The death of [12 Druid] Bewm (Centaur)

in A Narrow Jungle Trail

from the perspective of [12 Druid] Bewm (Centaur)

<worn on tail>       a bloody iron tail protector
<wielding twohanded> the two hands of justice (glowing) (illuminating)

 ****  @......  
 ***** ......^  
 ***** ......M  
  +++++++++++   
   ***  ...^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 32v/229V Pos: standing >
 
      ......    
  **  ....^..   
 **** ..M.....  
 **** ........  
 **** .@....^.  
 ****  .......  
 ***** ......^  
  **** ......   
   +++++++++    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 30v/229V Pos: standing >
 
     .......    
      .......   
  **  ....^...  
 **** ..M.....  
 **** .@......  
 **** ......^.  
 ****  .......  
  **** ......   
   *** .....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 28v/229V Pos: standing >
 
    ........    
     ........   
      ........  
  **  ....^...  
 **** .@M.....  
 **** ........  
 **** ......^.  
  ***  ......   
   *** .....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 27v/229V Pos: standing >
 
    *.M.....    
    .........   
     .........  
      ........  
  **  .@..^...  
 **** ..M.....  
 **** ........  
  *** ......^   
   **  .....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 25v/229V Pos: standing >
 
    *.......    
    *.M.....^   
    .........^  
     .........  
      .@......  
  **  ....^...  
 **** ..M.....  
  *** .......   
   ** ......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 23v/229V Pos: standing >
 
   **......^    
    *........   
    *.M.....^.  
    .........^  
     ..@......  
      ........  
  **  ....^...  
  *** ..M....   
   ** ......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 21v/229V Pos: standing >
 
   **.......    
   **......^^   
    *.........  
    *.M.....^.  
    ...@.....^  
     .........  
      ........  
  **  ....^..   
   ** ..M...    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 20v/229V Pos: standing >
 
   *M..^....    
   **.......^   
   **......^^.  
    *.........  
    *.M@....^.  
    .........^  
     .........  
      .......   
   *  ....^.    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 18v/229V Pos: standing >
 
   *.......^    
  **M..^.....   
   **.......^M  
   **......^^.  
    *..@......  
    *.M.....^.  
    .........^  
     ........   
      ......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 16v/229V Pos: standing >
 
   ^....M...    
  **.......^^   
  **M..^.....^  
   **.......^M  
   **..@...^^.  
    *.........  
    *.M.....^.  
    .........   
     .......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 14v/229V Pos: standing >
 
   *........    
  *^....M...M   
  **.......^^^  
  **M..^.....^  
   **..@....^M  
   **......^^.  
    *.........  
    *.M.....^   
    ........    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 13v/229V Pos: standing >
 
   *.....M.^    
  **.........   
  *^....M...M^  
  **.......^^^  
  **M..@.....^  
   **.......^M  
   **......^^.  
    *........   
    *.M.....    
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -N -E -S -W

< 203h/202H 11v/229V Pos: standing >
 
   **.....M.    
   **........   
   *^....M...M  
   **.......^^  
   **M.@^.....  
    **.......^  
    **......^^  
     *.......   
     *.M....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 10v/229V Pos: standing >
 
   ***.....M    
    **.......   
    *^....M...  
    **.......^  
    **M@.^....  
     **.......  
     **......^  
      *......   
      *.M...    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 8v/229V Pos: standing >
 
    ***.....    
     **......   
     *^....M..  
     **.......  
     **@..^...  
      **......  
      **......  
       *.....   
   M   *.M..    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Oneliwen, the wandering Naturalist stands here.
A brightly glowing torch floats near Oneliwen, the wandering Naturalist's head. (illuminating)

< 203h/202H 6v/229V Pos: standing >
 
     ***....    
      **.....   
      *^....M.  
      **......  
      *@M..^..  
       **.....  
 .     **.....  
        *....   
    M   *M..    
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 203h/202H 4v/229V Pos: standing >
 
     ***....    
     ***.....   
      **......  
      *^....M.  
      *@......  
      **M..^..  
       **.....  
       **....   
        *...    
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 203h/202H 3v/229V Pos: standing >
 
      *.....    
     ***.....   
     ***.....M  
      **......  
      *@....M.  
      **......  
      **M..^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 203h/202H 2v/229V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
An elite human soldier is busy scanning the horizon for enemies.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here. (casting) 
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 203h/202H 2v/229V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 1v/229V Pos: standing >
You're too exhausted.

< 203h/202H 1v/229V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A sinewy cheetah slinks through the grasses, waiting to strike.

