<worn on head> the diamond crown of Winduin of damage (glowing)
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> the sand-colored symbol of giants power [superior]
<worn in ear> a large golden ring
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> a coil of darkness [80%]
<worn around neck> an amulet of chaos
<worn on body> a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body> a cloak of eternal fire
<worn as quiver> a marksman's quiver (magic)
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>a potion of bubbling goo (magic) (glowing)
<worn on arms> some polished sleeves of Dagon
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [78%]
<worn around wrist> an elven bracelet of precision (magic)
<worn on hands> a pair of stone gauntlets [superior] (glowing) [89%]
<worn on finger> the signet of Baphomet (magic)
<worn on finger> an obsidian circle (magic) [76%]
<primary weapon> a shortsword named 'Narggle's Star' [poor] (magic)
<secondary weapon> the infamous crystal dagger named 'Venom' (magic) (humming)
<worn on legs> some mithril-plated gnomish leg enhancers of agility (humming) [81%]
A Destroyed Lounge
Obvious exits: -North# -South#
Fresh blood splatters cover the area.
The corpse of myrke the Stalker is lying here.
Nz The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
< 225h/463H 151v/151V Pos: standing >
You thank Nz heartily.
< 225h/463H 151v/151V Pos: standing >
You get a matte-black wakizashi [poor] from the corpse of Myrke the Stalker.
You get a straightback dirk [poor] from the corpse of Myrke the Stalker.
You get a few coins from the corpse of Myrke the Stalker.
There were: 5 platinum coins, 23 gold coins.
< 225h/463H 151v/151V Pos: standing >
< 226h/463H 151v/151V Pos: standing >
Nz says in common 'what he load'
< 226h/463H 151v/151V Pos: standing >
You say in halfling 'haste dagger'
< 226h/463H 151v/151V Pos: standing >
You feel your skin harden to stone.
< 226h/463H 151v/151V Pos: standing >
Saving Tox.
< 227h/463H 151v/151V Pos: standing >
You no longer see spots.
< 227h/463H 151v/151V Pos: standing >
Beams of light emit from Nz, and Nz explodes into energy!
Beams of light appear from nowhere, and implode into Nz!
< 227h/463H 151v/151V Pos: standing >
Nz nods.
< 227h/463H 151v/151V Pos: standing >
Nz snaps his fingers.
< 228h/463H 151v/151V Pos: standing >
Beams of light emit from Nz, and Nz explodes into energy!
Beams of light appear from nowhere, and implode into Nz!
< 228h/463H 151v/151V Pos: standing >
You are not using it.
< 228h/463H 151v/151V Pos: standing >
You stop using a tower shield caked with blood.
< 229h/463H 151v/151V Pos: standing >
Nz says in common 'cant dim feh'
< 229h/463H 151v/151V Pos: standing >
Nz leaves south.
< 229h/463H 151v/151V Pos: standing >
You stop using the infamous crystal dagger named 'Venom'.
< 230h/463H 151v/151V Pos: standing >
You wield a shortsword named 'Narggle's Star' [poor].
< 230h/463H 151v/151V Pos: standing >
You wield the infamous crystal dagger named 'Venom'.
< 230h/463H 151v/151V Pos: standing >
Saving Tox.
< 231h/463H 151v/151V Pos: standing >
A Destroyed Lounge
Obvious exits: -North# -South#
Fresh blood splatters cover the area.
The corpse of myrke the Stalker is lying here.
< 231h/463H 151v/151V Pos: standing >
Ok.
< 231h/463H 151v/151V Pos: standing >
It appears to be the corpse of Myrke the Stalker.
Nothing.
< 232h/463H 151v/151V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
The East Hall
A cruel religeous ceremony is displayed in detail through bas relief
sculpture here. Men and women stagger through the frozen streets of a town,
following behind priests in blue in and white garb. The people are wearing
virtually nothing in the sub-zero temperatures, and as they straggle along
they are doused in water which quickly freezes on them. They look half dead
from the cold. Though it looks horrifying, they are under no restraints and
do this willingy it seems. The sculpture was carved and then plastered to the
wall, sticking out about 4 inches. The hall runs east and west, while doors
lead north and south.
Obvious exits: -North -East -South -West
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
< 232h/463H 150v/151V Pos: standing >
Ok.
