<worn as a badge> emblem of the maelstrom [76%]
<worn on head> the diamond crown of Winduin (glowing) [79%]
<worn on eyes> the eye of the ogre of precision (magic) (glowing) (humming) [50%]
<worn in ear> a lightning earring [83%]
<worn in ear> a flaming earring
<worn on face> a mask of dragonscale [superior] (magic)
<worn around neck> an emerald pendant of the ice drake [poor] (magic)
<worn around neck> a twisted wolf pendant (magic) [66%]
<worn on body> the chameleon suit of transformation
<worn about body> the cloak of the stalker (invis) (magic)[239h 59m 47s]
<worn as quiver> a tarnished dematite quiver [superior] [37%]
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>a gleaming blacksmith hammer [poor] (magic) [83%]
<worn on arms> some black leather sleeves glowing with faerie fire (magic) (glowing) [61%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [57%]
<worn around wrist> a bracelet of purple mist of regeneration
<worn on hands> the gauntlets of the lifestealer (magic) (glowing) [75%]
<worn on finger> the signet ring of Delwyn
<worn on finger> a glowing faerie ring
<primary weapon> a barbed whip dubbed 'Cometstrike' (magic) [37%]
<secondary weapon> Khazid'hea, the blade of Cutting (magic) (humming)
<worn on legs> some slime-covered aboleth skin (magic) (glowing)
<worn on feet> the mage boots of the maelstrom
< 1001h/1001H 112v/160V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -E# -W
< 1001h/1001H 111v/160V Pos: standing >
< 1001h/1001H 111v/160V Pos: standing >
Argh!!! The sun is too bright.
< 1001h/1001H 112v/160V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
A quiet little man sits before the gates, guarding them.
There are Troll tracks going north.
< 1001h/1001H 110v/160V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -E# -W
< 1001h/1001H 112v/160V Pos: standing >
Argh!!! The sun is too bright.
< 1001h/1001H 113v/160V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
A quiet little man sits before the gates, guarding them.
There are Troll tracks going north.
There are Troll tracks going south.
There are Troll tracks going north.
< 1001h/1001H 112v/160V Pos: standing >
It seems to be locked.
< 1001h/1001H 113v/160V Pos: standing >
Argh!!! The sun is too bright.
< 1001h/1001H 114v/160V Pos: standing >
< 1001h/1001H 115v/160V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
You sense a lifeform nearby.
A quiet little man sits before the gates, guarding them.
There are some tracks heading north.
There are Troll tracks going south.
There are Troll tracks going north.
< 1001h/1001H 115v/160V Pos: standing >
You snap into visibility.
[Damage: 12 ] Your impressive slash strikes Brahvinos, the gatekeeper.
< 1001h/1001H 119v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: brahvinos sta EP: few scratches >
You dodge Brahvinos, the gatekeeper's vicious attack.
You dodge Brahvinos, the gatekeeper's vicious attack.
You dodge Brahvinos, the gatekeeper's vicious attack.
You snap into visibility.
Brahvinos, the gatekeeper's finger drives deep inside you.
Brahvinos, the gatekeeper starts to chant in a deep voice.
< 989h/1001H 120v/160V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: brahvinos sta EP: few scratches >
You snap into visibility.
[Damage: 11 ] Your impressive whip strikes Brahvinos, the gatekeeper.
[Damage: 13 ] Your impressive slash strikes Brahvinos, the gatekeeper.
[Damage: 11 ] Your impressive whip strikes Brahvinos, the gatekeeper.
Brahvinos, the gatekeeper nimbly swivels out of the path of your attack.
< 989h/1001H 120v/160V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: brahvinos sta EP: small wounds >
Brahvinos, the gatekeeper misses you.
You snap into visibility.
Brahvinos, the gatekeeper's impressive punch wounds you.
Brahvinos, the gatekeeper's fine punch wounds you.
Brahvinos, the gatekeeper's fine punch wounds you.
Brahvinos, the gatekeeper starts to chant in a deep voice.
< 940h/1001H 120v/160V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: brahvinos sta EP: small wounds >
You tackle Brahvinos, the gatekeeper square in the chest knocking the wind out of him!
