<worn as a badge> a masterly-crafted cloth badge from Kobold Settlement [85%]
<worn on head> the diamond crown of Winduin of damage (glowing)
<worn on eyes> a fine hardwood eyepatch from Kobold Settlement [56%]
<worn in ear> a large golden ring
<worn in ear> the sand-colored symbol of giants power [superior]
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> an amulet of chaos
<worn around neck> a ruby amulet (magic)
<worn on body> a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body> a cloak of eternal fire
<worn as quiver> a hardened leather quiver from Kobold Settlement
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>a potion of bubbling goo (magic) (glowing)
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some ghastly hardwood vambraces from Kobold Settlement [80%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [78%]
<worn around wrist> an elven bracelet of precision (magic)
<worn on hands> some brutal leather gloves from Kobold Settlement
<worn on finger> the ring of the overfiend [81%]
<worn on finger> the signet of Baphomet (magic)
<primary weapon> a shortsword named 'Narggle's Star' [poor] (magic)
<secondary weapon> a mithril dagger (magic)
<worn on legs> some glittering bark pants from Kobold Settlement [52%]
Drun gives an order to his followers.
< 330h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Kobold sit EP: pretty hurt >
Jah completes his spell...
Jah utters the word 'gjifal'
Jah unleashes light in a focused, searing ray at a Kobold!
< 330h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Kobold sit EP: awful >
A Kobold continues preparing his spell from the ground...
A Kobold completes his spell...
A Kobold utters the word 'candusghafahuai'
A Kobold takes on a much healthier countenance as a Kobold completes his incantation.
< 330h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] Your weak slash grazes a Kobold.
[Damage: 1 ] Your weak pierce grazes a Kobold.
[Damage: 1 ] Your weak slash grazes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 2 ] Your crude slash grazes a Kobold.
You ignite into black flames as you hit a Kobold!
[Damage: 1 ] Your weak slash grazes a Kobold.
[Damage: 1 ] Your weak pierce grazes a Kobold.
< 329h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: few wounds >
A Drow Elf snaps into visibility.
You snap into visibility.
A Drow Elf's slash wounds you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf's impressive pierce wounds you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: few wounds >
You dodge a Kobold's vicious attack.
You snap into visibility.
Ceref clambers to his feet.
Rath starts casting an offensive spell.
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: few wounds >
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: few wounds >
Jah starts casting a spell.
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: few wounds >
The arcs of electricity surrounding a Githyanki ground out!
The lich of an off-duty guard's spell flows around a Githyanki, leaving him unharmed!
The arcs of electricity surrounding a Githyanki ground out!
A halo of white light settles over Ceref as he charges into battle.
A Drow Elf snaps into visibility.
A Drow Elf is knocked to the ground by Ceref's mighty bash!
Ceref dives at a Drow Elf skewering her with his Illesarus, the Sword of Sharpness.
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: few wounds >
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: few wounds >
Drun gives an order to his followers.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: few wounds >
Rath completes his spell...
Rath utters the words 'buoblg qrunsoqpze yugh'
Rath's fist beats the life out of a Kobold, blood pours from his body!
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: nasty wounds >
The arcs of electricity surrounding a Githyanki ground out!
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: nasty wounds >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's spell flows around a Drow Elf, leaving her unharmed!
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf snaps into visibility.
The lich of an off-duty guard's fist beats the life out of a Drow Elf, blood pours from her body!
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Drow Elf, blood pours from her body!
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: nasty wounds >
Rath sings so badly it makes you hurt all over.
A Drow Elf seems to be blinded!
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
Jah completes his spell...
Jah utters the words 'iahjcandusg hajqp'
Jah gently touches Drun's body, and his wounds begin to heal!
Rath starts casting an offensive spell.
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
< 312h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
You are surrounded by a blood-red glow.
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's spell flows around a Drow Elf, leaving her unharmed!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] Your weak slash grazes a Kobold.
[Damage: 1 ] Your pierce grazes a Kobold.
[Damage: 9 ] Your impressive slash strikes a Kobold.
You ignite into black flames as you hit a Kobold!
