<floating about head>a dark purple ioun stone[130h 57m 40s]
<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> the dirty cloth turban [poor] [70%]
<worn on eyes> the magenta eye of a beholder guardian (magic) (humming) [84%]
<worn in ear> a tiny orb of obsidian (magic) [83%]
<worn in ear> a glowing jade earring (glowing) [48%]
<worn on face> a white hot mask of living flame of endurance (glowing) [88%]
<worn around neck> a cloak of dragons (magic) (glowing)
<worn around neck> a psionicist locket of power of intelligence (magic) (glowing) [72%]
<worn on body> the armor of a MaDMaN (magic) [60%]
<worn about body> the robes of the maelstrom of health [70%]
<worn as quiver> a pantherhide quiver (magic) (glowing) (illuminating)
<worn about waist> a belt of fresh blood [superior] [63%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [76%]
<worn on arms> some platinum linked sleeves of life (magic)[130h 57m 40s]
<held as shield> a gold tablet entitled "The Holy Code of Honor" of health [60%]
<worn around wrist> a gilded Songbird charm (magic) (glowing)[130h 57m 40s]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [68%]
<worn on hands> a pair of hazy green gloves of constitution (magic) (glowing)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a bluestone ring (magic) [85%]
<primary weapon> a golden mining pick (magic) (humming)
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [78%]
<worn on feet> a pair of clawed demon-hide moccasins [52%]
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is in the distance to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is in the distance to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is rather far off to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is rather far off to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is rather far off to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is a brief walk away to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is a brief walk away to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is not far off to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is not far off to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is not far off to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is in the distance to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
The day has begun.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is in the distance to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is in the distance to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is rather far off to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is rather far off to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is a brief walk away to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is a brief walk away to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is a brief walk away to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is not far off to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is not far off to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is not far off to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is not far off to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is not far off to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is a brief walk away to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is a brief walk away to your east.
A large rat who is a brief walk away to your west.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is a brief walk away to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is rather far off to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is rather far off to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is rather far off to your east.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is in the distance to your east.
< 698h/698H 141v/141V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
An elite highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is in the distance to your east.
< 698h/698H 141v/141V Pos: standing >
A doe enters from the east.
< 698h/698H 141v/141V Pos: standing >
Oof! a doe bumps into a greyish stone wall...
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
An elite highwayman who is in the distance to your east.
< 698h/698H 141v/141V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
A doe snaps into visibility.
An air elemental's mass slams into a doe, knocking him to the ground!
An air elemental snaps into visibility.
A doe avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A doe avoids being bashed by an air elemental, who loses its balance and falls.
< 698h/698H 141v/141V Pos: standing >
An air elemental misses a doe.
An air elemental snaps into visibility.
An air elemental's feeble crush grazes a doe.
An air elemental's feeble crush grazes a doe.
< 698h/698H 141v/141V Pos: standing >
A doe misses an air elemental.
< 698h/698H 141v/141V Pos: standing >
An air elemental dodges a doe's attack.
< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
A highwayman who is not far off to your east.
< 698h/698H 141v/141V Pos: standing >
An air elemental's feeble crush grazes a doe.
An air elemental's feeble crush grazes a doe.
An air elemental's crush grazes a doe.
An air elemental's feeble crush grazes a doe.
An air elemental's feeble crush grazes a doe.
You start chanting...
< 698h/698H 141v/141V Pos: standing >
Casting: wall of stone ***
< 698h/698H 141v/141V Pos: standing >
Casting: wall of stone **
< 698h/698H 141v/141V Pos: standing >
A doe misses an air elemental.
An air elemental snaps into visibility.
< 698h/698H 141v/141V Pos: standing >
Casting: wall of stone *
< 698h/698H 141v/141V Pos: standing >
An air elemental fades from your mortal viewing...
< 698h/698H 141v/141V Pos: standing >
You complete your spell...
An air elemental misses a doe.
An air elemental's feeble crush grazes a doe.
An air elemental's crush wounds a doe.
An air elemental shivers as it hits a doe.
An air elemental misses a doe.
A doe clambers to his feet.
< 698h/698H 141v/141V Pos: standing >
A doe attempts to flee.
Oof! a doe bumps into a greyish stone wall...
A doe tries to flee, but can't make it out of here!
< 698h/698H 141v/141V Pos: standing >
A doe attempts to flee.
A doe tries to flee, but can't make it out of here!
< 698h/698H 141v/141V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental dodges a doe's attack.
A doe misses an air elemental.
< 698h/698H 141v/141V Pos: standing >
An elite guard watches the area, making sure the battle does not get out of hand.
< 698h/698H 141v/141V Pos: standing >
A doe starts casting an offensive spell.
< 698h/698H 141v/141V Pos: standing >
You start chanting...
< 698h/698H 141v/141V Pos: standing >
An air elemental's decent crush wounds a doe.
An air elemental shivers as it hits a doe.
An air elemental's fine crush wounds a doe.
An air elemental shivers as it hits a doe.
An air elemental's decent crush wounds a doe.
An air elemental shivers as it hits a doe.
An air elemental misses a doe.
An air elemental misses a doe.
< 698h/698H 141v/141V Pos: standing >
A doe completes his spell...
A doe utters the words 'eugszr waouq'
< 698h/698H 141v/141V Pos: standing >
You complete your spell...
[Damage: 66 ] A huge shower of arcing electricity engulfs a doe.
< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: a doe sta EP: small wounds >
A doe attempts to flee.
A doe tries to flee, but can't make it out of here!
< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: a doe sta EP: small wounds >
Ok.
You snap into visibility.
The illusion surrounding a Kobold fades apart!