< 940h/1001H 120v/160V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: brahvinos sit EP: small wounds >
You snap into visibility.
[Damage: 14 ] Your impressive whip strikes Brahvinos, the gatekeeper.
Brahvinos, the gatekeeper completely sidesteps your blow, shifts his balance, and strikes back at YOU!
Brahvinos, the gatekeeper misses you.
[Damage: 15 ] Your whip strikes Brahvinos, the gatekeeper.
[Damage: 14 ] Your impressive whip strikes Brahvinos, the gatekeeper.
< 940h/1001H 120v/160V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: brahvinos sit EP: few wounds >
You snap into visibility.
Brahvinos, the gatekeeper's finger drives deep inside you.
< 928h/1001H 120v/160V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: brahvinos sit EP: few wounds >
A wild horse starts casting an offensive spell.
A wild horse snaps into visibility.
< 928h/1001H 120v/160V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: brahvinos sit EP: few wounds >
Arrgg! The sun! It burnss!!
A wild horse completes his spell...
A wild horse utters the word 'agsplnuahz'
Ghostly hands appear before Brahvinos, the gatekeeper, close around his neck and begin to squeeze!
Brahvinos, the gatekeeper gasps for air as a pair of ghostly hands tighten around his throat!
< 911h/1001H 120v/160V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: brahvinos sit EP: few wounds >
Brahvinos, the gatekeeper gasps for air as a pair of ghostly hands tighten around his throat!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your whip strikes Brahvinos, the gatekeeper very hard.
[Damage: 18 ] Your impressive slash seriously wounds Brahvinos, the gatekeeper.
[Damage: 13 ] Your impressive whip seriously wounds Brahvinos, the gatekeeper.
[Damage: 14 ] Your impressive whip enshrouds Brahvinos, the gatekeeper in a mist of blood.
[Damage: 15 ] Your impressive whip enshrouds Brahvinos, the gatekeeper in a mist of blood.
< 911h/1001H 120v/160V Pos: standing >
< T: Bryken TP: sta TC:few scratches E: brahvinos sit EP: awful >
Brahvinos, the gatekeeper gasps for air, eyes bulging, then falls over, slowly becoming motionless.
Brahvinos, the gatekeeper is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of Brahvinos, the gatekeeper.
< 911h/1001H 120v/160V Pos: standing >
It appears to be the corpse of Brahvinos, the gatekeeper.
a sparkling diamond bracer [poor] (magic)
a few coins
a small brittle key
< 911h/1001H 121v/160V Pos: standing >
A wild horse gets a few coins from the corpse of Brahvinos, the gatekeeper.
< 911h/1001H 123v/160V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
Fresh blood splatters cover the area.
The corpse of brahvinos, the gatekeeper is lying here.
A wild horse stands here.(Illusion)(Illusion)
There are Troll tracks going north.
There are some tracks heading south.
There are some tracks heading north.
< 911h/1001H 123v/160V Pos: standing >
A wild horse sits down in a comfortable spot.
< 911h/1001H 124v/160V Pos: standing >
A wild horse opens a leather-bound book covered in shifting shadows and begins studying it intently.
< 911h/1001H 125v/160V Pos: standing >
You appear to be Troll and has a few scratches.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
He has little gills in his neck!
< 911h/1001H 127v/160V Pos: standing >
You get a sparkling diamond bracer [poor] from the corpse of Brahvinos, the gatekeeper.
You get a small brittle key from the corpse of Brahvinos, the gatekeeper.
< 911h/1001H 127v/160V Pos: standing >
You are carrying: (5/12)
a small brittle key
a sparkling diamond bracer [poor] (magic)
[2] a slab of beef
a bottomless bag of the illithids (magic)
< 911h/1001H 128v/160V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
Fresh blood splatters cover the area.
The corpse of brahvinos, the gatekeeper is lying here.
A wild horse sits resting.(Illusion)(Illusion)
There are Troll tracks going north.
There are some tracks heading south.
< 911h/1001H 129v/160V Pos: standing >
A wild horse closes his book and grins malevolently.
