The death of [53 Dark Dreamer] Aq The Resistance (Grey Elf)

in The Caverns of Death

from the perspective of [53 Dark Dreamer] Aq The Resistance (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating) [82%]
<worn on eyes>       a foggy visor of health [88%]
<worn in ear>        a diorite cross wrapped in skin [poor] (magic) [88%]
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing)
<worn on face>       a tight facemask of human flesh [56%]
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[237h 49m 5s]
<worn as quiver>     a tarnished dematite quiver [superior] [27%]
<worn about waist>   a darkmail belt of regeneration (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [88%]
<attached to belt>   an old tome entitled 'Advanced Magic Missile Techniques' [poor] (magic) [64%]
<attached to belt>   the bag of impossibilities
<worn on arms>       some sleeves of stretched drow-skin [77%]
<worn around wrist>  a bracelet of influence of endurance (magic)
<worn around wrist>  a shimmering pyrohydra scaled bracer (magic) (glowing)
<worn on hands>      the enchanted gloves of oblivion [superior] (humming) [82%]
<worn on finger>     the ring of illusions of health (magic)
<worn on finger>     a ring of sandstone [superior] (magic)
<held>               an oval seastone [superior] (magic) (humming) [89%]
<held>               a gem of reflection [poor] (magic) (illuminating)
<worn on legs>       some bright blue leg plates [78%]
<worn on feet>       boots of endurance [83%]


< 512h/586H 247v/251V Pos: standing >

< 512h/586H 248v/251V Pos: standing >
You start chanting...

< 513h/586H 251v/251V Pos: standing >
You complete your spell...
You failed.

< 513h/586H 251v/251V Pos: standing >
A ghoul enters from the north.

< 513h/586H 251v/251V Pos: standing >
You snap into visibility.
A ghoul wavers in agony, as the positive energies purge your undead essence!
[Damage:  1 ] A ghoul suffers from contact with the aura about you.
You are knocked to the ground by a ghoul's mighty bash!
A ghoul wavers in agony, as the positive energies purge your undead essence!
[Damage:  7 ] A ghoul suffers from contact with the aura about you.
A ghoul wavers in agony, as the positive energies purge your undead essence!
[Damage:  7 ] A ghoul suffers from contact with the aura about you.
-=[a ghoul attacks you.]=- [2 hits]

< 466h/586H 251v/251V Pos: sitting >
< T: Aq TP: sit TC: small wounds E: ghoul sta EP: few scratches >
 -=[You attack a ghoul.]=- [0 hits]

< 466h/586H 251v/251V Pos: sitting >
< T: Aq TP: sit TC: small wounds E: ghoul sta EP: few scratches >
 A ghast enters from the south.

< 466h/586H 251v/251V Pos: sitting >
< T: Aq TP: sit TC: small wounds E: ghoul sta EP: few scratches >
 You dodge a bash from a ghast, who loses its balance and falls.

< 466h/586H 251v/251V Pos: sitting >
< T: Aq TP: sit TC: small wounds E: ghoul sta EP: few scratches >
 
< 466h/586H 251v/251V Pos: sitting >
< T: Aq TP: sit TC: small wounds E: ghoul sta EP: few scratches >
 You snap into visibility.
-=[You attack a ghoul.]=- [0 hits]

< 466h/586H 251v/251V Pos: sitting >
< T: Aq TP: sit TC: small wounds E: ghoul sta EP: few scratches >
 You snap into visibility.
A ghoul wavers in agony, as the positive energies purge your undead essence!
[Damage:  7 ] A ghoul suffers from contact with the aura about you.
A ghoul wavers in agony, as the positive energies purge your undead essence!
[Damage:  7 ] A ghoul suffers from contact with the aura about you.
-=[a ghoul attacks you.]=- [2 hits]

< 420h/586H 251v/251V Pos: sitting >
< T: Aq TP: sit TC: few wounds E: ghoul sta EP: few scratches >
 You clamber to your feet.

< 420h/586H 251v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: ghoul sta EP: few scratches >
 You snap into visibility.
-=[You attack a ghoul.]=- [0 hits]
Sorry, you aren't allowed to do that in combat.

< 420h/586H 251v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: ghoul sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 420h/586H 251v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: ghoul sta EP: few scratches >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: Cavern of the Dead
</map>

<map>
Zone: New Cave city.
Room: Cavern of the Dead
</map>
Cavern of the Dead
Obvious exits: -N -E -S
A skeletal knight stands here, blade drawn for combat.
You flee southward!

