< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
You can't hold any more spells in your thought.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing teleport.
< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - teleport
3 - stone skin
( 5th circle) 2 - identify
1 - slowness
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 4 - lightning bolt
1 - wall of force
1 - reveal true name
( 3rd circle) 2 - concealment
4 - shocking grasp
2 - dispel magic
( 2nd circle) 4 - chill touch
1 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 6th) teleport
9 seconds: ( 7th) fireball
17 seconds: ( 7th) fireball
26 seconds: ( 7th) haste
34 seconds: ( 7th) dimension door
43 seconds: ( 8th) detect invisibility
51 seconds: ( 8th) improved invisibility
60 seconds: ( 8th) improved invisibility
69 seconds: ( 8th) globe of invulnerability
78 seconds: ( 9th) fly
88 seconds: ( 9th) relocate
92 seconds: ( 2nd) chill touch
96 seconds: ( 2nd) chill touch
101 seconds: ( 2nd) chill touch
106 seconds: ( 3rd) shocking grasp
112 seconds: ( 4th) lightning bolt
118 seconds: ( 4th) lightning bolt
You can memorize 1 5th, 1 6th and 1 7th circle spell(s).
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing teleport.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing fireball.
< 184h/184H 120v/120V Pos: sitting >
A halfling guard leaves up.
< 184h/184H 120v/120V Pos: sitting >
You are memorizing fireball, which will take about 8 seconds.
< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - fireball
( 6th circle) 2 - teleport
3 - stone skin
( 5th circle) 2 - identify
1 - slowness
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 4 - lightning bolt
1 - wall of force
1 - reveal true name
( 3rd circle) 2 - concealment
4 - shocking grasp
2 - dispel magic
( 2nd circle) 4 - chill touch
1 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
0 seconds: ( 7th) fireball
8 seconds: ( 7th) haste
16 seconds: ( 7th) dimension door
25 seconds: ( 8th) detect invisibility
34 seconds: ( 8th) improved invisibility
43 seconds: ( 8th) improved invisibility
51 seconds: ( 8th) globe of invulnerability
61 seconds: ( 9th) fly
70 seconds: ( 9th) relocate
75 seconds: ( 2nd) chill touch
79 seconds: ( 2nd) chill touch
83 seconds: ( 2nd) chill touch
88 seconds: ( 3rd) shocking grasp
95 seconds: ( 4th) lightning bolt
101 seconds: ( 4th) lightning bolt
109 seconds: ( 7th) fireball
You can memorize 1 5th and 1 6th circle spell(s).
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing fireball.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing haste.
< 184h/184H 120v/120V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
globe of invulnerability [in spellbook]
improved invisibility [in spellbook]
prismatic spray [in spellbook]
9th CIRCLE:
fly [in spellbook]
gate [in spellbook]
prismatic ray [in spellbook]
relocate [in spellbook]
10th CIRCLE:
farsee
group stone skin
11th CIRCLE:
group globe of invulnerability
prismatic cube
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing dimension door.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing detect invisibility.
< 184h/184H 120v/120V Pos: sitting >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 184h/184H 120v/120V Pos: sitting >
Um.. what spell are you trying to memorize?
< 184h/184H 120v/120V Pos: sitting >
Istria enters from the north.
< 184h/184H 120v/120V Pos: sitting >
Istria leaves up.
< 184h/184H 120v/120V Pos: sitting >
You are memorizing color spray, which will take about 7 seconds.
< 184h/184H 120v/120V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
globe of invulnerability [in spellbook]
improved invisibility [in spellbook]
prismatic spray [in spellbook]
9th CIRCLE:
fly [in spellbook]
gate [in spellbook]
prismatic ray [in spellbook]
relocate [in spellbook]
10th CIRCLE:
farsee
group stone skin
11th CIRCLE:
group globe of invulnerability
prismatic cube
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.
< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - detect invisibility
1 - improved invisibility
( 7th circle) 2 - fireball
1 - haste
1 - dimension door
( 6th circle) 2 - teleport
3 - stone skin
( 5th circle) 2 - identify
1 - slowness
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 4 - lightning bolt
1 - wall of force
1 - reveal true name
( 3rd circle) 2 - concealment
4 - shocking grasp
2 - dispel magic
( 2nd circle) 4 - chill touch
1 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
6 seconds: ( 8th) improved invisibility
15 seconds: ( 8th) globe of invulnerability
24 seconds: ( 9th) fly
34 seconds: ( 9th) relocate
38 seconds: ( 2nd) chill touch
42 seconds: ( 2nd) chill touch
47 seconds: ( 2nd) chill touch
52 seconds: ( 3rd) shocking grasp
58 seconds: ( 4th) lightning bolt
64 seconds: ( 4th) lightning bolt
73 seconds: ( 7th) fireball
80 seconds: ( 6th) color spray
You can memorize 1 5th circle spell(s).
< 184h/184H 120v/120V Pos: sitting >
A giant dragonfly enters from the north.
< 184h/184H 120v/120V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
contain being [in spellbook]
fireshield [in spellbook]
identify [in spellbook]
sense follower [in spellbook]
slowness [in spellbook]
6th CIRCLE:
color spray [in spellbook]
feeblemind [in spellbook]
minor globe of invulnerability [in spellbook]
stone skin [in spellbook]
teleport [in spellbook]
7th CIRCLE:
airy water [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
fireball [in spellbook]
haste [in spellbook]
ice storm [in spellbook]
wall of flames [in spellbook]
wall of ice [in spellbook]
web [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
globe of invulnerability [in spellbook]
improved invisibility [in spellbook]
prismatic spray [in spellbook]
9th CIRCLE:
fly [in spellbook]
gate [in spellbook]
prismatic ray [in spellbook]
relocate [in spellbook]
10th CIRCLE:
farsee
group stone skin
11th CIRCLE:
group globe of invulnerability
prismatic cube
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing globe of invulnerability.
< 184h/184H 120v/120V Pos: sitting >
You are memorizing slowness, which will take about 7 seconds.
< 184h/184H 120v/120V Pos: sitting >
You start meditating...
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing fly.
< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - fly
( 8th circle) 1 - detect invisibility
1 - globe of invulnerability
2 - improved invisibility
( 7th circle) 2 - fireball
1 - haste
1 - dimension door
( 6th circle) 2 - teleport
3 - stone skin
( 5th circle) 2 - identify
1 - slowness
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 4 - lightning bolt
1 - wall of force
1 - reveal true name
( 3rd circle) 2 - concealment
4 - shocking grasp
2 - dispel magic
( 2nd circle) 4 - chill touch
1 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
7 seconds: ( 9th) relocate
11 seconds: ( 2nd) chill touch
15 seconds: ( 2nd) chill touch
20 seconds: ( 2nd) chill touch
25 seconds: ( 3rd) shocking grasp
31 seconds: ( 4th) lightning bolt
37 seconds: ( 4th) lightning bolt
46 seconds: ( 7th) fireball
53 seconds: ( 6th) color spray
60 seconds: ( 5th) slowness
You can memorize no more spells.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing relocate.
< 184h/184H 120v/120V Pos: sitting >
A giant dragonfly leaves north.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing chill touch.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing fireball.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing color spray.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing slowness.
Your studies are complete.
< 184h/184H 120v/120V Pos: sitting >
You clamber to your feet.
< 184h/184H 120v/120V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 184h/184H 120v/120V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A wandering bard walks toward the castle. (minion)
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 184h/184H 120v/120V Pos: standing >
Experience till level: 1071425
< 184h/184H 120v/120V Pos: standing >
< 184h/184H 120v/120V Pos: standing >
Autosaving...
< 184h/184H 120v/120V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A wandering bard walks toward the castle. (minion)
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 184h/184H 120v/120V Pos: standing >
Quivering Leaf Bar and Party Room
Obvious exits: -U
A halfling logger is relaxing with a few drinks.
An impatient patron waits for a table.
An impatient patron waits for a table.
The wife of a wealthy merchant calmly sips her wine.
A wealthy drunk staggers here, spending money as if it were dirt.