Your disguise falls apart!
You miss a Kobold.
You miss a Kobold.
< 310h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
You parry a Kobold's lunge at you.
You snap into visibility.
< 310h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
A Drow Elf snaps into visibility.
You snap into visibility.
A Drow Elf's powerful slash strikes you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf misses you.
You parry a Drow Elf's lunge at you.
< 293h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Ceref.
< 293h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
Rath completes his spell...
Rath utters the words 'buoblg qrunsoqpze yugh'
Rath's fist beats the life out of a Kobold, blood pours from his body!
A Kobold is stunned!
< 293h/440H 110v/111V Pos: standing >
<
< 293h/440H 110v/111V Pos: standing >
<The arcs of electricity surrounding a Githyanki ground out!
Looking panicked, a Kobold scrambles madly to his feet!
< 293h/440H 110v/111V Pos: standing >
<Ceref snaps into visibility.
A Drow Elf snaps into visibility.
Ceref's weak slash grazes a Drow Elf.
Ceref's Illesarus, the Sword of Sharpness eminates a soft glow and Ceref looks refreshed!
Ceref's slash grazes a Drow Elf.
Ceref's weak slash grazes a Drow Elf.
Ceref's Illesarus, the Sword of Sharpness eminates a soft glow and Ceref looks refreshed!
Healing energy flows from Ceref into Ceref's body!
A Drow Elf snaps into visibility.
Ceref's weak slash grazes a Drow Elf.
Ceref's Illesarus, the Sword of Sharpness eminates a soft glow and Ceref looks refreshed!
Healing energy flows from Ceref into Ceref's body!
< 293h/440H 110v/111V Pos: standing >
<A Kobold attempts to flee.
A Kobold leaves north.
< 293h/440H 110v/111V Pos: standing >
A Kobold enters from the north.
Drun gives an order to his followers.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
< 293h/440H 110v/111V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves south.
< 293h/440H 110v/111V Pos: standing >
The lich of an off-duty guard stops invoking abruptly!
The lich of an off-duty guard stops invoking abruptly!
The lich of an off-duty guard stops invoking abruptly!
The lich of an off-duty guard stops invoking abruptly!
< 293h/440H 111v/111V Pos: standing >
< 293h/440H 111v/111V Pos: standing >
Trip who?
< 295h/440H 111v/111V Pos: standing >
A Drow Elf snaps into visibility.
You snap into visibility.
A Drow Elf's impressive slash wounds you.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
You dodge a Drow Elf's vicious attack.
You parry a Drow Elf's lunge at you.
You are already standing.
< 287h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP: few wounds >
Jah starts casting a spell.
You snap into visibility.
A Drow Elf is already on the ground!
But hey you try anyways and you fall on yer ass!
< 287h/440H 111v/111V Pos: sitting >
< T: Tox TP: sit TC: few wounds E: A Drow Elf sit EP: few wounds >
A Drow Elf's skin seems to turn to stone.
Rath sings so badly it makes you hurt all over.
< 287h/440H 111v/111V Pos: sitting >
< T: Tox TP: sit TC: few wounds E: A Drow Elf sit EP: few wounds >
A Drow Elf clambers to her feet.
< 287h/440H 111v/111V Pos: sitting >
< T: Tox TP: sit TC: few wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf dodges Ceref's attack.
A Drow Elf dodges Ceref's attack.
A Drow Elf dodges Ceref's attack.
Ceref snaps into visibility.
A Drow Elf snaps into visibility.
< 287h/440H 111v/111V Pos: sitting >
< T: Tox TP: sit TC: few wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf deflects your blow and strikes back at YOU!
A Drow Elf snaps into visibility.
You snap into visibility.
A Drow Elf's powerful slash strikes you hard.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf parries your futile lunge at her.
< 262h/440H 111v/111V Pos: sitting >
< T: Tox TP: sit TC: few wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf attempts to flee.
A Drow Elf leaves south.
< 262h/440H 111v/111V Pos: sitting >
< 262h/440H 111v/111V Pos: sitting >
Drun gives an order to his followers.
