<worn on head> a shimmering wooden tiara (magic)
<worn on eyes> goggles of the tinkerer (glowing)
<worn in ear> a long beast-shaped earring (magic)
<worn on face> a mask of the dragonkin of regeneration (magic)
<worn around neck> a frost-rimed silver choker from The Great Realm of Duris
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn on body> the robes of equality of intelligence (magic) (glowing) (humming)
<worn as quiver> the masters quiver of intelligence (magic) (glowing)
<worn about waist> a coconut belt
<worn on belt buckle>an angelic steel belt buckle from The Great Realm of Duris
<worn on arms> some sandy sleeves (magic)
<held as shield> a dented crystal buckler
<worn around wrist> a silver band with blue stones
<worn around wrist> the combat brace of the maelstrom of health
<worn on hands> some ancient Tukluk spellshield gloves of regeneration
<worn on finger> a silver ring embossed with a cresent moon of strength
<worn on finger> the relic circlet (magic)
<primary weapon> a mystical scepter enshrouded with mist (magic)
<worn on legs> some diabolical crystal leggings
Du'Maathe Castle Square Inn
A small counter greets you as you enter the inn. Upon the
counter is a small bell attached to a cord, used to attract
the attention of the busy inn keeper. A picture of what is
meant to be the castle and it surrounds is placed behind the
counter.
Obvious exits: -East -West
The innkeep stands here, ready to lead you to a table.(Gold Aura)
< 351h/351H 123v/123V Pos: standing >
< 351h/351H 123v/123V Pos: standing >
< 351h/351H 123v/123V Pos: standing >
Du'Maathe Castle Square Inn
Obvious exits: -East -West
The innkeep stands here, ready to lead you to a table.(Gold Aura)
< 351h/351H 123v/123V Pos: standing >
A visiting noble enters from the west.
< 351h/351H 123v/123V Pos: standing >
< 351h/351H 123v/123V Pos: standing >
The innkeep of the Du'Maathe castle inn starts casting a spell.
< 351h/351H 123v/123V Pos: standing >
< 351h/351H 123v/123V Pos: standing >
The innkeep of the Du'Maathe castle inn completes his spell...
The innkeep of the Du'Maathe castle inn utters the words 'sfahzqhuai yfaw zzur'
< 351h/351H 123v/123V Pos: standing >
A visiting noble starts casting a spell.
< 351h/351H 123v/123V Pos: standing >
A visiting noble completes his spell...
A visiting noble utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The innkeep of the Du'Maathe castle inn begins to shimmer.
< 351h/351H 123v/123V Pos: standing >
A visiting noble starts casting a spell.
< 351h/351H 123v/123V Pos: standing >
A visiting noble completes his spell...
A visiting noble utters the word 'yrl'
The innkeep of the Du'Maathe castle inn flies through the air, free as a bird!
< 351h/351H 123v/123V Pos: standing >
Taebam stops using a rugged adventurers satchel.
< 351h/351H 123v/123V Pos: standing >
Taebam puts a pile of coins into a rugged adventurers satchel.
< 351h/351H 123v/123V Pos: standing >
Taebam attaches a rugged adventurers satchel to his belt.
It glows brightly.
< 351h/351H 123v/123V Pos: standing >
You now follow Taebam.
< 351h/351H 123v/123V Pos: standing >
You attempt to give consent...
< 351h/351H 123v/123V Pos: standing >
You are now a member of Taebam's group.
< 351h/351H 123v/123V Pos: standing >
You follow Taebam.
Taproom of the Du'Maathe Castle Square Inn
A polished wooden bar spans the length of the wall here, and
a plump barkeep tends to his patrons needs. Behind the bar are
several barrels of ales and wine, and placed on a shelf behind
the bar are some of the finer quality drinks available. A small
stack of clean glasses has been place on the end of the bar and
await filling.
Obvious exits: -South -West
Taebam (Halfling)(small) stands, floating here.
A barmaid scurries about bringing drinks and meals to the patorns.(Gold Aura)
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
< 351h/351H 122v/123V Pos: standing >
You follow Taebam.
