The death of [47 Controller] Sadash *-* Bloodlust *-* (Kobold)

in Near a Log Cabin

from the perspective of [51 Holyman] Aycer The Resistance (Grey Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       devil eyes of the ghargatula [superior] (magic)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [76%]
<worn in ear>        a flaming earring [poor]
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver [83%]
<worn around neck>   the necklace of the icecrag royalty [superior] (magic) [84%]
<worn on body>       a suit of soulstone plate [superior] (magic) [85%]
<worn about body>    the living oceanic cloak of agility (magic) (glowing)
<worn as quiver>     a leather lifting harness
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing) [64%]
<worn on arms>       some cockatrice feathers
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     a ring called 'Soulcatcher' (invis) [84%]
<worn on finger>     a sun ring [superior] (magic) (glowing)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[159h 23m 17s]
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [88%]
<worn on feet>       the boots of the dreamer (magic)


< 601h/601H 153v/157V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W

< 601h/601H 153v/157V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your east.
An agitated minotaur who is close by to your west.

< 601h/601H 154v/157V Pos: standing >
Before a Large Iron Gate
Obvious exits: -E -W#
An agitated commoner walks the road.

< 601h/601H 154v/157V Pos: standing >
The gate seems to be closed.

< 601h/601H 154v/157V Pos: standing >
Ok.

< 601h/601H 155v/157V Pos: standing >
You quickly scan the area.
An commoner who is a brief walk away to your east.

< 601h/601H 155v/157V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E -W

< 601h/601H 155v/157V Pos: standing >
You quickly scan the area.
Vax who is close by to your north.
An agitated minotaur who is close by to your east.
An commoner who is rather far off to your east.

< 601h/601H 156v/157V Pos: standing >
Tent of Fallen Armaments
Obvious exits: -S -W
Vax, the weapons dealer, stands here organizing his inventory.

< 601h/601H 156v/157V Pos: standing >
Autosaving...
Before a Large Iron Gate
Obvious exits: -N -E -W

< 601h/601H 155v/157V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S#

< 601h/601H 154v/157V Pos: standing >
Before A Large Stone Building
Obvious exits: -E -S -W#

< 601h/601H 154v/157V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S#

< 601h/601H 155v/157V Pos: standing >
The gate seems to be closed.

< 601h/601H 155v/157V Pos: standing >
Ok.

< 601h/601H 156v/157V Pos: standing >
Barracks Lobby
Obvious exits: -N -E -S

< 601h/601H 155v/157V Pos: standing >
You quickly scan the area.
A chef who is close by to your east.
A sleeping soldier who is close by to your south.

< 601h/601H 156v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 157v/157V Pos: standing >
Sleeping Quarters
Obvious exits: -N -E -W
A sleeping soldier lays strewn upon his bunk.

< 601h/601H 156v/157V Pos: standing >
You quickly scan the area.
A crapping soldier who is close by to your east.
A warrior who is close by to your west.
A warrior who is close by to your west.

< 601h/601H 156v/157V Pos: standing >
Barracks Lobby
Obvious exits: -N -E -S

< 601h/601H 154v/157V Pos: standing >
Barracks Messhall
Obvious exits: -W
A chef sits resting upon a stool.

< 601h/601H 153v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 153v/157V Pos: standing >
You quickly scan the area.
You see nothing.

< 601h/601H 154v/157V Pos: standing >
Barracks Lobby
Obvious exits: -N -E -S

< 601h/601H 153v/157V Pos: standing >
Before a Stoned Barracks
Obvious exits: -N -E -S

< 601h/601H 153v/157V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your east.
An commoner who is in the distance to your east.
A sleeping soldier who is not far off to your south.

< 601h/601H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 155v/157V Pos: standing >
Before A Large Stone Building
Obvious exits: -E -S -W#

< 601h/601H 154v/157V Pos: standing >
You quickly scan the area.
Vax who is close by to your east.
A sleeping soldier who is a brief walk away to your south.

< 601h/601H 155v/157V Pos: standing >
The door seems to be closed.

< 601h/601H 155v/157V Pos: standing >
Ok.

