The death of [35 Shadowmage] Nort (Kobold)

in On the Prison Floor L4

from the perspective of [52 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       a golden crown set with diamonds (magic) [78%]
<worn on eyes>       some wire rimmed spectacles
<worn in ear>        a brightly flaming earring
<worn in ear>        an earring of entwined roots (magic) [47%]
<worn on face>       a mask of shadows [superior] (magic) [83%]
<worn around neck>   some kharma mind beads of regeneration (magic) [37%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the Living Necroplasm (invis) (magic)[213h 25m 56s]
<worn about body>    a cloak of swirling mist [superior] (invis)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a petrified fanged snake
<attached to belt>   a glowing azure potion (magic) (glowing) [49%]
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior] [78%]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [65%]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      shining metallic gauntlets dyed yellow [83%]
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a bone band of infinite power (magic) (humming) [80%]
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of stone boots [superior] (glowing)

   The Prisons of Carthapia                      (good)          
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (extremely evil)
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (very evil)     
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 740h/580H 158v/158V Pos: standing >
Nil stumbles out of the wormhole.

< 739h/580H 158v/158V Pos: standing >

< 739h/580H 158v/158V Pos: standing >
You begin to focus your will...

< 739h/580H 158v/158V Pos: standing >
Casting: ether warp *

< 738h/580H 158v/158V Pos: standing >
Casting: ether warp 

< 738h/580H 158v/158V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.(Red Aura)
A menacing prisoner is standing here.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 738h/580H 158v/158V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your east.
A menacing prisoner who is close by to your south.
A small rat who is close by to your west.
A menacing prisoner who is close by to your west.
A menacing prisoner who is not far off to your west.
A menacing prisoner who is not far off to your west.
The lich of a captain who is not far off to your west.
The lich of a wealthy man who is not far off to your west.
The lich of a spoiled elf who is not far off to your west.
An Orc who is not far off to your west.
A Kobold who is not far off to your west.

< 738h/580H 158v/158V Pos: standing >

< 738h/580H 158v/158V Pos: standing >

< 738h/580H 158v/158V Pos: standing >
A menacing prisoner leaves west.

< 738h/580H 158v/158V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W

< 738h/580H 157v/158V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -E -S -W

< 737h/580H 156v/158V Pos: standing >

< 737h/580H 156v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/580H 158v/158V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -S -W -U

< 737h/580H 157v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 737h/580H 157v/158V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Apex of the Prison
</map>
On the Apex of the Prison
Obvious exits: -S# -D

< 737h/580H 156v/158V Pos: standing >

< 737h/580H 156v/158V Pos: standing >

< 737h/580H 158v/158V Pos: standing >

< 737h/580H 158v/158V Pos: standing >
You begin to focus your will...

< 737h/580H 158v/158V Pos: standing >
Casting: wormhole ***

< 737h/580H 158v/158V Pos: standing >
Casting: wormhole **

< 736h/580H 158v/158V Pos: standing >
Casting: wormhole *

< 736h/580H 158v/158V Pos: standing >
Casting: wormhole 

< 736h/580H 158v/158V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 736h/580H 158v/158V Pos: standing >

< 736h/580H 158v/158V Pos: standing >

< 736h/580H 158v/158V Pos: standing >
You begin to focus your will...

< 736h/580H 158v/158V Pos: standing >
Casting: wormhole ***

< 735h/580H 158v/158V Pos: standing >
Casting: wormhole **

< 735h/580H 158v/158V Pos: standing >
Chak stumbles out of the wormhole.

< 735h/580H 158v/158V Pos: standing >

< 735h/580H 158v/158V Pos: standing >
Casting: wormhole *

< 735h/580H 158v/158V Pos: standing >

< 735h/580H 158v/158V Pos: standing >
Casting: wormhole 

< 735h/580H 158v/158V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 735h/580H 158v/158V Pos: standing >

< 734h/580H 158v/158V Pos: standing >

< 734h/580H 158v/158V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*Chak (Dwarf)(large) stands, floating here.(Gold Aura)

< 734h/580H 158v/158V Pos: standing >

< 734h/580H 158v/158V Pos: standing >
Znar stumbles out of the wormhole.

