The death of [52 Necrolyte] Drun The Resistance (Gnome)

in A Descent Into The Earth

from the perspective of [55 Air Magus] Yans *-* Bloodlust *-* (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of regeneration (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [86%]
<worn on eyes>       a foggy visor [poor] [71%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a black pearl earring
<worn on face>       a white hot mask of living flame (glowing) [32%]
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the robes of the maelstrom of charisma [87%]
<worn as quiver>     the bottomless quiver 'Alacrity' of endurance (humming) [88%]
<worn about waist>   a belt of fresh blood [64%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion named 'Wild' (magic) (glowing) [77%]
<attached to belt>   an old tome entitled 'Advanced Magic Missile Techniques' [superior] (magic) [68%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[239h 57m 12s]
<worn around wrist>  a bracelet of finger bones [poor] [80%]
<worn around wrist>  a bracelet of wizardry (magic) (glowing) [78%]
<worn on hands>      the enchanted gloves of oblivion (humming) [61%]
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     an enchanted ring of balor bone [superior]
<held>               the bone wand of Ny'Neth (magic) (humming) [83%]
<worn on legs>       some elven chainmail leggings (magic) [46%]
<worn on feet>       boots of brain golem skin (magic)


< 650h/789H 155v/155V Pos: standing >
Dywer recites a scroll of Numbla.

< 651h/789H 155v/155V Pos: standing >
Inside the Master's Chamber
Obvious exits: -N -W
A black casket with a cover of glass sits here.
Nijot ThE FuRY  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Kiria ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dywer  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
The lich of an orc grunt stands here. (minion) (Red Aura)
The lich of an orc soldier stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)

< 651h/789H 155v/155V Pos: standing >
Autosaving...

< 651h/789H 155v/155V Pos: standing >

		Score information for Yans

Level: 55   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 651(789)  Moves: 155(155)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 6470 platinum     0 gold     0 silver     0 copper
Playing time: 14 days / 6 hours/ 41 minutes
Received data: 0.5311 MB this session.
Send data:     0.0148 MB this session.
Compression ratio: 86%
Title: ThE FuRY  *-* Bloodlust *-*
Group Leader: Dywer
Followers:
   an air sylph
   an air sylph
   a powerful djinni
Status:  Standing.
Epic points(total): 4676(29676)
Epic Bonus: Epic Points Bonus (30.90%)
Frags:   +1.04   Deaths:   45
Consenting: Dywer
Detecting:       Illusions Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold All but High Circle Spells
Protected by:    Slow Poison
Enchantments:    Ultravision Farsee Fly Haste Waterbreathing Sneaking Blessing of the Gods Tower of Iron Will
Stat Pool timeout: 28:02:12
Bartender Quests Remaining: 5
Combat Pulse:   17 Spell Pulse:  0.85 
Leaderboard Points:  744 

Active Spells:
--------------
globe of invulnerability (7 minutes)
detect invisibility (3 minutes)


< 651h/789H 155v/155V Pos: standing >

< 652h/789H 155v/155V Pos: standing >

< 652h/789H 155v/155V Pos: standing >
Nexus Stones =================================

  Marduk (evil)

< 652h/789H 155v/155V Pos: standing >

< 653h/789H 155v/155V Pos: standing >
Dywer puts a bunch of stuff into a bottomless bag of the illithids.

< 653h/789H 155v/155V Pos: standing >
Nijot looks at Kiria.

< 654h/789H 155v/155V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
  *The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (extremely evil)
  *Clan Stoutdorf Settlement                     (evil)          
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (very evil)     
  *Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (neutral)       
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (good)          
  *The Outcasts Tower                            (very good)     
  *Fort Boyard                                   (very evil)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (good)          
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (evil)          
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (extremely evil)
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (extremely evil)
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly evil) 
  *The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (good)          
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (pure evil)     
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
  *Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 655h/789H 155v/155V Pos: standing >
You manage to shake off the negative effects of the enervation spell.

< 655h/789H 155v/155V Pos: standing >

< 655h/789H 155v/155V Pos: standing >
Dywer starts casting a spell called 'heal undead'.

< 656h/789H 155v/155V Pos: standing >
Dywer completes her spell...
Dywer utters the words 'pzar jioculoae'

< 656h/789H 155v/155V Pos: standing >
Inside the Master's Chamber
Obvious exits: -N -W
A black casket with a cover of glass sits here.
Nijot ThE FuRY  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Kiria ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dywer  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
The lich of an orc grunt stands here. (minion) (Red Aura)
The lich of an orc soldier stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)

< 656h/789H 155v/155V Pos: standing >
Dywer starts casting a spell called 'protect undead'.

< 656h/789H 155v/155V Pos: standing >
Dywer completes her spell...
Dywer utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Dywer.

