<worn as a badge> a badge of the force commander's elite guard [superior]
<worn on head> Khildarak's battle helmet (magic) [80%]
<worn on eyes> a lens of the negative material plane [superior] (magic) [82%]
<worn in ear> a black pearl earring
<worn in ear> a lightning earring
<worn on face> the fanged mask of the Sixth Legion [89%]
<worn around neck> a pleasant necklace of flowers
<worn around neck> a studded dragonscale neckguard [poor] [77%]
<worn on body> a ghostly suit of armor [poor] (glowing)
<worn about body> the shadow wings of evernight [superior] (magic)
<worn as quiver> a tarnished dematite quiver [superior]
<worn about waist> a thin black belt of accuracy (magic)
<worn on belt buckle>a longsword named 'the Answerer' [superior] (magic) (glowing)
<worn on arms> the pauldrons of the tide (glowing) [67%]
<worn around wrist> a bracelet of purple mist [poor] [89%]
<worn around wrist> a thick, pulsing quartz bracelet (magic)
<worn on hands> some black leather gloves with mithril blades
<worn on finger> an obsidian circle of precision (magic) [78%]
<worn on finger> an obsidian circle of endurance (magic)
<primary weapon> the legendary cutlass 'Sanguine Song' [poor] (magic) (glowing) (humming)
<secondary weapon> Silence, the dagger of anguish [superior] (magic)
<worn on legs> a pair of dragonscale leg plates (magic) [80%]
<worn on feet> boots of the panther [89%]
.+..***
.+.@***
.+..***
+*.**
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1020h/1019H 308v/321V Pos: standing >
+..**
.+..***
.+.@***
.+*.***
+..*M
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1020h/1019H 307v/321V Pos: standing >
+..**
.+..***
.+*@***
*+..*M.
+.***
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1020h/1019H 306v/321V Pos: standing >
+..**
.+*.***
*+.@*M.
*+.****
..***
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1020h/1019H 305v/321V Pos: standing >
+*.**
*+..*M.
*+.@***
*..****
.****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1020h/1019H 305v/321V Pos: standing >
+..*M
*+.****
*..@***
*.****.
..*..
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1020h/1019H 304v/321V Pos: standing >
+.***
*..****
*.*@**.
*..*...
.....
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1020h/1019H 303v/321V Pos: standing >
..***
*.****.
*..@...
*......
M...
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 1020h/1019H 302v/321V Pos: standing >
..*+****...
^..*+******..
....*.******...
^...**.****......
..^..*..*......^.
.....*..@.....^^.
^.....M... ....
MM........ M ....
M^....... ...
M^...........
.M.+..^...^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 301v/321V Pos: standing >
..*+******.
...*.******..
...**.****.....
..^..*..*......^.
.....*........^^.
^.....M.@. ....
MM........ M ....
^M^....... ....
.M^...........^
..M....^...^^
^.^+M.^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 300v/321V Pos: standing >
..*+******.
..**.****....
.^..*..*......^
.....*........^^.
^.....M... ....
MM......@. M ....
^M^....... ....
^.M^...........^.
...M....^...^^.
.^.^.M.^.....
+M++.....^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 299v/321V Pos: standing >
.**+****...
^..*..*......
....*........^^
^.....M... ....
MM........ M ....
^M^.....@. ....
^.M^...........^.
....M....^...^^.^
*.^.^.M.^.....^
M+M+......^..
**.+......^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 298v/321V Pos: standing >
..*+.*.....
...*........^
.....M... ...
MM........ M ....
^M^....... ....
^.M^....@......^.
....M....^...^^.^
**.^.^.M.^.....^^
+M+M.......^...
***.+......^.
..^+.M..^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 297v/321V Pos: standing >
..*+.......
....M... ..
M........ M ...
^M^....... ....
^.M^...........^.
....M...@^...^^.^
**.^.^.M.^.....^^
++M+M.......^....
****........^..
...^..M..^...
MM.+.^^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 297v/321V Pos: standing >
...*+......
.....M... .
MM........ M ..
.^M^....... ...
^^.M^...........^
*....M..@.^...^^.
^**.^.^.M.^.....^
+++M.M.......^...
.****.+......^.
....^+.M..^..
^MM.+.^^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 296v/321V Pos: standing >
....*+.....
^.....M...
^MM........ M .
..^M^....... ..