< 262h/440H 111v/111V Pos: sitting >
Drun leaves east.
The lich of an off-duty guard leaves east.
The lich of an off-duty guard leaves east.
The lich of an off-duty guard leaves east.
The lich of an off-duty guard leaves east.
< 262h/440H 111v/111V Pos: sitting >
Ceref leaves east.
< 263h/440H 111v/111V Pos: sitting >
< 263h/440H 111v/111V Pos: sitting >
Jah completes his spell...
Jah utters the words 'diesilla judifhaui'
< 264h/440H 111v/111V Pos: sitting >
< 264h/440H 111v/111V Pos: sitting >
Rath sings so badly it makes you hurt all over.
< 265h/440H 111v/111V Pos: sitting >
< 266h/440H 111v/111V Pos: sitting >
Ceref enters from the east.
< 266h/440H 111v/111V Pos: sitting >
Maybe you should get on your feet first?
< 266h/440H 111v/111V Pos: sitting >
Maybe you should get on your feet first?
< 266h/440H 111v/111V Pos: sitting >
Maybe you should get on your feet first?
Naoru sneaks south.
Rath sneaks south.
< 267h/440H 111v/111V Pos: sitting >
Maybe you should get on your feet first?
< 267h/440H 111v/111V Pos: sitting >
Maybe you should get on your feet first?
< 267h/440H 111v/111V Pos: sitting >
A Kobold sneaks in from the south.
Maybe you should get on your feet first?
< 267h/440H 111v/111V Pos: sitting >
Maybe you should get on your feet first?
< 268h/440H 111v/111V Pos: sitting >
A Kobold sneaks south.
Maybe you should get on your feet first?
< 268h/440H 111v/111V Pos: sitting >
Jah trots east.
You clamber to your feet.
< 268h/440H 111v/111V Pos: standing >
Backstab who?
< 268h/440H 111v/111V Pos: standing >
Backstab who?
Jah trots in from the east.
Drun enters from the east.
The lich of an off-duty guard enters from the east.
The lich of an off-duty guard enters from the east.
The lich of an off-duty guard enters from the east.
The lich of an off-duty guard enters from the east.
< 269h/440H 111v/111V Pos: standing >
Backstab who?
< 269h/440H 111v/111V Pos: standing >
Backstab who?
Drun gives an order to his followers.
< 269h/440H 111v/111V Pos: standing >
Backstab who?
< 269h/440H 111v/111V Pos: standing >
Ceref leaves south.
Along an Iron Fence in a Graveyard
Obvious exits: -North -East -South -West
A rippling curtain of lightning crackles to the west. (magic)
A few drops of fresh blood are scattered around the area.
The lich of an off-duty guard stands here. (minion) (Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
The lich of an off-duty guard stands here. (minion) (Red Aura)
Drun The Resistance (Gnome)(small) stands in mid-air here.(Red Aura)
A brightly glowing torch floats near Drun's head. (illuminating)
Jah The Resistance (Centaur)(large) stands in mid-air here.
*Lazz The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 270h/440H 111v/111V Pos: standing >
Saving Tox.
< 270h/440H 111v/111V Pos: standing >
A spectre of something long gone rises over a Kobold in a foreboding mist.
You snap into visibility.
[Damage: 5 ] Your fine slash grazes a Kobold.
You ignite into black flames as you hit a Kobold!
Jah trots east.
Drun leaves east.
The lich of an off-duty guard leaves east.
The lich of an off-duty guard leaves east.
The lich of an off-duty guard leaves east.
The lich of an off-duty guard leaves east.
< 269h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
< 269h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sta EP: small wounds >
A Kobold attempts to flee.
A Kobold leaves north.
< 269h/440H 111v/111V Pos: standing >
Backstab who?
Naoru sneaks in from the south.
< 269h/440H 111v/111V Pos: standing >
You are already standing.
< 269h/440H 111v/111V Pos: standing >
Backstab who?
< 269h/440H 111v/111V Pos: standing >
Backstab who?
< 269h/440H 111v/111V Pos: standing >
The blood-red glow surrounding you fades away.