< 420h/586H 221v/251V Pos: standing >
You are already standing.

< 420h/586H 221v/251V Pos: standing >
Saving Aq.

< 420h/586H 221v/251V Pos: standing >
The skeletal knight suddenly attacks YOU!
You snap into visibility.
The skeletal knight wavers in agony, as the positive energies purge your undead essence!
[Damage:  5 ] The skeletal knight suffers from contact with the aura about you.

< 404h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 404h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 A Kobold enters from the north.
A Thri-Kreen enters from the north.

< 404h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 A ghast enters from the north.

< 404h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 A ghast suddenly attacks a Thri-Kreen!
A Thri-Kreen's spell flows around a ghast, leaving it unharmed!
An Ogre suddenly attacks YOU!
An Ogre snaps into visibility.
You snap into visibility.

< 370h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 
< 370h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 370h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'solbeeps missile barrage'.

< 370h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 -=[You attack the skeletal knight.]=- [0 hits]
You attempt to flee...
PANIC!  You couldn't escape!

< 370h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
You resist the effects of a Kobold's spell!
A Kobold's force missile slams into you.
You resist the effects of a Kobold's spell!
You resist the effects of a Kobold's spell!

< 314h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: few wounds E: skeletal sta EP: few scratches >
 You snap into visibility.
The skeletal knight wavers in agony, as the positive energies purge your undead essence!
[Damage:  5 ] The skeletal knight suffers from contact with the aura about you.
Your spell flows around the skeletal knight, leaving him unharmed!
The skeletal knight wavers in agony, as the positive energies purge your undead essence!
[Damage:  5 ] The skeletal knight suffers from contact with the aura about you.
The skeletal knight's sweep catches you in the side and you almost stumble.
The skeletal knight wavers in agony, as the positive energies purge your undead essence!
[Damage:  4 ] The skeletal knight suffers from contact with the aura about you.
-=[the skeletal knight attacks you.]=- [3 hits]

< 242h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: nasty wounds E: skeletal sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'bigbys crushing hand'.

< 242h/586H 222v/251V Pos: standing >
< T: Aq TP: sta TC: nasty wounds E: skeletal sta EP: few scratches >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: The Cavern of the Dead
</map>

<map>
Zone: New Cave city.
Room: The Cavern of the Dead
</map>
The Cavern of the Dead
Obvious exits: -N -S
Bran Boru stands in mid-air here, fighting a ghoul. (minion) 
A Kobold (small) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.
A ghoul stands here, fighting Bran Boru.
You flee northward!

< 242h/586H 201v/251V Pos: standing >

< 242h/586H 201v/251V Pos: standing >
Saving Aq.

< 242h/586H 202v/251V Pos: standing >
An Ogre enters from the south.
A Drow Elf enters from the north.

<map>
Zone: New Cave city.
Room: The Cavern of the Dead
</map>
The Cavern of the Dead
Obvious exits: -N -S -W#

< 242h/586H 202v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>
An Intersection in the Caverns
Obvious exits: -N -E -S -W
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.

< 242h/586H 201v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S

< 242h/586H 201v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S

< 242h/586H 200v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>

<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>
A Curve in the Cavern
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
Fresh blood covers everything in the area.
An orc anti-paladin stands here, fighting an undead dragon. (minion) 
An undead dragon stands in mid-air here, fighting an orc anti-paladin.

< 242h/586H 200v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/586H 200v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/586H 201v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/586H 201v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/586H 202v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/586H 202v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/586H 203v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/586H 203v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/586H 204v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/586H 204v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 243h/586H 205v/251V Pos: standing >
An undead dragon breathes lightning!
You snap into visibility.
An undead dragon hits you with a lightning breath.
Your some bright blue leg plates is filled with electrical energy!
An orc anti-paladin is hit by an undead dragon's lightning breath.
An undead dragon attacks an orc anti-paladin. [3 hits]
Sorry, you aren't allowed to do that in combat.

< 201h/586H 205v/251V Pos: standing >
< T: orcish TP: sta TC:few scratches E: dragon sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 201h/586H 206v/251V Pos: standing >
< T: orcish TP: sta TC:few scratches E: dragon sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 201h/586H 206v/251V Pos: standing >
< T: orcish TP: sta TC:few scratches E: dragon sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 201h/586H 206v/251V Pos: standing >
< T: orcish TP: sta TC:few scratches E: dragon sta EP: pretty hurt >
 An orc anti-paladin starts casting a spell called 'greater mending'.
Sorry, you aren't allowed to do that in combat.

