing >
. ...
.. ...S
MM @S.
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 526h/526H 148v/172V Pos: standing >
....
. ...S
M .@.
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
The Galleon .. floats here.
The Ketch Blink floats here.
The Galleon Titanic! floats here.
The Clipper Spectre floats here.
The Yacht HAM!! floats here.
The Sloop yo yo ho floats here.
The Caravel Holy Smokes floats here.
The Sloop The Battering Ram floats here.
The Sloop Varmint floats here.
The Sloop Aokaze floats here.
The Carrack Drowned Mermaid floats here.
The Carrack eh floats here.
The Ketch Testy-Testy 1-2 floats here.
The Galleon allah floats here.
The Ketch Lucknee's Bead floats here.
The Carrack Windshield floats here.
The Galleon Icebreaker VICTORY floats here.
The Sloop Goblin Thief floats here.
The Sloop allahallah floats here.
Dalvik stands here, watching the waves.
< 526h/526H 147v/172V Pos: standing >
.....
...S
.S@
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
< 526h/526H 146v/172V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 526h/526H 147v/172V Pos: standing >
.....
.....S
..@S
.S.
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
< 526h/526H 146v/172V Pos: standing >
.....
.....S
...@
.S.
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
The Sloop Chordrider floats here.
The Caravel HMAS Wallaby floats here.
The Clipper Dungomobile floats here.
The Sloop The Pokmobile floats here.
< 526h/526H 145v/172V Pos: standing >
You board the Sloop Chordrider.
Aboard the Sloop Chordrider
Obvious exits: -North
< 526h/526H 149v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 526h/526H 151v/172V Pos: standing >
Order who to do what?
< 526h/526H 153v/172V Pos: standing >
On the Bridge of the Sloop Chordrider
Obvious exits: -South
< 526h/526H 153v/172V Pos: standing >
Your crew begins undocking procedures.
< 526h/526H 156v/172V Pos: standing >
The crew begins raising the anchor.
< 526h/526H 164v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 526h/526H 172v/172V Pos: standing >
Your body feels restored by the power of your soothing song!
< 526h/526H 172v/172V Pos: standing >
The crew finishes raising the anchor.
< 526h/526H 172v/172V Pos: standing >
The crew scrambles to their stations.
< 526h/526H 172v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 526h/526H 172v/172V Pos: standing >
< 526h/526H 172v/172V Pos: standing >
The crew readies the sails.
A Troll enters from the south.
< 526h/526H 172v/172V Pos: standing >
The first officer begins a checkup of all ship systems.
< 526h/526H 172v/172V Pos: standing >
A Troll disembarks this ship.
< 526h/526H 172v/172V Pos: standing >
< 526h/526H 172v/172V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 526h/526H 172v/172V Pos: standing >
< 526h/526H 172v/172V Pos: standing >
A Troll enters from the south.
< 526h/526H 172v/172V Pos: standing >
A Troll snaps into visibility.
You are knocked to the ground by a Troll's skillful bash!
< 524h/526H 172v/172V Pos: sitting >
< T: Berys TP: sit TC:few scratches E: A Troll sta EP: excellent >
A Troll snaps into visibility.
A Troll's weak slash grazes you.
A Troll's slash grazes you.
A Troll pulses with the power of dragons...
a Troll ROARS, filling your heart with sheer terror!
You scramble madly to your feet!
A Troll's fine slash wounds you.
A Troll's weak slash grazes you.
< 509h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC:few scratches E: A Troll sta EP: excellent >
The first officer reports everything is in order and the ship is ready to go.
A Troll's spiked shield of a MaDMaN of endurance flares up and burns you with magical fire.
A Troll snaps into visibility.
A Troll dodges your futile attack.
< 493h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC:few scratches E: A Troll sta EP: excellent >
A Kobold suddenly attacks YOU!
A Kobold misses you.
< 493h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC:few scratches E: A Troll sta EP: excellent >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 521h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC:few scratches E: A Troll sta EP: excellent >
A Troll snaps into visibility.
A Troll's feeble slash grazes you.
A Troll's feeble slash grazes you.
A Troll's feeble slash grazes you.
You feel your skin soften and return to normal.
A Troll's weak slash grazes you.
< 516h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC:few scratches E: A Troll sta EP: excellent >
Sparks... flashing lights... you cannot concentrate!
You miss a Troll.
A Troll parries your futile lunge at him.
A Troll snaps into visibility.
< 516h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC:few scratches E: A Troll sta EP: excellent >
A Kobold misses you.
You dodge a Kobold's vicious attack.
< 516h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC:few scratches E: A Troll sta EP: excellent >
A Kobold starts casting an offensive spell called 'greater soul disturbance'.
< 516h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC:few scratches E: A Troll sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
The green haze encasing a Troll suddenly turns pitch-black and unleashes twin
tentacles of mist directly at you, which wrap themselves around your chest. A chilling
cold spreads throughout your body, numbing you to the core. Moments later, you
feel your life's essence being tapped from your body.
< 347h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC: few wounds E: A Troll sta EP: excellent >
A Troll dodges your futile attack.
A Troll parries your futile lunge at him.
A Troll snaps into visibility.
< 347h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC: few wounds E: A Troll sta EP: excellent >
You are already standing.
< 347h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC: few wounds E: A Troll sta EP: excellent >
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell called 'greater soul disturbance'.
On the Bridge of the Sloop Chordrider
Obvious exits: -South
A Kobold (small) Spawn *-* Bloodlust *-* stands in mid-air here, fighting YOU! (casting) (Red Aura)
*A Troll (large) ThE FuRY *-* Bloodlust *-* stands in mid-air here, fighting YOU!(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
< 347h/526H 172v/172V Pos: standing >
< T: Berys TP: sta TC: few wounds E: A Troll sta EP: excellent >
A Troll snaps into visibility.
A Troll's slash strikes you.
A Troll's mystic axe of the dragonkind summons forth a visage of a DRAGON
The dragon visage of the axe lashes out with its mighty tail!
The powerful sweep sends you crashing to the ground!
A Troll's impressive slash strikes you.
A Troll's impressive slash strikes you.
A Troll's powerful slash strikes you hard.
< 266h/526H 172v/172V Pos: sitting >
< T: Berys TP: sit TC: few wounds E: A Troll sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
< 149h/526H 172v/172V Pos: sitting >
< T: Berys TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
A Troll snaps into visibility.
You dodge a bash from a Troll, who loses his balance and falls.
< 149h/526H 172v/172V Pos: sitting >
< T: Berys TP: sit TC:pretty hurt E: A Troll sit EP: excellent >
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.
< 149h/526H 172v/172V Pos: sitting >
< T: Berys TP: sit TC:pretty hurt E: A Troll sit EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 32h/526H 172v/172V Pos: sitting >
< T: Berys TP: sit TC: awful E: A Troll sit EP: excellent >
A Kobold starts casting an offensive spell.
< 32h/526H 172v/172V Pos: sitting >
< T: Berys TP: sit TC: awful E: A Troll sit EP: excellent >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 60h/526H 172v/172V Pos: sitting >
< T: Berys TP: sit TC: awful E: A Troll sit EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your mask of spider webs was destroyed by the blast!