<worn as a badge> the seal of Princess Rhithel
<worn on head> a magical pointy top hat (glowing)
<worn on eyes> the eye of gorgimera Xiizhaha (glowing)
<worn in ear> a long gemstone earring (glowing)
<worn in ear> a gold leaf
<worn on face> a magenta mask [poor]
<worn on body> a tattered suit of guard's platemail [superior]
<worn about body> a translucent cloak of the ancients (glowing)
<worn as quiver> a glowing bard sack [superior] (glowing)
<worn about waist> an icy emerald belt
<worn on belt buckle>an enchanted tome (illuminating)
<attached to belt> a gnomish notebook
<worn around wrist> a bracelet of twisted roots (glowing)
<worn around wrist> a jeweled emerald bracelet [87%]
<worn on hands> some glittering gold talons from The Valoisian Castle
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a ring of the mermaids
<held> the flaming orb of revenge
<held> a wizard's staff [superior] (humming) (illuminating)
<worn on legs> some spiked diamond greaves
<worn on feet> a pair of red suede boots [poor]
You feel the powers of darkness strengthen you!
< 426h/465H 98v/138V Pos: standing >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -West
< 426h/465H 98v/138V Pos: standing >
You kneel.
< 426h/465H 99v/138V Pos: kneeling >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -West
< 426h/465H 95v/138V Pos: kneeling >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -South# -West
< 426h/465H 92v/138V Pos: kneeling >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -North# -East -West
< 426h/465H 88v/138V Pos: kneeling >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. The hallway turns here,
leading both north and east.
Obvious exits: -North -East
< 426h/465H 84v/138V Pos: kneeling >
Alas, you cannot go that way. . . .
< 427h/465H 85v/138V Pos: kneeling >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. The hallway continues north
and south.
Obvious exits: -North -South
< 427h/465H 81v/138V Pos: kneeling >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. The royal library is just
to the west, while the hallway continues south and north.
Obvious exits: -North -South -West
An elite patrolling guard wanders by here.
A guardian enchantress wanders about the halls.
A patrolling guard suddenly attacks YOU!
A patrolling guard's punch wounds you.
A guardian enchantress suddenly attacks YOU!
A guardian enchantress's crude punch wounds you.
< 414h/465H 77v/138V Pos: kneeling >
< T: Zloin TP: kne TC: small wounds E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 414h/465H 78v/138V Pos: kneeling >
< T: Zloin TP: kne TC: small wounds E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 414h/465H 78v/138V Pos: kneeling >
< T: Zloin TP: kne TC: small wounds E: elite sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 414h/465H 78v/138V Pos: kneeling >
< T: Zloin TP: kne TC: small wounds E: elite sta EP: excellent >
You try to fake your own demise..
< 414h/465H 78v/138V Pos: on your ass >
You can't use the GCC channel!
< 416h/465H 107v/138V Pos: on your ass >
A patrolling guard enters from the north.
< 418h/465H 138v/138V Pos: on your ass >
< 418h/465H 138v/138V Pos: on your ass >
A patrolling guard leaves south.
< 419h/465H 138v/138V Pos: on your ass >
A patrolling guard leaves north.
< 420h/465H 138v/138V Pos: on your ass >
< 421h/465H 138v/138V Pos: on your ass >
< 422h/465H 138v/138V Pos: on your ass >
< 422h/465H 138v/138V Pos: on your ass >
A guardian enchantress leaves north.
< 423h/465H 138v/138V Pos: on your ass >
An Ogre madly swings his weapon...
An Ogre snaps into visibility.
An Ogre's impressive slash strikes you.
< 398h/465H 138v/138V Pos: on your ass >
< T: Zloin TP: ass TC: small wounds E: An Ogre sta EP: excellent >
< 398h/465H 138v/138V Pos: on your ass >
< T: Zloin TP: ass TC: small wounds E: An Ogre sta EP: excellent >
You clamber to your feet.
< 398h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: An Ogre sta EP: excellent >
You miss an Ogre.
An Ogre parries your futile lunge at him.
A Long Hallway
Obvious exits: -North -South -West
A Kobold (small) *-* Bloodlust *-* stands in mid-air here.
*A Duergar (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
*A Drow Elf (medium) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
An Ogre (giant) ThE FuRY *-* Bloodlust *-* stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near an Ogre's head.