< 657h/789H 155v/155V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside the Master's Chamber
Obvious exits: -S -W
A black casket with a cover of glass sits here.
(Q)Jandar, the reclusive Hunter stands here, lurking in the shadows.(Gold Aura)
A brightly glowing torch floats near Jandar's head. (illuminating)

< 657h/789H 155v/155V Pos: standing >
You see nothing special...

< 657h/789H 155v/155V Pos: standing >

< 658h/789H 155v/155V Pos: standing >
You are carrying: (9/11)
a decent dragonscale belt
[7] a steel bastard sword
a bottomless bag of the illithids (magic)

< 658h/789H 155v/155V Pos: standing >
Dywer starts casting a spell.

< 658h/789H 155v/155V Pos: standing >
Sha slowly fades into existence.

< 659h/789H 155v/155V Pos: standing >
Dywer completes her spell...
Dywer utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Dywer.

< 659h/789H 155v/155V Pos: standing >

< 659h/789H 155v/155V Pos: standing >
Dywer starts casting a spell called 'protect undead'.

< 659h/789H 155v/155V Pos: standing >
Furi slowly fades into existence.

< 659h/789H 155v/155V Pos: standing >
Dywer completes her spell...
Dywer utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Dywer.

< 659h/789H 155v/155V Pos: standing >
You put 8 items into a bottomless bag of the illithids.

< 659h/789H 155v/155V Pos: standing >
Inside the Master's Chamber
Obvious exits: -N -W
A black casket with a cover of glass sits here.
*Furi ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Sha ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Nijot ThE FuRY  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*A small tornado buzzling with life spins around here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*Kiria ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dywer  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
The lich of an orc grunt stands here. (minion) (Red Aura)
The lich of an orc soldier stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)

< 659h/789H 155v/155V Pos: standing >
Dywer shouts out loudly.. MOVING!!!!

< 661h/789H 155v/155V Pos: standing >
You are already standing.

< 661h/789H 155v/155V Pos: standing >
Dywer sneaks north.
Kiria leaves north.
Nijot sneaks north.
Furi leaves north.
Sha leaves north.
The lich of an orc grunt leaves north.
The lich of an orc soldier leaves north.
The lich of a vengeful outcast leaves north.
The lich of a vengeful outcast leaves north.
You follow Dywer.


<map>
Zone: Desolate Under Fire.
Room: Inside the Master's Chamber
</map>

<map>
Zone: Desolate Under Fire.
Room: Inside the Master's Chamber
</map>
Inside the Master's Chamber
Obvious exits: -S -W
A black casket with a cover of glass sits here.
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of an orc soldier stands here. (minion) (Red Aura)
The lich of an orc grunt stands here. (minion) (Red Aura)
Sha ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Furi ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Nijot ThE FuRY  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dywer  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)Jandar, the reclusive Hunter stands here, lurking in the shadows.(Gold Aura)
A brightly glowing torch floats near Jandar's head. (illuminating)
An air sylph enters from the south.
An air sylph enters from the south.
A powerful djinni enters from the south.

< 661h/789H 153v/155V Pos: standing >

< 661h/789H 153v/155V Pos: standing >
Dywer sneaks west.
Kiria leaves west.
Nijot sneaks west.
Furi leaves west.
Sha leaves west.
The lich of an orc grunt leaves west.
The lich of an orc soldier leaves west.
The lich of a vengeful outcast leaves west.
The lich of a vengeful outcast leaves west.
You follow Dywer.


<map>
Zone: Desolate Under Fire.
Room: Inside the Master's Chamber
</map>

<map>
Zone: Desolate Under Fire.
Room: Inside the Master's Chamber
</map>
Inside the Master's Chamber
Obvious exits: -E -S -W -U
A black casket with a cover of glass sits here.
A note scribbled on parchment is fastened on the wall here.
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of an orc soldier stands here. (minion) (Red Aura)
The lich of an orc grunt stands here. (minion) (Red Aura)
Sha ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Furi ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Nijot ThE FuRY  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dywer  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An air sylph enters from the east.
An air sylph enters from the east.
A powerful djinni enters from the east.

< 661h/789H 151v/155V Pos: standing >

< 661h/789H 151v/155V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Furi.
Dywer floats up.
Kiria leaves up.
Furi leaves up.
Sha leaves up.
The lich of an orc grunt leaves up.
The lich of an orc soldier leaves up.
The lich of a vengeful outcast leaves up.
The lich of a vengeful outcast leaves up.
You follow Dywer.