A grinning bartender serves drinks to all who can pay.
A wandering bard enters from above.
< 184h/184H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 184h/184H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 184h/184H 119v/120V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
A wandering bard enters from below.
< 184h/184H 118v/120V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A small round shield has been dropped here.
A small bright red salamander does his best to hide in the flowers.
A giant dragonfly zips around here.
A wandering bard enters from the south.
< 184h/184H 119v/120V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A speckled mother duck protects her young.
A halfling guard patrols the streets keeping the peace.
A wandering bard enters from the west.
< 184h/184H 118v/120V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A halfling guard patrols the streets keeping the peace.
A wandering bard enters from the west.
< 184h/184H 117v/120V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A wandering bard enters from the west.
< 184h/184H 116v/120V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A young duck searches for food here.
A wealthy halfling woman on a shopping trip walks down the road.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
A wandering bard enters from the west.
< 184h/184H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 184h/184H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 184h/184H 116v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A halfling warrior wanders through the town seeking adventure.
A wandering bard enters from above.
< 184h/184H 116v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A wandering bard enters from above.
< 184h/184H 115v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A wandering bard enters from above.
< 184h/184H 114v/120V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
A wandering bard enters from above.
< 184h/184H 113v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
A wandering bard enters from above.
< 184h/184H 113v/120V Pos: standing >
Ok.
A wandering bard starts singing aloud with a beautiful voice.
< 184h/184H 118v/120V Pos: standing >
You start chanting...
< 184h/184H 120v/120V Pos: standing >
You complete your spell...
You vanish.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
You start chanting...
< 184h/184H 120v/120V Pos: standing >
You complete your spell...
Your eyes tingle.
< 184h/184H 120v/120V Pos: standing >
You start chanting...
< 184h/184H 120v/120V Pos: standing >
You complete your spell...
You feel your skin harden to stone.
< 184h/184H 120v/120V Pos: standing >
You start chanting...
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
You complete your spell...
You is already under the influence of haste.
< 184h/184H 120v/120V Pos: standing >
You don't have that spell memorized.
< 184h/184H 120v/120V Pos: standing >
You sit down and relax.
< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - relocate
1 - fly
( 8th circle) 1 - globe of invulnerability
1 - improved invisibility
( 7th circle) 3 - fireball
1 - dimension door
( 6th circle) 2 - teleport
2 - stone skin
1 - color spray
( 5th circle) 2 - identify
2 - slowness
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 6 - lightning bolt
1 - wall of force
1 - reveal true name
( 3rd circle) 2 - concealment
5 - shocking grasp
2 - dispel magic
( 2nd circle) 7 - chill touch
1 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 8th) improved invisibility
17 seconds: ( 8th) detect invisibility
25 seconds: ( 6th) stone skin
33 seconds: ( 7th) haste
You can memorize no more spells.
You continue your study.
< 184h/184H 120v/120V Pos: sitting >
You start meditating...
< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.
You have finished memorizing improved invisibility.
< 184h/184H 120v/120V Pos: sitting >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing detect invisibility.
< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.
< 184h/184H 120v/120V Pos: sitting >
You clamber to your feet.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
You failed.
< 184h/184H 120v/120V Pos: standing >
You start chanting...
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
You complete your spell...
A wandering bard is already under the influence of haste.
< 184h/184H 120v/120V Pos: standing >
You start chanting...
< 184h/184H 120v/120V Pos: standing >
You complete your spell...
A wandering bard's skin seems to turn to stone.
< 184h/184H 120v/120V Pos: standing >
You sit down and relax.
< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - relocate
1 - fly
( 8th circle) 1 - detect invisibility
1 - globe of invulnerability
2 - improved invisibility
( 7th circle) 3 - fireball
1 - dimension door
( 6th circle) 2 - teleport
2 - stone skin
1 - color spray
( 5th circle) 2 - identify
2 - slowness
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 6 - lightning bolt
1 - wall of force
1 - reveal true name
( 3rd circle) 2 - concealment
5 - shocking grasp
2 - dispel magic
( 2nd circle) 7 - chill touch
1 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 7th) haste
16 seconds: ( 6th) stone skin
You can memorize no more spells.
