<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> a mithril tiara (magic) (illuminating) [89%]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a robin's tail feather (glowing) [62%]
<worn in ear> a tiny orb of obsidian (magic)
<worn on face> a magenta mask
<worn around neck> a scarf of the historical society (magic)
<worn around neck> the wooden amulet of the ancient tree spirit [poor] [77%]
<worn on body> ringmail emblazoned with a mace and skull emblem [superior]
<worn about body> the globe of righteous harmony [superior] (magic)
<worn as quiver> an elven quiver [64%]
<worn about waist> a frost-rimed dragonscale belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> the skull of Obi
<worn on arms> some polished sleeves of Dagon [superior]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a diamond bracelet (magic) [72%]
<worn around wrist> a bracelet of twisted roots (glowing)
<worn on hands> the gloves of the storm
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> a ring called 'Soulcatcher'
<held> the crowned-prince of Ironstar scepter of Sovereignty
<worn on legs> some bright blue leg plates
<worn on feet> the shoes of sprinting (magic) (glowing) [65%]
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 5 - full heal
( 6th circle) 1 - continual light
5 - flame strike
( 5th circle) 2 - vitality
2 - destroy undead
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - cure disease
4 - invigorate
( 3rd circle) 1 - cure blind
1 - remove poison
1 - sense life
6 - cause critical
( 2nd circle) 5 - blindness
3 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
2 seconds: ( 5th) destroy undead
4 seconds: ( 5th) destroy undead
6 seconds: ( 5th) destroy undead
9 seconds: ( 7th) full heal
11 seconds: ( 6th) flame strike
You can pray no more spells.
You continue your praying.
< 648h/649H 159v/185V Pos: sitting >
You start meditating...
< 649h/649H 159v/185V Pos: sitting >
You have finished praying for destroy undead.
< 649h/649H 162v/185V Pos: sitting >
You have finished praying for destroy undead.
< 649h/649H 165v/185V Pos: sitting >
An Orc enters from the west.
< 649h/649H 168v/185V Pos: sitting >
You have finished praying for destroy undead.
< 649h/649H 168v/185V Pos: sitting >
You have finished praying for full heal.
You stop meditating.
You clamber to your feet.
You abandon your praying.
< 649h/649H 172v/185V Pos: standing >
You start chanting...
< 649h/649H 173v/185V Pos: standing >
Kyp clambers to his feet.
Kyp, looking very frustrated, packs up his book.
< 649h/649H 174v/185V Pos: standing >
Casting: full heal
< 649h/649H 174v/185V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Kyp's body, and his wounds begin to heal!
< 649h/649H 175v/185V Pos: standing >
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 5 - full heal
( 6th circle) 1 - continual light
5 - flame strike
( 5th circle) 2 - vitality
5 - destroy undead
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - cure disease
4 - invigorate
( 3rd circle) 1 - cure blind
1 - remove poison
1 - sense life
6 - cause critical
( 2nd circle) 5 - blindness
3 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
2 seconds: ( 6th) flame strike
5 seconds: ( 7th) full heal
You can pray no more spells.
< 649h/649H 177v/185V Pos: standing >
The Huge Arched Gates Leading Into the Dreary Tower
Obvious exits: -E -W
Kyp (Gnome)(small) stands in mid-air here.
A large gatekeeper is here, guarding the Tower against intrusion.
< 649h/649H 178v/185V Pos: standing >
You sit down and relax.
< 649h/649H 179v/185V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 5 - full heal
( 6th circle) 1 - continual light
5 - flame strike
( 5th circle) 2 - vitality
5 - destroy undead
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - cure disease
4 - invigorate
( 3rd circle) 1 - cure blind
1 - remove poison
1 - sense life
6 - cause critical
( 2nd circle) 5 - blindness
3 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
2 seconds: ( 6th) flame strike
5 seconds: ( 7th) full heal
You can pray no more spells.
You continue your praying.
< 649h/649H 179v/185V Pos: sitting >
You start meditating...
< 649h/649H 180v/185V Pos: sitting >
You have finished praying for flame strike.
< 649h/649H 183v/185V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.