<map>
Zone: Desolate Under Fire.
Room: At an Ancient Doorway
</map>

<map>
Zone: Desolate Under Fire.
Room: At an Ancient Doorway
</map>
At an Ancient Doorway
Obvious exits: -U -D
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of an orc soldier stands here. (minion) (Red Aura)
The lich of an orc grunt stands here. (minion) (Red Aura)
Sha ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Furi ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Nijot ThE FuRY  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dywer  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An air sylph enters from below.
An air sylph enters from below.
A powerful djinni enters from below.

< 661h/789H 149v/155V Pos: standing >

< 661h/789H 150v/155V Pos: standing >
Kiria leaves up.
Nijot floats up.
Furi leaves up.
Sha leaves up.
The lich of an orc grunt leaves up.
The lich of an orc soldier leaves up.
The lich of a vengeful outcast leaves up.
The lich of a vengeful outcast leaves up.
You follow Dywer.


<map>
Zone: Desolate Under Fire.
Room: A Descent Into The Earth
</map>

<map>
Zone: Desolate Under Fire.
Room: A Descent Into The Earth
</map>
A Descent Into The Earth
Obvious exits: -U -D
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of an orc soldier stands here. (minion) (Red Aura)
The lich of an orc grunt stands here. (minion) (Red Aura)
Sha ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Furi ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Nijot ThE FuRY  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dywer  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
A Gnome (small)  The Resistance stands in mid-air here.(Red Aura)
An air sylph enters from below.
An air sylph enters from below.
A powerful djinni enters from below.

< 661h/789H 150v/155V Pos: standing >

< 662h/789H 151v/155V Pos: standing >
Dywer floats up.
Kiria leaves up.
Nijot floats up.
Furi leaves up.
Sha leaves up.
The lich of an orc grunt leaves up.
The lich of an orc soldier leaves up.
The lich of a vengeful outcast leaves up.
The lich of a vengeful outcast leaves up.
You follow Dywer.


<map>
Zone: Desolate Under Fire.
Room: A Descent Into The Earth
</map>

<map>
Zone: Desolate Under Fire.
Room: A Descent Into The Earth
</map>
A Descent Into The Earth
Obvious exits: -U -D
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of an orc soldier stands here. (minion) (Red Aura)
The lich of an orc grunt stands here. (minion) (Red Aura)
Sha ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Furi ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Nijot ThE FuRY  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dywer  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An air sylph enters from below.
An air sylph enters from below.
A powerful djinni enters from below.

< 662h/789H 150v/155V Pos: standing >

< 662h/789H 151v/155V Pos: standing >
Dywer floats down.
Kiria leaves down.
Nijot floats down.
Furi leaves down.
Sha leaves down.
The lich of an orc grunt leaves down.
The lich of an orc soldier leaves down.
The lich of a vengeful outcast leaves down.
The lich of a vengeful outcast leaves down.
You follow Dywer.


<map>
Zone: Desolate Under Fire.
Room: A Descent Into The Earth
</map>

<map>
Zone: Desolate Under Fire.
Room: A Descent Into The Earth
</map>
A Descent Into The Earth
Obvious exits: -U -D
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of a vengeful outcast stands here. (minion) (Red Aura)
The lich of an orc soldier stands here. (minion) (Red Aura)
The lich of an orc grunt stands here. (minion) (Red Aura)
Sha ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Furi ThE FuRY  *-* Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Furi's head.
Nijot ThE FuRY  *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Dywer  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
A Gnome (small)  The Resistance stands in mid-air here.(Red Aura)
An air sylph enters from above.
An air sylph enters from above.
A powerful djinni enters from above.

< 662h/789H 153v/155V Pos: standing >
Kiria snaps into visibility.
Kiria tackles a Gnome square in the chest knocking the wind out of him!

< 662h/789H 153v/155V Pos: standing >
Kiria misses a Gnome.
Kiria snaps into visibility.
Kiria's crude pierce grazes a Gnome.
Kiria's crude slash grazes a Gnome.
Kiria's slash grazes a Gnome.
Kiria's crude slash grazes a Gnome.
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
Kiria points at a Gnome.
A Gnome screams out in anguish as his spirit is viciously violated by Kiria.
Kiria's crude slash grazes a Gnome.
Furi snaps into visibility.
Furi trips over a Gnome, in a futile attempt to slam him down even further.

< 662h/789H 153v/155V Pos: standing >
Dywer gives an order to her followers.
The lich of a vengeful outcast starts casting an offensive spell called 'immolate'.
The lich of a vengeful outcast starts casting an offensive spell.
The lich of an orc soldier starts casting an offensive spell called 'immolate'.
The lich of an orc grunt starts casting an offensive spell.

< 662h/789H 153v/155V Pos: standing >
Kiria parries a Gnome's lunge at her.
Kiria snaps into visibility.