< 911h/1001H 131v/160V Pos: standing >
A wild horse clambers to his feet.
< 911h/1001H 137v/160V Pos: standing >
A wild horse starts casting a spell.
< 911h/1001H 137v/160V Pos: standing >
You attempt to break down your a sparkling diamond bracer [poor], but end up breaking it in the process.
< 911h/1001H 140v/160V Pos: standing >
You are carrying: (4/12)
a small brittle key
[2] a slab of beef
a bottomless bag of the illithids (magic)
< 911h/1001H 141v/160V Pos: standing >
A wild horse completes his spell...
A wild horse utters the words 'gpaeax wzfouio'
A wild horse fades in to the shadow of you.
< 911h/1001H 141v/160V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
Fresh blood splatters cover the area.
The corpse of brahvinos, the gatekeeper is lying here.
You sense a lifeform nearby.
< 911h/1001H 148v/160V Pos: standing >
Argh!!! The sun is too bright.
< 911h/1001H 149v/160V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
Fresh blood splatters cover the area.
The corpse of brahvinos, the gatekeeper is lying here.
You sense a lifeform nearby.
< 911h/1001H 151v/160V Pos: standing >
Argh!!! The sun is too bright.
< 911h/1001H 155v/160V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -E# -W
< 911h/1001H 153v/160V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
Fresh blood splatters cover the area.
The corpse of brahvinos, the gatekeeper is lying here.
< 911h/1001H 154v/160V Pos: standing >
*click*
Damn! You broke your key!
< 911h/1001H 157v/160V Pos: standing >
The gates seems to be closed.
< 911h/1001H 158v/160V Pos: standing >
Ok.
< 911h/1001H 159v/160V Pos: standing >
It's already open!
< 911h/1001H 160v/160V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S
< 911h/1001H 158v/160V Pos: standing >
Ok.
< 911h/1001H 158v/160V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.
Flog, the troll guardian who is close by to your east.
< 911h/1001H 158v/160V Pos: standing >
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.
< 911h/1001H 157v/160V Pos: standing >
You quickly scan the area.
You see nothing.
< 912h/1001H 157v/160V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
< 914h/1001H 157v/160V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
< 916h/1001H 156v/160V Pos: standing >
Pardon?
< 918h/1001H 157v/160V Pos: standing >
The stairwell lies to the north.
You extend your sights northward.
A Dark Stairwell
Obvious exits: -S -U
A large duergar stair guard blocks passage upward.
A large duergar stair guard blocks passage upward.
< 923h/1001H 159v/160V Pos: standing >
Autosaving...
< 927h/1001H 160v/160V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.
< 929h/1001H 160v/160V Pos: standing >
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W
< 934h/1001H 159v/160V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A vicious kuo-toan guard who is a brief walk away to your east.
A punished initiate who is close by to your west.
< 936h/1001H 159v/160V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
There are some tracks heading west.
< 941h/1001H 158v/160V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 943h/1001H 157v/160V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
An exquisite ruby platemail lies here on the ground.
A vicious kuo-toan guard protects the pool.
< 945h/1001H 156v/160V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
Fresh blood covers everything in the area.
The corpse of a vicious kuo-toan guard is lying here.
A Halfling (small) The Militia stands in mid-air here.(holy)(Gold Aura)
(Q)The driver of the wagon stands here, looking frustrated and upset. (minion) (Gold Aura)
A Gnome (small) sits resting. (Non-Fraggable)
(Q)The driver of the wagon stands here, looking frustrated and upset. (minion) (Gold Aura)
A Grey Elf (medium) The Militia sits resting.(Gold Aura)
< 947h/1001H 156v/160V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your north.
A huge alligator who is close by to your north.
A vicious kuo-toan guard who is close by above you.
< 950h/1001H 157v/160V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
An exquisite ruby platemail lies here on the ground.
A vicious kuo-toan guard protects the pool.
< 963h/1001H 159v/160V Pos: standing >
Slay whom?
< 967h/1001H 159v/160V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
There are Kobold tracks going east.
< 970h/1001H 158v/160V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
There are some tracks heading east.