< 398h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: An Ogre sta EP: excellent >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 398h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: An Ogre sta EP: excellent >
A Kobold starts casting an offensive spell.
< 398h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: An Ogre sta EP: excellent >
You attempt to flee...
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. The hallway continues north
and south.
Obvious exits: -North -South
A Revenant (medium) ThE FuRY *-* Bloodlust *-* stands in mid-air here, fighting a patrolling guard.
A patrolling guard stands in mid-air here, fighting a Revenant.
You flee southward!
< 398h/465H 115v/138V Pos: standing >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. The hallway turns here,
leading both north and east.
Obvious exits: -North -East
< 398h/465H 114v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 398h/465H 114v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 398h/465H 114v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 398h/465H 114v/138V Pos: standing >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -North -East -West
< 398h/465H 114v/138V Pos: standing >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -South# -West
< 398h/465H 113v/138V Pos: standing >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -West
< 398h/465H 112v/138V Pos: standing >
A Long Hallway
This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls. Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use. A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -West
< 398h/465H 111v/138V Pos: standing >
A Grand Staircase
The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace. The
walls are lined in glowing torches, lighting your way.
Obvious exits: -West -Down
< 398h/465H 111v/138V Pos: standing >
A Grand Staircase
The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace. The
walls are lined in glowing torches, lighting your way.
Obvious exits: -South -Up
< 398h/465H 110v/138V Pos: standing >
A Grand Staircase
The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace. The
walls are lined in glowing torches, lighting your way.
Obvious exits: -North -Down
Fresh blood covers everything in the area.
< 398h/465H 109v/138V Pos: standing >
End of A Wide Hallway
This hall is slightly more narrow than the main one
to the west, but still allows many to pass at once. Torches
line the walls, illuminating your passage. A grand stair
case stands just before you here, leading up to the second
level of the palace.
Obvious exits: -West -Up
Fresh blood covers everything in the area.
< 398h/465H 108v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 398h/465H 109v/138V Pos: standing >
A Wide Hallway
This hall is slightly more narrow than the main one
to the west, but still allows many to pass at once. Torches
line the walls, illuminating your passage. A grand stair
case lies to the east, leading up to the second level of
the palace.
Obvious exits: -East -West
Fresh blood splatters cover the area.
< 398h/465H 108v/138V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
< 398h/465H 107v/138V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the west.
The corpse of a patrolling guard is lying here.
< 398h/465H 107v/138V Pos: standing >
You start chanting...
< 398h/465H 108v/138V Pos: standing >
You complete your spell...
< 399h/465H 109v/138V Pos: standing >
Oof! You bump into a greyish stone wall...
< 399h/465H 111v/138V Pos: standing >
You start chanting...
< 399h/465H 111v/138V Pos: standing >
You complete your spell...
< 399h/465H 112v/138V Pos: standing >
Oof! You bump into a greyish stone wall...
< 399h/465H 113v/138V Pos: standing >
You start chanting...
< 399h/465H 113v/138V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.
< 400h/465H 115v/138V Pos: standing >
A Dark Corridor
The only light here comes from the main hall just east,
casting shadows in every corner. The walls are made of
thick grey stone, the ceiling low here. Back east the
main hall of the palace lies. The corridor continues west.
Obvious exits: -East -West
A greyish stone wall is here to the west.
< 400h/465H 115v/138V Pos: standing >
Oof! You bump into a greyish stone wall...
< 400h/465H 115v/138V Pos: standing >
Oof! You bump into a greyish stone wall...
< 400h/465H 115v/138V Pos: standing >
Oof! You bump into a greyish stone wall...
< 400h/465H 116v/138V Pos: standing >
You start chanting...
< 400h/465H 116v/138V Pos: standing >
You complete your spell...
< 400h/465H 117v/138V Pos: standing >
You start chanting...
< 400h/465H 118v/138V Pos: standing >
You complete your spell...
< 401h/465H 120v/138V Pos: standing >
You start chanting...
< 401h/465H 121v/138V Pos: standing >
You feel up to faking your death again...
You complete your spell...
A greyish stone wall crumbles to dust and blows away.
< 401h/465H 122v/138V Pos: standing >
A Dark Corridor
The only light here comes from the main hall just to the east,
casting shadows into every corner. The walls are made of a thick
grey stone and the ceiling is very low here. The corridor continues
both east and west from here.
Obvious exits: -East -West
A greyish stone wall is here to the west.