< 663h/789H 153v/155V Pos: standing >
The lich of an off-duty guard says 'For glory!'
The lich of an off-duty guard suddenly attacks Kiria!
The lich of an off-duty guard's weak punch grazes Kiria.

< 663h/789H 153v/155V Pos: standing >
The lich of an orc grunt completes its spell...
The lich of an orc grunt utters the word 'uwwarahz'
A fiery conflagration spews from the lich of an orc grunt striking a Gnome full on!

< 663h/789H 153v/155V Pos: standing >
Tiny explosions wrack a Gnome's body with pain!
The lich of a vengeful outcast completes its spell...
The lich of a vengeful outcast utters the word 'uwwarahz'
A fiery conflagration spews from the lich of a vengeful outcast striking a Gnome full on!
The lich of a vengeful outcast completes its spell...
The lich of a vengeful outcast utters the word 'uwwarahz'
A fiery conflagration spews from the lich of a vengeful outcast striking a Gnome full on!
The lich of an orc soldier completes its spell...
The lich of an orc soldier utters the word 'uwwarahz'
A fiery conflagration spews from the lich of an orc soldier striking a Gnome full on!

< 663h/789H 153v/155V Pos: standing >
The lich of an orc soldier's weak punch grazes a Gnome.
The lich of an orc soldier's punch grazes a Gnome.
Kiria snaps into visibility.
Kiria's impressive slash strikes a Gnome.
Kiria's decent pierce wounds a Gnome.
Kiria's impressive slash strikes a Gnome.
Kiria's impressive slash strikes a Gnome.
Kiria's pierce strikes a Gnome hard.

< 663h/789H 153v/155V Pos: standing >
The lich of an orc grunt's fine punch strikes a Gnome.
The lich of an orc grunt's fine punch strikes a Gnome.
You start chanting...
Dywer gives an order to her followers.
The lich of a vengeful outcast starts casting an offensive spell.
The lich of a vengeful outcast starts casting an offensive spell called 'immolate'.
The lich of an off-duty guard sneers in contempt.
The lich of an off-duty guard suddenly attacks Dywer!
The lich of an off-duty guard misses Dywer.
The lich of an orc soldier starts casting an offensive spell.
The lich of an off-duty guard sneers in contempt.
The lich of an off-duty guard suddenly attacks Dywer!
The lich of an off-duty guard's weak punch grazes Dywer.
The lich of an orc grunt starts casting an offensive spell.
The lich of an off-duty guard sneers in contempt.
The lich of an off-duty guard suddenly attacks Dywer!
The lich of an off-duty guard misses Dywer.

< 663h/789H 153v/155V Pos: standing >
Kiria parries the lich of an off-duty guard's lunge at her.
Kiria deflects the lich of an off-duty guard's blow and strikes back at it!
Kiria snaps into visibility.
Kiria's pierce grazes the lich of an off-duty guard.

< 663h/789H 153v/155V Pos: standing >
Kiria parries a Gnome's lunge at her.
Kiria snaps into visibility.

< 664h/789H 153v/155V Pos: standing >
Fire sears and bakes a Gnome!

< 664h/789H 153v/155V Pos: standing >
You complete your spell...
[Damage: 62 ] A huge shower of arcing electricity engulfs a Gnome.
The lich of a vengeful outcast completes its spell...
The lich of a vengeful outcast utters the word 'uwwarahz'
A fiery conflagration spews from the lich of a vengeful outcast striking a Gnome full on!
The lich of an orc soldier completes its spell...
The lich of an orc soldier utters the word 'uwwarahz'
A fiery conflagration spews from the lich of an orc soldier striking a Gnome full on!
The lich of an orc grunt completes its spell...
The lich of an orc grunt utters the word 'uwwarahz'
A fiery conflagration spews from the lich of an orc grunt striking a Gnome full on!
A Gnome's eyes of the zombie lord [poor] is burned from the blast!

< 664h/789H 153v/155V Pos: standing >
< T: Kiria TP: sta TC:few scratches E: A Gnome sit EP:  awful >
 A Gnome suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Gnome's ears as his mind is torn to pieces.
A Gnome's chunk of mountain dragon hide [poor] shattered in bits as the tortured body spasms and quivers!
A Gnome's enchanted gloves of oblivion [superior] shattered in bits as the tortured body spasms and quivers!
A Gnome's beak of the Queen of Chaos [poor] shattered in bits as the tortured body spasms and quivers!
A Gnome's earring of bone shattered in bits as the tortured body spasms and quivers!
A Gnome's sailor's tattoo [superior] shattered in bits as the tortured body spasms and quivers!
The lich of an off-duty guard stops following a Gnome.
The lich of an off-duty guard stops following a Gnome.
The lich of an off-duty guard stops following a Gnome.
The lich of an off-duty guard stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.