The death of [51 Spiritualist] Krotheg *-* Bloodlust *-* (Ogre)

in The Partially Frozen Grasslands of IceCrag

from the perspective of [51 Huntsman] Znar The Resistance (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       Khildarak's battle helmet (magic) [82%]
<worn on eyes>       some marksman's goggles (magic) [85%]
<worn in ear>        an earring of congealed blood [superior] [87%]
<worn in ear>        a tiny lightning enshrouded black earring [poor] (magic)
<worn on face>       the mask of draconic deviance (glowing) [68%]
<worn around neck>   a token of the faeries (magic)
<worn around neck>   a string of disembodied hands [73%]
<worn on body>       the platemail of might [superior] (magic) (glowing)
<worn about body>    a cloak of eternal fire [86%]
<worn as quiver>     a faded dragonscale quiver [superior] (magic) [84%]
<worn about waist>   a belt of dangling rat and bat skulls (magic) [67%]
<worn on belt buckle>a diamondine axe covered in blood (magic) [62%]
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [89%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [82%]
<worn on hands>      some black leather gloves with mithril blades [83%]
<worn on finger>     a shiny crimson ring of damage (invis) (magic) [89%]
<worn on finger>     a ring of regeneration of health (magic) (glowing) [87%]
<primary weapon>     the sword of fire and flame (magic) (glowing)[127h 31m 16s]
<secondary weapon>   a blazing dagger called 'The Fury of Demons' (glowing)
<worn on legs>       some misty green leg plates [superior]
<worn on feet>       a pair of black, buffalo hide shoes of strength

An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 

< 497h/497H 190v/207V Pos: standing >
   **^..^***    
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An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 

< 497h/497H 189v/207V Pos: standing >
   ***^..^**    
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 ++++P+P++++++  
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An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 

< 497h/497H 188v/207V Pos: standing >
   ****^..^*    
  ******..***   
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An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 

< 497h/497H 187v/207V Pos: standing >
   *****^..^    
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An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
A small snow fox trots here, foraging the tundra.

< 497h/497H 186v/207V Pos: standing >
   ******^..    
  ***********   
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An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 

< 497h/497H 185v/207V Pos: standing >
   .******^.    
  .**********   
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 ..P+P+P++++++  
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  ^.+^.^..^.^   
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The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 497h/497H 184v/207V Pos: standing >
   ^.******^    
  ..*********   
 ^..^*********  
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 ..^+..@******  
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The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 497h/497H 184v/207V Pos: standing >
   .^.******    
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 .^..^********  
 ^^P.P+P++++++  
 ^..^+.@.*****  
 ^..^+.^.^...*  
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Chak enters from the north.
   ^.^.*****    
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 .^..^+.^.^...  
 ...^^+M.^M.^.  
  ..^.+^.^..^   
   ^..+^^^.^    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 497h/497H 183v/207V Pos: standing >
   ^.^.*****    
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 ..^..^*******  
 ^^P.P++++++++  
 ^^..^+@P.****  
 .^..^+.^.^...  
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Chak enters from the east.
   ^^.^.****    
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 ..^..^+.^.^..  
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  ^..^.+^.^..   
   .^..+^^^.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 497h/497H 182v/207V Pos: standing >
   ^^.^.****    
  ^.M..******   
 ^..^..^******  
 ^^P..P+++++++  
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 ..^..^+.^.^..  
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Chak enters from the east.
   ^^^.^.***    
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 ^..^..^+.^.^.  
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Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 497h/497H 182v/207V Pos: standing >
   ^^^.^.***    
  M^.M..*****   
 M^..^..^*****  
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Chak enters from the east.
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The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 
There are some tracks heading west.

< 497h/497H 181v/207V Pos: standing >
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The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 497h/497H 180v/207V Pos: standing >
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Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 497h/497H 179v/207V Pos: standing >
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Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 497h/497H 178v/207V Pos: standing >
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Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 497h/497H 177v/207V Pos: standing >
   ^MMMM^^..    
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 .MMMM^..^..^*  
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Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 
Skir  The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)

< 497h/497H 176v/207V Pos: standing >
   .^MMMM^^.    
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 ..MMMM^..^..^  
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   .*...^..^    
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 497h/497H 177v/207V Pos: standing >
   .^MMMM^^.    
  ^^^MMM^^^.^   
 ...MMMM^.M..*  
 ..MMMM^..^..^  
 .MM  M@.....+  
 .M  MPP^...^+  
 .   M^..^..^+  
    M^^^...^^   
   .*...^..^    
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 497h/497H 178v/207V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 497h/497H 179v/207V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 497h/497H 180v/207V Pos: standing >
Slay whom?

