The death of [50 Summoner] Gukk Red Moon Disciples (Githzerai)

in Outside the Eastern City Gates

from the perspective of [50 Summoner] Gukk Red Moon Disciples (Githzerai)

<worn on head>       a golden crown set with diamonds [superior] (magic) [89%]
<worn in ear>        a birdfeather earring (magic)
<worn around neck>   a blue moon charm (glowing)
<worn about body>    a tarnished brass bodycloak
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a patched iron belt buckle
<worn on arms>       a pair of wormhide skins
<held as shield>     a drow-made electrum buckler
<worn around wrist>  a jeweled reed wristguard
<worn on finger>     a brutal iron band
<primary weapon>     the orb of destruction of charisma (magic)
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some skin-wrapped electrum boots

 ^++M@M+++  
 MM*^*.***  
 ******...  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A dao noble enters from the north.
 
 +MMM+  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A dao noble enters from the north.
 
 *+M**^**.  
  ^++M+M++  
 *M+*@*.**  
 ^******..  
 M^***^..^  
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
A dao noble enters from the east.
 
 ******...  
 *+M**^**.  
  ^++@+M++  
 *M+*M*.**  
 ^******..  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A human traveller walks through here, making his way across the country.
A dao noble enters from the south.
 
 *******..  
  *M+**^**  
   ^+@M+M+  
  *M+*^*.*  
 M^******.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A dao noble enters from the east.
 
  *******.  
   *M+**^*  
    ^@MM++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A dao noble enters from the east.
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.
A dao noble enters from the east.
Loqual rides in on the mount from the east.
Ok.
Loqual crawls west riding on the mount.
 
  *******.  
   *M+**^*  
    ^@MM++  
   *M+*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A dao noble enters from the west.
You quickly scan the area.
A tharnadian highway patrolman who is not far off to your east.
A human traveller who is not far off to your east.
An elite highwayman who is almost out of sight to your east.
The mount who is not far off to your west.
Loqual who is not far off to your west.
A militia guard who is a brief walk away to your west.
 
 M^**^*.^^  
  *******.  
   *M@**^*  
    ^P+M++  
   *M+*^*.  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A dao noble enters from the south.
A highwayman enters from the west.
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 
You quickly scan the area.
An elite highwayman who is close by to your south.
Yobasu who is not far off to your south.
 
  *******.  
   *+M**^*  
    ^@+MM+  
   *MP*^*.  
  M^******  
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.
A dao noble enters from the north.
A highwayman enters from the north.
An elite highwayman leaves east.
Yobasu enters from the south.
A highwayman leaves east.
You now follow Yobasu.
Yobasu has just given you his consent.
Yobasu leaves west.
You follow Yobasu.

