The death of [ 6 Summoner] Loqual (Gnome)

in The Tharnadia-Keats Intersection

from the perspective of [ 6 Summoner] Loqual (Gnome)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<held>               a spellbook
<held>               a quill
<worn on feet>       a pair of tight black slippers

The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling outside the gates.

< 33h/33H 100v/100V Pos: kneeling >
Autosaving...

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 33h/33H 100v/100V Pos: kneeling >
Alas, you cannot go that way. . . .

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
Alarm bells sound, signalling an invasion!

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
A homeless peasant is here, looking lost and hungry.

< 33h/33H 100v/100V Pos: kneeling >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A sleek, well trained, black panther follows her master around the city.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 33h/33H 100v/100V Pos: kneeling >

< 33h/33H 100v/100V Pos: kneeling >

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
A homeless peasant is here, looking lost and hungry.

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 33h/33H 100v/100V Pos: kneeling >
Alas, you cannot go that way. . . .

< 33h/33H 100v/100V Pos: kneeling >
Alas, you cannot go that way. . . .

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
The corpse of a tharnadian thief-hunter is lying here.

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 33h/33H 100v/100V Pos: kneeling >
Alas, you cannot go that way. . . .

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 33h/33H 100v/100V Pos: kneeling >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.

< 33h/33H 100v/100V Pos: kneeling >
 
  M^**^*.^^   
   *******..  
    *++**^**  
     ^@+MMM+  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 33h/33H 100v/100V Pos: kneeling >
 
  ^**^*.^^.   
  *******...  
   *++**^**.  
    ^+@MMM++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 33h/33H 100v/100V Pos: kneeling >
 
 *****  
 ++@*^  
 ^++MM  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 33h/33H 100v/100V Pos: kneeling >
 
 *^*.^  
 **@**  
 ++**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 33h/33H 100v/100V Pos: kneeling >
 
 ***..  
 *^@.^  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 33h/33H 100v/100V Pos: kneeling >

< 33h/33H 100v/100V Pos: kneeling >

< 33h/33H 100v/100V Pos: kneeling >

< 33h/33H 100v/100V Pos: kneeling >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Gukk stands before you!

< 33h/33H 100v/100V Pos: kneeling >

< 33h/33H 100v/100V Pos: kneeling >

< 33h/33H 100v/100V Pos: kneeling >

< 33h/33H 100v/100V Pos: kneeling >

< 33h/33H 100v/100V Pos: kneeling >
Gukk utters a quick incantation, calling forth a dao noble who softly says 'Your wish is my command, Gukk!'
A dao noble now follows Gukk.

< 33h/33H 100v/100V Pos: kneeling >
A dao noble is now a member of Gukk's group.

< 33h/33H 100v/100V Pos: kneeling >
A dao noble's skin seems to turn to stone.

< 33h/33H 100v/100V Pos: kneeling >
Gukk leaves north.
A dao noble leaves north.

< 33h/33H 100v/100V Pos: kneeling >
 
 *^*.^  
 **@**  
 +M**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 33h/33H 100v/100V Pos: kneeling >
 
 *****  
 M+@*^  
 ^++M+  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 33h/33H 100v/100V Pos: kneeling >
 
  ^**^*.^^.   
  *******...  
   *+M**^**.  
    ^+@M++M+  
   *MM*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 33h/33H 100v/100V Pos: kneeling >
Yobasu enters from the south.

< 33h/33H 100v/100V Pos: kneeling >
Yobasu leaves west.

< 33h/33H 100v/100V Pos: kneeling >
 
  M^**^*.^^   
   *******..  
    *++**^**  
     ^@+M++M  
    *MM*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A member of the Tharnadia highway patrol keeps the roads safe.
Yobasu UnderDark The Militia (Firbolg)(huge) stands in mid-air here.
A highwayman stands here, scanning the roads protected by Tharnadia.
Yobasu leaves north.

< 33h/33H 100v/100V Pos: kneeling >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
The corpse of an elite guard is lying here.
A powerful dao noble stands here, and moves to attack when he sees you. (minion) 
Gukk Crimikilla DraGon Red Moon Disciples (Githzerai)(medium) stands, floating here.