An air elemental shivers as it hits a Kobold.
An air elemental's mass slams into a Kobold, knocking him to the ground!
< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: small wounds >
You miss a Kobold.
[Damage: 3 ] Your crush grazes a Kobold.
You shiver from the unnatural cold as you hit a Kobold.
< 695h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: small wounds >
You snap into visibility.
[Damage: 24 ] Electrical arcs continue to blacken and pincushion a Kobold.
An air elemental dodges a Kobold's attack.
An air elemental snaps into visibility.
< 695h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: small wounds >
An air elemental's crush wounds a Kobold.
An air elemental shivers as it hits a Kobold.
An air elemental misses a Kobold.
An air elemental misses a Kobold.
< 695h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: small wounds >
You snap into visibility.
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 695h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
A greyish stone wall crumbles to dust and blows away.
< 695h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
A Kobold misses an air elemental.
< 695h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
You failed.
< 695h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
An elite guard is waving a platinum coin around wanting to make a bet on the outcome.
Ok.
An air elemental seems a bit busy at the moment, try later.
< 695h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
You miss a Kobold.
You snap into visibility.
[Damage: 3 ] Your crude crush grazes a Kobold.
You shiver from the unnatural cold as you hit a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
[Damage: 5 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
You complete your spell...
[Damage: 66 ] A huge shower of arcing electricity engulfs a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
An air elemental snaps into visibility.
An air elemental's fine crush wounds a Kobold.
An air elemental shivers as it hits a Kobold.
An air elemental's fine crush wounds a Kobold.
An air elemental shivers as it hits a Kobold.
An air elemental's crush wounds a Kobold.
An air elemental shivers as it hits a Kobold.
An air elemental misses a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
You snap into visibility.
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold misses an air elemental.
You start chanting...
You snap into visibility.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
[Damage: 20 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
You complete your spell...
[Damage: 65 ] A huge shower of arcing electricity engulfs a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sit EP: nasty wounds >
A Kobold clambers to his feet.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sta EP: nasty wounds >
A Kobold starts casting an offensive spell called 'dispel magic'.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sta EP: nasty wounds >
You snap into visibility.
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: sta TC: small wounds E: A Kobold sta EP: nasty wounds >
You miss a Kobold.
A Kobold dodges your futile attack.
You snap into visibility.
Ok.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental shivers as it hits a Kobold.
An air elemental's mass slams into a Kobold, knocking him to the ground!
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: nasty wounds >
An air elemental snaps into visibility.
An air elemental's fine crush strikes a Kobold.
An air elemental shivers as it hits a Kobold.
An air elemental misses a Kobold.
An air elemental misses a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: nasty wounds >
You snap into visibility.
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold stops invoking abruptly!
A Kobold misses an air elemental.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: nasty wounds >
You snap into visibility.
[Damage: 22 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: nasty wounds >
The arcs of electricity surrounding a Kobold ground out!
< 692h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: nasty wounds >
You snap into visibility.
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: nasty wounds >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: nasty wounds >
An elite guard evaluates the struggle, watching your battle tactics.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: nasty wounds >
A Kobold misses an air elemental.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: nasty wounds >
Ok.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.
An air elemental seems a bit busy at the moment, try later.
< 692h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: nasty wounds >
An air elemental's fine crush strikes a Kobold.
An air elemental shivers as it hits a Kobold.
An air elemental's impressive crush strikes a Kobold hard.
An air elemental shivers as it hits a Kobold.
An air elemental's fine crush strikes a Kobold.
An air elemental shivers as it hits a Kobold.
An air elemental's fine crush strikes a Kobold.
An air elemental shivers as it hits a Kobold.
You snap into visibility.
[Damage: 4 ] Your crush wounds a Kobold.
You shiver from the unnatural cold as you hit a Kobold.
You miss a Kobold.
< 688h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: pretty hurt >
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 688h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: pretty hurt >
You snap into visibility.
[Damage: 6 ] Electrical arcs continue to blacken and pincushion a Kobold.
You start chanting...
< 688h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: small wounds E: A Kobold sit EP: pretty hurt >
An air elemental's fine crush strikes a Kobold.
An air elemental shivers as it hits a Kobold.
< 688h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: few wounds E: A Kobold sit EP: pretty hurt >
You complete your spell...
[Damage: 56 ] A huge shower of arcing electricity engulfs a Kobold.
< 688h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: few wounds E: A Kobold sit EP: awful >
You snap into visibility.
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold misses an air elemental.
< 688h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: few wounds E: A Kobold sit EP: awful >
You snap into visibility.
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 688h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: few wounds E: A Kobold sit EP: awful >
You start chanting...
< 688h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: few wounds E: A Kobold sit EP: awful >
[Damage: 21 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 688h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: few wounds E: A Kobold sit EP: awful >
Casting: disintegrate
< 688h/698H 141v/141V Pos: standing >
< T: air TP: kne TC: few wounds E: A Kobold sit EP: awful >
The arcs of electricity surrounding a Kobold ground out!
An air elemental snaps into visibility.
An air elemental's fine crush enshrouds a Kobold in a mist of blood.
A Kobold's spell flows around an air elemental, leaving it unharmed!
An air elemental's decent crush causes a Kobold to grimace in pain.
A Kobold is stunned!
A Kobold's spell flows around an air elemental, leaving it unharmed!
An air elemental's fine crush hits a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
A Kobold's spell flows around an air elemental, leaving it unharmed!
< 688h/698H 141v/141V Pos: standing >
An air elemental fades from your mortal viewing...
[Damage: 1 ] A Kobold's body smokes and him lifeless body turns black.
A Kobold is dead! R.I.P.
You receive your share of experience.