< 649h/649H 185v/185V Pos: sitting >
Kyp sits down in a comfortable spot.
< 649h/649H 185v/185V Pos: sitting >
Kyp opens a midnight blue tome with silver bindings and begins studying it intently.
< 649h/649H 185v/185V Pos: sitting >
You clamber to your feet.
< 649h/649H 185v/185V Pos: standing >
< 649h/649H 185v/185V Pos: standing >
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 1 - continual light
6 - flame strike
( 5th circle) 2 - vitality
5 - destroy undead
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - cure disease
4 - invigorate
( 3rd circle) 1 - cure blind
1 - remove poison
1 - sense life
6 - cause critical
( 2nd circle) 5 - blindness
3 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
You can pray no more spells.
< 649h/649H 185v/185V Pos: standing >
An Orc enters from the west.
< 649h/649H 185v/185V Pos: standing >
An Orc starts casting an offensive spell.
< 649h/649H 185v/185V Pos: standing >
.. ^ ^M ^MM
..^...MM MM
......^M ^M
.^...... MM
....^..^ MM
..^..M..@^M
.. ..^M^ MM
M M.MMM M
^^MM MM
MMMMMMM
D^.MM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A nightcrawler shadow floats in and out through the shadows here.
< 649h/649H 184v/185V Pos: standing >
< 649h/649H 184v/185V Pos: standing >
You quickly scan the area.
An Orc who is close by to your east.
Kyp who is close by to your east.
The orderly gatekeeper who is close by to your east.
A large skeletal knight who is a brief walk away to your west.
< 649h/649H 184v/185V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Huge Arched Gates Leading Into the Dreary Tower
</map>
<map>
Zone: The Keep of Evil.
Room: The Huge Arched Gates Leading Into the Dreary Tower
</map>
The Huge Arched Gates Leading Into the Dreary Tower
Obvious exits: -E -W
An Orc (medium) Spawn *-* Bloodlust *-* stands in mid-air here. (casting)
Kyp (Gnome)(small) sits resting.
A large gatekeeper is here, guarding the Tower against intrusion.
< 649h/649H 182v/185V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at Kyp.
An Orc's iceball shatters upon impacting Kyp, rending flesh and sending blood flying.
< 649h/649H 182v/185V Pos: standing >
Kyp clambers to his feet.
Kyp, looking very frustrated, packs up his book.
< 649h/649H 183v/185V Pos: standing >
You start chanting...
An Orc starts casting an offensive spell.
< 649h/649H 183v/185V Pos: standing >
Kyp starts casting a spell.
< 649h/649H 184v/185V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at Kyp.
An Orc's iceball shatters upon impacting Kyp, rending flesh and sending blood flying.
< 649h/649H 185v/185V Pos: standing >
Kyp completes his spell...
Kyp utters the word 'reflection'
Kyp sssppllliiitttsss into many images!
You complete your spell...
A torrent of divine energy flows into Kyp's body, and his wounds begin to heal!
< 649h/649H 185v/185V Pos: standing >
A faint hum can be heard from the sphere of wind carried by an Orc.
< 649h/649H 185v/185V Pos: standing >
An Orc starts casting an offensive spell.
< 649h/649H 185v/185V Pos: standing >
Kyp starts casting an offensive spell.
< 649h/649H 185v/185V Pos: standing >
The Huge Arched Gates Leading Into the Dreary Tower
Obvious exits: -E -W
Shattered bits of ice are scattered about the area.
Kyp (Gnome)(small) stands in mid-air here.
Kyp (Gnome)(small) stands in mid-air here.
Kyp (Gnome)(small) stands in mid-air here. (casting)
Kyp (Gnome)(small) stands in mid-air here.
An Orc (medium) Spawn *-* Bloodlust *-* stands in mid-air here. (casting)
A large gatekeeper is here, guarding the Tower against intrusion.
< 649h/649H 185v/185V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at Kyp.
The force of an Orc's iceball shatters any hopes Kyp had of living a long and happy life.
Upon being struck, Kyp disappears into thin air.
Kyp stops following Kyp.
