<worn as a badge> a wisp of living wind
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> a decorated leather eyepatch (magic)
<worn in ear> a shimmering shark tooth earring
<worn in ear> a dangling dematite earring [superior]
<worn on face> a mask of dragonscale [poor] (magic)
<worn around neck> a collar of razor-sharp mithril blades [poor] (magic) (glowing)
<worn around neck> a bone necklace of the rakshasa clan
<worn on body> some platemail covered in ancient runes (magic) (glowing)
<worn about body> the cloak of shadow dragons of dexterity
<worn as quiver> a pantherhide quiver (magic) (glowing) (illuminating)
<worn about waist> a thin black belt of accuracy [poor] (magic)
<worn on belt buckle>a bloody sacrificial dagger [superior] (magic)
<attached to belt> a disguise kit
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a duergar-made adamantine bracelet
<worn around wrist> the bangle of the Dreamer [poor] (magic)
<worn on hands> some tricksters gloves (magic)
<worn on finger> a shiny crimson ring [poor] (invis) (magic)
<worn on finger> a fire hardened ring of brass (glowing)
<primary weapon> Tiamat's poison tail stinger (magic)[16h 15m 24s]
<secondary weapon> a bright silver dagger [superior] with a strange black stone (magic) [85%]
<worn on legs> a pair of vapor leggings [superior]
<worn on feet> some spurred blood crystal boots (magic)
....^......***^
..........***^M
.......@..^^^MM
..........^^^MM
..........^^MMM
++++++M++^MMM
.....*^^MMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 469h/469H 79v/162V Pos: standing >
.........**
...^......***
..........***^M
..........^^^MM
.......@..^^^MM
..........^^MMM
+++++++M++^MMM^
......*^^MMMM
....**^MMMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 469h/469H 77v/162V Pos: standing >
..^......**
.........***^
..........^^^MM
..........^^^MM
.......@..^^MMM
+++++++M++^MMM^
.......*^^MMMM^
.....**^MMMM^
..***^^MMM^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 469h/469H 76v/162V Pos: standing >
.^......***
........***^M
.........^^^MMM
.........^^^MM^
.......@.^^MMM^
+++++M+++^MMM^^
......*^^MMMM^^
....**^MMMM^^
.***^^MMM^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 469h/469H 75v/162V Pos: standing >
^......***^
.......***^MM
........^^^MMMM
........^^^MM^^
.......@^^MMM^^
++++M+++^MMM^^M
.....*^^MMMM^^.
...**^MMMM^^.
***^^MMM^^.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 469h/469H 75v/162V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
........^^MMM^^
+++M+++@^MMM^^M
.....*^^MMMM^^.
....**^MMMM^^..
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 469h/469H 75v/162V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 469h/469H 75v/162V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 469h/469H 75v/162V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
You quickly scan the area.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
< 469h/469H 79v/162V Pos: standing >
You quickly scan the area.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.
< 469h/469H 80v/162V Pos: standing >
You quickly scan the area.
The small woman who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.
< 469h/469H 81v/162V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 469h/469H 84v/162V Pos: standing >
You quickly scan the area.
The small woman who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
< 469h/469H 85v/162V Pos: standing >
You quickly scan the area.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A halfling guard who is in the distance above you.
< 469h/469H 86v/162V Pos: standing >
You quickly scan the area.
The small woman who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
< 469h/469H 87v/162V Pos: standing >
You quickly scan the area.
The small woman who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
< 469h/469H 87v/162V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 469h/469H 88v/162V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 469h/469H 89v/162V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 469h/469H 89v/162V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 469h/469H 87v/162V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
< 469h/469H 86v/162V Pos: standing >
You quickly scan the area.
You see nothing.
< 469h/469H 87v/162V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U
< 469h/469H 85v/162V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 469h/469H 86v/162V Pos: standing >
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S
< 469h/469H 87v/162V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
A brightly colored parrot flies through the branches.
A halfling logger wanders here looking for good trees.
< 469h/469H 87v/162V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W
< 469h/469H 87v/162V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
A yellow flower hangs from a vine here.
A red flower hangs from a vine here.
A yellow flower hangs from a vine here.
< 469h/469H 88v/162V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A yellow flower hangs from a vine here.
< 469h/469H 87v/162V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
A Human (medium) ConeHead in The Militia stands in mid-air here.
A halfling scout keeps the trade path clear.(Gold Aura)
A huge violet fungus stands here.
A giant black beetle forages its way through the forest.