.^^.M^...........
**....M.@..^...^^
*^**.^.^.M.^.....
++++M.M.......^..
*.****.+......^
*....^..M..^.
.^MM.+.^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1020h/1019H 295v/321V Pos: standing >
.....M...
MM........ M
.^M^....... .
.^^.M^...........
**....M....^...^^
*^**.^.^@M.^.....
++++M.M.......^..
^*.****........^.
**....^+.M..^..
..^MM...^^...
^M^..+.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1020h/1019H 295v/321V Pos: standing >
M....+... M
^M^.......
^^.M^..........
**....M....^...^^
*^**.^.^.M.^.....
++++M.M.@.....^..
^*.****........^.
***....^..M..^...
^..^MM...^^....
.^M^..+......
^M...++++M+
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1020h/1019H 295v/321V Pos: standing >
M^...+...
^.M^.........
*....M....^...^
*^**.^.^.M.^.....
++++M.M.......^..
^*.****.@......^.
***....^+.M..^...
*^..^MM...^^.....
..^M^..+.......
.^M....+++M++
M^^........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1020h/1019H 295v/321V Pos: standing >
.M^..+.....
....M....^...
^**.^.^.M.^....
++++M..M......^..
^*.****.+......^.
***....^@.M..^...
*^..^MM.+.^^.....
*..^M^..+........
..^M...+++.M+++
^M^^.........
M.^........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1020h/1019H 295v/321V Pos: standing >
^.M^..+....
*....M....^..
*^**.^.^.M.^...
++++.M..M......^.
*^*.****.+......^
****....@+.M..^..
**^..^MM.+.^^....
^*..^M^..+.......
*..^M...+++++M+
.^M^^........
^M.^.......
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 297v/321V Pos: standing >
^^.M^..+...
**....M....^.
**^**.^.^.M.^..
M+++..M..M......^
+*^*.****........
*****...@...M..^.
***^..^MM...^^...
*^*..^M^.........
**..^M....++++M
*.^M^^.......
M^M.^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 299v/321V Pos: standing >
.^^.M^..+..
***....M.+..^
+**^**.^.^.M.^.
^M++...M..M......
M+*^*.****.+.....
******..@..+.M..^
^***^..^MM...^^..
M*^*..^M^..+.....
^**..^M....++++
**.^M^^......
*M^M.^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 298v/321V Pos: standing >
*.^^.M^..+.
****....M.+..
M+**^**.^.^+M.^
^M+....M..M.....
*M+*^*.****......
^******.@.....M..
M^***^..^MM.+.^^.
MM*^*..^M^..+....
^^**..^M...++++
^**.^M^^.....
**M^M.^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 297v/321V Pos: standing >
^*.^^.M^..+
*****....M.+.
*M+**^**.^.^+M.
^M.....M...M...
*M+*^*.****.+...
M^******@....+.M.
MM^***^..^MM.+.^^
MMM*^*..^M^..+...
M^^**..^M...+++
M^**.^M^^....
^**M^M.^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 296v/321V Pos: standing >
....M
*^*.***
***@...
**^..^M
*..^M
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1020h/1019H 296v/321V Pos: standing >
.....
+*^*.**
***@*..
***^..^
^*..^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1020h/1019H 295v/321V Pos: standing >
**^**
M.....M
+*^@.**
***.*..
**^..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1020h/1019H 295v/321V Pos: standing >
^**^.^MM...
M^***..^M^...
M^**^*.^^.M^..+
*******....M.+.
*M+**^**.^.^+M
^M..@..M.++M.
*M+*^*.****.+.
M^******....^+.
MMM^***^..^MM.+
MMM*^*..^M^..
M^^**..^M..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1020h/1019H 295v/321V Pos: standing >
You quickly scan the area.
A stray cat who is a brief walk away to your east.
A highwayman who is almost out of sight to your east.
A Town Guardian who is a brief walk away to your west.
A Town Guardian who is a brief walk away to your west.
An elite guard who is rather far off to your west.
A religious zealot who is in the distance to your west.
A militia guard who is almost out of sight to your west.
A homeless peasant who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.
< 1020h/1019H 296v/321V Pos: standing >
**^**
M.....M
+*^@.**
***.*..
**^..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
There are some tracks heading north.