< 649h/649H 185v/185V Pos: standing >
Kyp completes his spell...
Kyp utters the word 'pawwzf'
Kyp creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
< 649h/649H 185v/185V Pos: standing >
< 649h/649H 185v/185V Pos: standing >
An Orc attacks Kyp. [0 hits]
You start chanting...
< 649h/649H 185v/185V Pos: standing >
An Orc starts casting an offensive spell.
< 649h/649H 185v/185V Pos: standing >
Kyp starts casting an offensive spell called 'hammer'.
< 649h/649H 185v/185V Pos: standing >
You complete your spell...
[Damage: 13 ] [Damage: 12 ] You call down a roaring flamestrike which hits an Orc dead on!
< 649h/649H 185v/185V Pos: standing >
You start chanting...
< 649h/649H 185v/185V Pos: standing >
Kyp suddenly attacks an Orc!
< 649h/649H 185v/185V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at Kyp.
The force of an Orc's iceball shatters any hopes Kyp had of living a long and happy life.
Upon being struck, Kyp disappears into thin air.
Kyp stops following Kyp.
Kyp completes his spell...
Kyp utters the word 'pawwzf'
Kyp creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
< 649h/649H 185v/185V Pos: standing >
You complete your spell...
[Damage: 11 ] [Damage: 11 ] You call down a roaring flamestrike which hits an Orc dead on!
< 649h/649H 185v/185V Pos: standing >
Kyp starts casting an offensive spell called 'hammer'.
An Orc starts casting an offensive spell called 'unholy word'.
< 649h/649H 185v/185V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'unholy word'
An Orc sends Kyp reeling with an unholy word.
Kyp hears an Orc's word of power, and nothing more.
Upon being struck, Kyp disappears into thin air.
Kyp stops following Kyp.
You resist the effects of an Orc's spell!
An Orc attacks Kyp. [0 hits]
< 649h/649H 185v/185V Pos: standing >
The orderly gatekeeper watches the area, making sure the battle does not get out of hand.
< 649h/649H 185v/185V Pos: standing >
Kyp completes his spell...
Kyp utters the word 'pawwzf'
Kyp creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
Kyp attacks an Orc. [0 hits]
< 649h/649H 185v/185V Pos: standing >
The Huge Arched Gates Leading Into the Dreary Tower
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
Kyp (Gnome)(small) stands in mid-air here, fighting an Orc.
An Orc (medium) Spawn *-* Bloodlust *-* stands in mid-air here, fighting Kyp.
A large gatekeeper is here, guarding the Tower against intrusion.
< 649h/649H 185v/185V Pos: standing >
An Orc starts casting a spell.
< 649h/649H 185v/185V Pos: standing >
Kyp starts casting an offensive spell called 'boulder'.
< 649h/649H 185v/185V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'yjrr pzar'
A torrent of divine energy flows from an Orc into an Orc's body, and his wounds begin to heal!
< 649h/649H 185v/185V Pos: standing >
You start chanting...
< 649h/649H 185v/185V Pos: standing >
An Orc attacks Kyp. [0 hits]
< 649h/649H 185v/185V Pos: standing >
Kyp completes his spell...
Kyp utters the word 'bajroculof'
< 649h/649H 185v/185V Pos: standing >
You complete your spell...
[Damage: 17 ] [Damage: 18 ] You call down a roaring flamestrike which hits an Orc dead on!
< 649h/649H 185v/185V Pos: standing >
Kyp starts casting an offensive spell called 'boulder'.
< 649h/649H 185v/185V Pos: standing >
A faint hum can be heard from the sphere of wind carried by an Orc.
< 649h/649H 185v/185V Pos: standing >
You see nothing special about him.
This Orc has some small wounds and bruises.
He's medium in size.
He seems to be moving much faster than normal..
He is glowing with malevolent power!
He's encased in a shimmering globe!
He has little gills in his neck!
