The death of [ 9 Ranger] Drinn (Centaur)

in A Cozy Sleeping Chamber

from the perspective of [56 Elementalist] Om *-* Bloodlust *-* (Troll)

<floating about head>a BRIGHT blue ioun stone[239h 33m 47s]
<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       a sparkling crown of diamonds [superior] [82%]
<worn on eyes>       an eyepatch of a cRazY MaN [poor]
<worn in ear>        a brightly flaming earring [85%]
<worn in ear>        an earring of hope and enlightenment [poor] (glowing)
<worn on face>       the beak of the Queen of Chaos [77%]
<worn around neck>   a psionicist locket of power of agility (glowing)
<worn around neck>   the amulet named "Flow" (humming) [82%]
<worn on body>       a blazing suit of devil platemail [poor] (glowing) [85%]
<worn about body>    the cloak of woven time of greater wisdom (glowing)
<worn on back>       a well crafted backpack [17%]
<worn as quiver>     a quiver smeared with blood [58%]
<worn about waist>   a utility belt of poisoning agents
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       some glowing sleeves made of devil skin (glowing) [89%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of dracolich hide of agility (humming)
<worn around wrist>  a blackened bluestone bracer [superior] (glowing)
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring called 'Soulcatcher' of endurance (invis) [83%]
<worn on finger>     the pitch black ring of bloodlust (glowing)
<held>               the three-pronged totem of the Naga Queen[239h 33m 47s]
<worn on legs>       a pair of aboleth leggings of constitution [85%]
<worn on feet>       a pair of dusty boots (glowing) [46%]

<worn on head>       a golden crown set with diamonds of endurance (invis)
<worn on eyes>       the blindfold of sight [80%]
<worn in ear>        a tiny diorite ear stud [69%]
<worn in ear>        a diorite cross wrapped in skin of endurance [48%]
<worn on face>       the terrifying visage of the great wraith Dranum
<worn around neck>   the fang of inhabitation [poor]
<worn around neck>   a holy symbol of the Ravenkind (glowing)
<worn on body>       the platemail of the Dragon Horde (glowing)
<worn about body>    a thin dragonskin cloak coated with brass [superior]
<worn on tail>       a ring made of snake skin [poor] [71%]
<worn as quiver>     the bottomless quiver 'Alacrity' of endurance (humming) [50%]
<worn about waist>   the translucent belt of anger
<worn on belt buckle>an obsidian hookah [78%]
<worn on arms>       some glowing sleeves made of devil skin [poor] (glowing)
<worn around wrist>  bracelet of the master summoner [76%]
<worn around wrist>  a wristband of stitched snakeskin [superior] [47%]
<worn on hands>      the enchanted gloves of oblivion of endurance (humming) [87%]
<worn on finger>     the ring of illusions of health [67%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [84%]
<held>               a skull-headed staff [poor] (humming)
<held>               a hovering ball of ice [84%]
<worn on legs>       some black leather pants glowing with faerie fire (glowing) [86%]
<worn on feet>       a pair of clawed demon-hide moccasins with a strange dark bloodstone [40%]

< 1325h/1325H 287v/287V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A huge block of solid ice is here to the east.
A shiny black bracelet is here. [77%]
An unique ivory quiver from Verspin lies here on the ground.
A legendary obsidian belt from The Motte and Bailey of Duke Delwyn lies here on the ground.
A fanged dragonscale tower shield from The Jade Empire lies here on the ground.
Some skin-wrapped steel arm plates from Rift Valley Jungle lie here on the ground.
Some hardened dragonscale leg plates lie here on the ground.
A rather large leather backpack lies here. [84%]
A bulletin board stands here.
*Kiria (Revenant)(large) stands in mid-air here.
The lich of Brother Doss stands here. (minion) 
The lich of Brother Mahr stands here. (minion) 
The lich of Father Tel stands here. (minion) 
The lich of Vinxinor stands here. (minion) 
*Dignar (Duergar)(medium) stands in mid-air here.
Trestor (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Trestor's head.
*Solbug (Thri-Kreen)(medium) stands in mid-air here.
A gargoyle is perched here, after recently taken life. (minion) 
*Zhadrak (Kobold)(small) stands in mid-air here.
*Drok (Duergar)(small) stands in mid-air here.
You sense a lifeform nearby.
*Fatwa (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Solbug.