< 1020h/1019H 300v/321V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^M
^M.....M++++
*M+*@*.****.+
M^******....^+
MMMM^***^..^MM.+
MMMMM*^*..^M^..
MMM^^**..^M..
MMM^**.^M^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1020h/1019H 300v/321V Pos: standing >
You quickly scan the area.
A Town Guardian who is a brief walk away to your west.
< 1020h/1019H 301v/321V Pos: standing >
M+**^
^M....
*M+@...
^****.*
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1020h/1019H 304v/321V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your west.
< 1020h/1019H 305v/321V Pos: standing >
MM^**^.^MM.
MMM^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M@....M+++
*M+*.*.****.
M^******....^
MMMM^***^..^MM
MMMMM*^*..^M^
MMM^^**..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1020h/1019H 306v/321V Pos: standing >
MMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^.
^@....+M++
*M+*.*.****
M^******....
MMMM^***^..^M
MMMMMM*^*..^M
MMMM^^**..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1020h/1019H 306v/321V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 1020h/1019H 306v/321V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
There are some tracks heading west.
< 1020h/1019H 306v/321V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
There are some tracks heading west.
You dodge a bash from a militia guard, who loses his balance and falls.
< 1020h/1019H 306v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: guard ass EP: excellent >
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.
< 1020h/1019H 307v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: guard ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1020h/1019H 307v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: guard ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1020h/1019H 307v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: guard ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1020h/1019H 307v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: guard ass EP: excellent >
The Road Leading From Tharnadia
Obvious exits: -E -W
A militia guard is lying here, fighting YOU!
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 1020h/1019H 307v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: guard ass EP: excellent >
Headbutt requires you to be able to reach his head!
< 1020h/1019H 307v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: guard ass EP: excellent >
[Damage: 27 ] Your slash hits a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
< 1020h/1019H 307v/321V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A militia guard is lying here, mortally wounded.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
There are some tracks heading west.
< 1020h/1019H 311v/321V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A Human (medium) stands here (Newbie). (Non-Fraggable)
A young man in leather armor seems to be patrolling outside the gates.
< 1020h/1019H 310v/321V Pos: standing >
A Human leaves east.
Alas, you cannot go that way. . . .
< 1020h/1019H 311v/321V Pos: standing >
Alas, you cannot go that way. . . .
You withstand a bash from a militia guard, who bounces back and falls.
< 1020h/1019H 312v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: guard ass EP: excellent >
You parry a militia guard's lunge at you.
Saving Bryken.
< 1020h/1019H 313v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: guard ass EP: excellent >
You attempt to flee...
The Road Leading From Tharnadia
Obvious exits: -W -U
You flee downward!
< 1020h/1019H 289v/321V Pos: standing >
Saving Bryken.
< 1020h/1019H 290v/321V Pos: standing >
Backstab who?
< 1020h/1019H 292v/321V Pos: standing >
Backstab who?
< 1020h/1019H 293v/321V Pos: standing >
Backstab who?
< 1020h/1019H 294v/321V Pos: standing >
Backstab who?
< 1020h/1019H 295v/321V Pos: standing >
Backstab who?
< 1020h/1019H 296v/321V Pos: standing >
Backstab who?
< 1020h/1019H 297v/321V Pos: standing >
Backstab who?
< 1020h/1019H 299v/321V Pos: standing >
Backstab who?
< 1020h/1019H 300v/321V Pos: standing >
Backstab who?
< 1020h/1019H 301v/321V Pos: standing >
Backstab who?
< 1020h/1019H 302v/321V Pos: standing >
Backstab who?
< 1020h/1019H 303v/321V Pos: standing >
Backstab who?
< 1020h/1019H 304v/321V Pos: standing >
Backstab who?
< 1020h/1019H 305v/321V Pos: standing >
Backstab who?
< 1020h/1019H 306v/321V Pos: standing >
A Human enters from above.
[Damage: 16 ] Your impressive pierce seriously wounds a Human.
< 1020h/1019H 308v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Human sta EP: few wounds >
A Human misses you.
< 1020h/1019H 309v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1020h/1019H 309v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1020h/1019H 309v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1020h/1019H 309v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 1020h/1019H 309v/321V Pos: standing >
< T: Bryken TP: sta TC:excellent E: A Human sta EP: few wounds >
[Damage: 47 ] You split a Human's skull wide open, causing immediate death!
A Human is dead! R.I.P.
You receive your share of experience.