<floating about head>a bright green ioun stone[236h 11m 17s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of health (magic)
<worn on head> the icecrown of the frost revenants (magic) (glowing)[236h 11m 17s]
<worn on eyes> the blindfold of devilish insight
<worn in ear> a golden scale dangling from a platinum chain of regeneration (magic)
<worn in ear> an emerald nose ring [superior] (magic)
<worn on face> an expression of pure madness (magic) (glowing) [32%]
<worn around neck> a necklace of halfling ears of damage
<worn around neck> a necklace of dangling bones and relics [poor] (magic) (humming)
<worn on body> the chameleon suit of transformation of regeneration
<worn about body> the cloak of the stalker (magic)[236h 11m 17s]
<worn on back> a double-buckled Alatorin backpack [89%]
<worn as quiver> the bottomless quiver 'Alacrity' [poor] made by Rethax (humming) [73%]
<worn about waist> the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>a bloodied gnome corpse of agility (magic) [79%]
<worn on arms> some scintillating sleeves of endurance (magic)
<worn around wrist> a spiked adamantite bracer of Khildarak Strongstone (magic) [47%]
<worn around wrist> a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands> a pair of pale, misty gloves[236h 11m 17s]
<worn on finger> a shiny crimson ring of damage (magic)
<worn on finger> an obsidian circle of regeneration (magic)
<primary weapon> the mystical longsword of Volo the Traveler (magic)[236h 11m 17s]
<secondary weapon> the granite dagger 'BloodFeast' (magic)[236h 11m 17s]
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [56%]
<worn on feet> the winged boots of angelic movement of precision (magic)
< 1227h/1227H 245v/245V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
< 1227h/1227H 244v/245V Pos: standing >
Lielz nogs.
< 1227h/1227H 244v/245V Pos: standing >
You quickly scan the area.
A lich warlock who is close by to your east.
A fearsome undead behemoth who is not far off to your east.
A ferocious undead behemoth who is not far off to your east.
A fearsome undead behemoth who is not far off to your east.
A ferocious undead behemoth who is not far off to your east.
An undead herder who is not far off to your east.
An undead herder who is close by to your west.
A bone golem who is not far off to your west.
< 1227h/1227H 244v/245V Pos: standing >
< 1227h/1227H 244v/245V Pos: standing >
Ok.
< 1227h/1227H 244v/245V Pos: standing >
The door is open.
You extend your sights southward.
A Huge Behemoth Cage
Obvious exits: -N
A long, thick feather has fallen here.
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
< 1227h/1227H 244v/245V Pos: standing >
Ok.
< 1227h/1227H 244v/245V Pos: standing >
The door is open.
You extend your sights northward.
A Huge Behemoth Cage
Obvious exits: -S
A strip of well crafted leather has been left here.
[2] a fragment of a soul lies here. (humming) (illuminating)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
< 1227h/1227H 244v/245V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
An undead herder evaluates the caged behemoths.(Red Aura)
A militia guard sneaks in from the east.
< 1227h/1227H 243v/245V Pos: standing >
You quickly scan the area.
A lich warlock who is not far off to your east.
A fearsome undead behemoth who is a brief walk away to your east.
A fearsome undead behemoth who is a brief walk away to your east.
A ferocious undead behemoth who is a brief walk away to your east.
An undead herder who is a brief walk away to your east.
A bone golem who is close by to your west.
< 1227h/1227H 244v/245V Pos: standing >
Ok.
< 1227h/1227H 245v/245V Pos: standing >
The door is open.
You extend your sights northward.
A Huge Behemoth Cage
Obvious exits: -S
A large silver fragment has been left here.
Some tempered bronze has been left here, shining.
A small bandage rests upon the ground here.
A small bundle of strong, turgid bamboo has been dropped here.
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
< 1227h/1227H 245v/245V Pos: standing >
Ok.
< 1227h/1227H 245v/245V Pos: standing >
The door is open.
You extend your sights southward.
A Huge Behemoth Cage
Obvious exits: -N
Some patched mithril drusus lie here on the ground.
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
< 1227h/1227H 245v/245V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W#
Some interplanetary dust floats here in a small pouch. (magic)
A bone golem stands protectively in the corner.(Red Aura)
< 1227h/1227H 244v/245V Pos: standing >
You quickly scan the area.
An undead herder who is close by to your east.
A lich warlock who is a brief walk away to your east.
A fearsome undead behemoth who is rather far off to your east.
A ferocious undead behemoth who is rather far off to your east.
A fearsome undead behemoth who is rather far off to your east.
A ferocious undead behemoth who is rather far off to your east.