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 1v/229V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A painting near completion.
The cross of blessed death lies here.

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 1v/229V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A sinewy cheetah slinks through the grasses, waiting to strike.
A large lion stalks here, wondering what to get for dinner.

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 1v/229V Pos: standing >
You're too exhausted.

< 203h/202H 1v/229V Pos: standing >
You're too exhausted.

< 203h/202H 1v/229V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 0v/229V Pos: standing >
You sit down and relax.

< 203h/202H 1v/229V Pos: sitting >
You stop sitting around and lay down.

< 203h/202H 2v/229V Pos: on your ass >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 203h/202H 3v/229V Pos: on your ass >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S

< 203h/202H 4v/229V Pos: on your ass >
You clamber to your feet.

< 203h/202H 7v/229V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.

< 203h/202H 6v/229V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A proud lion who is not far off to your north.
A cheetah who is rather far off to your north.
A mother lion who is not far off to your east.
A young lion who is not far off to your east.
A mother lion who is not far off to your east.
A young lion who is not far off to your east.
A young lion who is not far off to your east.
A mother lion who is not far off to your east.
The dying hippopotamus who is a brief walk away to your east.
The dying hippopotamus who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
The dying hippopotamus who is a brief walk away to your east.
An elephant who is a brief walk away to your east.
A heron who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A cheetah who is close by to your south.
A cheetah who is close by to your south.
A baboon who is not far off to your south.

< 203h/202H 6v/229V Pos: standing >
A Rock Outcropping
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 203h/202H 4v/229V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A baboon clings to a baobab limb, watching the savannah below.

< 203h/202H 3v/229V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/202H 3v/229V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A crazed zebra madly bucks and snorts, kicking everything in sight.

< 203h/202H 1v/229V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 1v/229V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A giraffe looks about for a nearby tree.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 203h/202H 0v/229V Pos: standing >
You're too exhausted.

< 203h/202H 1v/229V Pos: standing >
A giraffe leaves east.
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A giraffe looks about for a nearby tree.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.

< 203h/202H 1v/229V Pos: standing >

< 203h/202H 8v/229V Pos: standing >
A Trail Leading Into the Jungle
Obvious exits: -N -E -S -W

< 203h/202H 6v/229V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S
A small steel scrap has lies here on the ground.
A baboon clings to a baobab limb, watching the savannah below.

< 203h/202H 5v/229V Pos: standing >
You are almost ready to attain your next level!

< 203h/202H 7v/229V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S
A small steel scrap has lies here on the ground.
A baboon clings to a baobab limb, watching the savannah below.

< 203h/202H 8v/229V Pos: standing >
You start chanting...

< 203h/202H 14v/229V Pos: standing >
Casting: sticks to snakes *

< 203h/202H 15v/229V Pos: standing >
You complete your spell...
[Damage:  4 ] You turn a stick into a snake and send it against a baboon!
[Damage:  4 ] You turn a stick into a snake and send it against a baboon!
[Damage:  4 ] You turn a stick into a snake and send it against a baboon!
[Damage:  3 ] You turn a stick into a snake and send it against a baboon!
[Damage:  3 ] You turn a stick into a snake and send it against a baboon!
[Damage:  2 ] You turn a stick into a snake and send it against a baboon!

< 203h/202H 16v/229V Pos: standing >
You start chanting...

< 203h/202H 18v/229V Pos: standing >
Casting: sticks to snakes *

< 203h/202H 19v/229V Pos: standing >
Autosaving...

< 203h/202H 20v/229V Pos: standing >
You complete your spell...
[Damage:  3 ] You turn a stick into a snake and send it against a baboon!
[Damage:  4 ] You turn a stick into a snake and send it against a baboon!
[Damage:  4 ] You turn a stick into a snake and send it against a baboon!
A baboon's kick hits you directly in the face.
A baboon attacks you. [1 hits]

< 180h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You start chanting...

< 180h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 Casting: sticks to snakes *

< 180h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage:  3 ] You turn a stick into a snake and send it against a baboon!
[Damage:  5 ] You turn a stick into a snake and send it against a baboon!

< 180h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A baboon attacks you. [1 hits]

< 169h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 [Damage:  4 ] You attack a baboon. [1 hits]

< 169h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You start chanting...

< 169h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 Casting: sticks to snakes *

< 169h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage:  2 ] You turn a stick into a snake and send it against a baboon!
[Damage:  3 ] You turn a stick into a snake and send it against a baboon!

< 169h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A baboon's sweep catches you in the side and you almost stumble.
A baboon attacks you. [0 hits]
You start chanting...