You continue your study.
< 184h/184H 120v/120V Pos: sitting >
You start meditating...
< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing haste.
< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.
You have finished memorizing stone skin.
Your studies are complete.
< 184h/184H 120v/120V Pos: sitting >
You clamber to your feet.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
You start chanting...
< 184h/184H 120v/120V Pos: standing >
You complete your spell...
< 184h/184H 120v/120V Pos: standing >
You start chanting...
< 184h/184H 120v/120V Pos: standing >
You complete your spell...
A wandering bard slowly fades out of existence.
< 184h/184H 120v/120V Pos: standing >
You sit down and relax.
< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - relocate
1 - fly
( 8th circle) 1 - globe of invulnerability
1 - improved invisibility
( 7th circle) 3 - fireball
1 - haste
1 - dimension door
( 6th circle) 2 - teleport
3 - stone skin
1 - color spray
( 5th circle) 2 - identify
2 - slowness
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 6 - lightning bolt
1 - wall of force
1 - reveal true name
( 3rd circle) 2 - concealment
5 - shocking grasp
2 - dispel magic
( 2nd circle) 7 - chill touch
1 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 8th) detect invisibility
17 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 184h/184H 120v/120V Pos: sitting >
You start meditating...
< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing detect invisibility.
< 184h/184H 120v/120V Pos: sitting >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 184h/184H 120v/120V Pos: sitting >
You clamber to your feet.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
The scarred mage starts casting a spell.
< 184h/184H 120v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
*A wandering bard walks toward the castle. (minion)
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here. (casting)
< 184h/184H 120v/120V Pos: standing >
The scarred mage completes her spell...
The scarred mage utters the words 'shadow shield'
Shadows start to swirl around and cover the scarred mage's skin.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
You aren't wearing anything!
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
You are carrying: (3/11)
[2] a mysterious tome
a gnomish toolbox
< 184h/184H 120v/120V Pos: standing >
.....^^^M
.....M^MM
++M+@^MMM
..*^^MMMM
.**^MMM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A wandering bard enters from the east.
< 184h/184H 118v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 118v/120V Pos: standing >
......^^^
......M^M
+++M@M^MM
...*^^MMM
..**^MMM^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A wandering bard enters from the east.
< 184h/184H 117v/120V Pos: standing >
It is 9pm, on the Day of Thunder
The 24th Day of the Month of Storms, Year 1783.
Time elapsed since boot-up: 50:27:16
Current time is: Sun Mar 12 20:54:05 2017 (GMT)
Sun Mar 12 15:54:05 2017 (EST)
< 184h/184H 120v/120V Pos: standing >
.....^^^M
.....M^MM
++MM@^MMM
..*^^MMMM
.**^MMM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A wandering bard enters from the west.
< 184h/184H 119v/120V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
A wandering bard enters from the west.
< 184h/184H 118v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 184h/184H 120v/120V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A wandering bard finishes his song.
< 184h/184H 120v/120V Pos: standing >
Autosaving...
< 184h/184H 120v/120V Pos: standing >
You feel your skin soften and return to normal.
< 184h/184H 120v/120V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 184h/184H 120v/120V Pos: standing >
The scarred mage starts casting a spell called 'fireshield'.
< 184h/184H 120v/120V Pos: standing >
The scarred mage completes her spell...
The scarred mage utters the word 'yufzgpuzre'
The scarred mage is surrounded by burning flames!
< 184h/184H 120v/120V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 184h/184H 120v/120V Pos: standing >
The scarred mage starts casting a spell called 'minor globe of invulnerability'.
< 184h/184H 120v/120V Pos: standing >
The scarred mage completes her spell...
The scarred mage utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The smiling cleric begins to shimmer.
< 184h/184H 120v/120V Pos: standing >
< 184h/184H 120v/120V Pos: standing >
You start chanting...
< 184h/184H 120v/120V Pos: standing >
You complete your spell...
You feel your skin harden to stone.
< 184h/184H 120v/120V Pos: standing >
You start chanting...