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 33h/33H 100v/100V Pos: kneeling >
Alas, you cannot go that way. . . .

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
The corpse of a tharnadian thief-hunter is lying here.

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.

< 33h/33H 100v/100V Pos: kneeling >
Alas, you cannot go that way. . . .

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 33h/33H 100v/100V Pos: kneeling >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
A homeless peasant is here, looking lost and hungry.

< 33h/33H 100v/100V Pos: kneeling >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A sleek, well trained, black panther follows her master around the city.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 33h/33H 100v/100V Pos: kneeling >
Yobasu enters from the east.
Gukk enters from the east.
A dao noble enters from the east.

< 33h/33H 100v/100V Pos: kneeling >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
[3] The corpse of an elite guard is lying here.
A young man in leather armor seems to be patrolling the area.
A sturdy looking mount is here, all saddled up and ready to ride.

< 33h/33H 100v/100V Pos: kneeling >
Yobasu enters from the east.
Gukk enters from the east.
A dao noble enters from the east.

< 33h/33H 100v/100V Pos: kneeling >
Yobasu leaves east.
Gukk leaves east.
A dao noble leaves east.

< 33h/33H 100v/100V Pos: kneeling >
Maybe you should get up off your knees first?

< 33h/33H 100v/100V Pos: kneeling >
You rise to your feet.

< 33h/33H 100v/100V Pos: standing >

< 33h/33H 100v/100V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 33h/33H 100v/100V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
The corpse of a tharnadian illusionist is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 33h/33H 100v/100V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
[2] The corpse of a militia guard is lying here.
A street sweeper is cleaning here, singing songs of labor.

< 33h/33H 100v/100V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A human merchant from another town stands here, perusing Tharnadia.

< 33h/33H 100v/100V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 33h/33H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 100v/100V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.

< 33h/33H 100v/100V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 33h/33H 100v/100V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 33h/33H 100v/100V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 33h/33H 100v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
[3] A small round shield has been dropped here.

< 33h/33H 100v/100V Pos: standing >
Room #1
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
Ishta (Human)(medium) sits resting.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 33h/33H 100v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
[3] A small round shield has been dropped here.

< 33h/33H 100v/100V Pos: standing >
Room #2
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A brawny dwarf stands here, practicing his technique.

< 33h/33H 100v/100V Pos: standing >
	This brawny warrior is drenched in sweat and seems to be performing
thrusting and parrying exercises.  Upon noticing you he smiles, takes a seat
on the bench, and motions for you to join him.

	Good day stranger!  Thanks for coming in, it gives me an
	excuse to take a short break!  I am Zech, a
	lieutenant with the Kimordril border guard.  I have come
	to Tharnadia to take part in an annual tournament to test
	my skills against some of my brothers in arms.

He pauses for a second looking at you intently.

	You look mighty young my friend.  Are you just beginning
	your adventures?  I have been a fighter all of my life,
	and I am more than happy to share my knowledge with those
	just starting out.  If you would like some advice,
	don't be afraid to ask.  Actually, if you heed nothing else,
	I strongly suggest you invest in a good weapon as quickly
	as you can.  The sharper your weapon, the sooner you fell
	your enemy, meaning the less chance he has to fell you!  In
	fact, give me your sword or dagger, and I'll see if I
	can sharpen it a bit for you.
Zech, the dwarven warrior appears to be Dwarf and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 23 Warrior.


< 33h/33H 100v/100V Pos: standing >
Ok.

< 33h/33H 100v/100V Pos: standing >
Ok.
Zech takes a whet stone out of his journey bag and gets to work.  Very quickly he finishes and hands you back your weapon.

        There you go!  There are limits to how fine of weapons you can make
        from that low grade of iron, but you should see a noticable difference!

Zech, the dwarven warrior places a thin sharp steel dagger on the ground in front of you.

< 33h/33H 100v/100V Pos: standing >
Room #2
Obvious exits: -South
A thin, yet sharp, steel dagger lies here.
(Q)A brawny dwarf stands here, practicing his technique.

< 33h/33H 100v/100V Pos: standing >
You can't carry any more.