< 497h/497H 181v/207V Pos: standing >
Skir leaves south.

< 497h/497H 183v/207V Pos: standing >
   .^MMMM^^.    
  ^^^MMM^^^.^   
 ...MMMM^.M..*  
 ..MMMM^..^..^  
 .MM  M@.....+  
 .M  M^P^...^+  
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    M^^^...^^   
   .*...^..^    
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
  *The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (very evil)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
  *The Twin Keeps of Devastated Tharnadia        (good)          
  *IceCrag Castle                                (evil)          
  *Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (evil)          
  *Plane of Water                                (slightly good) 
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (evil)          
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 497h/497H 184v/207V Pos: standing >
   ^^MMM^^^.    
  ..MMMM^.M..   
 ..MMMM^..^..^  
 .MM  M......+  
 .M  M^@^...^+  
 .   M^..^..^+  
    M^^^...^^+  
   .*...^..^.   
   .**....^.    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 
Skir  The Resistance (Githzerai)(small) stands in mid-air here.(Gold Aura)
Chak  The Resistance (Dwarf)(large) sits in mid-air here.(Gold Aura)
A lich wizard is standing here, busy with his own matters.
An Ogre (huge) Special K *-* Bloodlust *-* is lying in mid-air here, fighting a lich wizard.(Red Aura)

< 497h/497H 185v/207V Pos: standing >

< 497h/497H 186v/207V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage: 22 ] Your impressive slash wounds an Ogre.
You score a CRITICAL HIT!!!!!
[Damage: 35 ] Your powerful pierce strikes an Ogre.

< 497h/497H 187v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre ass EP:  few wounds >
 A lich wizard's powerful slash wounds an Ogre.
Skir starts casting an offensive spell.

< 497h/497H 188v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre ass EP:  few wounds >
 A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Chak.

< 497h/497H 188v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre ass EP:  few wounds >
 Skir completes his spell...
Skir utters the words 'bigbys crushing hand'
An Ogre is encircled by a huge fist sent by Skir, which begins to crush his body.
An Ogre misses a lich wizard.

< 497h/497H 188v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre ass EP:  nasty wounds >
 You snap into visibility.
[Damage: 22 ] Your impressive slash strikes an Ogre.
[Damage: 19 ] Your impressive pierce strikes an Ogre.
You score a CRITICAL HIT!!!!!
[Damage: 44 ] Your powerful slash strikes an Ogre very hard.
[Damage: 23 ] Your slash strikes an Ogre.
[Damage: 21 ] Your impressive slash strikes an Ogre.
[Damage: 21 ] Your slash strikes an Ogre.
You score a CRITICAL HIT!!!!!
[Damage: 37 ] Your powerful pierce strikes an Ogre very hard.

< 497h/497H 188v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre ass EP: pretty hurt >
 Skir starts casting an offensive spell called 'bigbys crushing hand'.

< 497h/497H 188v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre ass EP: pretty hurt >
 Looking panicked, an Ogre scrambles madly to his feet!

< 497h/497H 188v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 A lich wizard's impressive slash strikes an Ogre.
A lich wizard's impressive slash strikes an Ogre.

< 497h/497H 188v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!

< 497h/497H 188v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre sta EP: pretty hurt >
 Skir completes his spell...
Skir utters the words 'buoblg qfjgpuio paie'
An Ogre is encircled by a huge fist sent by Skir, which begins to crush his body.
A lich wizard dances an acrobatic maneuver in battle, and trips up an Ogre!

< 497h/497H 188v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre sit EP:  awful >
 Chak clambers to his feet.

< 497h/497H 188v/207V Pos: standing >
< T: a lich wizard TP: sta TC:excellent E: An Ogre sit EP:  awful >
 You snap into visibility.
[Damage: 19 ] Your impressive slash enshrouds an Ogre in a mist of blood.
[Damage: 17 ] Your impressive pierce causes an Ogre to grimace in pain.
[Damage: 18 ] Your slash critically injures an Ogre.
An Ogre is incapacitated and will slowly die, if not aided.
[Damage:  6 ] You beautifully slash an Ogre into two parts - both dead.
An Ogre's fragile rubber tiara from Phantasmagoric Caverns was completely destroyed by the massive blow!
An Ogre's brightly flaming earring was completely destroyed by the massive blow!
An Ogre is dead! R.I.P.
You receive your share of experience.