< 160h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 Casting: sticks to snakes *

< 160h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage:  4 ] You turn a stick into a snake and send it against a baboon!

< 160h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You start chanting...

< 160h/202H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You raise a level!

< 178h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A baboon attacks you. [1 hits]

< 167h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 Casting: sticks to snakes *

< 167h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage:  4 ] You turn a stick into a snake and send it against a baboon!
[Damage:  4 ] You turn a stick into a snake and send it against a baboon!
[Damage:  2 ] You turn a stick into a snake and send it against a baboon!
[Damage:  4 ] You turn a stick into a snake and send it against a baboon!
You attack a baboon. [0 hits]

< 167h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You must commune with nature more before invoking its power.

< 167h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You must commune with nature more before invoking its power.

< 167h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You must commune with nature more before invoking its power.

< 167h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You start chanting...

< 167h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 A baboon attacks you. [0 hits]

< 167h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 Casting: animal friendship *

< 167h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 Casting: animal friendship 

< 167h/220H 20v/229V Pos: standing >
< T: Bewm TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You complete your spell...
You feel overwhelmed with compassion...


< 167h/220H 20v/229V Pos: standing >
You have just begun the trek to your next level!

< 169h/220H 22v/229V Pos: standing >

< 172h/220H 25v/229V Pos: standing >
You currently have the following spell slots available:
  1st circle:  6 of  7   (   6 seconds)
  2nd circle:  0 of  6   (  52 seconds)
  3rd circle:  1 of  2   (  10 seconds)

< 172h/220H 25v/229V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.

< 177h/220H 30v/229V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is not far off to your north.
A Butsu guardsman who is close by to your south.
A powerful Butsu warrior who is not far off to your south.
A red shape who is a brief walk away to your south.

< 178h/220H 30v/229V Pos: standing >
A Goblin shouts across the world 'Oudh!'

< 181h/220H 33v/229V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 188h/220H 40v/229V Pos: standing >
You quickly scan the area.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A powerful Butsu warrior who is not far off to your south.

< 188h/220H 40v/229V Pos: standing >
You have just begun the trek to your next level!

< 200h/220H 51v/229V Pos: standing >

< 201h/220H 53v/229V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 202h/220H 54v/229V Pos: standing >
You quickly scan the area.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A powerful Butsu warrior who is not far off to your south.

< 203h/220H 54v/229V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 217h/220H 68v/229V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is not far off to your north.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A powerful Butsu warrior who is not far off to your south.

< 217h/220H 68v/229V Pos: standing >
You currently have the following spell slots available:
  1st circle:  6 of  7   (   6 seconds)
  2nd circle:  3 of  6   (  26 seconds)
  3rd circle:  2 of  2

< 219h/220H 70v/229V Pos: standing >
A baboon leaves south.

< 220h/220H 76v/229V Pos: standing >
	
-= Hall Of Fame =-

   Name                      Points           Deaths/Killed by
   Iruzl                     637.64	      Notdead        
   Biers                     474.85	      Duergar        
   Beroli                    466.82	      Notdead        
   Bruno                     465.03	      Notdead        
   Ayla                      410.95	      Notdead        
   Amrod                     380.71	      Notdead        
   Ogruk                     363.99	      Notdead        
   Piltz                     360.39	      Notdead        
   Thiosh                    355.71	      Notdead        
   Huug                      355.56	      Notdead        
   Shig                      341.71	      Notdead        
   Lena                      333.39	      Notdead        
   Lucki                     330.37	      Notdead        
   Sitri                     330.10	      Notdead        
   Nort                      322.96	      Notdead        
   Vof                       320.63	      Notdead        
   Dunkar                    320.19	      Notdead        
   Grendo                    311.25	      Notdead        
   Jheri                     310.71	      Notdead        
   Pesk                      310.17	      Notdead        


< 220h/220H 80v/229V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.

< 220h/220H 81v/229V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is not far off to your north.
A baboon who is close by to your south.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.
A powerful Butsu warrior who is not far off to your south.
A red shape who is a brief walk away to your south.

< 220h/220H 82v/229V Pos: standing >
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!

< 158h/220H 88v/229V Pos: standing >
< T: Bewm TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Everything is blurry after a Troll's head came crashing into your skull.
OUCH!  That really did HURT!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.
Being knocked unconscious strictly limits what you can do.

< 99h/220H 89v/229V Pos: on your ass >
You feel nature's energy flow into your 2nd circle of knowledge.

< 104h/220H 96v/229V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 104h/220H 97v/229V Pos: on your ass >