< 33h/33H 100v/100V Pos: standing >
You drop a little round wooden shield.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop an amber-colored rod.
You drop a spellbook.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a bag made from sewn rat skins.
You drop an intricately carved wooden tablet.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 33h/33H 100v/100V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A bag made from sewn rat skins crumbles to dust and blows away.
An intricately carved wooden tablet crumbles to dust and blows away.

< 33h/33H 100v/100V Pos: standing >
You get a thin sharp steel dagger.

< 33h/33H 100v/100V Pos: standing >
a thin sharp steel dagger
This basic steel dagger has been sharpenned to an incredibly fine edge.
A thin sharp steel dagger is made of iron and appears to be of below average quality.
A thin sharp steel dagger has an item value of 19.
A thin sharp steel dagger is a dagger.

< 33h/33H 100v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
[3] A small round shield has been dropped here.

< 33h/33H 100v/100V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 33h/33H 100v/100V Pos: standing >
You are already riding on something.

< 33h/33H 100v/100V Pos: standing >

< 33h/33H 100v/100V Pos: standing >

< 33h/33H 100v/100V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 33h/33H 100v/100V Pos: standing >
You quickly scan the area.
Jodnan who is not far off to your north.
The mount who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 33h/33H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 33h/33H 100v/100V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 33h/33H 100v/100V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A large rat who is not far off to your west.
A stray cat who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A shady mercenary who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 33h/33H 100v/100V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.

< 33h/33H 100v/100V Pos: standing >
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West 
Kieta is stocking the shelves of her store.

< 33h/33H 100v/100V Pos: standing >
You can buy:
 1) A potion of endurance                         for 39 platinum, 4 gold, 2 silver, and 9 copper.
 2) A box of gnomish crafting tools               for 1 platinum, 5 gold, and 9 copper.
 3) A blacksmithing flux                          for 1 platinum, 5 gold, and 9 copper.
 4) A large medicated bandage                     for 15 platinum, 2 gold, and 5 silver.
 5) A gauze tourniquet bandage                    for 6 platinum, 1 gold, and 6 silver.
 6) A gauze bandage                               for 1 platinum, 5 gold, and 4 silver.
 7) An iron shovel                                for 1 gold, 1 silver, and 4 copper.
 8) A wooden walking stick                        for 8 platinum, 1 gold, 6 silver, and 7 copper.
 9) A small wooden raft                           for 2 platinum, 9 silver, and 2 copper.
10) A hammer of forging                           for 8 platinum, 3 gold, 1 silver, and 7 copper.
11) A mining pick                                 for 6 platinum, 2 gold, 1 silver, and 5 copper.
12) A fishing pole                                for 2 platinum, 9 silver, and 2 copper.

< 33h/33H 100v/100V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.

< 33h/33H 100v/100V Pos: standing >

< 33h/33H 100v/100V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 33h/33H 100v/100V Pos: standing >

< 33h/33H 100v/100V Pos: standing >
The sun starts to set in the south.

< 33h/33H 100v/100V Pos: standing >
Alarm bells sound, signalling an invasion!

< 33h/33H 100v/100V Pos: standing >

< 33h/33H 100v/100V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 33h/33H 100v/100V Pos: standing >
A water elemental enters from the south.
A water elemental enters from the south.

< 33h/33H 100v/100V Pos: standing >
You suddenly see an Ogre's foot in your chest.
YIKES!  Another hit like that, and you've had it!!
I'm afraid you aren't quite up to mounted combat.
You stop riding the mount.

< 14h/33H 100v/100V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: An Ogre sta EP:  small wounds >
 An Ogre dodges your futile attack.

< 14h/33H 100v/100V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: An Ogre sta EP:  small wounds >
 A water elemental snaps into visibility.

< 14h/33H 100v/100V Pos: standing >
< T: Loqual TP: sta TC: nasty wounds E: An Ogre sta EP:  small wounds >
 A water elemental completes his spell...
A water elemental utters the word 'sleep'
You feel very sleepy ..... zzzzzz

< 14h/33H 100v/100V Pos: standing >
You wake up.

< 14h/33H 100v/100V Pos: standing >
An Ogre swiftly follows up his devastating slash with a surprise attack!
Your vision spins into darkness as your head falls towards the ground.