The death of [43 Air Magus] Sirce The Militia (Gnome)

in A Forest Opening

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn as a badge>    a pitted dragonscale badge
<worn on head>       an illithid's circlet [superior] (magic)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        a flaming earring
<worn in ear>        a small nightstone earring [poor] (magic) [85%]
<worn on face>       Krindor's Mask of Illusions[239h 22m 27s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth
<worn around neck>   the collar of firestones (magic) [88%]
<worn on body>       the robe of the mind (magic)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing)
<worn on back>       an ermineskin backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [76%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an obsidian hookah [55%]
<attached to belt>   a cloth-bound tome of magical study (magic) [80%]
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a large gold-rimmed church door (magic)[239h 22m 27s]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[239h 22m 27s]
<worn on hands>      the gloves of warding (magic)
<worn on finger>     an ancient ring of liquid rock [61%]
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[239h 22m 27s]
<worn on legs>       a black and red kilt [61%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [68%]

Obvious exits: -N -E -S -W

< 759h/759H 108v/150V Pos: standing >
   *..^^MMMM    
  ***.^^^MMM^   
 *****.^.MMMM^  
 *.***.^^^MMM^  
 *.**..@^^MMMM  
 .^**^^.M^^MMM  
 .*****..^^MMM  
  ..***...^^M   
   .****..^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 107v/150V Pos: standing >
   *^..^MMMM    
  **..^^MMMM^   
 ****.^^^MMM^.  
 *****.^.MMMM^  
 *.***.@^^MMM^  
 *.**...^^MMMM  
 .^**^^.M^^MMM  
  *****..^^MM   
   .***...^^    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 759h/759H 106v/150V Pos: standing >
   *..^^MMM^    
  **^..^MMMM^   
 ***..^^MMMM^.  
 ****.^^^MMM^.  
 *****.@.MMMM^  
 *.***.^^^MMM^  
 *.**...^^MMMM  
  ^**^^.M^^MM   
   ****..^^M    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 759h/759H 106v/150V Pos: standing >
   *..^^MMM^    
  **..^^MMM^M   
 ***^..^MMMM^.  
 ***..^^MMMM^.  
 ****.^@^MMM^.  
 *****.^.MMMM^  
 *.***.^^^MMM^  
  .**...^^MMM   
   **^^.M^^M    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 759h/759H 105v/150V Pos: standing >
   **.^^MMM^    
  **..^^MMM^.   
 ***..^^MMM^M.  
 ***^..^MMMM^.  
 ***..^@MMMM^.  
 ****.^^^MMM^.  
 *****.^.MMMM^  
  .***.^^^MMM   
   **...^^MM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 759h/759H 104v/150V Pos: standing >
   ***.^^MMM    
  ***..^^MMM^   
 ****..^^MMM^M  
 ****^..^MMMM^  
 ****..@^MMMM^  
 *****.^^^MMM^  
 ******.^.MMMM  
  *.***.^^^MM   
   .**...^^M    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 759h/759H 104v/150V Pos: standing >
   ****.^^MM    
  ****..^^MMM   
 *****..^^MMM^  
 *****^..^MMMM  
 *****.@^^MMMM  
 ******.^^^MMM  
 *******.^.MMM  
  **.***.^^^M   
   *.**...^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 103v/150V Pos: standing >
   **M*..^MM    
  *****.^^MMM   
 *****..^^MMM^  
 *****..^^MMM^  
 *****^@.^MMMM  
 *****..^^MMMM  
 ******.^^^MMM  
  ******.^.MM   
   *.***.^^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 102v/150V Pos: standing >
   **.*.^^MM    
  ***M*..^MMM   
 ******.^^MMM^  
 *****..^^MMM^  
 *****.@^^MMM^  
 *****^..^MMMM  
 *****..^^MMMM  
  *****.^^^MM   
   *****.^.M    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 101v/150V Pos: standing >
   **.*.^^MM    
  ***M*..^MMM   
 ******.^^MMM^  
 *****..^^MMM^  
 *****.@^^MMM^  
 *****^..^MMMM  
 *****..^^MMMM  
  *****.^^^MM   
   *****.^.M    
   ***.*.^^M    
  ****M*..^MM   
 .******.^^MMM  
 ******..^^MMM  
 .*****@.^^MMM  
 .*****^..^MMM  
 ******..^^MMM  
  ******.^^^M   
   ******.^.    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 101v/150V Pos: standing >
   ****...M^    
  .***.*.^^MM   
 .****M*..^MMM  
 .******.^^MMM  
 ******@.^^MMM  
 .*****..^^MMM  
 .*****^..^MMM  
  *****..^^MM   
   *****.^^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 100v/150V Pos: standing >
 *M*..  
 **@.^  
 **..^  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 99v/150V Pos: standing >
 *.*.^  
 *M@..  
 ***.^  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 99v/150V Pos: standing >
 *M...  
 *.@.^  
 *M*..  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 98v/150V Pos: standing >
 *M...  
 *.@.^  
 *M*..  
   ****.*..M    
  *****.....^   
 ******.^^..MM  
 .*****...^^MM  
 *.****@..M^MM  
 ..***.*.^^MMM  
 .****M*..^MMM  
  ******.^^MM   
   ****..^^M    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 97v/150V Pos: standing >
   *****..*^    
  *****.*..M^   
 ******.....^M  
 ******.^^..MM  
 .*****@..^^MM  
 *.****...M^MM  
 ..***.*.^^MMM  
  ****M*..^MM   
   *****.^^M    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 97v/150V Pos: standing >
   ******...    
  ******..*^^   
 .*****.*..M^^  
 ******.....^M  
 ******@^^..MM  
 .*****...^^MM  
 *.****...M^MM  
  .***.*.^^MM   
   ***M*..^M    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 96v/150V Pos: standing >
   *********    
  *******....   
 .******..*^^^  
 .*****.*..M^^  
 ******@....^M  
 ******.^^..MM  
 .*****...^^MM  
  .****...M^M   
   ***.*.^^M    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 95v/150V Pos: standing >
   .^*******    
  .*********.   
 .*******.....  
 .******..*^^^  
 .*****@*..M^^  
 ******.....^M  
 ******.^^..MM  
  *****...^^M   
   ****...M^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 759h/759H 94v/150V Pos: standing >
 ****.  
 **@..  
 **.*.  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 94v/150V Pos: standing >
 *****  
 **@*.  
 ***..  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 93v/150V Pos: standing >
 *****  
 **@**  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 92v/150V Pos: standing >
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 92v/150V Pos: standing >
 .****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 91v/150V Pos: standing >