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic) [82%]
<worn on head> a golden crown set with diamonds [superior] (magic)
<worn on eyes> a priest's shayla of the maelstrom [71%]
<worn in ear> a brightly flaming earring [84%]
<worn in ear> a strip of Tiamat's flesh (magic) (glowing)
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> an amulet of wisdom [superior] (magic) [55%]
<worn around neck> the amulet of lordly protection (magic)
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a frayed skin cloak branded with primative glyphs (magic) [36%]
<worn as quiver> a scabbard of finger bones [79%]
<worn about waist> a waistband of rock and stone [superior] (magic) [55%]
<worn on belt buckle>a ruby globe of majesty (magic) [85%]
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing) [86%]
<held as shield> the holy shield of blessed defense (magic) (glowing) (humming) [85%]
<worn around wrist> a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn around wrist> a bracelet of magical steel (magic)
<worn on finger> a spider-shaped diorite ring [superior] (magic)
<worn on finger> a ring of protection (magic)
<primary weapon> the sphere of wind (magic) (glowing)
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [23%]
<worn on feet> a pair of clawed demon-hide moccasins [58%]
< 649h/649H 185v/185V Pos: standing >
Autosaving...
< 649h/649H 185v/185V Pos: standing >
The night has begun.
< 649h/649H 185v/185V Pos: standing >
Kyp completes his spell...
Kyp utters the word 'bajroculof'
< 649h/649H 185v/185V Pos: standing >
You start chanting...
< 649h/649H 185v/185V Pos: standing >
An Orc attacks Kyp. [1 hits]
< 649h/649H 185v/185V Pos: standing >
You complete your spell...
[Damage: 13 ] [Damage: 12 ] You call down a roaring flamestrike which hits an Orc dead on!
< 649h/649H 185v/185V Pos: standing >
Kyp attacks an Orc. [0 hits]
Kyp starts casting an offensive spell called 'dispel magic'.
< 649h/649H 185v/185V Pos: standing >
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 5 - full heal
( 6th circle) 1 - continual light
2 - flame strike
( 5th circle) 2 - vitality
5 - destroy undead
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - cure disease
4 - invigorate
( 3rd circle) 1 - cure blind
1 - remove poison
1 - sense life
6 - cause critical
( 2nd circle) 5 - blindness
3 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
2 seconds: ( 7th) full heal
5 seconds: ( 6th) flame strike
7 seconds: ( 6th) flame strike
10 seconds: ( 6th) flame strike
12 seconds: ( 6th) flame strike
You can pray no more spells.
< 649h/649H 185v/185V Pos: standing >
Kyp completes his spell...
Kyp utters the words 'eugszr waouq'
Kyp tries to dispel an Orc's magic!
And fails miserably...
< 649h/649H 185v/185V Pos: standing >
Kyp attacks an Orc. [0 hits]
You purge 'plane shift' from your thoughts.
< 649h/649H 185v/185V Pos: standing >
An Orc attacks Kyp. [0 hits]
< 649h/649H 185v/185V Pos: standing >
You sit down and relax.
< 649h/649H 185v/185V Pos: sitting >
Kyp starts casting an offensive spell called 'stunning visions'.
You are praying for silence, which will take about 3 seconds.
< 649h/649H 185v/185V Pos: sitting >
You start meditating...
< 649h/649H 185v/185V Pos: sitting >
The orderly gatekeeper watches the area, making sure the battle does not get out of hand.
< 649h/649H 185v/185V Pos: sitting >
You have finished praying for full heal.
Kyp completes his spell...
Kyp's stunning visions seem to slightly mesmerize an Orc!
An Orc is stunned!
< 649h/649H 185v/185V Pos: sitting >
You have finished praying for flame strike.
< 649h/649H 185v/185V Pos: sitting >
You have finished praying for flame strike.
< 649h/649H 185v/185V Pos: sitting >
Kyp gives an order to his followers.
< 649h/649H 185v/185V Pos: sitting >
You have finished praying for flame strike.
< 649h/649H 185v/185V Pos: sitting >
You have finished praying for flame strike.
An Orc sneaks west.
< 649h/649H 185v/185V Pos: sitting >
You have finished praying for silence.
Your prayers are complete.
< 649h/649H 185v/185V Pos: sitting >
You clamber to your feet.
