The death of [39 Dark Dreamer] Kushnet The Resistance (Gnome)

in East Side of the Guild Square

from the perspective of [46 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn as a badge>    a royal badge of Arcium [superior] with a strange dark bloodstone
<worn on head>       the crown of dragons (magic)
<worn on eyes>       a pair of sparkling eyeglasses
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a green and black oval earring [superior] (magic) [84%]
<worn on face>       a mask of leaves and bark
<worn around neck>   the collar of firestones (magic) [55%]
<worn around neck>   an amulet of fire dragon's blood (magic) [81%]
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    an ebony bodycloak (magic)
<worn on back>       a large leather backpack
<worn about waist>   the sacred braid of Lady Sklera [superior] (magic) (glowing)
<worn on belt buckle>a spellbook bound with embalmed woodelf flesh (magic)
<worn on arms>       some human-made bronze arm plates from The Kingdom of Torg
<held as shield>     the shield of M'Bele
<worn around wrist>  a glittering golden bracelet (magic)
<worn around wrist>  a bracelet of ivy [88%]
<worn on hands>      a pair of feathered gloves (illuminating)
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on legs>       the centaurian legplates of honor (magic) [52%]
<worn on feet>       the shoes of sprinting (magic) (glowing) [85%]

   MMMMMMMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 393h/393H 124v/144V Pos: standing >
   .....**...     
  ..^^^.****...   
 MM^^^....****..  
 MMM^^^^^..*****  
 MMMMM..@^......  
 MMMMMMM^^^^^^^.  
 MMMMMMMMMM^MM^^  
  MMMMMMMMMMMM^   
   MMMMMMMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 393h/393H 123v/144V Pos: standing >
   ....**...      
  .^^^.****....   
 M^^^....****..*  
 MM^^^^^..******  
 MMMM..^@.......  
 MMMMMM^^^^^^^..  
 MMMMMMMMM^MM^^^  
  MMMMMMMMMMM^M   
   MMMMMMMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 393h/393H 121v/144V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
  *The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (evil)          
  *Nizari                                        (neutral)       
  *The Dark Stone Tower of the Northern Realms   (evil)          
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (pure evil)     
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (extremely good)
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (slightly good) 
  *Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (pure evil)     
  *Plane of Water                                (evil)          
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
  *The Trakkia Mountains                         (good)          
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (evil)          
  *Ruined Temple of Tezcatlipoca                 (very evil)     
  *The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (evil)          
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (very evil)     
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (evil)          
  *Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
  *The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (very evil)     
  *Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 393h/393H 122v/144V Pos: standing >
   ...**...       
  ^^^.****.....   
 ^^^....****..**  
 M^^^^^..*******  
 MMM..^^@......*  
 MMMMM^^^^^^^...  
 MMMMMMMM^MM^^^^  
  MMMMMMMMMM^M^   
   MMMMMMMMMMM    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 393h/393H 121v/144V Pos: standing >
   ..**...        
  ^^.****.....M   
 ^^....****..***  
 ^^^^^..********  
 MM..^^.@.....**  
 MMMM^^^^^^^....  
 MMMMMMM^MM^^^^^  
  MMMMMMMMM^M^^   
   MMMMMMMMMMM    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 393h/393H 120v/144V Pos: standing >
   .**...    .    
  ^.****.....M.   
 ^....****..****  
 ^^^^..*********  
 M..^^..@....***  
 MMM^^^^^^^.....  
 MMMMMM^MM^^^^^.  
  MMMMMMMM^M^^.   
   MMMMMMMMMMM    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 393h/393H 119v/144V Pos: standing >
   **...    ..    
  .****.....M.*   
 ....****..*****  
 ^^^..**********  
 ..^^...@...****  
 MM^^^^^^^......  
 MMMMM^MM^^^^^..  
  MMMMMMM^M^^.^   
   MMMMMMMMMM^    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 393h/393H 117v/144V Pos: standing >
   *...    ...    
  ****.....M.**   
 ...****..******  
 ^^..***********  
 .^^....@..*****  
 M^^^^^^^.......  
 MMMM^MM^^^^^...  
  MMMMMM^M^^.^^   
   MMMMMMMMM^M    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 393h/393H 117v/144V Pos: standing >
   ...    ...*    
  ***.....M.***   
 ..****..*******  
 ^..************  
 ^^.....@.******  
 ^^^^^^^.......*  
 MMM^MM^^^^^....  
  MMMMM^M^^.^^^   
   MMMMMMMM^M^    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 393h/393H 116v/144V Pos: standing >
   **.....M.**    
  .****..******   
 ^..************  
 ^^.......******  
 ^^^^^^^@......*  
 MMM^MM^^^^^....  
 MMMMMM^M^^.^^^^  
  MMMMMMMMM^M^M   
   MMMMMMMM^MM    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 393h/393H 115v/144V Pos: standing >
   **.......**    
  .****..******   
 ^..************  
 ^^.......******  
 ^^^^^^^@......*  
 MMM^MM^^^^^....  
 MMMMMM^M^^.^^^^  
  MMMMMMMMM^M^M   
   MMMMMMMM^MM    
   ****..*****    
  ..***********   
 ^^.......******  
 ^^^^^^^.......*  
 MMM^MM^@^^^....  
 MMMMMM^M^^.^^^^  
 MMMMMMMMMM^M^M^  
  MMMMMMMMM^MMM   
   MMMM^^^^^MM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 393h/393H 114v/144V Pos: standing >
   ***..******    
  .************   
 ^.......*******  
 ^^^^^^.......**  
 MM^MM^^@^^.....  
 MMMMM^M^^.^^^^.  
 MMMMMMMMM^M^M^.  
  MMMMMMMM^MMMM   
   MMM^^^^^MMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 393h/393H 112v/144V Pos: standing >
   **..*******    
  *************   
 .......********  
 ^^^^^.......***  
 M^MM^^^@^.....*  
 MMMM^M^^.^^^^.*  
 MMMMMMMM^M^M^..  
  MMMMMMM^MMMM^   
   MM^^^^^MMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 393h/393H 111v/144V Pos: standing >
   *..********    
  *************   
 ......*********  
 ^^^^.......****  
 ^MM^^^^@.....**  
 MMM^M^^.^^^^.**  
 MMMMMMM^M^M^..*  
  MMMMMM^MMMM^.   
   M^^^^^MMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 393h/393H 110v/144V Pos: standing >
You quickly scan the area.
You see nothing.