The corpse of a patrolling guard is lying here.
< 401h/465H 122v/138V Pos: standing >
Oof! You bump into a greyish stone wall...
< 401h/465H 122v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/465H 123v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/465H 123v/138V Pos: standing >
A Dark Corridor
The only light here comes from the main hall just east,
casting shadows in every corner. The walls are made of
thick grey stone, the ceiling low here. Back east the
main hall of the palace lies. The corridor continues west.
Obvious exits: -East -West
< 401h/465H 122v/138V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
< 402h/465H 121v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 402h/465H 122v/138V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -South
< 402h/465H 121v/138V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -South
< 402h/465H 120v/138V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -South
< 402h/465H 120v/138V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
< 402h/465H 119v/138V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
< 402h/465H 118v/138V Pos: standing >
Main Hall Through The Palace
The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once. Torches
line the thick stone walls, illunimating the area with a faint
glow. The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a patrolling guard is lying here.
< 402h/465H 117v/138V Pos: standing >
The Entrance to King Torrhan's Palace
The entrance to the palace shines with a powerful magnificance. The
floors are covered in gleaming, thick stone, and the sounds of footsteps
echo through the halls. The ceiling is lifted high and bright candles
surround the circular walls. The decay of the city has not entered here,
as everything is perfectly in place and beautiful - so perfect it wouldn't
be a surprise if magic had something to do with it. A wide hallyway leads
both to the right and left from here, while far north lies the throne room
of King Torrhan. The palace gates lead back south into the city.
Obvious exits: -North -East -South# -West
A few drops of fresh blood are scattered around the area.
< 402h/465H 117v/138V Pos: standing >
The gates seems to be closed.
< 402h/465H 117v/138V Pos: standing >
The gates seems to be closed.
< 402h/465H 117v/138V Pos: standing >
The gates seems to be closed.
< 402h/465H 117v/138V Pos: standing >
An Ancient Hallway
The only part of the old palace still in place, this ancient
hallway is quite old. The walls are made of thick blocks of
grey stone, markings inscribed into them from long ago. Torches
are not needed here, a unnatural light spreads about the room,
perhaps the same magic which kept this hall from crumbling.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 402h/465H 117v/138V Pos: standing >
An Ancient Hallway
The only part of the old palace still in place, this ancient
hallway is quite old. The walls are made of thick blocks of
grey stone, markings inscribed into them from long ago. Torches
are not needed here, a unnatural light spreads about the room,
perhaps the same magic which kept this hall from crumbling.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
The corpse of a guardian enchantress is lying here.
*A Duergar (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here, fighting the wraith of a young sailor.
The wraith of a young sailor stands in mid-air here, fighting a Duergar. (minion)
The wraith of a young guard stands in mid-air here, fighting a Duergar. (minion)
< 402h/465H 116v/138V Pos: standing >
A Duergar dodges the wraith of a young sailor's attack.
A Duergar snaps into visibility.
You kneel.
< 402h/465H 116v/138V Pos: kneeling >
The wraith of a young guard misses a Duergar.
< 402h/465H 117v/138V Pos: kneeling >
A Duergar's weak bludgeon wounds the wraith of a young sailor.
A Duergar's crush grazes the wraith of a young sailor.
A Duergar's weak bludgeon grazes the wraith of a young sailor.
A Duergar's fine bludgeon strikes the wraith of a young sailor.
A Duergar's bludgeon wounds the wraith of a young sailor.
A Duergar's weak bludgeon wounds the wraith of a young sailor.
A Duergar's weak bludgeon wounds the wraith of a young sailor.
A Duergar's bludgeon wounds the wraith of a young sailor.
A Duergar's weak crush grazes the wraith of a young sailor.
The Banquet Hall
Rows of tables and chairs stretch in every direction, room
enough for perhaps the whole town. Freshly clean white cloth
covers each table, sterling silver plates and forks neatly
in their places. A larger, more decorated table rests at the
far north of the room, most likely for the king and his friends.
A hallway lies just south.
Obvious exits: -North -South
< 402h/465H 113v/138V Pos: kneeling >
The Banquet Hall
This area of the banquet hall is reserved for those of importance -
nobles, ambassadors, diplomats, and other men and women of office, as
well as a decorated soldier or general here and there. Freshly clean
hite cloth covers each table, silver plates, forks, spoons, bowls, and
glasses neatly in their places. At the center of the room is the table
reserved for the king and only those he personally invites to dine with
him. The hall continues east and south.