< 201h/586H 206v/251V Pos: standing >
< T: orcish TP: sta TC:few scratches E: dragon sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 201h/586H 206v/251V Pos: standing >
< T: orcish TP: sta TC:few scratches E: dragon sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 201h/586H 206v/251V Pos: standing >
< T: orcish TP: sta TC:few scratches E: dragon sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 201h/586H 206v/251V Pos: standing >
< T: orcish TP: sta TC:few scratches E: dragon sta EP: pretty hurt >
 -=[You attack an undead dragon.]=- [0 hits]
You attempt to flee...

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S
You flee southward!

< 201h/586H 184v/251V Pos: standing >

< 201h/586H 184v/251V Pos: standing >
A Kobold enters from the south.

< 201h/586H 185v/251V Pos: standing >
Saving Aq.

< 201h/586H 185v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>

<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>
A Curve in the Cavern
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
Fresh blood covers everything in the area.
An orc anti-paladin stands here, fighting an undead dragon. (minion) 
An undead dragon stands in mid-air here, fighting an orc anti-paladin.

< 201h/586H 186v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/586H 186v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/586H 187v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>
The Northern Bridge
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a Human is lying here.

< 201h/586H 186v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/586H 187v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/586H 187v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/586H 188v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/586H 188v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/586H 189v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/586H 189v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 201h/586H 190v/251V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
Alas, you cannot go that way. . . .

< 202h/586H 190v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -W

< 202h/586H 190v/251V Pos: standing >

< 202h/586H 190v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 191v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 191v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 192v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 192v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 193v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 193v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W

< 202h/586H 193v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 194v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 194v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 195v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 195v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 202h/586H 196v/251V Pos: standing >

< 202h/586H 196v/251V Pos: standing >
A Kobold enters from the west.

< 203h/586H 198v/251V Pos: standing >
A Kobold suddenly attacks YOU!
You snap into visibility.

< 203h/586H 199v/251V Pos: standing >
< T: Aq TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 203h/586H 199v/251V Pos: standing >
< T: Aq TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 203h/586H 199v/251V Pos: standing >
< T: Aq TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 203h/586H 199v/251V Pos: standing >
< T: Aq TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -W
You flee westward!

< 203h/586H 172v/251V Pos: standing >

< 203h/586H 172v/251V Pos: standing >
Saving Aq.

< 203h/586H 173v/251V Pos: standing >

< 203h/586H 174v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.

< 203h/586H 173v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S# -W

< 203h/586H 173v/251V Pos: standing >

< 203h/586H 173v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Caverns of Death
</map>
End of the Caverns of Death
Obvious exits: -W -U

< 203h/586H 173v/251V Pos: standing >

< 203h/586H 173v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/586H 176v/251V Pos: standing >
A Drow Elf enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
A Thri-Kreen enters from the west.
A Kobold enters from the west.
A Kobold suddenly attacks YOU!
You snap into visibility.

< 203h/586H 176v/251V Pos: standing >
< T: Aq TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
 A faint hum can be heard from Avernus the life stealer carried by an Ogre.
An Ogre suddenly attacks YOU!
An Ogre snaps into visibility.

< 169h/586H 177v/251V Pos: standing >
< T: Aq TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 169h/586H 177v/251V Pos: standing >
< T: Aq TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 169h/586H 177v/251V Pos: standing >
< T: Aq TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'prismatic ray'.
Sorry, you aren't allowed to do that in combat.

< 169h/586H 177v/251V Pos: standing >
< T: Aq TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 A Drow Elf suddenly attacks YOU!
A Drow Elf snaps into visibility.

< 169h/586H 177v/251V Pos: standing >
< T: Aq TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S# -W
You flee westward!

< 169h/586H 155v/251V Pos: standing >

< 169h/586H 155v/251V Pos: standing >
Saving Aq.

< 169h/586H 156v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W

< 169h/586H 157v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -W

< 169h/586H 157v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>
The Northern Bridge
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a Human is lying here.

< 169h/586H 156v/251V Pos: standing >

< 169h/586H 157v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>

<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>
A Curve in the Cavern
Obvious exits: -E -S
Shattered bits of ice are scattered about the area.
Fresh blood covers everything in the area.
An orc anti-paladin sits here, fighting an undead dragon. (minion) 
An undead dragon stands in mid-air here, fighting an orc anti-paladin.

