<worn as a badge> an emblem of Shanatar royalty [superior] (magic)
<worn on head> a golden crown set with diamonds (magic)
<worn on eyes> the black eyepiece of Menzellon [superior] [47%]
<worn in ear> a brightly flaming earring (illuminating) [55%]
<worn in ear> a tiny endurium earring (magic) [73%]
<worn on face> a mask of shadows [superior] (magic)
<worn around neck> some kharma mind beads of regeneration (magic)
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn on body> the Living Necroplasm (invis) (magic)[67h 44m 31s]
<worn about body> the shroud of corruption (magic) [59%]
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing) [73%]
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>an orb of mental toughness (magic) (humming) [53%]
<worn on arms> the bracers of immolation (glowing)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of influence [superior] (magic)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic) [71%]
<worn on hands> shining metallic gauntlets dyed yellow [67%]
<worn on finger> an ancient ring of liquid rock [86%]
<worn on finger> a bone band of infinite power (magic) (humming)
<primary weapon> the mace of mentality bearing the soul of Nz
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [56%]
<worn on feet> a pair of stone boots [superior] (glowing)
The Prisons of Carthapia (neutral)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
The Githyanki Fortress (pure evil)
Labyrinth of No Return (extremely evil)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly evil)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (extremely evil)
Zalkapfaan, City of the Headless Horde (pure evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia (evil)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (very good)
The Ancient Halls of Ironstar (evil)
The Jade Empire (slightly good)
Mazzolin (slightly evil)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly evil)
Plane of Air (neutral)
The Kingdom of Torg (extremely evil)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (pure evil)
Plane of Water (very evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (very evil)
The Astral Plane (slightly evil)
Jotunheim (evil)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (evil)
Sea Kingdom (evil)
Plane of Earth (extremely evil)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (evil)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (evil)
Arachdrathos Guilds (evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (extremely evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (evil)
Plane of Fire, Brass (evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very evil)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (evil)
Dragonnia (neutral)
The Charcoal Palace (extremely evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (very evil)
The Bronze Citadel (evil)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (evil)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 977h/626H 169v/169V Pos: standing >
< 975h/626H 169v/169V Pos: standing >
A member of the regular guard enters from the south.
< 974h/626H 169v/169V Pos: standing >
< 973h/626H 169v/169V Pos: standing >
< 972h/626H 169v/169V Pos: standing >
Bec nods.
< 972h/626H 169v/169V Pos: standing >
< 971h/626H 169v/169V Pos: standing >
A member of the regular guard leaves south.
< 971h/626H 169v/169V Pos: standing >
< 970h/626H 169v/169V Pos: standing >
Znar starts casting a spell.
< 970h/626H 169v/169V Pos: standing >
< 969h/626H 169v/169V Pos: standing >
Znar completes his spell...
Znar utters the word 'brjf'
Znar becomes a BLUR of speed!
< 969h/626H 169v/169V Pos: standing >
Guards Barracks
Obvious exits: -E# -S
*Bec (Human)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An officer of the city's regular guard stands here.
A member of the city's regular guard stands here.
< 968h/626H 169v/169V Pos: standing >
Score information for Nz
Level: 53 Race: Githzerai Class: Psionicist / Psycheporter Sex: Male
Hit points: 968(626) Mana: 1365(1365) Moves: 169(169)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 40497 platinum 139 gold 202 silver 283 copper
Playing time: 28 days / 1 hours/ 2 minutes
Received data: 0.5137 MB this session.
Send data: 0.0103 MB this session.
Compression ratio: 87%
Title: The Resistance
Followers:
Znar
Bec
Status: Standing.