An undead herder who is rather far off to your east.
An undead behemoth who is not far off to your south.
A behemoth rider watcher who is not far off to your south.
< 1227h/1227H 244v/245V Pos: standing >
That's impossible, I'm afraid.
< 1227h/1227H 244v/245V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W#
< 1227h/1227H 244v/245V Pos: standing >
Ok.
< 1227h/1227H 244v/245V Pos: standing >
The door is open.
You extend your sights northward.
A Huge Behemoth Cage
Obvious exits: -S
Some interplanetary dust floats here in a small pouch. (magic)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
< 1227h/1227H 244v/245V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W#
Some interplanetary dust floats here in a small pouch. (magic)
*Lielz ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*A young man in leather armor seems to be patrolling outside the gates.(Illusion)(Red Aura)
A bone golem stands protectively in the corner.(Red Aura)
There are some tracks heading west.
< 1227h/1227H 244v/245V Pos: standing >
< 1227h/1227H 244v/245V Pos: standing >
Ok.
< 1227h/1227H 244v/245V Pos: standing >
The door is open.
You extend your sights westward.
A Huge Behemoth Cage
Obvious exits: -E
A fanged obsidian tiara lies here on the ground.
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
< 1227h/1227H 244v/245V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Some interplanetary dust floats here in a small pouch. (magic)
*Lielz ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
*A young man in leather armor seems to be patrolling outside the gates.(Illusion)(Red Aura)
A bone golem stands protectively in the corner.(Red Aura)
< 1227h/1227H 244v/245V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W#
< 1227h/1227H 243v/245V Pos: standing >
Ok.
< 1227h/1227H 245v/245V Pos: standing >
The door is open.
You extend your sights westward.
A Huge Behemoth Cage
Obvious exits: -E
A legendary piece of immortal bone has been left here. (magic)
A small fragment of spiritually-blessed marble has been left here. (magic) (glowing)
A rare piece of glowing platinum has been foolishly dropped here. (magic) (glowing)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
< 1227h/1227H 245v/245V Pos: standing >
Ok.
< 1227h/1227H 245v/245V Pos: standing >
The door is open.
You extend your sights eastward.
A Huge Behemoth Cage
Obvious exits: -W
a strange red stone lies here.
a strange sharp rubin lies here.
Some glowing tin shoes lie here on the ground.
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
A ferocious undead behemoth has its chains extended taut as it leaps forwards.(Red Aura)
A fearsome undead behemoth struggles in its bonds.(Red Aura)
< 1227h/1227H 245v/245V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 1227h/1227H 245v/245V Pos: standing >
< 1227h/1227H 245v/245V Pos: standing >
A Tunnel Between the Caging Areas
Obvious exits: -N -S
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
< 1227h/1227H 244v/245V Pos: standing >
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
< 1227h/1227H 243v/245V Pos: standing >
You quickly scan the area.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
A fearsome undead behemoth who is rather far off to your north.
A ferocious undead behemoth who is rather far off to your north.
A ferocious undead behemoth who is rather far off to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
A bone golem who is a brief walk away to your east.
A fearsome undead behemoth who is rather far off to your east.
A ferocious undead behemoth who is rather far off to your east.
< 1227h/1227H 244v/245V Pos: standing >
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
< 1227h/1227H 243v/245V Pos: standing >
Tunnel Splits North and South
Obvious exits: -N -E -S
< 1227h/1227H 242v/245V Pos: standing >
You quickly scan the area.
You see nothing.
< 1227h/1227H 243v/245V Pos: standing >
A Twisting Tunnel
Obvious exits: -N -S
< 1227h/1227H 243v/245V Pos: standing >
A Twisting Tunnel
Obvious exits: -N -W
< 1227h/1227H 241v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 241v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 242v/245V Pos: standing >
You quickly scan the area.
The shade of a nereid who is in the distance to your west.
< 1227h/1227H 244v/245V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -E -S -W
< 1227h/1227H 243v/245V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -W
< 1227h/1227H 241v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 241v/245V Pos: standing >
You quickly scan the area.
A moaning zombie who is not far off to your west.
An large undead roper who is a brief walk away to your west.
A moaning zombie who is a brief walk away to your west.
A groaning zombie who is rather far off to your west.
< 1227h/1227H 244v/245V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -W
< 1227h/1227H 243v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 243v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 243v/245V Pos: standing >
You quickly scan the area.
A pale ghoul who is rather far off to your north.
A moaning zombie who is close by to your west.
An large undead roper who is not far off to your west.
A moaning zombie who is not far off to your west.
A groaning zombie who is a brief walk away to your west.
