The death of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

in Inside the Eastern City Gates

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn on head>       a golden crown set with diamonds [superior] (magic) [89%]
<worn on eyes>       some catseye inventor's goggles (magic) (glowing)
<worn in ear>        a flaming earring [58%]
<worn on face>       a mask of shadows [poor] (magic)
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   a flashing dragon scale amulet (magic)
<worn on body>       the Living Necroplasm (magic)[239h 40m 46s]
<worn on back>       an ermineskin backpack [79%]
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an obsidian hookah
<worn on arms>       some sleeves bearing the seal of Verethorn [superior]
<held as shield>     a large, frozen slab of dust [poor] (magic)
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic)
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the orb of destruction (magic)
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [57%]


< 1024h/778H 169v/169V Pos: standing >
You start chanting...

< 1023h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 1023h/778H 169v/169V Pos: standing >
You complete your spell...

< 1023h/778H 169v/169V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Fresh blood splatters cover the area.
The corpse of sarn, the banker is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 1023h/778H 169v/169V Pos: standing >
A water elemental playing the banjo starts singing aloud with a beautiful voice.

< 1022h/778H 169v/169V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure evil)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (pure evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (pure evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (very evil)     
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1022h/778H 169v/169V Pos: standing >
Tharnadian Bank
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of sarn, the banker is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 1021h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
A water elemental playing the banjo begins to shimmer.
A water elemental playing the banjo's skin seems to turn to stone.

< 1020h/778H 169v/169V Pos: standing >
Tharnadian Bank
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of sarn, the banker is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 1019h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 1018h/778H 169v/169V Pos: standing >
The town crier shouts 'If anyone wants me to shut up just tell me, don't kill me.'

< 1018h/778H 169v/169V Pos: standing >
Tharnadian Bank
Obvious exits: -S
The corpse of sarn, the banker is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 1017h/778H 169v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 1016h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 1016h/778H 169v/169V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 1016h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 1014h/778H 169v/169V Pos: standing >
The town crier shouts 'If anyone wants me to shut up just tell me, don't kill me.'

< 1013h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 1012h/778H 169v/169V Pos: standing >
Autosaving...

< 1012h/778H 169v/169V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 1012h/778H 169v/169V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 1011h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 1010h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 1008h/778H 169v/169V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 1008h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 1007h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 1005h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 1003h/778H 169v/169V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'

< 1002h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 1001h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 999h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 997h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 996h/778H 169v/169V Pos: standing >

< 995h/778H 169v/169V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.

< 994h/778H 169v/169V Pos: standing >
A Human enters from the south.

< 994h/778H 169v/169V Pos: standing >
A Human leaves south.

< 994h/778H 169v/169V Pos: standing >
It's already closed!

< 993h/778H 169v/169V Pos: standing >
You failed.

< 993h/778H 169v/169V Pos: standing >
A water elemental playing the banjo stops following a Githzerai.
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large wooden counter is here, with a sign posted on it.

< 993h/778H 169v/169V Pos: standing >
You start chanting...

< 993h/778H 169v/169V Pos: standing >
You complete your spell...

< 992h/778H 169v/169V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
[2] The corpse of a tharnadian thief-hunter is lying here.
A large wooden counter is here, with a sign posted on it.

< 992h/778H 169v/169V Pos: standing >
Ok.

< 991h/778H 169v/169V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is a brief walk away to your south.
A Human who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A tharnadian thief-hunter who is in the distance to your south.

< 991h/778H 169v/169V Pos: standing >

< 991h/778H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.

< 991h/778H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 990h/778H 167v/169V Pos: standing >
The city's eastern gates lie to the south.
You extend your sights southward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 990h/778H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 990h/778H 168v/169V Pos: standing >
The eastern wall road continues south.
You extend your sights southward.
Road beneath the Gate Tower
Obvious exits: -N -S -U

< 990h/778H 168v/169V Pos: standing >

< 990h/778H 168v/169V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A militia guard who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your west.
A human merchant who is rather far off to your west.