Soulshielded
Epic points(total): 10441(25371)
Epic Bonus: Movement Regen Bonus (0.21%)
Frags: +21.14 Deaths: 58
Consenting: Bec
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Haste Ectoplasmic form Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 3962
Paladin auras: Battle Lust
Guarded by: Bec
Active Spells:
--------------
enhance constitution (52 minutes)
enhance agility (52 minutes)
enhance dexterity (52 minutes)
enhance strength (52 minutes)
ectoplasmic form (24 minutes)
endurance (less than a minute remaining)
biofeedback (less than a minute remaining)
vampiric trance (less than a minute remaining)
displacement (8 minutes)
adrenaline control (13 minutes)
molecular control (6 minutes)
fly (86 minutes)
energy containment (20 minutes)
combat mind (54 minutes)
flesh armor (23 minutes)
tower of iron will (16 minutes)
intellect fortress (16 minutes)
inertial barrier (28 minutes)
cannibalize (20 minutes)
aura sight (26 minutes)
< 968h/626H 169v/169V Pos: standing >
A member of the regular guard leaves south.
Guards Barracks
Obvious exits: -E# -S
*Bec (Human)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An officer of the city's regular guard stands here.
< 968h/626H 169v/169V Pos: standing >
A sergeant of the regular guard enters from the south.
< 968h/626H 169v/169V Pos: standing >
You are carrying: (5/11)
the purple rain of death [superior] (magic) (illuminating)
a dusty rod (magic) (glowing)
a scepter of barriers
a glowing flask (illuminating)
a fiery red potion
< 967h/626H 169v/169V Pos: standing >
A messenger bag embroidered with mystical sigils [73%] contains:
a figurine of elemental command [poor] (magic)
a pile of coins
the opaque white potion of regeneration
[2] a fiery red potion
a green ball of mist [poor] (magic)
the dazzling blue potion of lesser battle readiness
[3] a large medicated bandage
a vial of stornogs elixir (magic)
[20] a potion of endurance
[134] an apple
a scepter of barriers
the wand of Life [poor] (magic)
the purple rain of death [superior] (magic) (illuminating)
Celriya's wand of restoration
[47] a scroll of Numbla
< 967h/626H 169v/169V Pos: standing >
< 967h/626H 169v/169V Pos: standing >
Guards Barracks
Obvious exits: -E# -S
A sergeant of the city's regular guard stands here.
*Bec (Human)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An officer of the city's regular guard stands here.
< 965h/626H 169v/169V Pos: standing >
A beautiful pegasus walks in, seemingly from nowhere, and nuzzles Bec's face.
A beautiful pegasus now follows Bec.
< 965h/626H 169v/169V Pos: standing >
You are carrying: (5/11)
the purple rain of death [superior] (magic) (illuminating)
a dusty rod (magic) (glowing)
a scepter of barriers
a glowing flask (illuminating)
a fiery red potion
< 964h/626H 169v/169V Pos: standing >
Bec gives an order to his followers.
A beautiful pegasus has just given you his consent.
< 963h/626H 169v/169V Pos: standing >
No one here by that name.
< 963h/626H 169v/169V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (pure evil)
Kobold Settlement (evil)
The High Moor Forest (slightly evil)
The Stone Tomb of Kelek (pure evil)
Orrak (evil)
Pits of Cerberus (slightly good)
Myrloch Vale (extremely good)
Pharr Valley Swamp (neutral)
Village of Werrun (very evil)
Nizari (evil)
The Dark Stone Tower of the Northern Realms (extremely evil)
Tower of High Sorcery (good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (pure evil)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (very evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (neutral)
The Outcasts Tower (extremely evil)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
The Githyanki Fortress (pure evil)
Labyrinth of No Return (extremely evil)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly evil)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (extremely evil)
Zalkapfaan, City of the Headless Horde (pure evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (evil)
The Twin Keeps of Devastated Tharnadia (evil)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (very good)
The Ancient Halls of Ironstar (evil)
The Jade Empire (slightly good)
Mazzolin (slightly evil)
Forest of Mir (slightly evil)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly evil)
Plane of Air (neutral)
The Kingdom of Torg (extremely evil)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (pure evil)
Plane of Water (very evil)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
The Trakkia Mountains (evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (very evil)
The Astral Plane (slightly evil)
Jotunheim (evil)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (evil)
Sea Kingdom (evil)
Plane of Earth (extremely evil)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (evil)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (evil)
Arachdrathos Guilds (evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (very evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (extremely evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (evil)
Plane of Fire, Brass (evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (very evil)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (evil)
Dragonnia (neutral)
The Charcoal Palace (extremely evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (very evil)
The Bronze Citadel (evil)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (evil)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 963h/626H 169v/169V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 943h/626H 169v/169V Pos: standing >
A beautiful pegasus is now a member of your group.