Backstab who?
< 269h/440H 111v/111V Pos: standing >
Backstab who?
< 269h/440H 111v/111V Pos: standing >
Trip who?
< 269h/440H 111v/111V Pos: standing >
Circle whom?
< 270h/440H 111v/111V Pos: standing >
Circle whom?
< 270h/440H 111v/111V Pos: standing >
Circle whom?
< 270h/440H 111v/111V Pos: standing >
Circle whom?
< 270h/440H 111v/111V Pos: standing >
Circle whom?
< 271h/440H 111v/111V Pos: standing >
Circle whom?
< 271h/440H 111v/111V Pos: standing >
Circle whom?
Naoru waves a golden strand of thread and says 'e'.
< 271h/440H 111v/111V Pos: standing >
Circle whom?
< 271h/440H 111v/111V Pos: standing >
Circle whom?
< 272h/440H 111v/111V Pos: standing >
Circle whom?
< 272h/440H 111v/111V Pos: standing >
Circle whom?
< 272h/440H 111v/111V Pos: standing >
Rath sneaks north.
Circle whom?
< 272h/440H 111v/111V Pos: standing >
Circle whom?
< 273h/440H 111v/111V Pos: standing >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.
Circle whom?
< 273h/440H 111v/111V Pos: standing >
Circle whom?
< 273h/440H 111v/111V Pos: standing >
Circle whom?
< 273h/440H 111v/111V Pos: standing >
Circle whom?
< 274h/440H 111v/111V Pos: standing >
Circle whom?
< 274h/440H 111v/111V Pos: standing >
Circle whom?
< 274h/440H 111v/111V Pos: standing >
Circle whom?
< 274h/440H 111v/111V Pos: standing >
Circle whom?
< 275h/440H 111v/111V Pos: standing >
Circle whom?
< 275h/440H 111v/111V Pos: standing >
Circle whom?
< 275h/440H 111v/111V Pos: standing >
Circle whom?
< 275h/440H 111v/111V Pos: standing >
Circle whom?
< 276h/440H 111v/111V Pos: standing >
Circle whom?
< 276h/440H 111v/111V Pos: standing >
Circle whom?
< 276h/440H 111v/111V Pos: standing >
Circle whom?
< 276h/440H 111v/111V Pos: standing >
Circle whom?
< 277h/440H 111v/111V Pos: standing >
Circle whom?
< 277h/440H 111v/111V Pos: standing >
Circle whom?
< 277h/440H 111v/111V Pos: standing >
Circle whom?
< 277h/440H 111v/111V Pos: standing >
Along an Iron Fence in a Graveyard
Obvious exits: -North -East -South -West
A huge block of solid ice is here to the east. (magic)
A rippling curtain of lightning crackles to the west. (magic)
A few drops of fresh blood are scattered around the area.
< 278h/440H 111v/111V Pos: standing >
Circle whom?
< 278h/440H 111v/111V Pos: standing >
Circle whom?
< 278h/440H 111v/111V Pos: standing >
Circle whom?
< 278h/440H 111v/111V Pos: standing >
Circle whom?
< 279h/440H 111v/111V Pos: standing >
Circle whom?
< 279h/440H 111v/111V Pos: standing >
A wall of ice crumbles to dust and blows away.
Circle whom?
< 279h/440H 111v/111V Pos: standing >
Circle whom?
< 279h/440H 111v/111V Pos: standing >
Circle whom?
< 280h/440H 111v/111V Pos: standing >
Circle whom?
< 280h/440H 111v/111V Pos: standing >
Circle whom?
Drun enters from the east.
The lich of an off-duty guard enters from the east.
The lich of an off-duty guard enters from the east.
The lich of an off-duty guard enters from the east.
The lich of an off-duty guard enters from the east.
< 280h/440H 111v/111V Pos: standing >
Circle whom?
< 280h/440H 111v/111V Pos: standing >
You quickly scan the area.
Naoru who is close by to your north.
Rath who is close by to your north.
A Kobold who is close by to your north.