< 232h/463H 150v/151V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
The East Hall
This area of the hall is dedicated to one battle in particular. Several
sketches show the sequence of events that unfolded when a horde of men in black
swarmed the castle. The first image shows the approach of the men in black,
they spill out onto the surface of the cliffs from the road leading down. In
the next picture, they are scaling the walls using ropes they have tossed over
the parapets. Strangely enough, the perspective of the pictures is from a
point about fifty feet above the castle walls. In the last picture, a melee
ensues on the roof in which the forces of the castle guard clash with the
invaders. In the center of the battle, amid piles of bodies, stands the
faceless woman in blue. Her body gripped with battle rage, she wipes the
blood from her brow and leaps towards another hapless raider. The hall runs
east and west, while a door leads north.
Obvious exits: -North# -East -West
< 232h/463H 149v/151V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: A Corner In the East Hall
</map>
<map>
Zone: IceCrag Castle.
Room: A Corner In the East Hall
</map>
A Corner In the East Hall
The east/west and north/south sections of the east hall meet here. The wall
decorations cease here, and the walls remain empty in this corner. The floor
here is flat and smooth, cut from large pieces of stone that must have been
mined locally as there is no way they could have been carried very far. The
ambient light is pleasantly bright and if the surrounding images weren't so
violent, it might almost seem cheery. Modified pole-arms serve as torch
holders placed every twenty feet or so. The ceiling is at least thirteen feet
off the ground, leaving plenty of room to swing a sword. The hall runs south
and east, while an iron door leads north.
Obvious exits: -North# -East -South
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
< 232h/463H 148v/151V Pos: standing >
You quickly scan the area.
A private in the Guard's Walk Patrol who is not far off to your east.
A private in the Guard's Walk Patrol who is a brief walk away to your east.
A private in the Guard's Walk Patrol who is a brief walk away to your east.
The snooty wife who is close by to your south.
The snooty wife who is close by to your south.
A drunken merchant who is not far off to your south.
A servant who is not far off to your south.
A member of the cleaning crew who is a brief walk away to your south.
< 232h/463H 148v/151V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
The East Hall
The art collection ceases abruptly, as the decor turns to wood paneling and
stucco walls. The lower half of the walls are paneled in deep amber grain
oak, and the upper is plastered in scultped stucco. Sharp waves of rough
stucco jut from the wall creating an elegant pattern. The torches grow sparse
and the light suffers, leaving the hall just lit enough to navigate. Up ahead
the corner where the hall turns to the east is just barely visible. The hall
runs north and south.
Obvious exits: -North -South
A snooty merchant's wife is here admiring the decor.(Red Aura)
A snooty merchant's wife is here admiring the decor.(Red Aura)
< 232h/463H 149v/151V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
The East Hall
In a painting set aside from the others on the wall, the woman pictured in
so many of these images, forces back a large red dragon with a flurry of axe
strikes. As she strikes the beast, clouds of white frost burst forth freezing
solid the flesh it contacts. In another, smaller scene, a cloaked woman lies
on the shores of the Ice Flow river, recovering from what appears to be the
recent birth of the child in her arms. Colored stones trace patterns on the
floor, lightly accentuating the otherwise empty hall.. The hall runs north
and south, while the Grand Foyer is accessible through a door in the west wall.
Obvious exits: -North -South -West #
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)
(Q)A meekly dressed servant of the castle lowers her head in your presence.
You sense a lifeform nearby.
< 232h/463H 149v/151V Pos: standing >
You don't find anything you didn't see before.
< 233h/463H 151v/151V Pos: standing >
You don't find anything you didn't see before.
< 234h/463H 151v/151V Pos: standing >
< 234h/463H 151v/151V Pos: standing >
< 235h/463H 151v/151V Pos: standing >
You don't find anything you didn't see before.
< 235h/463H 151v/151V Pos: standing >
< 236h/463H 151v/151V Pos: standing >
The East Hall
Obvious exits: -North -South -West #
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)
(Q)A meekly dressed servant of the castle lowers her head in your presence.
You sense a lifeform nearby.
< 236h/463H 151v/151V Pos: standing >
You don't find anything you didn't see before.