< 734h/580H 158v/158V Pos: standing >

< 734h/580H 158v/158V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (extremely evil)
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (good)          
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (good)          
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (extremely evil)
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (very evil)     
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 734h/580H 158v/158V Pos: standing >

< 734h/580H 158v/158V Pos: standing >
A lich warlock stumbles out of the wormhole.

< 734h/580H 158v/158V Pos: standing >

< 733h/580H 158v/158V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*a lich warlock is standing here, busy with his own matters.(Gold Aura)
*Znar (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(large) stands, floating here.(Gold Aura)

< 733h/580H 158v/158V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*a lich warlock is standing here, busy with his own matters.(Gold Aura)
*Znar (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(large) stands, floating here.(Gold Aura)

< 733h/580H 158v/158V Pos: standing >
Nil stumbles out of the wormhole.

< 733h/580H 158v/158V Pos: standing >

< 733h/580H 158v/158V Pos: standing >
Chak stops following Znar.
Chak starts following you.

< 733h/580H 158v/158V Pos: standing >

		Score information for Nz

Level: 52   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 733(580)   Mana: 743(1270)   Moves: 158(158)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 20935 platinum    15 gold     0 silver     0 copper
Playing time: 20 days / 20 hours/ 0 minutes
Received data: 0.2711 MB this session.
Send data:     0.0078 MB this session.
Compression ratio: 86%
Title:  The Resistance
Followers:
   Chak
   Tox
Status:  Standing.
         Soulshielded
Epic points(total): 2869(13299) Current task: find runestone of The Caverns of Armageddon
Epic Bonus: Movement Regen Bonus (8.86%)
Frags:   +17.83   Deaths:   47
Consenting: Nil
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Reduced Size Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 3271 

Active Spells:
--------------
biofeedback (5 minutes)
Auctions Disabled (less than a minute remaining)
vampiric trance (3 minutes)
displacement (29 minutes)
flesh armor (17 minutes)
tower of iron will (23 minutes)
energy containment (18 minutes)
intellect fortress (12 minutes)
fly (98 minutes)
aura sight (33 minutes)
combat mind (31 minutes)
inertial barrier (23 minutes)
molecular control (7 minutes)
reduce (32 minutes)
enhance strength (5 minutes)
enhance dexterity (5 minutes)
enhance constitution (5 minutes)
cannibalize (13 minutes)
adrenaline control (18 minutes)
enhance agility (22 minutes)


< 733h/580H 158v/158V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*Nil (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*a lich warlock is standing here, busy with his own matters.(Gold Aura)
*Znar (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(large) stands, floating here.(Gold Aura)

< 733h/580H 158v/158V Pos: standing >
A lich warlock stops following you.
A lich warlock starts following you.

< 732h/580H 158v/158V Pos: standing >
Nil starts following you.

< 732h/580H 158v/158V Pos: standing >

< 732h/580H 158v/158V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*Nil (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*a lich warlock is standing here, busy with his own matters.(Gold Aura)
*Znar (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(large) stands, floating here.(Gold Aura)

< 732h/580H 158v/158V Pos: standing >
Znar starts following you.

< 732h/580H 158v/158V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Znar.

< 732h/580H 158v/158V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
*Nil (Minotaur)(giant) stands in mid-air here.(Gold Aura)
*a lich warlock is standing here, busy with his own matters.(Gold Aura)
*Znar (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Chak (Dwarf)(large) stands, floating here.(Gold Aura)

< 731h/580H 158v/158V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -S -W -U
Nil floats in from above.
Chak floats in from above.

< 731h/580H 157v/158V Pos: standing >

< 731h/580H 157v/158V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your south.

< 731h/580H 157v/158V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -S -W
A menacing prisoner is standing here.(Red Aura)
There are residual brain waves in the area.
Znar sneaks in from the north.
Nil enters from the north.
A lich warlock sneaks in from the north.
Chak enters from the north.

< 731h/580H 156v/158V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your west.
A small rat who is close by to your west.

< 731h/580H 156v/158V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -W
Znar sneaks in from the north.
Nil enters from the north.
Chak enters from the north.