< 977h/1001H 158v/160V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
< 983h/1001H 160v/160V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 987h/1001H 159v/160V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
An exquisite ruby platemail lies here on the ground.
A vicious kuo-toan guard protects the pool.
< 988h/1001H 158v/160V Pos: standing >
You quickly scan the area.
A punished initiate who is rather far off to your west.
Talon, the punisher who is rather far off to your west.
A Halfling who is close by below you.
The wagon driver who is close by below you.
A Gnome who is close by below you.
The wagon driver who is close by below you.
A Grey Elf who is close by below you.
< 990h/1001H 158v/160V Pos: standing >
< 996h/1001H 159v/160V Pos: standing >
A Grey Elf floats in from below.
The wagon driver enters from below.
The wagon driver enters from below.
A Halfling floats in from below.
< 997h/1001H 160v/160V Pos: standing >
You snap into visibility.
You tackle a Grey Elf HARD in the chest and go flying out of the room with him.
Below a Mucky Pool
Obvious exits: -N -U
Fresh blood covers everything in the area.
The corpse of a vicious kuo-toan guard is lying here.
A Gnome (small) sits resting. (Non-Fraggable)
You tackle a Grey Elf square in the chest knocking the wind out of him!
< 1001h/1001H 160v/160V Pos: standing >
<
< 1001h/1001H 160v/160V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 4 ] Your decent whip wounds a Grey Elf.
[Damage: 5 ] Your decent slash wounds a Grey Elf.
[Damage: 3 ] Your crude whip wounds a Grey Elf.
[Damage: 5 ] Your decent whip wounds a Grey Elf.
[Damage: 3 ] Your crude whip wounds a Grey Elf.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A Grey Elf clambers to his feet.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
A Gnome clambers to her feet.
A Gnome, looking very frustrated, packs up her book.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
A Grey Elf misses you.
A Grey Elf misses you.
You snap into visibility.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
A wild horse enters from above.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
A Grey Elf dodges your futile attack.
You snap into visibility.
[Damage: 3 ] Your crude slash wounds a Grey Elf.
[Damage: 2 ] Your weak whip grazes a Grey Elf.
A Grey Elf dodges your futile attack.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
You faintly hear A Halfling groupsay the words 'wosdipg'.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
Below a Mucky Pool
Obvious exits: -N -U
Fresh blood covers everything in the area.
The corpse of a vicious kuo-toan guard is lying here.
A wild horse stands here.(Illusion)(Illusion)
A Grey Elf (medium) The Militia stands in mid-air here, fighting YOU!(Gold Aura)
A Gnome (small) stands in mid-air here (Newbie). (Non-Fraggable)
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
A wild horse starts casting an offensive spell.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
Pardon?
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
You faintly hear A Grey Elf groupsay the words 'ouv'.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
A wild horse completes his spell...
A wild horse utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
You snap into visibility.
[Damage: 1 ] You lunge at a Grey Elf, crushing his throat.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A Grey Elf misses you.
You dodge a Grey Elf's vicious attack.
You snap into visibility.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A wild horse starts casting an offensive spell.
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A wild horse completes his spell...
A wild horse utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A wild horse's spell flows around a Grey Elf, leaving him unharmed!
Your improved dexterity grants you an additional attack!
A Grey Elf dodges your futile attack.
You snap into visibility.
[Damage: 16 ] Your impressive slash seriously wounds a Grey Elf.
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
[Damage: 14 ] Your impressive whip seriously wounds a Grey Elf.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 1001h/1001H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Grey Elf is mortally wounded, and will die soon, if not aided.
< 1001h/1001H 160v/160V Pos: standing >
A Grey Elf gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Grey Elf's twisted iron mallet was completely destroyed by the massive blow!
A Grey Elf's some human-made copper talons from Caves of Mt. Skelenak was completely destroyed by the massive blow!
A Grey Elf's magical copper gorget was completely destroyed by the massive blow!
A Grey Elf's some static leather leg plates from Caves of Mt. Skelenak was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 131 epic points.
You feel a deep sense of satisfaction from somewhere...
You get 500 platinum in blood money.
A look of horror and a silent scream are a Grey Elf's last actions in this world.