< 942h/626H 169v/169V Pos: standing >
< 942h/626H 169v/169V Pos: standing >
Score information for Nz
Level: 53 Race: Githzerai Class: Psionicist / Psycheporter Sex: Male
Hit points: 942(626) Mana: 1365(1365) Moves: 169(169)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 40497 platinum 139 gold 202 silver 283 copper
Playing time: 28 days / 1 hours/ 3 minutes
Received data: 0.5168 MB this session.
Send data: 0.0103 MB this session.
Compression ratio: 87%
Title: The Resistance
Followers:
Znar
Bec
Status: Standing.
Soulshielded
Epic points(total): 10441(25371)
Epic Bonus: Movement Regen Bonus (0.21%)
Frags: +21.14 Deaths: 58
Consenting: Bec
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Haste Ectoplasmic form Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 3962
Paladin auras: Battle Lust
Guarded by: Bec
Active Spells:
--------------
enhance constitution (52 minutes)
enhance agility (52 minutes)
enhance dexterity (52 minutes)
enhance strength (52 minutes)
ectoplasmic form (24 minutes)
endurance (less than a minute remaining)
biofeedback (less than a minute remaining)
vampiric trance (less than a minute remaining)
displacement (8 minutes)
adrenaline control (13 minutes)
molecular control (6 minutes)
fly (86 minutes)
energy containment (20 minutes)
combat mind (54 minutes)
flesh armor (23 minutes)
tower of iron will (16 minutes)
intellect fortress (16 minutes)
inertial barrier (28 minutes)
cannibalize (20 minutes)
aura sight (26 minutes)
< 942h/626H 169v/169V Pos: standing >
Guards Barracks
Obvious exits: -E# -S
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
A sergeant of the city's regular guard stands here.
*Bec (Human)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An officer of the city's regular guard stands here.
< 942h/626H 169v/169V Pos: standing >
Znar nods.
< 941h/626H 169v/169V Pos: standing >
Ok.
< 941h/626H 169v/169V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W
Znar sneaks in from the west.
Bec enters from the west.
A beautiful pegasus trots in from the west.
< 940h/626H 168v/169V Pos: standing >
Ok.
< 940h/626H 168v/169V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A member of the regular guard who is not far off to your east.
A sergeant of the regular guard who is not far off to your east.
A member of the regular guard who is a brief walk away to your east.
A sergeant of the regular guard who is close by to your west.
An officer of the regular guard who is close by to your west.
< 940h/626H 168v/169V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
*Bec (Human)(medium) stands in mid-air here.(Gold Aura)
*Znar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
< 940h/626H 168v/169V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
Znar sneaks in from the north.
Bec enters from the north.
A beautiful pegasus trots in from the north.
< 940h/626H 167v/169V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
Macom who is close by to your east.
< 940h/626H 167v/169V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 940h/626H 168v/169V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Bec enters from the west.
A beautiful pegasus trots in from the west.
< 939h/626H 168v/169V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Dock
Obvious exits: -N -S
The Galleon fatwallah floats here.
The Galleon S.S. Autist floats here.
The Galleon Yellow Fever floats here.
The Sloop Cambell's Sloop floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Mirkweyd Tackler floats here.
The Sloop Curse of Zandri floats here.
The Sloop The Enforcer floats here.
The Sloop Serenity floats here.
The Clipper -=Siren's Lament=- floats here.
The Sloop TestMeDoSomething! floats here.
The Sloop ruuuuun floats here.
The Sloop hi floats here.
The Sloop Apocalyptic Wave floats here.
The Sloop yeah floats here.
The Sloop Trumpster floats here.
The Sloop Mirkweyd Veervinger floats here.
The Caravel -= The Disease =- floats here.
