The death of [40 Necrolyte] Soldon *-* Bloodlust *-* (Drow Elf)

in The Storm Port Bank

from the perspective of [51 Bounty Hunter] Lazz The Resistance (Grey Elf)

<worn as a badge>    the emblem of luck [poor]
<worn on head>       the sharp skull of the marlith (glowing)
<worn on eyes>       a slimy aboleth eye (glowing) (humming) [69%]
<worn in ear>        a dangling bloodstone earring (glowing) [45%]
<worn in ear>        a dangling bloodstone earring (glowing)
<worn on face>       the mask of Avernus (glowing) [87%]
<worn around neck>   a scarf of enhanced stealth
<worn around neck>   a string of disembodied hands
<worn on body>       the legendary platemail of defense [superior]
<worn about body>    a cloak bearing the seal of Bozk
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a diamondine axe covered in blood
<attached to belt>   the wicked-looking scimitar of Demogorgon[1h 59m 59s]
<worn on arms>       some cockatrice feathers
<worn around wrist>  a steel wire (glowing)
<worn around wrist>  a blood-stained copper bracer from The Citadel
<worn on hands>      a pair of skeletal gauntlets
<worn on finger>     a tarnished bronze ring of damage (glowing) [87%]
<worn on finger>     an obsidian circle [superior]
<primary weapon>     a barbed whip dubbed 'Cometstrike'
<secondary weapon>   a darksteel rapier with a strange black stone (glowing) [87%]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       some black leather boots glowing with faerie fire of endurance (glowing) [85%]

The Galleon Wolverine II floats here.
The Carrack @Hurricane@ floats here.
The Clipper S.S. Tideripper floats here.
The Sloop Doombringer floats here.
The Clipper AAAAHHHHH floats here.
The Caravel BoneLord floats here.
The Galleon yo ho ho floats here.
The Galleon Jaws floats here.
The Sloop runaway floats here.

< 551h/551H 170v/170V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.
An Orc shipwright stands here, selling ship rides across the sea.
There are some tracks heading east.

< 551h/551H 169v/170V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.
There are Grey Elf tracks going west.

< 551h/551H 168v/170V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W

< 551h/551H 167v/170V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W

< 551h/551H 166v/170V Pos: standing >
You quickly scan the area.
An orc dock guard who is not far off to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A young orc soldier who is close by to your west.

< 551h/551H 168v/170V Pos: standing >
Gale Road
Obvious exits: -N -E -S
A young Orc soldier wanders the city here, preparing for training.

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A young orc soldier who is not far off to your south.

< 551h/551H 170v/170V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 551h/551H 169v/170V Pos: standing >
Gale Road
Obvious exits: -N -S -U
A young Orc soldier wanders the city here, preparing for training.
There are Grey Elf tracks going south.

< 551h/551H 168v/170V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 551h/551H 167v/170V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
A young orc soldier who is a brief walk away to your north.
An orc female who is rather far off to your north.
An orc city guard who is close by to your west.
An orc female who is a brief walk away to your west.
An orc city guard who is rather far off to your west.
An orc city guard who is rather far off to your west.
The banker who is rather far off to your west.

< 551h/551H 169v/170V Pos: standing >
Squall Road
Obvious exits: -N# -E -W
An Orc city guard walks here, most likely abusing his power.

< 551h/551H 169v/170V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] you are carrying.

< 551h/551H 169v/170V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your west.
An orc city guard who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
The banker who is a brief walk away to your west.

< 551h/551H 169v/170V Pos: standing >
Squall Road
Obvious exits: -E -W

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your east.
An orc female who is close by to your west.
An orc city guard who is not far off to your west.
An orc city guard who is not far off to your west.
The banker who is not far off to your west.

< 551h/551H 170v/170V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W
A female Orc wanders the city here, bitching at the males she passes.

< 551h/551H 169v/170V Pos: standing >
You quickly scan the area.
A black crow who is close by to your north.
A black crow who is not far off to your north.
A sleeping orc soldier who is not far off to your north.
An orc city guard who is not far off to your east.
An orc commoner who is close by to your south.
An orc merchant who is close by to your south.
An orc city guard who is close by to your west.
An orc city guard who is close by to your west.
The banker who is close by to your west.