A Gnome stops following a Grey Elf.
< 1001h/1001H 160v/160V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of a vicious kuo-toan guard is lying here.
A wild horse stands here.(Illusion)(Illusion)
A Gnome (small) stands in mid-air here (Newbie). (Non-Fraggable)
< 1001h/1001H 160v/160V Pos: standing >
Tackle who?
< 1001h/1001H 160v/160V Pos: standing >
It appears to be the corpse of Thios.
a quill
a beacon of courage (glowing) (illuminating)
a blue Cimmerian earring
a hallowed Cimmerian mask of Winduin (glowing)
[2] a large glowing ring [superior] (magic) (glowing) (illuminating)
a small pile of coins
a full suit of studded leather
some Cimmerian drawstring pants
[2] a spellbook
a large leather backpack
[2] a spellbook
a cracked reptile scale belt buckle from Cloud Giant Kingdom
a twisted limestone quiver from Caves of Mt. Skelenak
a decent limestone stud from Caves of Mt. Skelenak
a magical emerald belt
a flaming bronze bodycloak from Caves of Mt. Skelenak
a flaming steel robe from Caves of Mt. Skelenak
a cracked stone veil
A wild horse gets a small pile of coins from the corpse of Thios.
< 1001h/1001H 160v/160V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of a vicious kuo-toan guard is lying here.
A wild horse stands here.(Illusion)(Illusion)
A Gnome (small) stands in mid-air here (Newbie). (Non-Fraggable)
There are some tracks.
< 1001h/1001H 160v/160V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves north.
< 1001h/1001H 160v/160V Pos: standing >
A Gnome enters from the north.
< 1001h/1001H 160v/160V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
Oops, trying to juggle too many loose coins, you drop a few.
< 1001h/1001H 159v/160V Pos: standing >
Tackle who?
< 1001h/1001H 159v/160V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
The corpse of a vicious kuo-toan guard is lying here.
A Gnome (small) stands in mid-air here (Newbie). (Non-Fraggable)
A wild horse stands here.(Illusion)(Illusion)
There are some tracks.
Oops, trying to juggle too many loose coins, you drop a few.
< 1001h/1001H 159v/160V Pos: standing >
You snap into visibility.
Your target seems to have a heightened sense of awareness...
You tackle a Gnome square in the chest knocking the wind out of her!
< 1001h/1001H 160v/160V Pos: standing >
<A wild horse starts casting an offensive spell.
< 1001h/1001H 160v/160V Pos: standing >
<A wild horse completes his spell...
A wild horse utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around her neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 1001h/1001H 160v/160V Pos: standing >
<A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 1001h/1001H 160v/160V Pos: standing >
<A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 1001h/1001H 160v/160V Pos: standing >
<A wild horse starts casting an offensive spell.
< 1001h/1001H 160v/160V Pos: standing >
<You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
< 949h/949H 160v/160V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 2 ] Your weak whip grazes a Gnome.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your slash strikes a Gnome.
[Damage: 2 ] Your weak whip grazes a Gnome.
[Damage: 1 ] Your whip grazes a Gnome.
[Damage: 2 ] Your weak whip grazes a Gnome.
< 949h/949H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Gnome sit EP: few wounds >
A wild horse completes his spell...
A wild horse utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around her neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 949h/949H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 949h/949H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
A Gnome gasps for air as a pair of ghostly hands tighten around her throat!
< 949h/949H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Gnome sit EP: awful >
A wild horse starts casting an offensive spell.
< 949h/949H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Gnome sit EP: awful >
A Gnome misses you.
You snap into visibility.
Headbutt requires you to be able to reach his head!
A Gnome clambers to her feet.
< 949h/949H 160v/160V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Gnome sta EP: awful >
A wild horse completes his spell...
A wild horse utters the word 'pawwzf'
A wild horse's hammer strikes a Gnome smashing her into the ground!
A Gnome's wicked looking mace was completely destroyed by the massive blow!
A Gnome's hardened hide tower shield was completely destroyed by the massive blow!
A Gnome's silver ring encrusted with a black sapphire was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.