Obvious exits: -East -South
A massive ogre warrior grunts repulsively as he eats.
A massive ogre warrior grunts repulsively as he eats.
A massive ogre warrior grunts repulsively as he eats.
A massive ogre warrior grunts repulsively as he eats.
A massive ogre warrior grunts repulsively as he eats.
A massive ogre warrior grunts repulsively as he eats.
A massive ogre suddenly attacks YOU!
A massive ogre's crude maul wounds you.
< 396h/465H 109v/138V Pos: kneeling >
< T: Zloin TP: kne TC: small wounds E: massive sta EP: excellent >
A massive ogre suddenly attacks YOU!
A massive ogre's crude maul wounds you.
Sorry, you aren't allowed to do that in combat.
< 389h/465H 110v/138V Pos: kneeling >
< T: Zloin TP: kne TC: small wounds E: massive sta EP: excellent >
A massive ogre suddenly attacks YOU!
A massive ogre's crude maul wounds you.
< 382h/465H 110v/138V Pos: kneeling >
< T: Zloin TP: kne TC: small wounds E: massive sta EP: excellent >
A massive ogre suddenly attacks YOU!
A massive ogre's crude maul wounds you.
< 374h/465H 110v/138V Pos: kneeling >
< T: Zloin TP: kne TC: small wounds E: massive sta EP: excellent >
A massive ogre suddenly attacks YOU!
A massive ogre's crude maul wounds you.
You try to fake your own demise..
< 367h/465H 110v/138V Pos: on your ass >
A Duergar enters from the south.
< 368h/465H 124v/138V Pos: on your ass >
A massive ogre suddenly attacks a Duergar!
A Duergar snaps into visibility.
A massive ogre's weak maul grazes a Duergar.
A massive ogre suddenly attacks a Duergar!
A massive ogre's weak maul grazes a Duergar.
< 368h/465H 125v/138V Pos: on your ass >
A massive ogre suddenly attacks a Duergar!
A massive ogre's maul grazes a Duergar.
A Duergar's bloody eyeballs on a sinew [poor] was damaged from the massive blow!
< 368h/465H 126v/138V Pos: on your ass >
A massive ogre assists a massive ogre heroically.
A massive ogre suddenly attacks a Duergar!
A massive ogre's weak maul grazes a Duergar.
A massive ogre suddenly attacks a Duergar!
A massive ogre's weak maul grazes a Duergar.
< 368h/465H 128v/138V Pos: on your ass >
A massive ogre suddenly attacks a Duergar!
A massive ogre's weak maul grazes a Duergar.
< 368h/465H 131v/138V Pos: on your ass >
A Duergar attempts to flee.
A Duergar leaves east.
< 368h/465H 133v/138V Pos: on your ass >
A Duergar enters from the east.
A massive ogre suddenly attacks a Duergar!
A Duergar snaps into visibility.
A massive ogre's maul wounds a Duergar.
< 369h/465H 138v/138V Pos: on your ass >
A massive ogre suddenly attacks a Duergar!
A massive ogre's fine maul wounds a Duergar.
< 369h/465H 138v/138V Pos: on your ass >
A massive ogre suddenly attacks a Duergar!
A massive ogre's fine maul wounds a Duergar.
< 369h/465H 138v/138V Pos: on your ass >
A massive ogre suddenly attacks a Duergar!
A massive ogre's impressive maul strikes a Duergar.
< 369h/465H 138v/138V Pos: on your ass >
A massive ogre suddenly attacks a Duergar!
A massive ogre's fine maul wounds a Duergar.
You see nothing special about him.
This Duergar has some small wounds and bruises.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is surrounded by orbiting spheres!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He is surrounded by a fluxing blue energy field.