< 393h/393H 112v/144V Pos: standing >
You appear to be Animal and is in excellent condition.
He's small in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!


< 393h/393H 117v/144V Pos: standing >
   ***********    
  .....********   
 ^^^^.......****  
 ^MM^^^^^.....**  
 MMM^M^^@^^^^.**  
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
  MM^^^^^MMMMMM   
   MMMMM^MMMMM    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 393h/393H 118v/144V Pos: standing >
   ....*******    
  ^^^.......***   
 ^MM^^^^^.....**  
 MMM^M^^.^^^^.**  
 MMMMMMM@M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^^MMMMMM^  
  MMMMMM^MMMMMM   
   M^DMM^MMMMM    
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 393h/393H 117v/144V Pos: standing >
You quickly scan the area.
You see nothing.

< 393h/393H 118v/144V Pos: standing >
   ^^.......**    
  MM^^^^^.....*   
 MMM^M^^.^^^^.**  
 MMMMMMM^M^M^..*  
 MMMMMMM@MMMM^..  
 MMM^^^^^MMMMMM^  
 MMMMMMM^MMMMMM^  
  MM^DMM^MMMMMM   
   MMMMM^^MMMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 393h/393H 118v/144V Pos: standing >
   M^^^^^.....    
  MM^M^^.^^^^.*   
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^@MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMM^DMM^MMMMMMM  
  ^MMMMM^^MMMMM   
   .^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 117v/144V Pos: standing >
You quickly scan the area.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 393h/393H 118v/144V Pos: standing >
   MM^^^^^....    
  MMM^M^^.^^^^.   
 MMMMMMMM^M^M^..  
 MMMMMMMM^MMMM^.  
 MMMM^^^@^MMMMMM  
 ^MMMMMMM^MMMMMM  
 ^MMM^DMM^MMMMMM  
  ^^MMMMM^^MMMM   
   ^.^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 119v/144V Pos: standing >
   ^MM^^^^^...    
  MMMM^M^^.^^^^   
 MMMMMMMMM^M^M^.  
 MMMMMMMMM^MMMM^  
 MMMMM^^@^^MMMMM  
 +^MMMMMMM^MMMMM  
 ^^MMM^DMM^MMMMM  
  .^^MMMMM^^MMM   
   ^^.^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 118v/144V Pos: standing >
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 ++^MMMMMMM^MMMM  
 ^^^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 393h/393H 116v/144V Pos: standing >
Looks like an exit.
You extend your sights westward.
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 ++^MMMMMMM^MMMM  
 ^^^MMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
A Mountain Trail
Obvious exits: -E -W

< 393h/393H 121v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
A Mountain Trail
Obvious exits: -E -W

< 393h/393H 121v/144V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 393h/393H 122v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 393h/393H 126v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 393h/393H 126v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 393h/393H 126v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 393h/393H 126v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U

< 393h/393H 126v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 127v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 127v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 128v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D

< 393h/393H 129v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 393h/393H 129v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 393h/393H 128v/144V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your west.
An elite guard who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.

< 393h/393H 129v/144V Pos: standing >

< 393h/393H 130v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 393h/393H 130v/144V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A Gnome who is close by to your west.
An elite guard who is not far off to your west.
A dwarven commoner who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A small pig who is in the distance to your west.

< 393h/393H 131v/144V Pos: standing >

< 393h/393H 132v/144V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A Gnome (small)  The Resistance stands in mid-air here.

< 393h/393H 135v/144V Pos: standing >
You start chanting...
You snap into visibility.

< 393h/393H 142v/144V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 393h/393H 144v/144V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 393h/393H 144v/144V Pos: standing >
A patrolling guard enters from the north.
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 393h/393H 144v/144V Pos: standing >
You start chanting...

< 393h/393H 144v/144V Pos: standing >
A Gnome attacks you. [0 hits]

< 393h/393H 144v/144V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 393h/393H 144v/144V Pos: standing >
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 393h/393H 144v/144V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 393h/393H 144v/144V Pos: standing >
You start chanting...

< 393h/393H 144v/144V Pos: standing >
A Gnome attacks you. [0 hits]

< 393h/393H 144v/144V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
A Gnome's misshaped stone gorget was damaged from the massive blow!

< 393h/393H 144v/144V Pos: standing >
[Damage: 17 ] Your illusionary hands choke the life out of a Gnome, who falls over dead and lifeless.
A Gnome's large glowing ring [superior] was completely destroyed by the massive blow!
A Gnome's troglodyte earring [poor] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.