< 989h/778H 168v/169V Pos: standing >
Ok.

< 989h/778H 168v/169V Pos: standing >
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 989h/778H 168v/169V Pos: standing >
< T: Tiru TP: sta TC:excellent E: thief kne EP: excellent >
 A Human enters from the east.
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
You flee southward!

< 988h/778H 147v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter crouches here.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 988h/778H 151v/169V Pos: standing >
A Human leaves east.
It's already open!

< 988h/778H 153v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of a Githzerai is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist suddenly attacks YOU!

< 987h/778H 153v/169V Pos: standing >
< T: Tiru TP: sta TC:excellent E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 987h/778H 154v/169V Pos: standing >
< T: Tiru TP: sta TC:excellent E: illusionist sta EP: excellent >
 A tharnadian illusionist starts casting a spell called 'shadow shield'.
Sorry, you aren't allowed to do that in combat.

< 987h/778H 154v/169V Pos: standing >
< T: Tiru TP: sta TC:excellent E: illusionist sta EP: excellent >
 An elite guard assists a tharnadian illusionist heroically.
You are knocked to the ground by an elite guard's mighty bash!
An elite guard attacks you. [2 hits]

< 977h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 A controller assists a tharnadian illusionist heroically.
A controller suddenly attacks YOU!
[Damage:  1 ] A controller suffers from contact with the aura about you.

< 976h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
A Human closes the gates.

< 970h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 
< 970h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!

< 965h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 965h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 You attack a tharnadian illusionist. [0 hits]

< 965h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 A tharnadian illusionist assists a tharnadian illusionist heroically.
A tharnadian illusionist suddenly attacks YOU!

< 959h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!
You feel the swirling shadows around your body dissipate.

< 954h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 A tharnadian illusionist starts casting an offensive spell.
A tharnadian illusionist attacks you. [3 hits]

< 891h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 The illusion surrounding you fades away!
[Damage:  5 ] A controller suffers from contact with the aura about you.
A controller attacks you. [1 hits]
An elite guard attacks you. [2 hits]

< 837h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 An elite guard's kick hits you in your side.
An elite guard attacks you. [2 hits]
You attack a tharnadian illusionist. [0 hits]

< 789h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:excellent E: illusionist sta EP: excellent >
 An elite guard assists an elite guard heroically.
An elite guard suddenly attacks YOU!

< 770h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:few scratches E: illusionist sta EP: excellent >
 This being a hometown, you receive fewer exps...
An elite guard's sweep catches you in the side and you almost stumble.
An elite guard attacks you. [2 hits]

< 721h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC:few scratches E: illusionist sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 676h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC: small wounds E: illusionist sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
A tharnadian illusionist attacks you. [3 hits]

< 574h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC: few wounds E: illusionist sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 526h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC: few wounds E: illusionist sta EP: excellent >
 An elite guard's kick crashes into your chest.
An elite guard attacks you. [2 hits]

< 476h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC: few wounds E: illusionist sta EP: excellent >
 
< 476h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC: few wounds E: illusionist sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 476h/778H 154v/169V Pos: sitting >
< T: Tiru TP: sit TC: few wounds E: illusionist sta EP: excellent >
 You attack a tharnadian illusionist. [0 hits]
A tharnadian illusionist's kick hits you directly in the face.
A tharnadian illusionist attacks you. [3 hits]
You scramble madly to your feet!

< 406h/778H 154v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: illusionist sta EP: excellent >
 You are already standing.

< 406h/778H 154v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: illusionist sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee westward!

< 406h/778H 122v/169V Pos: standing >
A Firbolg enters from the north.

< 406h/778H 122v/169V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
[Damage:  3 ] A tharnadian thief-hunter suffers from contact with the aura about you.

< 390h/778H 123v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: thief sta EP: few scratches >
 You dodge a bash from an elite guard, who loses his balance and falls.