< 236h/463H 151v/151V Pos: standing >
< 236h/463H 151v/151V Pos: standing >
You are using:
<worn on head> the diamond crown of Winduin of damage (glowing)
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> the sand-colored symbol of giants power [superior]
<worn in ear> a large golden ring
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> a coil of darkness [80%]
<worn around neck> an amulet of chaos
<worn on body> a fine enchanted tunic of drow chainmail (magic) (glowing)
<worn about body> a cloak of eternal fire
<worn as quiver> a marksman's quiver (magic)
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>a potion of bubbling goo (magic) (glowing)
<worn on arms> some polished sleeves of Dagon
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [78%]
<worn around wrist> an elven bracelet of precision (magic)
<worn on hands> a pair of stone gauntlets [superior] (glowing) [89%]
<worn on finger> the signet of Baphomet (magic)
<worn on finger> an obsidian circle (magic) [76%]
<primary weapon> a shortsword named 'Narggle's Star' [poor] (magic)
<secondary weapon> the infamous crystal dagger named 'Venom' (magic) (humming)
<worn on legs> some mithril-plated gnomish leg enhancers of agility (humming) [81%]
< 237h/463H 151v/151V Pos: standing >
The snooty wife enters from the north.
< 237h/463H 151v/151V Pos: standing >
< 237h/463H 151v/151V Pos: standing >
The door seems to be closed.
< 237h/463H 151v/151V Pos: standing >
The garishly dressed woman spills her drink on the floor.
The snooty wife giggles.
The snooty wife says 'Oops!'
The snooty wife says 'Mop boy!! My shoes are all wet! Clean them off this instant!'
The snooty wife looks fed up, and mutters 'whatever.'
The snooty wife says 'You just can't find good help these days.'
The snooty wife sighs loudly.
< 237h/463H 151v/151V Pos: standing >
The East Hall
Obvious exits: -North -South -West #
A snooty merchant's wife is here admiring the decor.(Red Aura)
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)
(Q)A meekly dressed servant of the castle lowers her head in your presence.
You sense a lifeform nearby.
< 238h/463H 151v/151V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The Southern End of the East Hall
</map>
<map>
Zone: IceCrag Castle.
Room: The Southern End of the East Hall
</map>
The Southern End of the East Hall
The east hall originates here, and runs north towards the back of the
castle. At the midpoint, it turns to the east and runs all the way through
the guest wing and the Banquet Hall, after which it hits the eastern guard's
walk. The hall is richly decorated with tapestries and paintings ranging from
portraits to abstracts. Quite a few are detailed scenes as well, involving
battles, fallen cities, and a few religeous ceremonies. The hall runs north
and an iron door leads south.
Obvious exits: -North -South#
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
< 238h/463H 150v/151V Pos: standing >
The iron seems to be closed.
< 238h/463H 150v/151V Pos: standing >
A member of the cleaning crew leaves north.
< 238h/463H 150v/151V Pos: standing >
< 238h/463H 151v/151V Pos: standing >
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
The East Hall
In a painting set aside from the others on the wall, the woman pictured in
so many of these images, forces back a large red dragon with a flurry of axe
strikes. As she strikes the beast, clouds of white frost burst forth freezing
solid the flesh it contacts. In another, smaller scene, a cloaked woman lies
on the shores of the Ice Flow river, recovering from what appears to be the
recent birth of the child in her arms. Colored stones trace patterns on the
floor, lightly accentuating the otherwise empty hall.. The hall runs north
and south, while the Grand Foyer is accessible through a door in the west wall.
Obvious exits: -North -South -West #
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
A snooty merchant's wife is here admiring the decor.(Red Aura)
A tubby merchant struggles to stay on his feet while downing another drink.(Red Aura)
(Q)A meekly dressed servant of the castle lowers her head in your presence.
< 238h/463H 150v/151V Pos: standing >
Beams of light appear from nowhere, and implode into Nz!
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
<map>
Zone: IceCrag Castle.
Room: The East Hall
</map>
The East Hall
The art collection ceases abruptly, as the decor turns to wood paneling and
stucco walls. The lower half of the walls are paneled in deep amber grain
oak, and the upper is plastered in scultped stucco. Sharp waves of rough
stucco jut from the wall creating an elegant pattern. The torches grow sparse
and the light suffers, leaving the hall just lit enough to navigate. Up ahead
the corner where the hall turns to the east is just barely visible. The hall
runs north and south.
Obvious exits: -North -South
You sense a lifeform nearby.
A snooty merchant's wife is here admiring the decor.(Red Aura)
< 238h/463H 149v/151V Pos: standing >
< 239h/463H 151v/151V Pos: standing >
Nz enters from the south.
< 239h/463H 151v/151V Pos: standing >
You attempt to give consent...