< 1227h/1227H 243v/245V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
< 1227h/1227H 241v/245V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -S -W
A polished piece of ivory has been left here.
A huge grey cave wyrm slowly moves through the cavern.
A militia guard sneaks in from the north.
< 1227h/1227H 239v/245V Pos: standing >
A Massive, Extended Tunnel
Obvious exits: -N -S
Some soldier's diamond talons lie here on the ground.
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
A pale undead ghoul wanders through the cavern.(Red Aura)
< 1227h/1227H 238v/245V Pos: standing >
A Sharp Turn in the Tunnel
Obvious exits: -N -W
< 1227h/1227H 238v/245V Pos: standing >
You quickly scan the area.
A groaning zombie who is close by to your north.
A pale ghoul who is close by to your north.
A large grey cave wyrm who is not far off to your north.
A moaning zombie who is a brief walk away to your north.
A pale ghoul who is in the distance to your north.
< 1227h/1227H 241v/245V Pos: standing >
A Tunnel Opening
Obvious exits: -E -W
A militia guard sneaks in from the east.
< 1227h/1227H 241v/245V Pos: standing >
MM
,,,,
,MM,,, M
,M ,,M MM
MM ,@^ MM
M ,,,,M MM
,,,,MM,,,,MMM
MM MM,,,MM
MM MMM^M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 1227h/1227H 240v/245V Pos: standing >
You quickly scan the area.
You see nothing.
< 1227h/1227H 244v/245V Pos: standing >
You detach from reality for a moment, pondering.
< 1227h/1227H 245v/245V Pos: standing >
< 1227h/1227H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.
< 1227h/1227H 245v/245V Pos: standing >
You quickly scan the area.
You see nothing.
< 1227h/1227H 245v/245V Pos: standing >
< 1227h/1227H 245v/245V Pos: standing >
,,,
MM,,,
,M ,,M MM
MM ,P^ MM
M ,,,@M MM
,,,,MM,,,,MMM
,MM MM,,,MMM
,MM MMM^MM
,M,,,,,,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 1227h/1227H 243v/245V Pos: standing >
The cavern wall is too steep to climb!
< 1227h/1227H 243v/245V Pos: standing >
M,,,
M ,,M M
MM ,.^ MM
M ,,,PM MM
,,,,MM@,,,MMM
,MM MM,,,MMM
,,MM MMM^MMM
,,M,,,,,,MM
,,,,,M,,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 1227h/1227H 242v/245V Pos: standing >
,,,
,,M MM
M ,.^ MMM
,,,.M MMM
,,,MMP@,,MMM
MM MM,,,MMM
,MM MMM^MMM
,M,,,,,,MMM
,,,,M,,MM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 1227h/1227H 242v/245V Pos: standing >
,, M
,,M MMM
,.^ MMMM
,,,.M MMM
,,MM.P@,MMM
M MM,,,MMM
MM MMM^MMM
M,,,,,,MMM
,,,M,,MMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -E -S -W
< 1227h/1227H 241v/245V Pos: standing >
,,M MM
,.^ MMM
,,,.M MMM
,,MM..P,MMM
M MM,@,MMM
MM MMM^MMM
,M,,,,,,MMM
,,,,M,,MMM
MMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
A militia guard sneaks in from the north.
< 1227h/1227H 243v/245V Pos: standing >
You quickly scan the area.
You see nothing.
< 1227h/1227H 243v/245V Pos: standing >
,M MMM
,.^ MMMM
,,,.M MMM
,MM..,,MMM
MM,P@MMM
M MMM^MMM
M,,,,,,MMM
,,,M,,MMM
MMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 1227h/1227H 241v/245V Pos: standing >
Entrance to an Underground River
Obvious exits: -N -S -D
< 1227h/1227H 239v/245V Pos: standing >
You quickly scan the area.
You see nothing.
< 1227h/1227H 242v/245V Pos: standing >
Inside a Tunnel Flooded by an Underground River
Obvious exits: -E -U -SE
< 1227h/1227H 243v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 243v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 243v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 243v/245V Pos: standing >
You quickly scan the area.
A kraken commoner who is close by to your east.
A purple worm who is close by to your east.
A purple worm who is close by to your east.
A kraken shaman who is close by to your east.
A kraken commoner who is close by to your east.
< 1227h/1227H 243v/245V Pos: standing >
Inside a Tunnel Flooded by an Underground River
Obvious exits: -NW -SW
A militia guard sneaks in from the northwest.
< 1227h/1227H 241v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 241v/245V Pos: standing >
Alas, you cannot go that way. . . .
< 1227h/1227H 242v/245V Pos: standing >
You quickly scan the area.