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Fatwa.

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >
Drok starts casting a spell.

< 1325h/1325H 287v/287V Pos: standing >
You are using:
<floating about head>a BRIGHT blue ioun stone[239h 39m 53s]
<worn as a badge>    a frost dragon's eye [superior] (glowing)
<worn on head>       a sparkling crown of diamonds [superior] [82%]
<worn on eyes>       an eyepatch of a cRazY MaN [poor]
<worn in ear>        a brightly flaming earring [85%]
<worn in ear>        an earring of hope and enlightenment [poor] (glowing)
<worn on face>       the beak of the Queen of Chaos [77%]
<worn around neck>   a psionicist locket of power of agility (glowing)
<worn around neck>   the amulet named "Flow" (humming) [82%]
<worn on body>       a blazing suit of devil platemail [poor] (glowing) [85%]
<worn about body>    the cloak of woven time of greater wisdom (glowing)
<worn on back>       a well crafted backpack [17%]
<worn as quiver>     a quiver smeared with blood [58%]
<worn about waist>   a utility belt of poisoning agents
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       some glowing sleeves made of devil skin (glowing) [89%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of dracolich hide of agility (humming)
<worn around wrist>  a blackened bluestone bracer [superior] (glowing)
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring called 'Soulcatcher' of endurance (invis) [83%]
<worn on finger>     the pitch black ring of bloodlust (glowing)
<held>               the three-pronged totem of the Naga Queen[239h 39m 53s]
<worn on legs>       a pair of aboleth leggings of constitution [85%]
<worn on feet>       a pair of dusty boots (glowing) [46%]

< 1325h/1325H 287v/287V Pos: standing >
Drok completes his spell...
Drok utters the words 'taiqpzrgug yjfl'

< 1325h/1325H 287v/287V Pos: standing >
You are carrying: (1/10)
a bottomless bag of the illithids

< 1325h/1325H 287v/287V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A huge block of solid ice is here to the east.
A shiny black bracelet is here. [77%]
An unique ivory quiver from Verspin lies here on the ground.
A legendary obsidian belt from The Motte and Bailey of Duke Delwyn lies here on the ground.
A fanged dragonscale tower shield from The Jade Empire lies here on the ground.
Some skin-wrapped steel arm plates from Rift Valley Jungle lie here on the ground.
Some hardened dragonscale leg plates lie here on the ground.
A rather large leather backpack lies here. [84%]
A bulletin board stands here.
*Kiria (Revenant)(large) stands in mid-air here.
The lich of Brother Doss stands here. (minion) 
The lich of Brother Mahr stands here. (minion) 
The lich of Father Tel stands here. (minion) 
The lich of Vinxinor stands here. (minion) 
*Dignar (Duergar)(medium) stands in mid-air here.
Trestor (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Trestor's head.
*Solbug (Thri-Kreen)(medium) stands in mid-air here.
A gargoyle is perched here, after recently taken life. (minion) 
*Zhadrak (Kobold)(small) stands in mid-air here.
*Drok (Duergar)(small) stands in mid-air here.
You sense a lifeform nearby.
*Fatwa (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 1325h/1325H 287v/287V Pos: standing >
Drok sits down in a comfortable spot.

< 1325h/1325H 287v/287V Pos: standing >
Drok opens the tome of an ancient prophecy and begins studying it intently.

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Fatwa.

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Drok.

< 1325h/1325H 287v/287V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   doorbash
  *ultravision
   bodyslam
  *regeneration
  *troll skin
  *vulnerable to fire
  *dayblind
  *vulnerable to sun
  *swamp sneak
  *elemental power

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Dignar.