A wailing ghost who is a brief walk away to your north.
A wailing ghost who is rather far off to your north.
Ceref who is not far off to your south.
A Drow Elf who is not far off to your south.
Drun is surrounded by lightning as he goes to the west.
Drun leaves west.
The lich of an off-duty guard is surrounded by lightning as it goes to the west.
The lich of an off-duty guard leaves west.
The lich of an off-duty guard is surrounded by lightning as it goes to the west.
The lich of an off-duty guard leaves west.
The lich of an off-duty guard is surrounded by lightning as it goes to the west.
The lich of an off-duty guard leaves west.
The lich of an off-duty guard is surrounded by lightning as it goes to the west.
The lich of an off-duty guard leaves west.
< 281h/440H 111v/111V Pos: standing >
Circle whom?
< 281h/440H 111v/111V Pos: standing >
Circle whom?
< 281h/440H 111v/111V Pos: standing >
Circle whom?
< 281h/440H 111v/111V Pos: standing >
Autosaving...
Circle whom?
Jah trots in from the east.
< 282h/440H 111v/111V Pos: standing >
Circle whom?
< 282h/440H 111v/111V Pos: standing >
Circle whom?
< 282h/440H 111v/111V Pos: standing >
Circle whom?
< 282h/440H 111v/111V Pos: standing >
Circle whom?
< 283h/440H 111v/111V Pos: standing >
Lazz's skin seems to turn to stone.
<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
This small path leads around the entire graveyard. Faint shapes appear and
disappear in the foggy mist which covers the cemetery. Gravestones are dotted
about the area inside the graveyard. A tall iron fence with sharp pointed
tips surround the graveyard as a deterance from grave robbers and the like.
The squeeking of bats pierces the quiet murky air on occasion, and small vermin
scamper along the path. Exits lead south and north along the fence.
Obvious exits: -North -South
Fresh blood splatters cover the area.
Naoru The Resistance (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Rath The Resistance (Grey Elf)(medium) stands in mid-air here, fighting a Kobold. (casting) (Gold Aura)
A Kobold (small) Spawn *-* Bloodlust *-* stands in mid-air here, fighting Rath. (casting) (Red Aura)
< 283h/440H 109v/111V Pos: standing >
Rath completes his spell...
Rath utters the words 'buoblg qrunsoqpze yugh'
Rath's fist beats the life out of a Kobold, blood pours from his body!
< 283h/440H 109v/111V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaffaguzz bragh'
A Kobold points at Naoru.
Naoru screams in utter agony as a Kobold's corrosive blast slams into his body!
A Kobold's blast of corrosive matter begins to eat through Naoru's armor!
You snap into visibility.
You stealthily position yourself behind a Kobold, circling him.
< 284h/440H 109v/111V Pos: standing >
< T: Rath TP: sta TC:few scratches E: A Kobold sta EP: nasty wounds >
< 284h/440H 109v/111V Pos: standing >
< T: Rath TP: sta TC:few scratches E: A Kobold sta EP: nasty wounds >
A Kobold attempts to flee.
A Kobold leaves south.
< 284h/440H 109v/111V Pos: standing >
< 284h/440H 109v/111V Pos: standing >
Rath suddenly breaks out a quick verse from their repitiore of songs...
Rath sings so badly it makes you hurt all over.
Rath busts out in dance!
Naoru starts casting a spell.
< 284h/440H 109v/111V Pos: standing >
Circle whom?
< 284h/440H 109v/111V Pos: standing >
Circle whom?
< 284h/440H 109v/111V Pos: standing >
<map>
Zone: The Old Graveyard.
Room: Along an Iron Fence in a Graveyard
</map>
Along an Iron Fence in a Graveyard
This small path leads around the entire graveyard. Faint shapes appear and
disappear in the foggy mist which covers the cemetery. Gravestones are dotted
about the area inside the graveyard. A tall iron fence with sharp pointed
tips surround the graveyard as a deterance from grave robbers and the like.
The squeeking of bats pierces the quiet murky air on occasion, and small vermin
scamper along the path. Exits lead south and north along the fence.