< 551h/551H 169v/170V Pos: standing >
On the Verge of Squall Road
Obvious exits: -N -W#
An Orc commoner wanders the city here.
An Orc merchant wanders the city, selling his wares.

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A black crow who is not far off to your north.
A sleeping orc soldier who is a brief walk away to your north.

< 551h/551H 169v/170V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W
A female Orc wanders the city here, bitching at the males she passes.

< 551h/551H 169v/170V Pos: standing >
Tempest Avenue and Squall Road Connector
Obvious exits: -N -E# -S
A black crow hops through the streets, pecking at trash.
There are some tracks heading north.

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your north.
An orc female who is close by to your south.
An orc commoner who is not far off to your south.
An orc merchant who is not far off to your south.

< 551h/551H 169v/170V Pos: standing >
Tempest Avenue
Obvious exits: -E -S -W
A young Orc soldier practices his newly learned techniques here.

< 551h/551H 169v/170V Pos: standing >
You quickly scan the area.
A black crow who is close by to your east.
An orc commoner who is not far off to your east.
A black crow who is close by to your south.
An orc female who is not far off to your south.
An orc commoner who is a brief walk away to your south.
An orc merchant who is a brief walk away to your south.

< 551h/551H 169v/170V Pos: standing >
West End of Tempest Avenue
Obvious exits: -N -E -S# -W#

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
A sleeping orc soldier who is close by to your east.
A black crow who is not far off to your east.
An orc commoner who is a brief walk away to your east.

< 551h/551H 169v/170V Pos: standing >

< 551h/551H 170v/170V Pos: standing >
Tempest Avenue and North Storm Street Connector
Obvious exits: -N -S -W
A young Orc soldier wanders the city here, preparing for training.
There are some tracks heading north.

< 551h/551H 169v/170V Pos: standing >
West End of North Storm Street
Obvious exits: -N# -E -S

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
A black crow who is close by to your east.
An orc commoner who is close by to your east.
An orc female who is rather far off to your east.
A young orc soldier who is close by to your south.

< 551h/551H 169v/170V Pos: standing >

< 551h/551H 170v/170V Pos: standing >

< 551h/551H 170v/170V Pos: standing >

< 551h/551H 170v/170V Pos: standing >
The door seems to be closed.

< 551h/551H 170v/170V Pos: standing >
Ok.

< 551h/551H 170v/170V Pos: standing >
The door is open.
You extend your sights northward.
Sailor's Supplies
Obvious exits: -S
A villainous Orc tends to his store here.

< 551h/551H 170v/170V Pos: standing >
Ok.

< 551h/551H 170v/170V Pos: standing >
North Storm Street
Obvious exits: -E -W
A black crow hops through the streets, pecking at trash.
An Orc commoner wanders the city here.

< 551h/551H 169v/170V Pos: standing >
North Storm Street
Obvious exits: -E -S# -W

< 551h/551H 168v/170V Pos: standing >
The sun rises over the northern horizon.

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your east.
A black crow who is close by to your west.
An orc commoner who is close by to your west.

< 551h/551H 168v/170V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W

< 551h/551H 169v/170V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
Savenge who is close by to your north.
An orc merchant who is not far off to your north.
An orc city guard who is a brief walk away to your north.
An orc female who is close by to your east.
A black crow who is not far off to your west.
An orc commoner who is not far off to your west.

< 551h/551H 169v/170V Pos: standing >
Savenge enters from the north.

< 551h/551H 169v/170V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
An Orc merchant wanders the city, selling his wares.

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc city guard who is not far off to your north.
Savenge who is close by to your south.

< 551h/551H 169v/170V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
An Orc merchant wanders the city, selling his wares.
There are Grey Elf tracks going north.

< 551h/551H 169v/170V Pos: standing >

< 551h/551H 169v/170V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is close by to your south.
Savenge who is not far off to your south.

< 551h/551H 169v/170V Pos: standing >
Soldier's Path
Obvious exits: -N# -S -W
An Orc city guard walks here, most likely abusing his power.

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your south.
An orc merchant who is not far off to your south.
Savenge who is a brief walk away to your south.

< 551h/551H 169v/170V Pos: standing >
Before Two Black Stone Buildings
Obvious exits: -N# -E -S#

< 551h/551H 169v/170V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your east.