< 469h/469H 85v/162V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A halfling scout keeps the trade path clear.(Gold Aura)
< 469h/469H 84v/162V Pos: standing >
< 469h/469H 85v/162V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 469h/469H 87v/162V Pos: standing >
You quickly scan the area.
A red vampire vine who is close by to your east.
A Human who is close by to your south.
A violet fungus who is close by to your south.
A giant beetle who is close by to your south.
A yellow flower who is not far off to your south.
A red vampire vine who is a brief walk away to your south.
A yellow vampire vine who is a brief walk away to your south.
A halfling logger who is in the distance to your south.
< 469h/469H 88v/162V Pos: standing >
You quickly scan the area.
A red snake who is not far off to your north.
A brightly colored parrot who is not far off to your north.
A red vampire vine who is close by to your east.
A bullywug scout who is not far off to your east.
A violet fungus who is close by to your south.
A halfling scout who is not far off to your south.
A yellow vampire vine who is a brief walk away to your south.
A red vampire vine who is a brief walk away to your south.
A large warthog who is in the distance to your south.
A brightly colored parrot who is in the distance to your south.
< 469h/469H 101v/162V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
A Human (medium) ConeHead in The Militia stands in mid-air here.
A huge violet fungus stands here.
A giant black beetle forages its way through the forest.
< 469h/469H 103v/162V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Human, circling him.
< 469h/469H 103v/162V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Human sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 3 ] Sparks... flashing lights... you cannot concentrate!
[Damage: 2 ] [Damage: 2 ] -=[You attack a Human.]=- [3 hits]
< 469h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Human sta EP: few scratches >
You do an amazing maneuver, tripping a Human.
< 469h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Human ass EP: few scratches >
< 469h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Human ass EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] [Damage: 5 ] [Damage: 4 ] [Damage: 4 ] -=[You attack a Human.]=- [4 hits]
< 469h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:excellent E: A Human ass EP: few scratches >
A Human's finger drives deep inside you.
-=[a Human attacks you.]=- [1 hits]
< 442h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: A Human ass EP: few scratches >
A halfling sentinel enters from the east.
< 442h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: A Human ass EP: few scratches >
You feel your skill in evade improving.
You use the momentum of a halfling sentinel's powerful bash to leap back up onto your feet!
A halfling sentinel suddenly attacks YOU!
< 425h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: A Human ass EP: few scratches >
Your improved dexterity grants you an additional attack!
A Human tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
[Damage: 3 ] [Damage: 16 ] [Damage: 18 ] A Human completely sidesteps your blow, shifts his balance, and strikes back at YOU!
[Damage: 15 ] -=[You attack a Human.]=- [4 hits]
< 425h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:few scratches E: A Human sta EP: small wounds >
-=[a Human attacks you.]=- [4 hits]
< 383h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC: small wounds E: A Human sta EP: small wounds >
You suddenly see a halfling sentinel's foot in your chest.
-=[a halfling sentinel attacks you.]=- [0 hits]
< 376h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC: small wounds E: A Human sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 9 ] [Damage: 10 ] [Damage: 9 ] -=[You attack a Human.]=- [3 hits]
< 376h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC: small wounds E: A Human sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 376h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC: small wounds E: A Human sta EP: few wounds >
You do a fancy maneuver, tripping a Human.
< 376h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC: small wounds E: A Human sit EP: few wounds >
A Human's finger drives deep inside you.
-=[a Human attacks you.]=- [2 hits]
< 326h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC: few wounds E: A Human sit EP: few wounds >
You no longer see spots.
< 326h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC: few wounds E: A Human sit EP: few wounds >
-=[a halfling sentinel attacks you.]=- [0 hits]
Your improved dexterity grants you an additional attack!
[Damage: 13 ] [Damage: 13 ] [Damage: 13 ] [Damage: 11 ] -=[You attack a Human.]=- [4 hits]
< 326h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC: few wounds E: A Human sit EP: few wounds >
A Human's finger drives deep inside you.
-=[a Human attacks you.]=- [2 hits]
< 291h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC: few wounds E: A Human sit EP: few wounds >
[Damage: 13 ] Sparks... flashing lights... you cannot concentrate!
You score a CRITICAL HIT!!!!!
[Damage: 23 ] A Human completely sidesteps your blow, shifts his balance, and strikes back at YOU!
Your disguise falls apart!
[Damage: 14 ] -=[You attack a Human.]=- [3 hits]
< 283h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC: few wounds E: A Human sit EP: nasty wounds >
You are knocked to the ground by a halfling sentinel's mighty bash!