<worn as a badge> the emblem of a MaDMaN of greater strength [72%]
<worn on head> a crown of burning flames of damage (invis)
<worn on eyes> the eyes of undead fire [superior] (glowing) [85%]
<worn in ear> a flaming earring [superior]
<worn in ear> a golden scale dangling from a platinum chain of greater dexterity
<worn on face> the mask of deceptions (humming) [55%]
<worn around neck> a cloak of demonic subterfuge [63%]
<worn around neck> an amulet of creation [superior] (humming)
<worn on body> the platemail of the DragonLord
<worn about body> Daganar's cloak of stealth of endurance (glowing) [84%]
<worn on back> a large leather backpack [35%]
<worn as quiver> a faded dragonscale quiver [superior]
<worn about waist> the woven entrails of an unfortunate soul [69%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (glowing) [68%]
<worn on arms> the pauldrons of the tide [superior] (glowing)
<worn around wrist> the bangle of the Dreamer of endurance
<worn around wrist> the bloody eyeballs on a sinew [poor] [78%]
<worn on hands> some razor-knuckled blood crystal gloves [79%]
<worn on finger> a ring of regeneration (glowing)
<worn on finger> a shiny crimson ring of precision
<primary weapon> the mace of light and darkness
<secondary weapon> an ancient adamantium warhammer of dwarven kings
<worn on legs> some fur-lined horned ram-skull knee guards [superior]
<worn on feet> a pair of black, buffalo hide shoes [superior]
< 369h/465H 138v/138V Pos: on your ass >
A massive ogre suddenly attacks a Duergar!
A massive ogre's maul wounds a Duergar.
< 369h/465H 138v/138V Pos: on your ass >
A Duergar's ring of regeneration hums softly.
Healing energy flows from a Duergar into a Duergar's body!
< 369h/465H 138v/138V Pos: on your ass >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 370h/465H 138v/138V Pos: on your ass >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 370h/465H 138v/138V Pos: on your ass >
A Duergar's fine bludgeon grazes a massive ogre.
A Duergar's fine bludgeon grazes a massive ogre.
A Duergar's fine bludgeon grazes a massive ogre.
A Duergar's impressive bludgeon grazes a massive ogre.
A Duergar's bludgeon grazes a massive ogre.
A Duergar's fine bludgeon grazes a massive ogre.
A Duergar's fine crush grazes a massive ogre.
A Duergar smashes ancient adamantium warhammer of dwarven kings into the earth causing a HUGE eruption of LiGhTnInG!!
A writhing bolt of lightning leaves a Duergar's hands...
And blasts into YOU!
OUCH! That really did HURT!
Then leaps and blasts into a massive ogre!
Then leaps and blasts into a massive ogre!
Then leaps and blasts into a massive ogre!
Then leaps and blasts into a massive ogre!
Then leaps and blasts into a massive ogre!
Then leaps and blasts into a massive ogre!
A Duergar's powerful bludgeon grazes a massive ogre.
A Duergar's crush grazes a massive ogre.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 222h/465H 138v/138V Pos: on your ass >
< T: massive TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
A Duergar attempts to flee.
A Duergar leaves south.
You clamber to your feet.
A massive ogre suddenly attacks YOU!
A massive ogre's crude maul wounds you.
A massive ogre suddenly attacks YOU!
A massive ogre's weak maul wounds you.
< 211h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: massive sta EP: few scratches >
A massive ogre suddenly attacks YOU!
You feel your skin soften and return to normal.
A massive ogre's crude maul wounds you.
You start chanting...
A massive ogre suddenly attacks YOU!
A massive ogre's crude maul wounds you.
< 199h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: massive sta EP: few scratches >
Casting: energy drain
< 199h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: massive sta EP: few scratches >
You complete your spell...
[Damage: 93 ] You drain a massive ogre of some of his energy.
< 264h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: massive sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
A massive ogre suddenly attacks YOU!
A massive ogre's weak maul wounds you.
< 259h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: massive sta EP: few scratches >
You miss a massive ogre.
You miss a massive ogre.
< 259h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: massive sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 259h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: massive sta EP: few scratches >
You attempt to flee...
The Banquet Hall
Rows of tables and chairs stretch in every direction, room
enough for perhaps the whole town. Freshly clean white cloth
covers each table, sterling silver plates and forks neatly
in their places. A larger, more decorated table rests at the
far north of the room, most likely for the king and his friends.
A hallway lies just south.
Obvious exits: -North -South
You flee southward!
< 259h/465H 113v/138V Pos: standing >
You sit down and relax.