< 551h/551H 169v/170V Pos: standing >
Soldier's Path
Obvious exits: -N# -S -W
An Orc city guard walks here, most likely abusing his power.

< 551h/551H 168v/170V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
An Orc merchant wanders the city, selling his wares.
There are some tracks heading south.
There are some tracks heading north.

< 551h/551H 167v/170V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
An Orc merchant wanders the city, selling his wares.
There are Grey Elf tracks going south.

< 551h/551H 166v/170V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
Savenge, the Furylord, stands here menacing all around him.

< 551h/551H 166v/170V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
An orc merchant who is not far off to your north.
An orc city guard who is a brief walk away to your north.
An orc female who is close by to your east.
A black crow who is not far off to your west.
An orc commoner who is not far off to your west.

< 551h/551H 168v/170V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A female Orc wanders the city here, bitching at the males she passes.

< 551h/551H 169v/170V Pos: standing >
Gale Road
Obvious exits: -N -E -S
A young Orc soldier wanders the city here, preparing for training.

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A Drow Elf who is close by to your east.
An orc sailor who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.

< 551h/551H 169v/170V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* stands here. (Non-Fraggable)

< 551h/551H 169v/170V Pos: standing >
A Drow Elf leaves west.

< 551h/551H 169v/170V Pos: standing >
You quickly scan the area.
An orc sailor who is close by to your east.
An orc dock guard who is not far off to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
A Drow Elf who is close by to your west.
A young orc soldier who is close by to your west.

< 551h/551H 169v/170V Pos: standing >
Gale Road
Obvious exits: -N -E -S

< 551h/551H 168v/170V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
An orc dock guard who is a brief walk away to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A young orc soldier who is close by to your south.

< 551h/551H 169v/170V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A young Orc soldier wanders the city here, preparing for training.
There are some tracks heading south.

< 551h/551H 169v/170V Pos: standing >
Gale Road
Obvious exits: -N -S -U

< 551h/551H 168v/170V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 551h/551H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 551h/551H 167v/170V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your north.
An orc city guard who is close by to your west.
An orc commoner who is rather far off to your west.
An orc female who is rather far off to your west.
An orc city guard who is rather far off to your west.
The banker who is rather far off to your west.

< 551h/551H 169v/170V Pos: standing >
Gale Road
Obvious exits: -N -S -U
There are Drow Elf tracks going south.

< 551h/551H 169v/170V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A young Orc soldier wanders the city here, preparing for training.
There are some tracks heading south.
There are Drow Elf tracks going south.

< 551h/551H 168v/170V Pos: standing >
Gale Road
Obvious exits: -N -E -S
There are some tracks heading south.

< 551h/551H 167v/170V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 551h/551H 166v/170V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your south.
Savenge who is close by to your west.
A black crow who is a brief walk away to your west.
An orc commoner who is a brief walk away to your west.
An orc female who is close by above you.
An orc city guard who is close by above you.
A black crow who is close by above you.
An orc merchant who is close by above you.
A duergar foreman who is close by above you.

< 551h/551H 168v/170V Pos: standing >
Gale Road
Obvious exits: -N -E -S

< 551h/551H 169v/170V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A young Orc soldier wanders the city here, preparing for training.

< 551h/551H 168v/170V Pos: standing >
Gale Road
Obvious exits: -N -S -U
There are Drow Elf tracks going south.

< 551h/551H 167v/170V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
A young Orc soldier wanders the city here, preparing for training.
A Duergar foreman checks the aqueduct for problems.

< 551h/551H 169v/170V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your north.
An orc city guard who is a brief walk away to your north.
A black crow who is a brief walk away to your north.
An orc merchant who is a brief walk away to your north.
A duergar foreman who is a brief walk away to your north.
A kingfish who is not far off to your south.
A kingfish who is not far off to your south.
A kingfish who is not far off to your south.
A kingfish who is not far off to your south.
A kingfish who is a brief walk away to your south.

< 551h/551H 169v/170V Pos: standing >
A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.

< 551h/551H 168v/170V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S

< 551h/551H 167v/170V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
A female Orc wanders the city here, bitching at the males she passes.
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.
An Orc merchant wanders the city, selling his wares.
A Duergar foreman checks the aqueduct for problems.