< 601h/601H 156v/157V Pos: standing >
You quickly scan the area.
Vax who is close by to your east.
A sleeping soldier who is a brief walk away to your south.
A drunken sentry who is close by to your west.
A drunken sentry who is close by to your west.

< 601h/601H 157v/157V Pos: standing >
Base of a War Tower
Obvious exits: -E -U
A drunken sentry sleeps heavily.
A drunken sentry sleeps heavily.

< 601h/601H 156v/157V Pos: standing >
You quickly scan the area.
Vax who is not far off to your east.
A scout who is close by above you.

< 601h/601H 156v/157V Pos: standing >
Top of a Stone Tower
Obvious exits: -D
A scout watches vigiliantly.

< 601h/601H 155v/157V Pos: standing >
You quickly scan the area.
A drunken sentry who is close by below you.
A drunken sentry who is close by below you.

< 601h/601H 155v/157V Pos: standing >
Base of a War Tower
Obvious exits: -E -U
A drunken sentry sleeps heavily.
A drunken sentry sleeps heavily.

< 601h/601H 155v/157V Pos: standing >
Before A Large Stone Building
Obvious exits: -E -S -W

< 601h/601H 154v/157V Pos: standing >
Tent of Fallen Armaments
Obvious exits: -S -W
Vax, the weapons dealer, stands here organizing his inventory.

< 601h/601H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 154v/157V Pos: standing >
You quickly scan the area.
A drunken sentry who is not far off to your west.
A drunken sentry who is not far off to your west.

< 601h/601H 155v/157V Pos: standing >
Before a Large Iron Gate
Obvious exits: -N -E -W

< 601h/601H 155v/157V Pos: standing >
Before a Large Iron Gate
Obvious exits: -E -W
An agitated commoner walks the road.

< 601h/601H 154v/157V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W

< 601h/601H 153v/157V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your east.
An agitated minotaur who is close by to your west.

< 601h/601H 154v/157V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 601h/601H 154v/157V Pos: standing >
Ace enters from the north.
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is close by to your east.
An agitated minotaur who is not far off to your west.

< 601h/601H 155v/157V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An commoner walks the road, intent on his destination.

< 601h/601H 155v/157V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W

< 601h/601H 155v/157V Pos: standing >

< 601h/601H 156v/157V Pos: standing >
You quickly scan the area.
Bergin who is close by to your south.
An commoner who is close by to your west.
Ace who is a brief walk away to your west.
An agitated minotaur who is rather far off to your west.

< 601h/601H 156v/157V Pos: standing >

< 601h/601H 157v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 157v/157V Pos: standing >

< 601h/601H 157v/157V Pos: standing >

< 601h/601H 157v/157V Pos: standing >

< 601h/601H 157v/157V Pos: standing >

< 601h/601H 157v/157V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An commoner walks the road, intent on his destination.

< 601h/601H 156v/157V Pos: standing >

< 601h/601H 156v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 156v/157V Pos: standing >

< 601h/601H 156v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 156v/157V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 601h/601H 155v/157V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 601h/601H 154v/157V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 601h/601H 153v/157V Pos: standing >

< 601h/601H 153v/157V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 601h/601H 153v/157V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 601h/601H 152v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 153v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 601h/601H 153v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W

< 601h/601H 152v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 601h/601H 152v/157V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 601h/601H 151v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 601h/601H 150v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 601h/601H 150v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 151v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 151v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 601h/601H 151v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An agitated commoner walks the road.

< 601h/601H 150v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 151v/157V Pos: standing >
Kileek leaves east.

< 601h/601H 152v/157V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 601h/601H 151v/157V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 601h/601H 151v/157V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 601h/601H 151v/157V Pos: standing >
In the Muck
Obvious exits: -N -S -W
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)

< 601h/601H 150v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 151v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 601h/601H 151v/157V Pos: standing >
Kileek leaves north.

< 601h/601H 152v/157V Pos: standing >
Cebk enters from the north.
The wraith of a young cloud giant enters from the north.
The wraith of a large mist creature enters from the north.
The wraith of a cheetah enters from the north.
The wraith of a loggerhead shrike enters from the north.
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.