The Sloop Groi floats here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Ogre (huge) MiNe BoSS *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Ogre (giant) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
< 939h/626H 168v/169V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
Bec enters from the east.
A beautiful pegasus trots in from the east.
< 939h/626H 167v/169V Pos: standing >
< 939h/626H 167v/169V Pos: standing >
< 939h/626H 167v/169V Pos: standing >
< 939h/626H 168v/169V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Znar sneaks in from the west.
Bec enters from the west.
A beautiful pegasus trots in from the west.
< 939h/626H 168v/169V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Galleon fatwallah floats here.
The Galleon S.S. Autist floats here.
The Galleon Yellow Fever floats here.
The Sloop Cambell's Sloop floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Mirkweyd Tackler floats here.
The Sloop Curse of Zandri floats here.
The Sloop The Enforcer floats here.
The Sloop Serenity floats here.
The Clipper -=Siren's Lament=- floats here.
The Sloop TestMeDoSomething! floats here.
The Sloop ruuuuun floats here.
The Sloop hi floats here.
The Sloop Apocalyptic Wave floats here.
The Sloop yeah floats here.
The Sloop Trumpster floats here.
The Sloop Mirkweyd Veervinger floats here.
The Caravel -= The Disease =- floats here.
The Sloop Groi floats here.
A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Ogre (huge) MiNe BoSS *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Ogre (giant) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
Znar sneaks in from the north.
Bec enters from the north.
A beautiful pegasus trots in from the north.
< 939h/626H 167v/169V Pos: standing >
Bec snaps into visibility.
A halo of white light settles over Bec as he charges into battle.
A Kobold is knocked to the ground by Bec's mighty bash!
Bec dives at a Kobold skewering him with his two-handed mithril broadsword with a strange red stone.
< 938h/626H 167v/169V Pos: standing >
Znar suddenly attacks a Kobold!
Znar snaps into visibility.
Znar's fine slash wounds a Kobold.
Znar's pierce wounds a Kobold.
You begin to focus your will...
< 938h/626H 167v/169V Pos: standing >
You snap into visibility.
Casting: psychic crush *
< 938h/626H 169v/169V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 122 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Kobold's earring of frozen Styx water cracks as the tortured body writhes!
Bec parries a Kobold's lunge at him.
Bec snaps into visibility.
< 977h/626H 169v/169V Pos: standing >
You begin to focus your will...
< 977h/626H 169v/169V Pos: standing >
Znar's powerful slash strikes a Kobold.
Znar's pierce wounds a Kobold.
Znar's powerful slash strikes a Kobold.
Znar's impressive slash strikes a Kobold.
Znar's powerful slash strikes a Kobold.
Znar's sword of fire and flame summons the power of fire and flames at a Kobold.
A scathing gust of wind bursts from Znar's fingertips!
The scathing gust of wind hits a Kobold, burning flesh from his body.
The scathing gust of wind hits an Ogre, burning flesh from his body.
Znar's sword of fire and flame calls upon the pure power of the plane of fire, directing it at a Kobold!
Znar calls down a roaring flamestrike at a Kobold who starts to melt!
Znar's impressive slash strikes a Kobold.
Znar's fine pierce strikes a Kobold.
Znar's fine pierce strikes a Kobold.
< 977h/626H 169v/169V Pos: standing >
Bec snaps into visibility.
Bec's slash strikes a Kobold.
Bec's impressive slash strikes a Kobold.
Bec's impressive slash strikes a Kobold hard.
< 977h/626H 169v/169V Pos: standing >
Casting: psychic crush *
< 976h/626H 169v/169V Pos: standing >
Your mental manipulations become a reality...
[Damage: 173 ] A Kobold crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Kobold's some kharma mind beads [superior] shattered in bits as the tortured body spasms and quivers!
A Kobold's ring of illusions shattered in bits as the tortured body spasms and quivers!
A Kobold's ring of sandstone [superior] shattered in bits as the tortured body spasms and quivers!
A Kobold's bronze Zarbonesti seal of Kryz'Kyssik shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.