< 551h/551H 166v/170V Pos: standing >
An orc female leaves north.
North End of the Aqueduct
Obvious exits: -N -S
A female Orc wanders the city here, bitching at the males she passes.

< 551h/551H 167v/170V Pos: standing >
The Fallen Pillar of Elements
Obvious exits: -S -U

< 551h/551H 166v/170V Pos: standing >
The Fallen Pillar of Elements
Obvious exits: -D
An Orc treasure hunter searches through the debris here.

< 551h/551H 166v/170V Pos: standing >
The Fallen Pillar of Elements
Obvious exits: -S -U

< 551h/551H 167v/170V Pos: standing >
North End of the Aqueduct
Obvious exits: -N -S
A female Orc wanders the city here, bitching at the males she passes.
There are Grey Elf tracks going south.
There are Grey Elf tracks going north.

< 551h/551H 167v/170V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.
An Orc merchant wanders the city, selling his wares.
A Duergar foreman checks the aqueduct for problems.

< 551h/551H 167v/170V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S

< 551h/551H 166v/170V Pos: standing >
A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.
There are some tracks heading north.

< 551h/551H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 551h/551H 169v/170V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
A young Orc soldier wanders the city here, preparing for training.
A Duergar foreman checks the aqueduct for problems.

< 551h/551H 169v/170V Pos: standing >
Gale Road
Obvious exits: -N -S -U
There are Drow Elf tracks going south.

< 551h/551H 168v/170V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W

< 551h/551H 167v/170V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your north.
Savenge who is rather far off to your north.
An orc city guard who is close by to your west.
A Drow Elf who is rather far off to your west.
An orc commoner who is rather far off to your west.
An orc female who is rather far off to your west.
An orc city guard who is rather far off to your west.
The banker who is rather far off to your west.

< 551h/551H 169v/170V Pos: standing >
Squall Road
Obvious exits: -N# -E -W
An Orc city guard walks here, most likely abusing his power.
There are Drow Elf tracks going west.
There are some tracks heading west.

< 551h/551H 169v/170V Pos: standing >
Squall Road
Obvious exits: -E -W

< 551h/551H 168v/170V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W

< 551h/551H 167v/170V Pos: standing >
The Storm Port Bank
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* stands here. (Non-Fraggable)
An Orc commoner wanders the city here.
A female Orc wanders the city here, bitching at the males she passes.
An Orc city guard walks here, most likely abusing his power.
The banker of the city stands counting coins here.

< 551h/551H 167v/170V Pos: standing >
A Drow Elf puts a pile of coins into a large leather backpack.

< 551h/551H 170v/170V Pos: standing >
Ok.

< 551h/551H 170v/170V Pos: standing >
You snap into visibility.
You tackle a Drow Elf square in the chest knocking the wind out of him!

< 551h/551H 170v/170V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] Your impressive whip strikes a Drow Elf.
[Damage: 12 ] Your slash strikes a Drow Elf.
You miss a Drow Elf.
[Damage: 12 ] Your whip strikes a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your powerful whip seriously wounds a Drow Elf.

< 551h/551H 170v/170V Pos: standing >
< T: Lazz TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 A Drow Elf misses you.
You snap into visibility.

< 551h/551H 170v/170V Pos: standing >
< T: Lazz TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] Your impressive whip strikes a Drow Elf hard.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your powerful slash seriously wounds a Drow Elf.
Your darksteel rapier with a strange black stone murmurs some strange incantations...
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 11 ] Your impressive whip strikes a Drow Elf very hard.
[Damage: 11 ] Your impressive whip strikes a Drow Elf very hard.
[Damage: 12 ] Your impressive whip seriously wounds a Drow Elf.

< 551h/551H 170v/170V Pos: standing >
< T: Lazz TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 A Drow Elf misses you.
You snap into visibility.

< 551h/551H 170v/170V Pos: standing >
< T: Lazz TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 
< 551h/551H 170v/170V Pos: standing >
< T: Lazz TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 You snap into visibility.
[Damage: 13 ] Your impressive whip seriously wounds a Drow Elf.
[Damage: 10 ] Your impressive slash seriously wounds a Drow Elf.
[Damage: 10 ] Your impressive whip enshrouds a Drow Elf in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] The crack of your whip is the last thing a Drow Elf hears before death.
A Drow Elf is dead! R.I.P.
You receive your share of experience.