The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A dao noble enters from the east.
Yobasu leaves west.
You follow Yobasu.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A dao noble enters from the east.
Yobasu leaves west.
You follow Yobasu.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.
A dao noble enters from the east.
Yobasu leaves west.
You follow Yobasu.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A dao noble enters from the east.
Yobasu leaves down.
You follow Yobasu.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A dao noble enters from above.
Yobasu leaves west.
You follow Yobasu.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
The corpse of a tharnadian thief-hunter is lying here.
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A dao noble enters from the east.
Yobasu leaves west.
You follow Yobasu.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.
A dao noble enters from the east.
Yobasu leaves south.
You follow Yobasu.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A dao noble enters from the north.
Yobasu leaves west.
You follow Yobasu.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A dao noble enters from the east.
Yobasu leaves west.
You follow Yobasu.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A homeless peasant is here, looking lost and hungry.
A dao noble enters from the east.
Yobasu leaves west.
You follow Yobasu.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
Loqual (Gnome)(small) (Newbie) sits atop the mount.
A sleek, well trained, black panther follows her master around the city.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A dao noble enters from the east.
Loqual crawls west riding on the mount.
Yobasu is now a member of your group.
A tharnadian illusionist starts casting a spell called 'fly'.
Yobasu is now guarding you!
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A powerful dao noble stands here, and moves to attack when he sees you. (minion) 
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A sleek, well trained, black panther follows her master around the city.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders. (casting) 
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
A controller flies through the air, free as a bird!
Yobasu leaves west.
You follow Yobasu.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[3] The corpse of an elite guard is lying here.
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
Loqual (Gnome)(small) (Newbie) sits atop the mount.
A young man in leather armor seems to be patrolling the area.
A sturdy looking mount is here, all saddled up and ready to ride.
A dao noble enters from the east.
Yobasu leaves east.
You follow Yobasu.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A sleek, well trained, black panther follows her master around the city.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A dao noble enters from the west.
Ok.
Ok.
Ok.
Ok.
Yobasu settles to his knees.
Ok.
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A powerful dao noble stands here, and moves to attack when he sees you. (minion) 
Yobasu UnderDark The Militia (Firbolg)(huge) crouches in mid-air here.
A sleek, well trained, black panther follows her master around the city.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
Ok.
Ok.
Yobasu rises to his feet.
Ok.
You must wait a short time before calling another minion into existence.
A dao noble already grouped by you.
No new group members.
Outside the Eastern City Gates
Obvious exits: -East  -West #
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A powerful dao noble stands here, and moves to attack when he sees you. (minion) 
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A sleek, well trained, black panther follows her master around the city.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
You start chanting...
Casting: mirror image *
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A tharnadian illusionist starts casting a spell.
You make a magical gesture, sending Gukk back to the nether plane.
Gukk stops following you.
Yobasu nods.
You make a magical gesture, sending Gukk back to the nether plane.
Gukk stops following you.
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!
You make a magical gesture, sending Gukk back to the nether plane.
Gukk stops following you.
The sun hangs low on the southern sky.
Outside the Eastern City Gates
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A powerful dao noble stands here, and moves to attack when he sees you. (minion) 
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A sleek, well trained, black panther follows her master around the city.
A tough looking warrior is scanning the landscape beyond the walls.
Gukk Crimikilla DraGon Red Moon Disciples (Githzerai)(medium) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
The gates is open.
The gates are heavily fortified and made from iron.