< 239h/463H 151v/151V Pos: standing >
You are now a member of Nz's group.
< 239h/463H 151v/151V Pos: standing >
< 239h/463H 151v/151V Pos: standing >
You look around and quickly decide nobody is worthy enough to follow your greatness.
Nz stops following you.
< 240h/463H 151v/151V Pos: standing >
< 240h/463H 151v/151V Pos: standing >
Nz leaves north.
< 240h/463H 151v/151V Pos: standing >
I see no person by that name here!
< 240h/463H 151v/151V Pos: standing >
I see no person by that name here!
Nz enters from the north.
< 241h/463H 151v/151V Pos: standing >
You now follow Nz.
< 241h/463H 151v/151V Pos: standing >
< 241h/463H 151v/151V Pos: standing >
Nz leaves north.
You follow Nz.
<map>
Zone: IceCrag Castle.
Room: A Corner In the East Hall
</map>
<map>
Zone: IceCrag Castle.
Room: A Corner In the East Hall
</map>
A Corner In the East Hall
The east/west and north/south sections of the east hall meet here. The wall
decorations cease here, and the walls remain empty in this corner. The floor
here is flat and smooth, cut from large pieces of stone that must have been
mined locally as there is no way they could have been carried very far. The
ambient light is pleasantly bright and if the surrounding images weren't so
violent, it might almost seem cheery. Modified pole-arms serve as torch
holders placed every twenty feet or so. The ceiling is at least thirteen feet
off the ground, leaving plenty of room to swing a sword. The hall runs south
and east, while an iron door leads north.
Obvious exits: -North# -East -South
Nz The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
< 241h/463H 150v/151V Pos: standing >
Trip who?
< 241h/463H 150v/151V Pos: standing >
Trip who?
< 241h/463H 150v/151V Pos: standing >
Trip who?
< 241h/463H 150v/151V Pos: standing >
Trip who?
< 241h/463H 150v/151V Pos: standing >
Trip who?
< 241h/463H 150v/151V Pos: standing >
Trip who?
< 241h/463H 150v/151V Pos: standing >
Trip who?
Nz leaves north.
You follow Nz.
The iron seems to be closed.
< 241h/463H 150v/151V Pos: standing >
Trip who?
< 241h/463H 150v/151V Pos: standing >
Trip who?
< 241h/463H 150v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
Nz enters from the north.
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
Nz leaves north.
You follow Nz.
The iron seems to be closed.
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 242h/463H 151v/151V Pos: standing >
Trip who?
< 243h/463H 151v/151V Pos: standing >
Trip who?
< 243h/463H 151v/151V Pos: standing >
Trip who?
< 243h/463H 151v/151V Pos: standing >
Trip who?
< 243h/463H 151v/151V Pos: standing >
Trip who?
< 243h/463H 151v/151V Pos: standing >
Trip who?
< 243h/463H 151v/151V Pos: standing >
Trip who?
< 243h/463H 151v/151V Pos: standing >
Trip who?
< 243h/463H 151v/151V Pos: standing >
Trip who?
< 243h/463H 151v/151V Pos: standing >
Trip who?
< 243h/463H 151v/151V Pos: standing >
< 243h/463H 151v/151V Pos: standing >
A Corner In the East Hall
Obvious exits: -North# -East -South
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
< 243h/463H 151v/151V Pos: standing >
A Corner In the East Hall
Obvious exits: -North# -East -South
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
A sentinel private in the Guard's Walk Patrol stands his post.(Red Aura)
< 244h/463H 151v/151V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.
< 244h/463H 151v/151V Pos: standing >
The rift isn't quite stable enough yet...
< 244h/463H 151v/151V Pos: standing >
The rift isn't quite stable enough yet...
< 245h/463H 151v/151V Pos: standing >
< 245h/463H 151v/151V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
The scene here is almost surrealistic. A section of rain forest appears to
have been flash frozen, and transported thousands of miles north, to this...
the most desolate place in the wastes. For what purpose remains a mystery,
but it is no less magnificent. Frozen raindrops hang for all eternity from
leaves that will never again taste the sun. Snow falls upon branches that
have never known anything but the kiss of warmth and balmy tropical breezes.
Great vines of ivy have begun to take root and are climbing the castle walls.
The garden continues to the north and west, while a door leads inside to the
south.