< 731h/580H 157v/158V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.
A menacing prisoner who is not far off to your west.
A menacing prisoner who is a brief walk away to your west.
The lich of a captain who is a brief walk away to your west.
The lich of a wealthy man who is a brief walk away to your west.
The lich of a spoiled elf who is a brief walk away to your west.
An Orc who is a brief walk away to your west.
A Kobold who is a brief walk away to your west.

< 731h/580H 157v/158V Pos: standing >

< 731h/580H 157v/158V Pos: standing >

< 731h/580H 157v/158V Pos: standing >

< 730h/580H 157v/158V Pos: standing >
A menacing prisoner enters from the west.

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.(Red Aura)
A menacing prisoner is standing here.(Red Aura)
Nil enters from the east.
Chak enters from the east.

< 730h/580H 156v/158V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.(Red Aura)
There are residual brain waves in the area.
Znar sneaks in from the east.
Nil enters from the east.
Chak enters from the east.

< 730h/580H 155v/158V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>

<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -N -E -S -W#
A few drops of fresh blood are scattered around the area.
[4] The corpse of a menacing prisoner is lying here.
A menacing prisoner stands here, fighting a Kobold.(Red Aura)
The lich of a captain stands here. (minion)  (casting) (Red Aura)
The lich of a wealthy man stands here. (minion) (Red Aura)
The lich of a spoiled elf stands here. (minion) (Red Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Kobold (small) (HardCore) stands, floating here, fighting a menacing prisoner. (Non-Fraggable)(Red Aura)
Nil enters from the east.
A lich warlock sneaks in from the east.
Chak enters from the east.
Chak snaps into visibility.
An Orc is knocked to the ground by Chak's skillful bash!

< 730h/580H 155v/158V Pos: standing >
Znar suddenly attacks a Kobold!
Znar snaps into visibility.
Nil starts casting an offensive spell.
Nil snaps into visibility.
A lich warlock snaps into visibility.
A lich warlock dances an acrobatic maneuver in battle, and trips up a Kobold!

< 730h/580H 157v/158V Pos: standing >
The lich of a captain completes its spell...
The lich of a captain utters the words 'buoblg qrunsoqpze yugh'
The lich of a captain's fist beats the life out of a menacing prisoner, blood pours from his body!
A Kobold's eyes roll as a menacing prisoner plants a foot in his face.
A menacing prisoner attacks a Kobold. [2 hits]
You begin to focus your will...

< 730h/580H 158v/158V Pos: standing >
The lich of a wealthy man suddenly attacks Chak!
Chak snaps into visibility.

< 730h/580H 158v/158V Pos: standing >
Casting: psychic crush *

< 730h/580H 158v/158V Pos: standing >
A lich warlock attacks a Kobold. [4 hits]

< 730h/580H 158v/158V Pos: standing >
Your mental manipulations become a reality...
An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 110 ] An Orc's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 766h/580H 158v/158V Pos: standing >
Nil completes his spell...
Nil utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Nil hits a Kobold soundly.
A Kobold's rugged adventurers satchel was damaged from the massive blow!
A huge bolt of force sent by Nil impacts on a Kobold's chest with a loud thud.
A bolt of force sent by Nil hits a Kobold soundly.

< 766h/580H 158v/158V Pos: standing >
The lich of a captain suddenly attacks Chak!
A Kobold attacks a menacing prisoner. [0 hits]

< 765h/580H 158v/158V Pos: standing >
You begin to focus your will...

< 765h/580H 158v/158V Pos: standing >
Znar attacks a Kobold. [7 hits]
An Orc attacks Chak. [0 hits]
Chak snaps into visibility.
Chak attacks an Orc. [4 hits]

< 765h/580H 158v/158V Pos: standing >
A Kobold's flesh magically hardens, turning to stone.

< 765h/580H 158v/158V Pos: standing >
Casting: psychic crush *
Chak snaps into visibility.
The lich of a wealthy man attacks Chak. [1 hits]
A menacing prisoner attacks a Kobold. [2 hits]

< 765h/580H 158v/158V Pos: standing >
Nil starts casting an offensive spell.

< 765h/580H 158v/158V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 13 ] A Kobold crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Kobold's goggles of the tinkerer [superior] shattered in bits as the tortured body spasms and quivers!
A Kobold's shimmering softwood girth from Ixarkon shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.