< 1325h/1325H 287v/287V Pos: standing >

=-=-=-=-=-=-=-=-=-=--= Duris Mud Achievements for Om =-=-=-=-=-=-=-=-=-=-=-

  Achievement            Requirement                               Affect/Reward
  -----------            -----------                               -------------
                                     -=(PvP)=-
  Soul Reaper            Obtain 20 Frags                           Access to the soulbind ability
  Serial Killer          Obtain 10.00 Frags                        Gain 2 points in every attribute
  Let's Get Dirty!       Obtain 1.00 Frags                         Gain 2 CON points

                                     -=(PvE)=-
  The Journey Begins     Gain level 5                              a rugged adventurers satchel
  The Sailor's Tattoo    Gain level 30                             a small Sailor's Tattoo
  Dragon Slayer          Kill 1000 Dragons                         10% damage increase vs Dragons: 52%
  Demon Slayer           Kill 1000 Demons                          10% damage increase vs Demons: 85%
  Do You Mine            Mine 1000 ore                             15% increase in ore prices: 0%
  Do You Rock            Mine 5000 ore                             50% chance to increase lesser ore types: 0%
  Trader                 Sell 10000 crates of cargo                Ship construction halved: 97%
  You Strahd Me At Hello See help strahd                           an unknown reward
  May I Heals You?       Heal 1,000,000 points of player damage    Access to the salvation command: 80%
  Master of Deception    Successfully use 500 disguise kits        Disguise doesnt consume a kit:  0%
  Toughen Up Princess    Get 100 in all stats(help toughen up)     Ability to use Deaths Door

=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


< 1325h/1325H 287v/287V Pos: standing >
Drok closes his book and grins malevolently.
A Cozy Sleeping Chamber
Obvious exits: -E
A huge block of solid ice is here to the east.
A shiny black bracelet is here. [77%]
An unique ivory quiver from Verspin lies here on the ground.
A legendary obsidian belt from The Motte and Bailey of Duke Delwyn lies here on the ground.
A fanged dragonscale tower shield from The Jade Empire lies here on the ground.
Some skin-wrapped steel arm plates from Rift Valley Jungle lie here on the ground.
Some hardened dragonscale leg plates lie here on the ground.
A rather large leather backpack lies here. [84%]
A bulletin board stands here.
*Kiria (Revenant)(large) stands in mid-air here.
The lich of Brother Doss stands here. (minion) 
The lich of Brother Mahr stands here. (minion) 
The lich of Father Tel stands here. (minion) 
The lich of Vinxinor stands here. (minion) 
*Dignar (Duergar)(medium) stands in mid-air here.
Trestor (Drider)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Trestor's head.
*Solbug (Thri-Kreen)(medium) stands in mid-air here.
A gargoyle is perched here, after recently taken life. (minion) 
*Zhadrak (Kobold)(small) stands in mid-air here.
*Drok (Duergar)(small) sits resting.
You sense a lifeform nearby.
*Fatwa (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 1325h/1325H 287v/287V Pos: standing >
Drok clambers to his feet.

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Solbug.

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Fatwa.

< 1325h/1325H 287v/287V Pos: standing >
Dignar starts casting a spell.

< 1325h/1325H 287v/287V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (slightly evil) 
  *The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (pure good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (very evil)     
   Nizari                                        (neutral)       
  *The Dark Stone Tower of the Northern Realms   (very evil)     
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (pure evil)     
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (evil)          
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (evil)          
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (very evil)     
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (evil)          
  *Prison of Fort Boyard                         (very good)     
   The Ancient Halls of Ironstar                 (evil)          
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (very evil)     
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (evil)          
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (extremely evil)
  *The Scorched Valley                           (evil)          
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (very evil)     
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (very evil)     
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (very evil)     
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
  *Castle Ravenloft                              (slightly evil) 

* = already completed this boot.