You see nothing.
< 1227h/1227H 245v/245V Pos: standing >
Inside a Tunnel Flooded by an Underground River
Obvious exits: -S -NE
A militia guard sneaks in from the northeast.
< 1227h/1227H 243v/245V Pos: standing >
Inside a Tunnel Flooded by an Underground River
Obvious exits: -N -E
A kraken commoner wanders around this passage.
*A Firbolg (huge) the Teakman - Red Moon Disciples stands, floating here. (Non-Fraggable)(Gold Aura)
*The wraith of a vampire bat stands here. (minion) (Red Aura)
*The wraith of a vampire bat stands here. (minion) (Red Aura)
*The wraith of a carnivorous fungus stands here. (minion) (Red Aura)
*A Gnome (small) Chanachizzle Red Moon Disciples stands here. (Non-Fraggable)(Red Aura)
*The wraith of a carnivorous fungus stands here. (minion) (Red Aura)
*The wraith of a large grey cave wyrm stands here. (minion) (Red Aura)
*The wraith of a boa constrictor stands here. (minion) (Red Aura)
*A Githzerai (medium) PunkSnotDead Red Moon Disciples stands, floating here.(Red Aura)
A Grey Elf (medium) stands in mid-air here.
*A Githzerai (medium) Loki's Mind Red Moon Disciples stands here. (casting) (Gold Aura)
< 1227h/1227H 241v/245V Pos: standing >
You quickly scan the area.
You see nothing.
< 1227h/1227H 242v/245V Pos: standing >
< 1227h/1227H 244v/245V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the word 'yrl'
A Firbolg flies through the air, free as a bird!
You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of him!
< 1227h/1227H 245v/245V Pos: standing >
<You snap into visibility.
[Damage: 5 ] -=[Your decent slash grazes a Grey Elf.]=-
[Damage: 5 ] -=[Your decent pierce grazes a Grey Elf.]=-
[Damage: 6 ] -=[Your decent pierce wounds a Grey Elf.]=-
[Damage: 7 ] -=[Your fine slash wounds a Grey Elf.]=-
[Damage: 6 ] -=[Your decent slash wounds a Grey Elf.]=-
[Damage: 4 ] -=[Your slash grazes a Grey Elf.]=-
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
You deflect a Grey Elf's blow and strike back at him!
You snap into visibility.
[Damage: 5 ] -=[Your decent pierce wounds a Grey Elf.]=-
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A kraken commoner stands to the side, evaluating the fray.
Lielz rubs his sphere of wind and begins to whirl around.
Lielz's WHIRLWIND picks up a kraken commoner and tosses him against the wall!
Lielz's WHIRLWIND picks up the wraith of a vampire bat and tosses it against the wall!
Lielz's WHIRLWIND picks up a Githzerai and tosses him against the wall!
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A militia guard starts casting an offensive spell.
A militia guard snaps into visibility.
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
You faintly hear A Githzerai groupsay the words 'hese'.
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A militia guard snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
The wraith of a vampire bat says 'For glory!'
The wraith of a vampire bat suddenly attacks a militia guard!
The wraith of a vampire bat snaps into visibility.
The wraith of a vampire bat misses a militia guard.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A Gnome gives an order to his followers.
The wraith of a carnivorous fungus starts casting an offensive spell.
The wraith of a carnivorous fungus snaps into visibility.
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A militia guard starts casting an offensive spell.
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few scratches >
A militia guard snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
You play with a Grey Elf before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash strikes a Grey Elf.]=-
[Damage: 5 ] -=[Your decent slash wounds a Grey Elf.]=-
You dodge a Grey Elf's vicious attack.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 7 ] -=[Your slash wounds a Grey Elf.]=-
[Damage: 4 ] -=[Your slash grazes a Grey Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 44 ] -=[Your powerful slash strikes a Grey Elf hard.]=-
[Damage: 23 ] -=[Your slash strikes a Grey Elf.]=-
[Damage: 24 ] -=[Your impressive slash strikes a Grey Elf.]=-
Lielz starts casting an offensive spell.
Lielz snaps into visibility.
< 1227h/1227H 245v/245V Pos: standing >
< T: Kiria TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
A Gnome gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Gnome's goggles of the tinkerer [poor] was completely destroyed by the massive blow!
A Gnome's dented glassteel girth was completely destroyed by the massive blow!
The wraith of a carnivorous fungus stops following a Gnome.
The wraith of a carnivorous fungus stops invoking abruptly!
The wraith of a vampire bat stops following a Gnome.
The wraith of a vampire bat stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Gnome(s) for boon # 1703.