< 759h/759H 92v/150V Pos: standing >
 ..***  
 .*@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 94v/150V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
 ^..^*  
 ..@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 93v/150V Pos: standing >
     MMMMMM^    
   MMMM^M^^^^   
  MM^^^^^^....  
 MM^^^.....***  
 M^^.^.@^*****  
 ^^^...*******  
 ^^.^.*******.  
  ....******.   
   ^..*****.    
Northern Valley of Myrabolus
Obvious exits: -N -S -W

< 759h/759H 93v/150V Pos: standing >

< 759h/759H 94v/150V Pos: standing >
 ^..^*  
 ..@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 94v/150V Pos: standing >
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 759h/759H 94v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -E -S -W

< 759h/759H 93v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/759H 94v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 759h/759H 96v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E
A tiny repulsive lizard lies here ready to attack.

< 759h/759H 96v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/759H 97v/150V Pos: standing >
You quickly scan the area.
A black crow who is a brief walk away to your north.
A tiny lizard who is rather far off to your north.

< 759h/759H 99v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S

< 759h/759H 98v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S

< 759h/759H 97v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S
An evil looking black crow sits here.

< 759h/759H 97v/150V Pos: standing >
You quickly scan the area.
A tiny lizard who is close by to your north.
A tiny lizard who is a brief walk away to your south.

< 759h/759H 98v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -E -S
A tiny repulsive lizard lies here ready to attack.

< 759h/759H 97v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/759H 99v/150V Pos: standing >
You quickly scan the area.
A black crow who is close by to your south.
A tiny lizard who is rather far off to your south.

< 759h/759H 100v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Bend in the Trail
</map>
A Bend in the Trail
Obvious exits: -S -W

< 759h/759H 99v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/759H 100v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E

< 759h/759H 100v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/759H 101v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -S -W
A tiny repulsive lizard lies here ready to attack.

< 759h/759H 100v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/759H 102v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/759H 103v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S -W

< 759h/759H 103v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -W

< 759h/759H 103v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -W
An evil looking black crow sits here.

< 759h/759H 102v/150V Pos: standing >

< 759h/759H 103v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S

< 759h/759H 105v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -S

< 759h/759H 104v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Intersection
</map>
A Dark Intersection
Obvious exits: -N -E -W

< 759h/759H 104v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dead End
</map>
A Dead End
Obvious exits: -W
A strange circular pool of liquid lies hovering against the wall. (magic)

< 759h/759H 103v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/759H 104v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>
A Forest Opening
Obvious exits: -E
Fresh blood covers everything in the area.
[2] The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here. (magic)
A Gnome (small) Slacker of The Militia sits resting.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A Human (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)

< 759h/759H 112v/150V Pos: standing >

< 759h/759H 113v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W

< 759h/759H 113v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W

< 759h/759H 112v/150V Pos: standing >

< 759h/759H 113v/150V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your west.
An air elemental who is not far off to your west.
An air elemental who is not far off to your west.

< 759h/759H 116v/150V Pos: standing >

< 759h/759H 117v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W

< 759h/759H 123v/150V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>
A Forest Opening
Obvious exits: -E
Fresh blood covers everything in the area.
[2] The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here. (magic)
A Gnome (small) Slacker of The Militia stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A Human (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)

< 759h/759H 122v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 759h/759H 123v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 759h/759H 125v/150V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around her neck and begin to squeeze!
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
A Gnome attacks you. [0 hits]

< 759h/759H 131v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 You snap into visibility.
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 759h/759H 132v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 [Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 759h/759H 132v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You start chanting...

< 759h/759H 132v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 An air elemental says 'For glory!'
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
A Gnome gives an order to her followers.
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.

< 759h/759H 132v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You snap into visibility.
Casting: asphyxiate *

< 759h/759H 132v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around her neck and begin to squeeze!
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 759h/759H 132v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 759h/759H 132v/150V Pos: standing >
< T: Tiru TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 [Damage: 72 ] Your illusionary hands choke the life out of a Gnome, who falls over dead and lifeless.
A Gnome's fiery red scepter [poor] was completely destroyed by the massive blow!
A Gnome's heavy forest cloak was completely destroyed by the massive blow!
A Gnome's gold ring set with rubies [superior] was completely destroyed by the massive blow!
A Gnome's dangling diamond earring was completely destroyed by the massive blow!
An air elemental stops following a Gnome.
An air elemental stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Gnome(s) for boon # 1703.