< 1325h/1325H 287v/287V Pos: standing >
Dignar completes his spell...
Dignar utters the word 'zuharuhl'

< 1325h/1325H 287v/287V Pos: standing >
Dignar starts casting a spell.

< 1325h/1325H 287v/287V Pos: standing >
Dignar completes his spell...
Dignar utters the word 'zuharuhl'
You feel a slight magical surge that reinforces and refreshes your vitality.

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Fatwa.

< 1325h/1325H 287v/287V Pos: standing >
Dignar starts casting a spell.

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Fatwa.
A faint hum can be heard from the shadowy crown of damnation carried by Dignar.

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by someone.

< 1325h/1325H 287v/287V Pos: standing >
Dignar completes his spell...
Dignar utters the word 'zuharuhl'

< 1325h/1325H 287v/287V Pos: standing >
Dignar starts casting a spell.

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >
Dignar completes his spell...
Dignar utters the word 'zuharuhl'

< 1325h/1325H 287v/287V Pos: standing >
Dignar starts casting a spell.

< 1325h/1325H 287v/287V Pos: standing >
Dignar completes his spell...
Dignar utters the word 'zuharuhl'

< 1325h/1325H 287v/287V Pos: standing >
Dignar sits down in a comfortable spot.

< 1325h/1325H 287v/287V Pos: standing >
Dignar takes out his unholy symbol and begins praying intently.

< 1325h/1325H 287v/287V Pos: standing >
Dignar raises his unholy symbol and smiles malevolently.

< 1325h/1325H 287v/287V Pos: standing >
Dignar clambers to his feet.
Drok gets a pitch-black bracelet.

< 1325h/1325H 287v/287V Pos: standing >
Dignar starts casting a spell.

< 1325h/1325H 287v/287V Pos: standing >
Drok begins to tear down their a pitch-black bracelet into its core components...

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Solbug.
Dignar completes his spell...
Dignar utters the word 'zuharuhl'

< 1325h/1325H 287v/287V Pos: standing >
Dignar starts casting a spell.

< 1325h/1325H 287v/287V Pos: standing >
Dignar completes his spell...
Dignar utters the word 'zuharuhl'

< 1325h/1325H 287v/287V Pos: standing >
Drok puts some stuff into a bottomless bag of the illithids.

< 1325h/1325H 287v/287V Pos: standing >
Dignar starts casting a spell.

< 1325h/1325H 287v/287V Pos: standing >
Drok gets the tome of an ancient prophecy from his bottomless bag of the illithids.

< 1325h/1325H 287v/287V Pos: standing >
Zhadrak studies the board.

< 1325h/1325H 287v/287V Pos: standing >
Dignar completes his spell...
Dignar utters the word 'zuharuhl'

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Fatwa.

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Fatwa.

< 1325h/1325H 287v/287V Pos: standing >
Dignar studies the board.

< 1325h/1325H 287v/287V Pos: standing >
Drok studies the board.

< 1325h/1325H 287v/287V Pos: standing >
Solbug winces in pain, as the flames surrounding his sword are too much for him to handle!
Solbug snaps into visibility.

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Dignar.

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by someone.

< 1325h/1325H 287v/287V Pos: standing >
Zhadrak sits down in a comfortable spot.

< 1325h/1325H 287v/287V Pos: standing >
Solbug winces in pain, as the flames surrounding his sword are too much for him to handle!

< 1325h/1325H 287v/287V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by someone.

< 1325h/1325H 287v/287V Pos: standing >
Zhadrak clambers to his feet.

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >

< 1325h/1325H 287v/287V Pos: standing >
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa's skin seems to turn to stone.

< 1269h/1269H 287v/287V Pos: standing >
Drok's skin seems to turn to stone.

< 1269h/1269H 287v/287V Pos: standing >
Autosaving...

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by someone.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Drok.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Fatwa.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Dignar.