< 169h/586H 159v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 169h/586H 160v/251V Pos: standing >
A Kobold enters from the east.
A Kobold enters from the east.
A Thri-Kreen enters from the east.
A Kobold enters from the east.
Alas, you cannot go that way. . . .

< 169h/586H 160v/251V Pos: standing >
An orc anti-paladin attacks an undead dragon. [2 hits]
A Kobold suddenly attacks YOU!
You snap into visibility.

< 170h/586H 161v/251V Pos: standing >
< T: Aq TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'fireball'.
A Kobold snaps into visibility.

< 170h/586H 161v/251V Pos: standing >
< T: Aq TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 An undead dragon kicks an orc anti-paladin in the stomach, rendering him breathless.
An undead dragon attacks an orc anti-paladin. [3 hits]
A Thri-Kreen stops using a longsword called 'Flame of the North'.

< 170h/586H 161v/251V Pos: standing >
< T: Aq TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 An Ogre suddenly attacks YOU!
An Ogre snaps into visibility.

< 135h/586H 161v/251V Pos: standing >
< T: Aq TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Kobold - OUCH!
OUCH!  That really did HURT!
A Drow Elf enters from the east.
A Kobold starts casting an offensive spell.

< 73h/586H 161v/251V Pos: standing >
< T: Aq TP: sta TC: awful E: A Kobold sta EP: few scratches >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>
The Northern Bridge
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
You flee eastward!

< 73h/586H 134v/251V Pos: standing >

< 73h/586H 134v/251V Pos: standing >
Saving Aq.

< 73h/586H 135v/251V Pos: standing >

< 73h/586H 135v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -W

< 73h/586H 137v/251V Pos: standing >

< 73h/586H 138v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W

< 73h/586H 137v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S# -W

< 73h/586H 137v/251V Pos: standing >

< 73h/586H 137v/251V Pos: standing >

< 73h/586H 138v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Caverns of Death
</map>
End of the Caverns of Death
Obvious exits: -W -U

< 73h/586H 138v/251V Pos: standing >

< 73h/586H 138v/251V Pos: standing >
An Ogre enters from the west.
A Drow Elf enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
A Thri-Kreen enters from the west.

< 74h/586H 140v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S# -W
Fresh blood covers everything in the area.

< 74h/586H 139v/251V Pos: standing >

< 74h/586H 140v/251V Pos: standing >
Ok.

< 74h/586H 141v/251V Pos: standing >

<map>
Zone: New Cave city.
Room: Quturac's Lair
</map>
Quturac's Lair
Obvious exits: -N -S

< 74h/586H 140v/251V Pos: standing >
An undead dragon lumbers in from the south.

< 74h/586H 141v/251V Pos: standing >
An undead dragon lashes out with its mighty tail!
You nimbly dodge the sweep!
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
[Damage:  6 ] An undead dragon suffers from contact with the aura about you.
An undead dragon lashes out with its mighty tail!
You nimbly dodge the sweep!
-=[an undead dragon attacks you.]=- [1 hits]

< 55h/586H 142v/251V Pos: standing >
< T: Aq TP: sta TC: awful E: dragon sta EP: few scratches >
 
< 55h/586H 143v/251V Pos: standing >
< T: Aq TP: sta TC: awful E: dragon sta EP: few scratches >
 -=[You attack an undead dragon.]=- [0 hits]

< 55h/586H 143v/251V Pos: standing >
< T: Aq TP: sta TC: awful E: dragon sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 55h/586H 143v/251V Pos: standing >
< T: Aq TP: sta TC: awful E: dragon sta EP: few scratches >
 
< 55h/586H 143v/251V Pos: standing >
< T: Aq TP: sta TC: awful E: dragon sta EP: few scratches >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.
You flee northward!

< 55h/586H 112v/251V Pos: standing >

< 55h/586H 112v/251V Pos: standing >
A Kobold starts casting an offensive spell called 'prismatic ray'.
Saving Aq.

< 55h/586H 113v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 55h/586H 114v/251V Pos: standing >
A Kobold enters from the east.
Alas, you cannot go that way. . . .

< 55h/586H 115v/251V Pos: standing >
A Kobold leaves west.
Alas, you cannot go that way. . . .

< 55h/586H 115v/251V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'sfugwahuq grul'
You snap into visibility.
A Kobold sends a shimmering shaft of light streaking towards YOU!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.