You extend your sights westward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[3] The corpse of an elite guard is lying here.
A militia guard stands here, fighting an Ogre.
A militia guard stands here, fighting an Ogre.
*A water elemental is here, flowing like a living current.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
An Ogre (giant) MiNe BoSS *-* Bloodlust *-* stands in mid-air here, fighting a militia guard.
An impenetrable globe of darkness floats near an Ogre's head.
A sturdy looking mount is here, all saddled up and ready to ride.
Yobasu settles to his knees.
You sit down.
Maybe you should get on your feet first?
Gukk is now a member of your group.
A dao noble already grouped by you.
You clamber to your feet.
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
A Kobold enters from the west.
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.
An elite guard suddenly attacks a Kobold!
An elite guard's punch strikes a Kobold hard.
A controller suddenly attacks a Kobold!
A controller's pierce strikes a Kobold hard.
An elite guard suddenly attacks a Kobold!
An elite guard's powerful slash strikes a Kobold very hard.
A tharnadian illusionist suddenly attacks a Kobold!
A tharnadian illusionist's fine punch strikes a Kobold hard.
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.
A Kobold is knocked to the ground by an elite guard's mighty bash!
You must wait a short time before calling another minion into existence.
Gukk already grouped by you.
A dao noble already grouped by you.
No new group members.
An elite guard dodges a Kobold's attack.
An elite guard dodges a Kobold's attack.
An elite guard dodges a Kobold's attack.
A controller dodges a Kobold's attack.
Ok.
A dao noble starts casting an offensive spell called 'bigbys clenched fist'.
An elite guard's impressive punch strikes a Kobold very hard.
An elite guard's impressive punch strikes a Kobold very hard.
An elite guard's fine punch strikes a Kobold hard.
An elite guard's fine punch strikes a Kobold very hard.
A Kobold's eyes roll as an elite guard plants a foot in his face.
An elite guard's punch seriously wounds a Kobold.
An elite guard's fine punch strikes a Kobold very hard.
An elite guard's fine punch strikes a Kobold hard.
A Kobold dodges an elite guard's attack.
An elite guard turns to focus his attack on a Kobold!
A tharnadian illusionist's punch seriously wounds a Kobold.
A tharnadian illusionist's fine punch seriously wounds a Kobold.
A tharnadian illusionist's fine punch seriously wounds a Kobold.
A tharnadian illusionist starts casting an offensive spell.
An elite guard's powerful slash strikes a Kobold very hard.
A Kobold dodges an elite guard's attack.
An elite guard whacks a Kobold in the side with a sound kick.
A controller's powerful pierce strikes a Kobold very hard.
A controller's pierce strikes a Kobold very hard.
A controller's powerful pierce seriously wounds a Kobold.
A Kobold is knocked to the ground by a controller's mighty bash!
An elite guard dodges a Kobold's attack.
An elite guard dodges a Kobold's attack.
An elite guard dodges a Kobold's attack.
A Kobold misses a controller.
A dao noble completes his spell...
A dao noble utters the words 'buoblg qrunsoqpze yugh'
[Damage: 120 ] A dao noble's fist beats the life out of a Kobold, blood pours from his body!
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a water elemental.
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before a Kobold, close around his neck and begin to squeeze!
A Kobold gasps for air as a pair of ghostly hands tighten around his throat!
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a water elemental.
You start chanting...
Casting: wall of force *
An elite guard's slash enshrouds a Kobold in a mist of blood.
An elite guard's awesome slash hits a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a water elemental.
A Kobold misses an elite guard.
Casting: wall of force 
An elite guard suddenly attacks a Kobold!
An elite guard's fine punch strikes a Kobold hard.
You complete your spell...
An Ogre sneaks in from the west.
A water elemental enters from the west.
An elite guard sneers in contempt.
An elite guard suddenly attacks an Ogre!
An elite guard's feeble punch grazes an Ogre.
An elite guard is burned severely as he hits an Ogre!
A water elemental enters from the west.
A water elemental sneaks in from the west.
An elite guard suddenly attacks an Ogre!
An elite guard's feeble punch grazes an Ogre.
An elite guard is burned severely as he hits an Ogre!
A water elemental starts casting an offensive spell.
A water elemental snaps into visibility.
An Ogre gives an order to his followers.
You are knocked to the ground by a water elemental's mighty bash!
You dodge a bash from a water elemental, who loses its balance and falls.
A tharnadian illusionist suddenly attacks an Ogre!
A tharnadian illusionist's decent punch grazes an Ogre.
A tharnadian illusionist is burned severely as he hits an Ogre!