Common Room of the Du'Maathe Castle Square Inn
On the far wall a warm fire is burning giving heat to the
inn and its patrons. Several tables have been placed around
the common room with benches that can readily hold a large
number of people. The walls are covered with a few trophies
and stories of past adventres of its patrons.
Obvious exits: -North -West
Taebam (Halfling)(small) stands, floating here.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
A barmaid scurries about bringing drinks and meals to the patorns.(Gold Aura)
< 351h/351H 121v/123V Pos: standing >
You follow Taebam.
A Narrow Stair Leading to Guest Rooms
This stairway leads to the rooms available for rent on the
second floor. Constructed of sturdy woods, it still manages
to creak when walked upon. A hand rail runs down the left
side of the stair and has been worn smooth with use.
Obvious exits: -East -Up
Taebam (Halfling)(small) stands, floating here.
< 351h/351H 120v/123V Pos: standing >
You follow Taebam.
Landing Outside Guest Rooms
This small landing outside the guest rooms of the inn is lit
with a small oil lamp. There are a few small portraits hung on
the walls in an attempt to offer some visual pleasure, however
they do not hide the plainess of the hallway well.
Obvious exits: -North -East -Down
Taebam (Halfling)(small) stands, floating here.
< 351h/351H 121v/123V Pos: standing >
Experience till level: 5003054
You follow Taebam.
Landing Outside Guest Rooms
This small landing outside the guest rooms of the inn is lit
with a small oil lamp. There are a few small portraits hung on
the walls in an attempt to offer some visual pleasure, however
they do not hide the plainess of the hallway well.
Obvious exits: -North -West
The corpse of a Du'Maathe castle guard is lying here.
Taebam (Halfling)(small) stands, floating here.
< 351h/351H 122v/123V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 351h/351H 122v/123V Pos: standing >
You follow Taebam.
Landing Outside Guest Rooms
This small landing outside the guest rooms of the inn is lit
with a small oil lamp. There are a few small portraits hung on
the walls in an attempt to offer some visual pleasure, however
they do not hide the plainess of the hallway well.
Obvious exits: -North -East -Down
Taebam (Halfling)(small) stands, floating here.
< 351h/351H 122v/123V Pos: standing >
You follow Taebam.
A Narrow Stair Leading to Guest Rooms
This stairway leads to the rooms available for rent on the
second floor. Constructed of sturdy woods, it still manages
to creak when walked upon. A hand rail runs down the left
side of the stair and has been worn smooth with use.
Obvious exits: -East -Up
Taebam (Halfling)(small) stands, floating here.
< 351h/351H 121v/123V Pos: standing >
You follow Taebam.
Common Room of the Du'Maathe Castle Square Inn
On the far wall a warm fire is burning giving heat to the
inn and its patrons. Several tables have been placed around
the common room with benches that can readily hold a large
number of people. The walls are covered with a few trophies
and stories of past adventres of its patrons.
Obvious exits: -North -West
Taebam (Halfling)(small) stands, floating here.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
A barmaid scurries about bringing drinks and meals to the patorns.(Gold Aura)
< 351h/351H 120v/123V Pos: standing >
You follow Taebam.
Taproom of the Du'Maathe Castle Square Inn
A polished wooden bar spans the length of the wall here, and
a plump barkeep tends to his patrons needs. Behind the bar are
several barrels of ales and wine, and placed on a shelf behind
the bar are some of the finer quality drinks available. A small
stack of clean glasses has been place on the end of the bar and
await filling.
Obvious exits: -South -West
Taebam (Halfling)(small) stands, floating here.
A barmaid scurries about bringing drinks and meals to the patorns.(Gold Aura)
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
An off-duty guard sits here relaxing with a mug of ale.
< 351h/351H 120v/123V Pos: standing >
You follow Taebam.
Du'Maathe Castle Square Inn
A small counter greets you as you enter the inn. Upon the
counter is a small bell attached to a cord, used to attract
the attention of the busy inn keeper. A picture of what is
meant to be the castle and it surrounds is placed behind the
counter.
Obvious exits: -East -West
Taebam (Halfling)(small) stands, floating here.
A visiting noble looks around with utter disdain.
The innkeep stands here, ready to lead you to a table.(Gold Aura)
< 351h/351H 120v/123V Pos: standing >
You follow Taebam.