Obvious exits: -North -South# -West
A black rift of swirling mass is here, tearing itself apart. (magic)
Nz The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
< 245h/463H 151v/151V Pos: standing >
< 245h/463H 151v/151V Pos: standing >
< 246h/463H 151v/151V Pos: standing >
Trip who?
< 246h/463H 151v/151V Pos: standing >
You nod.
< 246h/463H 151v/151V Pos: standing >
Trip who?
< 246h/463H 151v/151V Pos: standing >
Trip who?
< 246h/463H 151v/151V Pos: standing >
Trip who?
< 246h/463H 151v/151V Pos: standing >
Trip who?
< 246h/463H 151v/151V Pos: standing >
Trip who?
Nz leaves north.
You follow Nz.
<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
<map>
Zone: IceCrag Castle.
Room: A Corner In the Ice Garden
</map>
A Corner In the Ice Garden
This area is somewhat sheltered from the wind by the castle walls, but there
is no protection from the precipitory elements. All around are benches and
throne like chairs, some wooden, some iron, and a few carved straight out of
the icy snow. The garden is totally normal in all respects except everything
is encased in a thin layer of ice, as though it were a section of tropical
rainforest suddenly flash frozen. The flowers are bent slightly in one
direction as if swaying from a mild breeze when the arctic blast hit. The
whole scene makes for a rather ghastly paradox. A few shattered pieces of
purple orchid litter the pristine path through the garden. The garden
continues to the west and south, and an iron door is sunk into the north wall.
Obvious exits: -North# -South -West
Nz The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
< 246h/463H 149v/151V Pos: standing >
< 246h/463H 149v/151V Pos: standing >
Trip who?
< 246h/463H 149v/151V Pos: standing >
Trip who?
< 247h/463H 149v/151V Pos: standing >
You quickly scan the area.
The ghastly black vapor who is not far off to your west.
The lich of a noble who is not far off to your west.
The lich of the flind warrior who is not far off to your west.
A green dracolich who is not far off to your west.
A Kobold who is not far off to your west.
A servant who is a brief walk away to your west.
Nz leaves west.
You follow Nz.
<map>
Zone: IceCrag Castle.
Room: Wandering Through the Ice Garden
</map>
<map>
Zone: IceCrag Castle.
Room: Wandering Through the Ice Garden
</map>
Wandering Through the Ice Garden
There seems to be an ever present trail through the garden, but it follows
no preordained route. A nice swath of walking area has been left in between
all the growth to allow travel in any direction not blocked by castle wall.
The entire spectrum of color is represented in the scene, from deep greens of
the leaves, to light purple raindrops frozen in time as they prepare to leap
from a tree branch. A covered gazebo provides shelter to the west, and the
garden continues to the south and east.
Obvious exits: -East -South -West
The corpse of an off-duty patrol guard is lying here.
Nz The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
< 247h/463H 147v/151V Pos: standing >
Trip who?
Nz leaves west.
You follow Nz.
<map>
Zone: IceCrag Castle.
Room: A Covered Gazebo Lost Among the Frozen Flowers
</map>
<map>
Zone: IceCrag Castle.
Room: A Covered Gazebo Lost Among the Frozen Flowers
</map>
A Covered Gazebo Lost Among the Frozen Flowers
Framed in pine, this large gazebo provides strong shelter from the snow,
but not the wind. Intertwined between the lattice work and the roof, is a
long vine that wraps in and out of the cross hatching circling the roof at
least seven times. Every few feet on the vine, a flower of a different
species grows in solitude, each encased in a delicate sheath of ice.
Accommodating benches line the outer edge, with central round bench facing
outward, dominating the center of the structure. A thin layer of ice covers
the whole of the construction excepting the bench surfaces which have been
chipped clean to allow for use. The floor has also been cleaned and swept of
snow. Exits leads to the south, east, and west.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
Nz The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
The ghastly black vapor stands here, fighting the lich of the flind warrior.(Red Aura)
The lich of a noble stands here. (minion) (Red Aura)
The lich of the flind warrior stands in mid-air here, fighting the ghastly black vapor. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Kobold (small) MuRdErEr *-* Bloodlust *-* stands in mid-air here.(Red Aura)
< 247h/463H 145v/151V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Kobold.
The lich of a noble suddenly attacks YOU!
The lich of a noble's weak punch grazes you.
< 246h/463H 145v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: excellent >
You dodge a Kobold's vicious attack.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: excellent >
The ghastly black vapor's crush grazes the lich of the flind warrior.