< 259h/465H 113v/138V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - energy drain
1 - dimension door
( 8th circle) 1 - haste
4 - negative concussion blast
( 7th circle) 3 - protect undead
1 - wall of bones
1 - raise wraith
( 6th circle) 2 - cone of cold
4 - vitalize undead
( 5th circle) 2 - teleport
( 4th circle) 1 - strength
3 - wither
4 - life leech
( 3rd circle) 1 - animate dead
2 - embalm
( 2nd circle) 4 - chill touch
4 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
2 - protection from undead
3 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 1st) slashing darkness
7 seconds: ( 5th) heal undead
12 seconds: ( 5th) heal undead
17 seconds: ( 5th) heal undead
23 seconds: ( 7th) protect undead
28 seconds: ( 5th) heal undead
33 seconds: ( 5th) heal undead
36 seconds: ( 3rd) dispel magic
40 seconds: ( 3rd) dispel magic
44 seconds: ( 3rd) dispel magic
48 seconds: ( 3rd) dispel magic
51 seconds: ( 3rd) dispel magic
55 seconds: ( 3rd) dispel magic
62 seconds: ( 9th) energy drain
You can memorize no more spells.
You continue your study.
< 259h/465H 114v/138V Pos: sitting >
You start meditating...
< 259h/465H 114v/138V Pos: sitting >
You have finished memorizing slashing darkness.
< 259h/465H 117v/138V Pos: sitting >
You have finished memorizing heal undead.
< 259h/465H 125v/138V Pos: sitting >
< 260h/465H 127v/138V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 260h/465H 128v/138V Pos: standing >
You start chanting...
< 260h/465H 129v/138V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 433h/465H 130v/138V Pos: standing >
You sit down and relax.
< 433h/465H 131v/138V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - energy drain
1 - dimension door
( 8th circle) 1 - haste
4 - negative concussion blast
( 7th circle) 3 - protect undead
1 - wall of bones
1 - raise wraith
( 6th circle) 2 - cone of cold
4 - vitalize undead
( 5th circle) 2 - teleport
( 4th circle) 1 - strength
3 - wither
4 - life leech
( 3rd circle) 1 - animate dead
2 - embalm
( 2nd circle) 4 - chill touch
4 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 4 - minor creation
1 - detect magic
2 - protection from undead
4 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 5th) heal undead
10 seconds: ( 5th) heal undead
15 seconds: ( 7th) protect undead
20 seconds: ( 5th) heal undead
25 seconds: ( 5th) heal undead
29 seconds: ( 3rd) dispel magic
33 seconds: ( 3rd) dispel magic
37 seconds: ( 3rd) dispel magic
40 seconds: ( 3rd) dispel magic
44 seconds: ( 3rd) dispel magic
48 seconds: ( 3rd) dispel magic
55 seconds: ( 9th) energy drain
60 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 433h/465H 131v/138V Pos: sitting >
You start meditating...
< 433h/465H 132v/138V Pos: sitting >
The wraith of a young sailor stops following you.
the wraith of a young sailor is no longer in your group.
< 434h/465H 138v/138V Pos: sitting >
You have finished memorizing heal undead.
< 434h/465H 138v/138V Pos: sitting >
You have finished memorizing heal undead.
< 435h/465H 138v/138V Pos: sitting >
A Revenant sneaks in from the south.
< 435h/465H 138v/138V Pos: sitting >
A Revenant snaps into visibility.
A Revenant leaps at you only to realize you are down already.
You abandon your studies.
< 435h/465H 138v/138V Pos: sitting >
An Ogre snaps into visibility.
You suddenly see an Ogre's foot in your chest.
< 427h/465H 138v/138V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: An Ogre sta EP: excellent >
A Kobold starts casting an offensive spell called 'energy drain'.
< 427h/465H 138v/138V Pos: sitting >
< T: Zloin TP: sit TC:few scratches E: An Ogre sta EP: excellent >
An Ogre's slash strikes you.
An Ogre's slash strikes you.
An Ogre's fine slash strikes you.
An Ogre's slash strikes you.
An Ogre's sword glows with a bright light as it bites into you.
You feel your life flowing away and an Ogre looks revitalized.
YIKES! Another hit like that, and you've had it!!
An Ogre's fine slash strikes you very hard.
An Ogre swiftly follows up his devastating slash with a surprise attack!
An Ogre's fine slash strikes you very hard.
An Ogre's powerful slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You clamber to your feet.
< 51h/465H 138v/138V Pos: standing >
< T: Zloin TP: sta TC: awful E: An Ogre sta EP: excellent >
A Kobold completes her spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
Your choker with red, white and a blue gems was disintegrated by the negative energy!
Your humming granite gorget was disintegrated by the negative energy!
Your some demonic runed sleeves was disintegrated by the negative energy!