< 601h/601H 151v/157V Pos: standing >
Cebk enters from the south.
The wraith of a young cloud giant enters from the south.
The wraith of a large mist creature enters from the south.
The wraith of a cheetah enters from the south.
The wraith of a loggerhead shrike enters from the south.

< 601h/601H 152v/157V Pos: standing >
Cebk leaves east.
The wraith of a young cloud giant leaves east.
The wraith of a large mist creature leaves east.
The wraith of a cheetah leaves east.
The wraith of a loggerhead shrike leaves east.
An Old Trail
Obvious exits: -E -W
*The wraith of a loggerhead shrike stands here. (minion) 
*The wraith of a cheetah stands here. (minion) 
*The wraith of a large mist creature stands here. (minion) 
*The wraith of a young cloud giant stands here. (minion) 
Cebk  The Resistance (Githzerai)(medium) stands, floating here.
A small snake swims in the swamp.

< 601h/601H 151v/157V Pos: standing >
Cebk leaves east.
The wraith of a young cloud giant leaves east.
The wraith of a large mist creature leaves east.
The wraith of a cheetah leaves east.
The wraith of a loggerhead shrike leaves east.

< 601h/601H 152v/157V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 601h/601H 153v/157V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 601h/601H 152v/157V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 601h/601H 151v/157V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 601h/601H 151v/157V Pos: standing >
Nearing a River
Obvious exits: -E -W
*The wraith of a loggerhead shrike stands here. (minion) 
*The wraith of a cheetah stands here. (minion) 
*The wraith of a large mist creature stands here. (minion) 
*The wraith of a young cloud giant stands here. (minion) 
Cebk  The Resistance (Githzerai)(medium) stands, floating here.

< 601h/601H 151v/157V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 601h/601H 151v/157V Pos: standing >
Cebk enters from the west.
The wraith of a young cloud giant enters from the west.
The wraith of a large mist creature enters from the west.
The wraith of a cheetah enters from the west.
The wraith of a loggerhead shrike enters from the west.

< 601h/601H 151v/157V Pos: standing >
Cebk leaves north.
The wraith of a young cloud giant leaves north.
The wraith of a large mist creature leaves north.
The wraith of a cheetah leaves north.
The wraith of a loggerhead shrike leaves north.
Near a Log Cabin
Obvious exits: -N# -E -S
Fresh blood covers everything in the area.
A massive wall of iron is here to the east. (Illusion) (magic)
*The wraith of a loggerhead shrike stands here. (minion) 
*The wraith of a cheetah stands here. (minion) 
*The wraith of a large mist creature stands here. (minion) 
*The wraith of a young cloud giant stands here. (minion) 
Cebk  The Resistance (Githzerai)(medium) stands, floating here.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Sel  The Resistance (Grey Elf)(medium) stands in mid-air here.
Nil  The Resistance (Minotaur)(huge) stands in mid-air here, fighting a Kobold.(Gold Aura)
Becc  The Resistance (Firbolg)(huge) stands in mid-air here.
*Chak  The Resistance (Dwarf)(medium) stands in mid-air here, fighting a Kobold.(Gold Aura)
Noz  The Resistance (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An orog shadowpriest prays for glory on the battlefield. (minion) 
(Q)Sierra the large-bosomed Siren sings soothingly by the pool. (minion) 
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting Nil.(Illusion)
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Illusion)
A Kobold (small) Spawn  *-* Bloodlust *-* sits in mid-air here, fighting Chak.

< 601h/601H 152v/157V Pos: standing >
Noz looks at a Kobold.
Oof! You bump into a massive wall of iron...

< 601h/601H 152v/157V Pos: standing >
Chak snaps into visibility.
A Kobold attacks Chak. [0 hits]
Cebk gives an order to his followers.

< 601h/601H 153v/157V Pos: standing >
Kileek suddenly attacks a Kobold!
Becc suddenly attacks a Kobold!
A blood spray erupts from a Kobold as he is bludgeoned to death by Becc.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
You quickly scan the area.
You see nothing.

< 601h/601H 154v/157V Pos: standing >
Sierra sings a song to protect her from the world.