< 649h/649H 185v/185V Pos: standing >
The Huge Arched Gates Leading Into the Dreary Tower
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
Kyp (Gnome)(small) stands in mid-air here.
A large gatekeeper is here, guarding the Tower against intrusion.
< 649h/649H 185v/185V Pos: standing >
< 649h/649H 185v/185V Pos: standing >
You quickly scan the area.
A nightcrawler who is close by to your west.
< 649h/649H 185v/185V Pos: standing >
Kyp nogs.
< 649h/649H 185v/185V Pos: standing >
Looks like an exit.
You extend your sights westward.
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
*A nightcrawler shadow floats in and out through the shadows here.
< 649h/649H 185v/185V Pos: standing >
An Orc enters from the west.
< 649h/649H 185v/185V Pos: standing >
An Orc leaves west.
< 649h/649H 185v/185V Pos: standing >
You failed.
An Orc enters from the west.
< 649h/649H 185v/185V Pos: standing >
The Huge Arched Gates Leading Into the Dreary Tower
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
*An Orc (medium) Spawn *-* Bloodlust *-* stands in mid-air here.
Kyp (Gnome)(small) stands in mid-air here.
A large gatekeeper is here, guarding the Tower against intrusion.
< 649h/649H 185v/185V Pos: standing >
You quickly scan the area.
A Goblin who is a brief walk away to your west.
An Orc who is a brief walk away to your west.
< 649h/649H 185v/185V Pos: standing >
< 649h/649H 185v/185V Pos: standing >
You start chanting...
< 649h/649H 185v/185V Pos: standing >
Casting: silence
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
[Damage: 1 ] An Orc suffers from contact with the holy aura about you.
[Damage: 1 ] An Orc shivers from the unnatural cold as she hits you!
You are knocked to the ground by an Orc's mighty bash!
< 647h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
Kyp starts casting an offensive spell.
< 647h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
The snow is coming down faster now.
You can't do this sitting!
You abort your prayer before it's done!
< 647h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
You attack an Orc. [0 hits]
< 647h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
An Orc enters from the west.
< 647h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
Kyp completes his spell...
Kyp utters the word 'pawwzf'
Kyp creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
An Orc leaves east.
A Goblin sneaks east.
< 647h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
Kyp starts casting an offensive spell.
< 647h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
An Orc enters from the east.
< 647h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
[Damage: 3 ] An Orc suffers from contact with the holy aura about you.
[Damage: 5 ] An Orc shivers from the unnatural cold as she hits you!
[Damage: 3 ] An Orc suffers from contact with the holy aura about you.
[Damage: 6 ] An Orc shivers from the unnatural cold as she hits you!
An Orc attacks you. [2 hits]
An Orc starts casting an offensive spell.
< 620h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
A Goblin moves in the shadows, suddenly reappearing behind Kyp!
< 620h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
A Goblin attacks Kyp. [1 hits]
< 620h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
Kyp completes his spell...
Kyp utters the word 'pawwzf'
Kyp creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
< 620h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at Kyp.
An Orc's iceball shatters upon impacting Kyp, rending flesh and sending blood flying.
You attack an Orc. [0 hits]
< 620h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
A Goblin dances an amazing maneuver in battle, and trips up Kyp!
But Kyp manages to take a Goblin down with him!
< 620h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
An Orc starts casting an offensive spell.
< 620h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
Kyp attacks a Goblin. [1 hits]
< 620h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
A Goblin attacks Kyp. [2 hits]
< 620h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC:few scratches E: An Orc sta EP: few wounds >
[Damage: 3 ] An Orc suffers from contact with the holy aura about you.
[Damage: 5 ] An Orc shivers from the unnatural cold as she hits you!
[Damage: 3 ] An Orc suffers from contact with the holy aura about you.
[Damage: 6 ] An Orc shivers from the unnatural cold as she hits you!
[Damage: 3 ] An Orc suffers from contact with the holy aura about you.
[Damage: 5 ] An Orc shivers from the unnatural cold as she hits you!