-=[a halfling sentinel attacks you.]=- [0 hits]
< 281h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC: few wounds E: A Human sit EP: nasty wounds >
-=[a Human attacks you.]=- [2 hits]
< 249h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC: few wounds E: A Human sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] [Damage: 11 ] A Human tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
[Damage: 9 ] -=[You attack a Human.]=- [3 hits]
< 249h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC: few wounds E: A Human sta EP: nasty wounds >
-=[a halfling sentinel attacks you.]=- [1 hits]
< 228h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC: nasty wounds E: A Human sta EP: nasty wounds >
A Human's finger drives deep inside you.
You feel yourself slowing down.
-=[a Human attacks you.]=- [4 hits]
< 138h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC:pretty hurt E: A Human sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 10 ] [Damage: 10 ] Your Tiamat's poison tail stinger lashes out in a blur of speed at a Human.
A Human shivers slightly.
-=[You attack a Human.]=- [2 hits]
< 138h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC:pretty hurt E: A Human sta EP: pretty hurt >
-=[a halfling sentinel attacks you.]=- [0 hits]
< 138h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC:pretty hurt E: A Human sta EP: pretty hurt >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 138h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC:pretty hurt E: A Human sta EP: pretty hurt >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 138h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC:pretty hurt E: A Human sta EP: pretty hurt >
Maybe you should get on your feet first?
< 138h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC:pretty hurt E: A Human sta EP: pretty hurt >
The first rays of sunlight signal that day is approaching.
< 138h/469H 104v/162V Pos: sitting >
< T: Tilran TP: sit TC:pretty hurt E: A Human sta EP: pretty hurt >
You clamber to your feet.
< 138h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
You feel your induced slowness dissipate.
Your some platemail covered in ancient runes was damaged from the massive blow!
A Human's finger drives deep inside you.
-=[a Human attacks you.]=- [5 hits]
Sorry, you aren't allowed to do that in combat.
< 78h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your Tiamat's poison tail stinger lashes out in a blur of speed at a Human.
A Human shivers slightly.
[Damage: 8 ] -=[You attack a Human.]=- [2 hits]
< 78h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 78h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
You are already standing.
< 78h/469H 104v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: A Human sta EP: pretty hurt >
You attempt to flee...
A Young Jungle
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A red flower hangs from a vine here.
A red flower hangs from a vine here.
You flee eastward!
< 78h/469H 96v/162V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 78h/469H 96v/162V Pos: standing >
You quickly scan the area.
A red vampire vine who is close by to your north.
A spotted leopard who is not far off to your north.
A green bird who is a brief walk away to your north.
A yellow vampire vine who is a brief walk away to your north.
A purple vampire vine who is close by to your east.
A bullywug sentinel who is not far off to your east.
A green bird who is not far off to your east.
The bright quetzel who is a brief walk away to your east.
A bullywug hunter who is rather far off to your east.
A golden beetle who is not far off to your south.
A yellow flower who is a brief walk away to your south.
A yellow flower who is a brief walk away to your south.
A brightly colored parrot who is rather far off to your south.
A golden beetle who is rather far off to your south.
A golden beetle who is rather far off to your south.
A golden beetle who is rather far off to your south.
A spotted leopard who is rather far off to your south.
A golden beetle who is in the distance to your south.
A giant snake who is in the distance to your south.
A halfling sentinel who is close by to your west.
A violet fungus who is close by to your west.
A giant beetle who is close by to your west.
< 78h/469H 96v/162V Pos: standing >
You no longer see spots.
< 78h/469H 97v/162V Pos: standing >
You quickly scan the area.
A halfling adventurer who is not far off to your north.
A spotted leopard who is not far off to your north.
A green bird who is a brief walk away to your north.
A yellow vampire vine who is a brief walk away to your north.
A purple vampire vine who is close by to your east.
A bullywug sentinel who is not far off to your east.
The bright quetzel who is a brief walk away to your east.
An ugly troll who is rather far off to your east.
A bullywug hunter who is rather far off to your east.
A golden beetle who is not far off to your south.
A yellow flower who is a brief walk away to your south.
A golden beetle who is rather far off to your south.
A golden beetle who is rather far off to your south.
A golden beetle who is rather far off to your south.
A spotted leopard who is rather far off to your south.
A golden beetle who is in the distance to your south.
A giant snake who is in the distance to your south.
A Human who is close by to your west.
A giant beetle who is close by to your west.