< 390h/778H 123v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: thief sta EP: few scratches >
 An elite guard suddenly attacks YOU!
You are knocked to the ground by an elite guard's mighty bash!
An elite guard attacks you. [1 hits]

< 364h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: nasty wounds E: thief sta EP: few scratches >
 A militia guard suddenly attacks YOU!
This being a hometown, you receive fewer exps...

< 354h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: nasty wounds E: thief sta EP: few scratches >
 A militia guard enters from the south.

< 354h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: nasty wounds E: thief sta EP: few scratches >
 A Human enters from the east.

< 354h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: nasty wounds E: thief sta EP: few scratches >
 [Damage:  4 ] Nooo! The holy power of a tharnadian thief-hunter is almost too much...
Your spirit suffers from contact with a tharnadian thief-hunter's aura!
[Damage:  4 ] Nooo! The holy power of a tharnadian thief-hunter is almost too much...
Your spirit suffers from contact with a tharnadian thief-hunter's aura!
You attack a tharnadian thief-hunter. [2 hits]
A Firbolg suddenly attacks YOU!
[Damage:  6 ] A Firbolg suffers from contact with the aura about you.

< 338h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: nasty wounds E: thief sta EP: few scratches >
 A Human starts casting an offensive spell called 'magic missile'.

< 338h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: nasty wounds E: thief sta EP: few scratches >
 A Human completes his spell...
A Human utters the words 'waouq wuggurz'
You stagger as a magic missile from a Human hits you.
You stagger as a magic missile from a Human hits you.
You stagger as a magic missile from a Human hits you.
You stagger as a magic missile from a Human hits you.
You stagger as a magic missile from a Human hits you.
[Damage:  3 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage:  6 ] A tharnadian thief-hunter suffers from contact with the aura about you.
[Damage:  3 ] A tharnadian thief-hunter suffers from contact with the aura about you.
A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian thief-hunter attacks you. [3 hits]

< 241h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: nasty wounds E: thief sta EP: few scratches >
 An elite guard's kick crashes into your chest.
An elite guard attacks you. [2 hits]

< 180h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC:pretty hurt E: thief sta EP: few scratches >
 You block a militia guard's feeble kick with your arm.
A militia guard attacks you. [0 hits]
An elite guard attacks you. [2 hits]

< 135h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC:pretty hurt E: thief sta EP: few scratches >
 A Human starts casting an offensive spell called 'magic missile'.

< 135h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC:pretty hurt E: thief sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage:  9 ] Nooo! The holy power of a tharnadian thief-hunter is almost too much...
Your spirit suffers from contact with a tharnadian thief-hunter's aura!
You attack a tharnadian thief-hunter. [1 hits]

< 135h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC:pretty hurt E: thief sta EP: few scratches >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
Nooo! The holy power of a tharnadian thief-hunter is almost too much...
Piercing light from a tharnadian thief-hunter's holy symbol hurts you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 50h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: awful E: thief sta EP: few scratches >
 A Human completes his spell...
A Human utters the words 'waouq wuggurz'
You stagger as a magic missile from a Human hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Human hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Human hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Human hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Human hits you.
You wish that your wounds would stop BLEEDING so much!

< 20h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: awful E: thief sta EP: few scratches >
 A Firbolg's kick crashes into your chest.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  6 ] A Firbolg suffers from contact with the aura about you.

< 2h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: awful E: thief sta EP: few scratches >
 A militia guard assists a tharnadian thief-hunter heroically.
A militia guard suddenly attacks YOU!
A Human starts casting an offensive spell called 'magic missile'.

< 2h/778H 123v/169V Pos: sitting >
< T: Tiru TP: sit TC: awful E: thief sta EP: few scratches >
 Your upper body is disconnected from your legs as a Firbolg slashes you.
Your frost-covered cloak of the north wind [poor] was completely destroyed by the massive blow!
Your fragment of the tail of Quturac [poor] was completely destroyed by the massive blow!
Your tiny orb of obsidian was completely destroyed by the massive blow!
Your emblem of knowledge of power was completely destroyed by the massive blow!