An Orc attacks you. [3 hits]
< 578h/649H 185v/185V Pos: sitting >
< T: Naoru TP: sit TC: small wounds E: An Orc sta EP: few wounds >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at Kyp.
An Orc's iceball shatters upon impacting Kyp, rending flesh and sending blood flying.
You clamber to your feet.
< 578h/649H 185v/185V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: An Orc sta EP: few wounds >
An Orc now follows an Orc.
< 578h/649H 185v/185V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: An Orc sta EP: few wounds >
You are already standing.
< 578h/649H 185v/185V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: An Orc sta EP: few wounds >
< 578h/649H 185v/185V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: An Orc sta EP: few wounds >
You are already standing.
< 578h/649H 185v/185V Pos: standing >
< T: Naoru TP: sta TC: small wounds E: An Orc sta EP: few wounds >
You attack an Orc. [0 hits]
You attempt to flee...
.^...MM MM
.....^M ^M
^...... MM
...^..^ MM
.^.....@^M
. .M^MM MM
M.MM^ M
^^MM MM
MM^MMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
You flee westward!
< 578h/649H 154v/185V Pos: standing >
..^...MM M
......^M ^M
.^...... MM
....^..^ MM
..^....@D^M
M. .M^MM MM
. M.MM^ M
^^MM MM
MMM^MMM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A tarnished copper veil from Rift Valley Jungle lies here on the ground.
< 578h/649H 152v/185V Pos: standing >
M..^...MM
......^M ^M
..^...... MM
.....^..^ MM
...^...@.D^M
^M. .M^MM MM
.. M.MM^ M
^^MM MM
MMMM^MMM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
The corpse of a stonescale pyrolisk is lying here.
< 578h/649H 150v/185V Pos: standing >
The red aura around you flashes blue and is gone.
< 578h/649H 150v/185V Pos: standing >
You quickly scan the area.
A Goblin who is a brief walk away to your east.
An Orc who is a brief walk away to your east.
An Orc who is a brief walk away to your east.
Kyp who is a brief walk away to your east.
The orderly gatekeeper who is a brief walk away to your east.
< 578h/649H 151v/185V Pos: standing >
< 578h/649H 151v/185V Pos: standing >
You quickly scan the area.
A Goblin who is a brief walk away to your east.
An Orc who is a brief walk away to your east.
An Orc who is a brief walk away to your east.
Kyp who is a brief walk away to your east.
The orderly gatekeeper who is a brief walk away to your east.
< 578h/649H 151v/185V Pos: standing >
< 578h/649H 151v/185V Pos: standing >
..^...MM M
......^M ^M
.^...... MM
....^..^ MM
..^....@D^M
M. .M^MM MM
. M.MM^ M
^^MM MM
MMM^MMM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A tarnished copper veil from Rift Valley Jungle lies here on the ground.
< 578h/649H 152v/185V Pos: standing >
.^...MM MM
.....^M ^M
^...... MM
...^..^ MM
.^.....@^M
. .M^MM MM
M.MM^ M
^^MM MM
MM^MMM
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 578h/649H 150v/185V Pos: standing >
<map>
Zone: The Keep of Evil.
Room: The Huge Arched Gates Leading Into the Dreary Tower
</map>
<map>
Zone: The Keep of Evil.
Room: The Huge Arched Gates Leading Into the Dreary Tower
</map>
The Huge Arched Gates Leading Into the Dreary Tower
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
A Goblin (small) Spawn *-* Bloodlust *-* sits, floating here.
An Orc (medium) Spawn *-* Bloodlust *-* stands in mid-air here. (casting)
An Orc (medium) Spawn *-* Bloodlust *-* stands in mid-air here.
Kyp (Gnome)(small) is lying here, mortally wounded.
A large gatekeeper is here, guarding the Tower against intrusion.
< 578h/649H 148v/185V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at Kyp.
The force of an Orc's iceball shatters any hopes Kyp had of living a long and happy life.
Kyp's darksteel chainmail shirt freezes and shatters into million pieces from the intense cold!
Kyp's magical granite crown freezes and shatters into million pieces from the intense cold!
Kyp is dead! R.I.P.