< 389h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: water sta EP: excellent >
 A faint hum can be heard from the crown of Aramus carried by a water elemental.
A water elemental dodges your futile attack.

< 389h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: water sta EP: excellent >
 A water elemental completes his spell...
A water elemental utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 316h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: small wounds E: water sta EP: excellent >
 A water elemental snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
An elite guard's fine punch strikes a Kobold very hard.
An elite guard's punch strikes a Kobold very hard.

< 273h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: few wounds E: water sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 202h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: few wounds E: water sta EP: excellent >
 Yobasu passes right through a wall of force.
Yobasu crawls east.

< 202h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: few wounds E: water sta EP: excellent >
 A Kobold misses an elite guard.
A water elemental starts casting an offensive spell.

< 202h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: few wounds E: water sta EP: excellent >
 An Ogre's body appears to recover from the affects of the potion.

< 202h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: few wounds E: water sta EP: excellent >
 Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
Yobasu enters from the east.

< 202h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: few wounds E: water sta EP: excellent >
 A water elemental snaps into visibility.
Yobasu bravely steps in front of you, shielding you from harm!
A water elemental completes his spell...
A water elemental utters the word 'agsplnuahz'
Ghostly hands appear before Yobasu, close around his neck and begin to squeeze!
Yobasu gasps for air as a pair of ghostly hands tighten around his throat!
An Ogre's impressive slash strikes an elite guard.
An elite guard's body quivers as an Ogre's hit strikes deep!
An Ogre's slash strikes an elite guard very hard.
An Ogre's slash strikes an elite guard.
An Ogre's slash strikes an elite guard.
An elite guard's body quivers as an Ogre's hit strikes deep!
An Ogre's mighty slash strikes an elite guard very hard.
An Ogre's impressive slash strikes an elite guard.
An Ogre's slash strikes an elite guard.

< 202h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: few wounds E: water sta EP: excellent >
 An elite guard suddenly attacks a Kobold!
An elite guard's powerful slash seriously wounds a Kobold.
A water elemental snaps into visibility.
Yobasu gasps for air as a pair of ghostly hands tighten around his throat!
An elite guard's fine punch seriously wounds a Kobold.
An elite guard's fine punch enshrouds a Kobold in a mist of blood.
An elite guard whacks a Kobold in the side with a sound kick.

< 202h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: few wounds E: water sta EP: excellent >
 Yobasu gasps for air as a pair of ghostly hands tighten around his throat!
A water elemental's impressive crush strikes you very hard.
A water elemental's fine crush strikes you hard.
Yobasu settles to his knees.

< 159h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: water sta EP: excellent >
 An elite guard's decent punch grazes an Ogre.
An elite guard is burned severely as he hits an Ogre!
An elite guard turns to focus his attack on a water elemental!
An Ogre dodges an elite guard's attack.
An Ogre's eyes roll as an elite guard plants a foot in his face.
An elite guard is burned severely as he hits an Ogre!
An Ogre turns to focus his attack on you!

< 159h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: water sta EP: excellent >
 A tharnadian illusionist suddenly appears a bit confused!
A tharnadian illusionist's fine punch grazes an Ogre.
A tharnadian illusionist is burned severely as he hits an Ogre!
An Ogre deflects a tharnadian illusionist's blow and strikes back at him!
An Ogre's decent slash wounds a tharnadian illusionist.
A tharnadian illusionist whacks an Ogre in the side with a sound kick.
A tharnadian illusionist is burned severely as he hits an Ogre!
A water elemental starts casting an offensive spell.

< 159h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: water sta EP: excellent >
 Yobasu rises to his feet.

< 159h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: water sta EP: excellent >
 Yobasu attempts to flee.
Yobasu tries to flee, but can't make it out of here!

< 159h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: water sta EP: excellent >
 A water elemental dodges your futile attack.

< 159h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: water sta EP: excellent >
 A Kobold misses an elite guard.

< 159h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: nasty wounds E: water sta EP: excellent >
 An Ogre's skin seems to turn to stone.
A controller suddenly attacks an Ogre!
A controller's weak pierce grazes an Ogre.
A water elemental snaps into visibility.
A water elemental completes his spell...
A water elemental utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 88h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC:pretty hurt E: water sta EP: excellent >
 You resist the effects of a water elemental's spell!
An elite guard's fine punch causes a Kobold to grimace in pain.
An elite guard's punch grievously wounds a Kobold.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a water elemental.
Yobasu attempts to flee.
Yobasu passes right through a wall of force.
Yobasu leaves east.

< 88h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC:pretty hurt E: water sta EP: excellent >
 A water elemental snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
You wish that your wounds would stop BLEEDING so much!

< 46h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: awful E: water sta EP: excellent >
 A water elemental lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 46h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: awful E: water sta EP: excellent >
 A water elemental stops using the orb of the sea.
Yobasu enters from the east.

< 46h/393H 137v/137V Pos: sitting >
< T: Gukk TP: sit TC: awful E: water sta EP: excellent >
 An Ogre's powerful slash hits you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.