< 601h/601H 154v/157V Pos: standing >
Your group consists of (12/20):
( Head)   601/601   hit,  155/157  move Aycer
(Front)  1740/1740  hit,  235/235  move Noz
(Front)                                Kojo
(Front)  1027/1027  hit,  157/158  move Chak
(Front)                                Jixan
(Front)                                Kale
(Front)                                Naoru
(Front)   935/935   hit,  227/227  move Nil
(Front)   530/530   hit,  198/198  move Sel
(Front)                                Ace
(Front)  1772/1772  hit,  230/230  move Becc
(Front)   871/871   hit,  212/212  move Kileek

< 601h/601H 155v/157V Pos: standing >
Cebk gives an order to his followers.
Sel gives an order to his followers.

< 601h/601H 157v/157V Pos: standing >
Nil suddenly attacks a Kobold!
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.

< 601h/601H 157v/157V Pos: standing >
You don't have that spell memorized.

< 601h/601H 157v/157V Pos: standing >
Chak snaps into visibility.
A Kobold attacks Chak. [0 hits]
Chak snaps into visibility.
Chak attacks a Kobold. [4 hits]
Noz suddenly attacks a Kobold!

< 601h/601H 157v/157V Pos: standing >
Sel gives an order to his followers.

< 601h/601H 157v/157V Pos: standing >
A Kobold clambers to his feet.
Near a Log Cabin
Obvious exits: -N# -E -S
Fresh blood covers everything in the area.
A massive wall of iron is here to the east. (Illusion) (magic)
*The wraith of a loggerhead shrike stands here. (minion) 
*The wraith of a cheetah stands here. (minion) 
*The wraith of a large mist creature stands here. (minion) 
*The wraith of a young cloud giant stands here. (minion) 
Cebk  The Resistance (Githzerai)(medium) stands, floating here.
*Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here, fighting a Kobold.(Gold Aura)
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*Sel  The Resistance (Grey Elf)(medium) stands in mid-air here.
Nil  The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Becc  The Resistance (Firbolg)(huge) stands in mid-air here.
*Chak  The Resistance (Dwarf)(medium) stands in mid-air here, fighting a Kobold.(Gold Aura)
Noz  The Resistance (Firbolg)(huge) stands in mid-air here, fighting a Kobold.(Gold Aura)
An orog shadowpriest prays for glory on the battlefield. (minion) 
(Q)Sierra the large-bosomed Siren sings soothingly by the pool. (minion) 
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here, fighting Chak.

< 601h/601H 157v/157V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves south.
Sierra leaves south.
An orog shadowpriest leaves south.

< 601h/601H 157v/157V Pos: standing >
You sit down and relax.

< 601h/601H 157v/157V Pos: sitting >
A Kobold enters from the south.
Sierra enters from the south.
An orog shadowpriest enters from the south.
You have memorized the following spells:
(10th circle)  1 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - resurrect
               1 - holy word
( 8th circle)  1 - dispel magic
               1 - virtue
( 7th circle)  4 - full heal
( 6th circle)  2 - curse
               1 - continual light
               4 - flame strike
( 5th circle)  4 - heal
               2 - vitality
               1 - soulshield
( 4th circle)  1 - summon
               1 - cure disease
               6 - invigorate
( 3rd circle)  1 - cure blind
               4 - earthquake
               1 - remove poison
               3 - cause critical
( 2nd circle)  5 - blindness
               2 - preserve
               1 - protection from fire
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               6 - turn undead

And you are currently praying for the following spells:
    2 seconds:  ( 7th) full heal
    4 seconds:  ( 8th) mass heal
    5 seconds:  ( 3rd) cure blind
    7 seconds:  ( 8th) mass heal
    9 seconds:  ( 5th) heal
   11 seconds:  ( 7th) full heal
   13 seconds:  ( 8th) mass heal
   15 seconds:  (11th) lesser sanctuary
   17 seconds:  ( 4th) remove curse
   19 seconds:  ( 9th) silence
   21 seconds:  (10th) full harm
   23 seconds:  (10th) full harm

You can pray no more spells.
You continue your praying.

< 601h/601H 157v/157V Pos: sitting >
Sel gives an order to his followers.
Sel snaps into visibility.
A Kobold avoids being bashed by a void elemental, who loses its balance and falls.
You start meditating...