The ghastly black vapor's crude crush wounds the lich of the flind warrior.
The ghastly black vapor starts casting a spell.
The ghastly black vapor completes his spell...
The ghastly black vapor utters the word 'oculoyrzqh'
A translucent field flashes around the ghastly black vapor, then vanishes.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: excellent >
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
The lich of the flind warrior's fine punch grazes the ghastly black vapor.
The lich of the flind warrior's fine punch grazes the ghastly black vapor.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: small wounds >
Autosaving...
You snap into visibility.
[Damage: 2 ] Your crude slash grazes a Kobold.
[Damage: 1 ] Your pierce grazes a Kobold.
[Damage: 2 ] Your crude slash grazes a Kobold.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: small wounds >
You parry the lich of a noble's lunge at you.
You dodge the lich of a noble's vicious attack.
You snap into visibility.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: small wounds >
You parry a Kobold's lunge at you.
You snap into visibility.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: small wounds >
The ghastly black vapor's crude crush wounds the lich of the flind warrior.
The ghastly black vapor's crush wounds the lich of the flind warrior.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: small wounds >
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: few wounds >
A Kobold gives a green dracolich an order.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: few wounds >
The lich of the flind warrior's fine punch grazes the ghastly black vapor.
The lich of the flind warrior's fine punch grazes the ghastly black vapor.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] Your slash grazes a Kobold.
[Damage: 1 ] Your weak pierce grazes a Kobold.
[Damage: 1 ] Your weak slash grazes a Kobold.
[Damage: 1 ] Your weak slash grazes a Kobold.
[Damage: 2 ] Your slash grazes a Kobold.
Nz looks at a Kobold.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold ass EP: few wounds >
A Kobold clambers to his feet.
< 246h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
You dodge the lich of a noble's vicious attack.
You snap into visibility.
The lich of a noble's weak punch grazes you.
< 245h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
You parry a Kobold's lunge at you.
You snap into visibility.
A Kobold starts casting a spell.
< 245h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
You snap into visibility.
A green dracolich's crude claw wounds you.
The globe around a green dracolich's body flares as it bears the brunt of your assault!
A green dracolich's crude claw wounds you.
The globe around a green dracolich's body flares as it bears the brunt of your assault!
You dodge a green dracolich's vicious attack.
< 239h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sta EP: few wounds >
You snap into visibility.
You do a fancy maneuver, tripping a Kobold.
< 239h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: few wounds >
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
A Kobold stops invoking abruptly!
< 239h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
The lich of the flind warrior's punch grazes the ghastly black vapor.
The lich of the flind warrior's fine punch grazes the ghastly black vapor.
< 239h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Kobold.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 6 ] Your pierce strikes a Kobold.
[Damage: 1 ] Your weak slash grazes a Kobold.
[Damage: 1 ] Your weak slash grazes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] Your impressive slash strikes a Kobold.
[Damage: 1 ] Your weak pierce grazes a Kobold.
< 239h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
The ghastly black vapor's crude crush wounds the lich of the flind warrior.
The ghastly black vapor's crush wounds the lich of the flind warrior.
< 239h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
You parry the lich of a noble's lunge at you.
You parry the lich of a noble's lunge at you.
You snap into visibility.
< 239h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
You parry a Kobold's lunge at you.
You snap into visibility.
< 239h/463H 146v/151V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Kobold sit EP: pretty hurt >
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
A Kobold is mortally wounded, and will die soon, if not aided.
< 239h/463H 146v/151V Pos: standing >
<You dodge a green dracolich's vicious attack.
You parry a green dracolich's lunge at you.
You snap into visibility.
< 239h/463H 146v/151V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] Your slash enshrouds a Kobold in a mist of blood.
A Kobold is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] Your pierce causes a Kobold to grimace in pain.
A Kobold is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] Your weak slash hits a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] Your final slash sends a Kobold's head bouncing along the ground.
A Kobold's dark glassteel robe was completely destroyed by the massive blow!
A Kobold's emerald pendant of the ice drake [superior] was completely destroyed by the massive blow!
A Kobold's ring of souls [superior] was completely destroyed by the massive blow!
A Kobold's blood soaked war ribbon [superior] was completely destroyed by the massive blow!
A Kobold's some magical clay leggings was completely destroyed by the massive blow!
A green dracolich stops following a Kobold.
The lich of the flind warrior stops following a Kobold.
The lich of a noble stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.