The death of [42 Elaphidist] Ondo The Militia (Human)

in A Lavish Home

from the perspective of [51 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn on head>       an illithid's circlet [superior] (magic)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        a flaming earring [34%]
<worn in ear>        a small nightstone earring [poor] (magic)
<worn on face>       Krindor's Mask of Illusions[221h 10m 2s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth
<worn around neck>   the collar of firestones (magic) [52%]
<worn on body>       the robe of the mind (magic)
<worn about body>    a lesser cloak of wizardry (magic) (glowing)
<worn on back>       an ermineskin backpack
<worn on tail>       a tiny seashell of constitution (magic) [74%]
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [85%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing) [80%]
<attached to belt>   a cloth-bound tome of magical study (magic) [85%]
<attached to belt>   an obsidian hookah [70%]
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     the shield of the earthwyrm [poor] (magic)
<worn around wrist>  a ceremonial brass bracelet [poor] (magic)
<worn around wrist>  a ceremonial brass bracelet [superior] (magic) [68%]
<worn on hands>      the gloves of warding (magic)
<worn on finger>     the ring of the legendary hunter (magic) (glowing) (humming) [87%]
<worn on finger>     the ring of illusions (magic)
<held>               a swirling staff of air conjuration (magic) (glowing)[92h 4m 56s]
<worn on legs>       a black and red kilt [68%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [68%]

Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)

< 508h/515H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is close by to your south.

< 509h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 510h/515H 148v/150V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your north.
A street sweeper who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A stray cat who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 511h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
Fresh blood splatters cover the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 512h/515H 148v/150V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 512h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 513h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
Puddles of fresh blood cover the ground.

< 514h/515H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/515H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 149v/150V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A stray cat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A street sweeper who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 515h/515H 150v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
Fresh blood covers everything in the area.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 515h/515H 147v/150V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A street sweeper who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A human merchant who is a brief walk away to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.

< 515h/515H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A religious zealot who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
The doctor who is in the distance to your west.

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.

< 515h/515H 148v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Brinn's Weaponry
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Brinn's Weaponry
</map>
Brinn's Weaponry
Obvious exits: -E
The shop's weapon smith stands here, polishing his sword.

< 515h/515H 149v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.

< 515h/515H 147v/150V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A peasant farmer who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A street sweeper who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.

< 515h/515H 148v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A street sweeper who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is rather far off to your east.
A peasant farmer who is in the distance to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -W#
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the walls.

< 515h/515H 149v/150V Pos: standing >
A militia guard leaves east.

< 515h/515H 149v/150V Pos: standing >
The first rays of sunlight signal that day is approaching.
The glass seems to be closed.

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 515h/515H 148v/150V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
A militia guard who is close by to your south.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S#
A few drops of fresh blood are scattered around the area.

< 515h/515H 149v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
Fresh blood covers everything in the area.
A human merchant from another town stands here, perusing Tharnadia.

< 515h/515H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 515h/515H 148v/150V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.
A militia guard who is close by to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is in the distance to your west.
A stray dog who is in the distance to your west.

< 515h/515H 149v/150V Pos: standing >
The town crier shouts 'If anyone wants me to shut up just tell me, don't kill me.'

< 515h/515H 150v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -E -W -U
Puddles of fresh blood cover the ground.

< 515h/515H 148v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A street sweeper who is not far off to your east.
A human merchant who is a brief walk away to your east.
A stray cat who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Beach Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Beach Gates
</map>
Inside the Northern Beach Gates
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -E -W -U
A few drops of fresh blood are scattered around the area.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E -S
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 515h/515H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
The Western Wall Road
Obvious exits: -N -E# -S
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A commoner is standing here, minding his own business.

< 515h/515H 149v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.

< 515h/515H 148v/150V Pos: standing >
The town crier shouts 'Blessed be the glorious gods of Duris!'

< 515h/515H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
The Western Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.

< 515h/515H 148v/150V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray cat who is a brief walk away to your east.
A religious zealot who is a brief walk away to your east.

< 515h/515H 150v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.

< 515h/515H 149v/150V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your east.
A religious zealot who is not far off to your east.
A militia guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is close by to your west.

< 515h/515H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
The Western Wall Road
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the walls.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E
A young man in leather armor seems to be patrolling the area.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
The Western Wall Road
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the walls.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.

< 515h/515H 147v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Quiet Alleyway
</map>
A Quiet Alleyway
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.

< 515h/515H 147v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -S -W
A stray tomcat is darting after rodents, here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 515h/515H 148v/150V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your west.
A militia guard who is rather far off to your west.

< 515h/515H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Quiet Alleyway
</map>
A Quiet Alleyway
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.

< 515h/515H 149v/150V Pos: standing >
The wooden seems to be closed.

< 515h/515H 149v/150V Pos: standing >
Ok.

< 515h/515H 150v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Lavish Home
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Lavish Home
</map>
A Lavish Home
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
An ironbound chest rests here.
A Human (medium) ConeHead in The Militia stands in mid-air here.
A noble is standing here, a pretentious look upon his face.

< 515h/515H 149v/150V Pos: standing >
Ok.

< 515h/515H 149v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 515h/515H 149v/150V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 515h/515H 150v/150V Pos: standing >
You snap into visibility.
[Damage: 20 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human's some gloves of rage was completely destroyed by the massive blow!
A Human's tunic soaked in animal blood was completely destroyed by the massive blow!
A Human's glittering cured leather earring was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.