< 184h/184H 120v/120V Pos: standing >
You complete your spell...
A wandering bard's skin seems to turn to stone.
< 184h/184H 120v/120V Pos: standing >
Score information for Emetel
Level: 42 Race: Grey Elf Class: Summoner / Controller Sex: Male
Hit points: 184(184) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 7 copper
Coins in bank: 655 platinum 44 gold 0 silver 0 copper
Playing time: 4 days / 15 hours/ 14 minutes
Received data: 0.1338 MB this session.
Send data: 0.0062 MB this session.
Compression ratio: 81%
Title: Isten
Followers:
a wandering bard
Status: Standing.
Epic points(total): 37(37)
Epic Bonus: Experience Bonus (0.06%)
Frags: -0.25 Deaths: 15
Detecting: Invisible Heat
Enchantments: Fly Haste Invisibility
Songs: Song of Flight
Bartender Quests Remaining: 2
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 402
Active Spells:
--------------
stone skin (4 minutes)
detect invisibility (36 minutes)
improved invisibility (15 minutes)
rested bonus (117 minutes)
< 184h/184H 120v/120V Pos: standing >
It is 2am, on the Day of BloodLust
The 25th Day of the Month of Storms, Year 1783.
Time elapsed since boot-up: 50:32:57
Current time is: Sun Mar 12 20:59:46 2017 (GMT)
Sun Mar 12 15:59:46 2017 (EST)
< 184h/184H 120v/120V Pos: standing >
You sit down and relax.
< 184h/184H 120v/120V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - relocate
1 - fly
( 8th circle) 1 - detect invisibility
1 - globe of invulnerability
2 - improved invisibility
( 7th circle) 3 - fireball
1 - haste
1 - dimension door
( 6th circle) 2 - teleport
1 - stone skin
1 - color spray
( 5th circle) 2 - identify
2 - slowness
1 - fireshield
1 - coldshield
1 - contain being
( 4th circle) 6 - lightning bolt
1 - wall of force
1 - reveal true name
( 3rd circle) 2 - concealment
5 - shocking grasp
2 - dispel magic
( 2nd circle) 7 - chill touch
1 - sleep
2 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
7 seconds: ( 6th) stone skin
15 seconds: ( 6th) stone skin
You can memorize no more spells.
You continue your study.
< 184h/184H 120v/120V Pos: sitting >
You start meditating...
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
< 184h/184H 120v/120V Pos: sitting >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 184h/184H 120v/120V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.
< 184h/184H 120v/120V Pos: sitting >
You clamber to your feet.
< 184h/184H 120v/120V Pos: standing >
The scarred mage starts casting a spell.
< 184h/184H 120v/120V Pos: standing >
The scarred mage completes her spell...
The scarred mage utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover the scarred mage's skin.
< 184h/184H 120v/120V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 184h/184H 120v/120V Pos: standing >
Autosaving...
< 184h/184H 120v/120V Pos: standing >
A Troll enters from the west.
A pigeon enters from the west.
< 184h/184H 120v/120V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
The smiling cleric suddenly attacks a Troll!
The smiling cleric's fine punch wounds a Troll.
< 184h/184H 120v/120V Pos: sitting >
A pigeon starts casting an offensive spell.
A pigeon snaps into visibility.
< 184h/184H 120v/120V Pos: sitting >
The scarred mage suddenly attacks a Troll!
A Troll snaps into visibility.
The scarred mage's fine punch wounds a Troll.
< 184h/184H 120v/120V Pos: sitting >
You snap into visibility.
A Troll's fine whip strikes you.
A Troll's fine slash strikes you.
A Troll's fine whip strikes you.
A Troll's decent whip wounds you.
< 161h/184H 120v/120V Pos: sitting >
< T: Emetel TP: sit TC: small wounds E: A Troll sta EP: few scratches >
A pigeon completes his spell...
A pigeon utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 90h/184H 120v/120V Pos: sitting >
< T: Emetel TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
A pigeon snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
< 26h/184H 120v/120V Pos: sitting >
< T: Emetel TP: sit TC: awful E: A Troll sta EP: few scratches >
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...