Du'Maathe Castle Square
The castle square is used mainly for traders to sell their
wares to the occupants of the castle. However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East -West
Taebam (Halfling)(small) stands, floating here.
< 351h/351H 120v/123V Pos: standing >
You follow Taebam.
Du'Maathe Castle Square
The castle square is used mainly for traders to sell their
wares to the occupants of the castle. However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East -South -West
Taebam (Halfling)(small) stands, floating here.
A visitor to the Du'Maathe castle hopes to get a look from the spire.(Gold Aura)
< 351h/351H 122v/123V Pos: standing >
You follow Taebam.
Du'Maathe Castle Square
The castle square is used mainly for traders to sell their
wares to the occupants of the castle. However when the lord
of the castle makes an immportant decree, a small stage is
errected, and people gather round to here his words.
Obvious exits: -North -East -West
Taebam (Halfling)(small) stands, floating here.
< 351h/351H 121v/123V Pos: standing >
You follow Taebam.
Guardwalk Lane
Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks. The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -East -South -West
Taebam (Halfling)(small) stands, floating here.
< 351h/351H 120v/123V Pos: standing >
You follow Taebam.
Guardwalk Lane
Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks. The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -East -South -West
Taebam (Halfling)(small) stands, floating here.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 351h/351H 120v/123V Pos: standing >
You follow Taebam.
Guardwalk Lane
Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks. The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -East -South
Taebam (Halfling)(small) stands, floating here.
A Kobold (small) Spawn *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Kobold (small) BoneLord *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Troll (large) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Orc (medium) Spawn *-* Bloodlust *-* stands in mid-air here.(Red Aura)
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
< 351h/351H 120v/123V Pos: standing >
An Orc leaves east.
A Kobold leaves east.
A Kobold leaves east.
< 351h/351H 120v/123V Pos: standing >
You follow Taebam.
Guardwalk Lane
Guardwalk lane is named because it is mainly used by the
guards, going to and from their barracks. The off duty guards
are quite frequently found in the castle tavern, and as such
the lane has been affectionately called "the lane of stumbling
guards".
Obvious exits: -North -East -South -West
Taebam (Halfling)(small) stands, floating here.
A Kobold (small) Spawn *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Kobold (small) BoneLord *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A Troll (large) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Orc (medium) Spawn *-* Bloodlust *-* stands in mid-air here.(Red Aura)
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
Walking a patrol, a stern faced, Du'Maathe castle guard stands here(Gold Aura)
A Revenant snaps into visibility.
A Revenant tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
An Orc leaves west.
A Kobold leaves west.
A Kobold leaves west.
< 351h/351H 122v/123V Pos: sitting >
A Du'Maathe castle guard leaves north.
An Orc enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
You dodge a bash from an Orc, who loses his balance and falls.
< 351h/351H 123v/123V Pos: sitting >
A Kobold suddenly attacks YOU!
< 347h/351H 123v/123V Pos: sitting >
< T: Absu TP: sit TC:few scratches E: A Kobold sta EP: excellent >
A Githyanki snaps into visibility.
< 347h/351H 123v/123V Pos: sitting >
< T: Absu TP: sit TC:few scratches E: A Kobold sta EP: excellent >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
A Kobold snaps into visibility.
< 347h/351H 123v/123V Pos: sitting >
< T: Absu TP: sit TC:few scratches E: A Kobold sta EP: excellent >
A Troll starts casting a spell.
< 347h/351H 123v/123V Pos: sitting >
< T: Absu TP: sit TC:few scratches E: A Kobold sta EP: excellent >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 231h/351H 123v/123V Pos: sitting >
< T: Absu TP: sit TC: few wounds E: A Kobold sta EP: excellent >
A Kobold completes her spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
A Revenant snaps into visibility.
A Revenant attacks you. [3 hits]
< 44h/351H 123v/123V Pos: sitting >
< T: Absu TP: sit TC: awful E: A Kobold sta EP: excellent >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
As a Troll's iceball shatters in your face, you swear you hear taps..
Your robe of many colors of regeneration freezes and shatters into million pieces from the intense cold!
Your pair of winded boots freezes and shatters into million pieces from the intense cold!
Your platinum stud freezes and shatters into million pieces from the intense cold!