< 82h/469H 106v/162V Pos: standing >
[Damage: 42 ] A Human suddenly turns green as your poison reaches his vital organs.
< 83h/469H 109v/162V Pos: standing >
Pardon?
< 85h/469H 115v/162V Pos: standing >
The jungle continues.
< 85h/469H 117v/162V Pos: standing >
You quickly scan the area.
A red vampire vine who is close by to your north.
A halfling adventurer who is not far off to your north.
A spotted leopard who is not far off to your north.
A brightly colored parrot who is a brief walk away to your north.
A green bird who is a brief walk away to your north.
A yellow vampire vine who is a brief walk away to your north.
A purple vampire vine who is close by to your east.
A bullywug sentinel who is not far off to your east.
A green bird who is not far off to your east.
A bullywug hunter who is rather far off to your east.
A golden beetle who is not far off to your south.
A yellow flower who is a brief walk away to your south.
A yellow flower who is a brief walk away to your south.
A large warthog who is rather far off to your south.
A brightly colored parrot who is rather far off to your south.
A golden beetle who is rather far off to your south.
A giant snake who is in the distance to your south.
A Human who is close by to your west.
A violet fungus who is close by to your west.
A giant beetle who is close by to your west.
< 87h/469H 120v/162V Pos: standing >
Saving Tilran.
< 87h/469H 121v/162V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 88h/469H 123v/162V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A Human (medium) ConeHead in The Militia stands in mid-air here.
A huge violet fungus stands here.
A giant black beetle forages its way through the forest.
< 88h/469H 122v/162V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 88h/469H 123v/162V Pos: standing >
[Damage: 9 ]
< 91h/469H 129v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: A Human sta EP: awful >
You are already standing.
< 91h/469H 130v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: A Human sta EP: awful >
You attempt to flee...
PANIC! You couldn't escape!
< 91h/469H 130v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: A Human sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 91h/469H 130v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: A Human sta EP: awful >
Your improved dexterity grants you an additional attack!
Sparks... flashing lights... you cannot concentrate!
[Damage: 8 ] [Damage: 10 ] [Damage: 9 ] A Human is incapacitated and will slowly die, if not aided.
A Human slumps to the ground.
-=[You attack a Human.]=- [3 hits]
< 91h/469H 130v/162V Pos: standing >
<You are already standing.
< 91h/469H 130v/162V Pos: standing >
<A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
You attempt to flee...
A Young Jungle
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A black monkey eagle swoops through the canopy.
A halfling sentinel keeps a close watch on the jungle.(Gold Aura)
A yellow flower hangs from a vine here.
You flee southward!
You dodge a bash from a halfling sentinel, who loses his balance and falls.
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: excellent >
You are already standing.
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: excellent >
You are already standing.
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: excellent >
[Damage: 15 ] [Damage: 14 ] [Damage: 15 ] -=[You attack a halfling sentinel.]=- [3 hits]
You attempt to flee...
PANIC! You couldn't escape!
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: few wounds >
You are already standing.
< 91h/469H 123v/162V Pos: standing >
< T: Tilran TP: sta TC:pretty hurt E: halfling kne EP: few wounds >
You attempt to flee...
A Young Jungle
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
A yellow flower hangs from a vine here.
A red flower hangs from a vine here.
A yellow flower hangs from a vine here.
You flee southward!
< 91h/469H 110v/162V Pos: standing >
Backstab who?
< 91h/469H 110v/162V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A black monkey eagle swoops through the canopy.
A halfling sentinel crouches, floating here.(Gold Aura)
A yellow flower hangs from a vine here.
< 91h/469H 108v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 91h/469H 108v/162V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A Human (medium) ConeHead in The Militia is lying here, incapacitated.
A huge violet fungus stands here.
A giant black beetle forages its way through the forest.
< 91h/469H 107v/162V Pos: standing >
Alas, you cannot go that way. . . .
< 91h/469H 108v/162V Pos: standing >
A monkey eagle enters from the south.
You attempt to stab a Human in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage: 1 ] A Human makes a strange sound as you place Tiamat's poison tail stinger in his back.
A Human is mortally wounded, and will die soon, if not aided.
< 92h/469H 108v/162V Pos: standing >
<Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 92h/469H 109v/162V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 92h/469H 109v/162V Pos: standing >
<[Damage: 5 ] Your stab cuts a vital artery and causes a Human to fall before your feet.
A Human's spit-shined pair of military boots was completely destroyed by the massive blow!
A Human's sparkling bronze badge was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You raise a level!