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Fatwa.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Solbug.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
Drok's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 1269h/1269H 287v/287V Pos: standing >
Kiria is suddenly surrounded by a green mist!

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
Fatwa gets a potion of bloodrage from his portable hole.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa quaffs a potion of bloodrage.
Fatwa appears to grow tougher and more powerful.

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Fatwa.

< 1269h/1269H 287v/287V Pos: standing >
Kiria says in drow 'reduce'
Kiria whispers 'reduce' to cloak of the stalker...
Kiria shrinks to about half her normal size!

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Drok.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Solbug.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa studies the board.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
Fatwa starts to write a message.

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Drok.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa starts to write a message.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
Fatwa starts to write a message.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa starts to write a message.

< 1269h/1269H 287v/287V Pos: standing >
Dignar studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Drok studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Solbug's skin seems to turn to stone.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa starts to write a message.

< 1269h/1269H 287v/287V Pos: standing >
Solbug winces in pain, as the flames surrounding his sword are too much for him to handle!
Solbug snaps into visibility.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa starts to write a message.

< 1269h/1269H 287v/287V Pos: standing >
Trestor studies the board.

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Solbug.

< 1269h/1269H 287v/287V Pos: standing >
Drok studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa starts to write a message.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
Fatwa starts to write a message.

< 1269h/1269H 287v/287V Pos: standing >
Drok studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Trestor studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa starts to write a message.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa studies the board.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by someone.

< 1269h/1269H 287v/287V Pos: standing >
Trestor studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Dignar studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Kiria studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Trestor studies the board.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
Trestor studies the board.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
Kiria studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Drok starts to write a message.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Fatwa.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Drok.

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Dignar.
Drok studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Trestor studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Drok rolls on the floor laughing.

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Drok.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Solbug.
Trestor studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Dignar studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Azar gets a decent hardwood earring from Llzazan Ghetto of Arachdrathos from his portable hole.

< 1269h/1269H 287v/287V Pos: standing >
Trestor studies the board.

< 1269h/1269H 287v/287V Pos: standing >
Solbug winces in pain, as the flames surrounding his sword are too much for him to handle!

< 1269h/1269H 287v/287V Pos: standing >
Trestor studies the board.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
You feel your skin soften and return to normal.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
Drok starts casting a spell.

< 1269h/1269H 287v/287V Pos: standing >
Drok completes his spell...
Drok utters the words 'yzffun sfzquguai'

< 1269h/1269H 287v/287V Pos: standing >
You feel your skin harden to stone.

< 1269h/1269H 287v/287V Pos: standing >
Drok starts casting a spell.

< 1269h/1269H 287v/287V Pos: standing >
Drok completes his spell...
Drok utters the words 'baraeafg sfahzqhuai'

< 1269h/1269H 287v/287V Pos: standing >
Zhadrak starts casting an offensive spell called 'dispel magic'.
Zhadrak snaps into visibility.

< 1269h/1269H 287v/287V Pos: standing >
Zhadrak completes his spell...
Zhadrak utters the words 'eugszr waouq'
A wall of ice crumbles to dust and blows away.

< 1269h/1269H 287v/287V Pos: standing >
Drok sneaks east.

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
Zhadrak starts casting a spell.

< 1269h/1269H 287v/287V Pos: standing >
A Centaur trots in from the east.

< 1269h/1269H 287v/287V Pos: standing >
A Centaur says 'hi'

< 1269h/1269H 287v/287V Pos: standing >

< 1269h/1269H 287v/287V Pos: standing >
Zhadrak completes his spell...
Zhadrak utters the words 'xarr ay uqz'
Kiria looks at a Centaur.

< 1269h/1269H 287v/287V Pos: standing >
Fatwa suddenly attacks a Centaur!
Fatwa snaps into visibility.
Fatwa's sword glows with a bright light as it bites into a Centaur.
A Centaur looks withered and Fatwa looks revitalized.
A Centaur is dead! R.I.P.
You receive your share of experience.