< 601h/601H 157v/157V Pos: sitting >
Cebk gives an order to his followers.
The wraith of a loggerhead shrike starts casting an offensive spell.
The wraith of a loggerhead shrike snaps into visibility.
The wraith of a cheetah starts casting an offensive spell.
The wraith of a cheetah snaps into visibility.
The wraith of a large mist creature starts casting an offensive spell.
The wraith of a large mist creature snaps into visibility.
The wraith of a young cloud giant starts casting an offensive spell.
The wraith of a young cloud giant snaps into visibility.

< 601h/601H 157v/157V Pos: sitting >
The wraith of a young cloud giant stops invoking abruptly!

< 601h/601H 157v/157V Pos: sitting >
You have finished praying for full heal.
Kileek snaps into visibility.
A Kobold is knocked to the ground by Kileek's mighty bash!

< 601h/601H 157v/157V Pos: sitting >
Kileek snaps into visibility.
A Kobold's earring of angels was damaged from the massive blow!
Kileek attacks a Kobold. [12 hits]
Becc leaves south.

< 601h/601H 157v/157V Pos: sitting >
The wraith of a loggerhead shrike completes its spell...
The wraith of a loggerhead shrike's fist beats the life out of a Kobold, blood pours from his body!
The wraith of a large mist creature completes its spell...
The wraith of a large mist creature's fist beats the life out of a Kobold, blood pours from his body!

< 601h/601H 157v/157V Pos: sitting >
You have finished praying for mass heal.

< 601h/601H 157v/157V Pos: sitting >
Nil suddenly attacks a Kobold!

< 601h/601H 157v/157V Pos: sitting >
You have finished praying for cure blind.

< 601h/601H 157v/157V Pos: sitting >
A Kobold attacks a void elemental. [0 hits]
Becc enters from the south.

< 601h/601H 157v/157V Pos: sitting >
The wraith of a cheetah completes its spell...
The wraith of a cheetah's fist beats the life out of a Kobold, blood pours from his body!
Noz looks at a Kobold.
Becc suddenly attacks a Kobold!

< 601h/601H 157v/157V Pos: sitting >
The wraith of a large mist creature fades from your mortal viewing...
Chak snaps into visibility.
A Kobold avoids being bashed by Chak, who loses his balance and falls.

< 601h/601H 157v/157V Pos: sitting >
Sierra sings a song to protect her from the world.
A Kobold's skin seems to turn to stone.
You have finished praying for mass heal.
Noz leaves south.

< 601h/601H 157v/157V Pos: sitting >
You have finished praying for heal.
Sel leaves south.

< 601h/601H 157v/157V Pos: sitting >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
Noz enters from the south.
Sel enters from the south.

< 601h/601H 157v/157V Pos: sitting >
A Kobold's eyes roll as Noz plants a foot in his face.
Cebk gives an order to his followers.
The wraith of a loggerhead shrike starts casting an offensive spell.
The wraith of a cheetah starts casting an offensive spell.
The wraith of a large mist creature starts casting an offensive spell.
The wraith of a large mist creature snaps into visibility.
The wraith of a young cloud giant starts casting an offensive spell.
Sel starts casting an offensive spell.

< 601h/601H 157v/157V Pos: sitting >
You have finished praying for full heal.

< 601h/601H 157v/157V Pos: sitting >
The wraith of a large mist creature completes its spell...
The wraith of a large mist creature's fist beats the life out of a Kobold, blood pours from his body!

< 601h/601H 157v/157V Pos: sitting >
You have finished praying for mass heal.

< 601h/601H 157v/157V Pos: sitting >
Kileek snaps into visibility.
Kileek attacks a Kobold. [11 hits]
A Kobold ignites into black flames as he hits a void elemental!
A Kobold attacks a void elemental. [1 hits]

< 601h/601H 157v/157V Pos: sitting >
Sel completes his spell...
A black rift opens before a Kobold and out comes a MASSIVE comet utterly pulverizing him!
A Kobold's pair of delicate spider silk gloves was completely destroyed by the massive blow!
Sierra stops following a Kobold.
An orog shadowpriest stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.