Obvious exits: -North -East -South -West
A rippling curtain of lightning crackles to the west. (magic)
A few drops of fresh blood are scattered around the area.
< 284h/440H 107v/111V Pos: standing >
Circle whom?
< 284h/440H 107v/111V Pos: standing >
< 284h/440H 107v/111V Pos: standing >
Circle whom?
< 284h/440H 109v/111V Pos: standing >
A Kobold sneaks in from the south.
You snap into visibility.
A spectre of something long gone rises over a Kobold in a foreboding mist.
You do an amazing maneuver, tripping a Kobold.
< 285h/440H 110v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You miss a Kobold.
You snap into visibility.
[Damage: 10 ] Your impressive pierce strikes a Kobold.
You ignite into black flames as you hit a Kobold!
[Damage: 8 ] Your impressive slash strikes a Kobold.
You ignite into black flames as you hit a Kobold!
[Damage: 9 ] Your impressive slash strikes a Kobold.
You ignite into black flames as you hit a Kobold!
[Damage: 10 ] Your impressive pierce strikes a Kobold.
You ignite into black flames as you hit a Kobold!
< 276h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: nasty wounds >
You parry a Kobold's lunge at you.
You snap into visibility.
< 276h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: nasty wounds >
Naoru starts casting a spell.
< 276h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: nasty wounds >
Rath suddenly attacks a Kobold!
Rath's decent pierce wounds a Kobold.
Rath ignites into black flames as he hits a Kobold!
< 276h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: nasty wounds >
< 276h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: nasty wounds >
< 276h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: nasty wounds >
< 276h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: nasty wounds >
Naoru completes his spell...
Naoru utters the words 'yjrr pzar'
A torrent of divine energy flows from Naoru into your body, and your wounds begin to heal!
< 436h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Kobold ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 9 ] Your impressive slash strikes a Kobold.
You ignite into black flames as you hit a Kobold!
[Damage: 9 ] Your impressive pierce strikes a Kobold.
You ignite into black flames as you hit a Kobold!
[Damage: 8 ] Your impressive slash strikes a Kobold.
You ignite into black flames as you hit a Kobold!
[Damage: 9 ] Your slash strikes a Kobold.
You ignite into black flames as you hit a Kobold!
[Damage: 8 ] Your impressive slash strikes a Kobold.
You ignite into black flames as you hit a Kobold!
Drun enters from the west.
Drun steps through the lightning curtain!
The lich of an off-duty guard enters from the west.
The lich of an off-duty guard steps through the lightning curtain!
The lich of an off-duty guard enters from the west.
The lich of an off-duty guard steps through the lightning curtain!
The lich of an off-duty guard enters from the west.
The lich of an off-duty guard steps through the lightning curtain!
The lich of an off-duty guard enters from the west.
The lich of an off-duty guard steps through the lightning curtain!
< 425h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Kobold ass EP: pretty hurt >
You dodge a Kobold's vicious attack.
You snap into visibility.
Drun gives an order to his followers.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell.
< 425h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Kobold ass EP: pretty hurt >
< 425h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Kobold ass EP: pretty hurt >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Kobold, blood pours from his body!
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of a Kobold, blood pours from his body!
< 425h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Kobold ass EP: awful >
Rath's crude pierce strikes a Kobold.
Rath ignites into black flames as he hits a Kobold!
Rath's decent pierce strikes a Kobold hard.
Rath ignites into black flames as he hits a Kobold!
Rath's decent pierce strikes a Kobold very hard.
Rath ignites into black flames as he hits a Kobold!
< 425h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Kobold ass EP: awful >
A Drow Elf enters from the south.
< 425h/440H 111v/111V Pos: standing >
< T: Tox TP: sta TC:few scratches E: A Kobold ass EP: awful >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's magic fist punches a Kobold into so much pulp!
A Kobold's ring called 'Soulcatcher' was completely destroyed by the massive blow!
A Kobold's pair of boots emitting dust [poor] was completely destroyed by the massive blow!
A Kobold's eyes of the zombie lord [poor] was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!