The death of [50 Dark Dreamer] Kushnet Red Moon Disciples (Gnome)

in The Bottom of a Steep Path up the Shr'nn Mesa

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a BRIGHT blue ioun stone[24h 21m 19s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[223h 51m 46s]
<worn on eyes>       the severed eyes of a demon (magic) [84%]
<worn in ear>        a flaming earring of damage [54%]
<worn in ear>        a tiny orb of obsidian (magic) [68%]
<worn on face>       Krindor's Mask of Illusions[223h 51m 46s]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn on body>       the robe of Lost Souls (magic)[223h 51m 46s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a glowing white pearl of endurance (glowing)
<attached to belt>   the codex of the muse of dreams [poor] (magic)
<attached to belt>   an obsidian hookah
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a large gold-rimmed church door (magic)[223h 51m 46s]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic) [65%]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     the ring of illusions (magic) [89%]
<worn on finger>     a ring of twisted gray mist [87%]
<primary weapon>     the orb of the sea (magic) (glowing)[223h 51m 46s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A swarm of insects stands in mid-air here, fighting a Gnome. (minion) 
A swarm of insects stands in mid-air here, fighting a Gnome. (minion) 
A swarm of insects stands in mid-air here, fighting a Gnome. (minion) 
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here, fighting a swarm of insects.
A shady looking youth is standing here, eyeing you with a devious glance.
Tiru enters from the north.
Tiru enters from the north.
Tiru enters from the north.

< 523h/785H 156v/169V Pos: standing >
You start chanting...

< 523h/785H 157v/169V Pos: standing >
A Gnome starts casting an offensive spell.

< 524h/785H 158v/169V Pos: standing >
Casting: clone form 

< 526h/785H 160v/169V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
A Gnome drains the energy of a swarm of insects who crumbles into a lifeless husk.
a swarm of insects is no longer in your group.

< 526h/785H 161v/169V Pos: standing >
[Damage:  1 ] [Damage:  1 ] A swarm of insects attacks a Gnome. [2 hits]
[Damage:  1 ] [Damage:  1 ] A swarm of insects attacks a Gnome. [2 hits]

< 527h/785H 162v/169V Pos: standing >
You complete your spell...
You blur and take on the form of a swarm of insects!

< 527h/785H 162v/169V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves south.

< 530h/785H 166v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E# -S -W
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A large wandering dog is here, growling at you.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.

< 532h/785H 166v/169V Pos: standing >

< 532h/785H 167v/169V Pos: standing >
You failed.

< 534h/785H 169v/169V Pos: standing >
A stray dog leaves south.
You sit down and relax.

< 537h/785H 169v/169V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - imprisonment
               2 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  5 - hammer
( 6th circle)  7 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               2 - infravision
               4 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) hammer
    5 seconds:  ( 4th) insects
    9 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 538h/785H 169v/169V Pos: sitting >
You start meditating...

< 538h/785H 169v/169V Pos: sitting >
You have finished memorizing hammer.

< 542h/785H 169v/169V Pos: sitting >
a swarm of insects is no longer in your group.

< 542h/785H 169v/169V Pos: sitting >
a swarm of insects is no longer in your group.

< 543h/785H 169v/169V Pos: sitting >
You have finished memorizing insects.

< 544h/785H 169v/169V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.
The road continues.
You extend your sights southward.
The Western Wall Road
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A shady looking youth is standing here, eyeing you with a devious glance.

< 548h/785H 169v/169V Pos: sitting >
You clamber to your feet.

< 548h/785H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
The Western Wall Road
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A commoner is standing here, minding his own business.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A shady looking youth is standing here, eyeing you with a devious glance.
Tiru enters from the north.
Tiru enters from the north.
Tiru enters from the north.

< 551h/785H 168v/169V Pos: standing >

< 551h/785H 168v/169V Pos: standing >
The Grand Tharnadian Way lies to the south.
You extend your sights southward.
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here, fighting a Gnome. (casting) 
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here, fighting a Gnome. (casting) 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 552h/785H 168v/169V Pos: standing >
The Grand Tharnadian Way lies to the south.
You extend your sights southward.
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 557h/785H 168v/169V Pos: standing >
The Grand Tharnadian Way lies to the south.
You extend your sights southward.
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 562h/785H 168v/169V Pos: standing >
The Grand Tharnadian Way lies to the south.
You extend your sights southward.
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 570h/785H 168v/169V Pos: standing >
A commoner leaves south.

< 574h/785H 168v/169V Pos: standing >

< 575h/785H 168v/169V Pos: standing >
The shady youth leaves north.

< 576h/785H 168v/169V Pos: standing >
A stray dog leaves north.

< 578h/785H 168v/169V Pos: standing >
You start chanting...

< 581h/785H 168v/169V Pos: standing >
You complete your spell...
Tiru stops following you.
Tiru stops following you.
Tiru stops following you.
You sssppllliiitttsss into many images!
Militia forces muster to bolster the town's defenses against the invaders!!!

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>

< 582h/785H 168v/169V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (evil)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure evil)     
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (pure evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (very evil)     
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (very evil)     
  *The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 585h/785H 169v/169V Pos: standing >
The Grand Tharnadian Way lies to the south.
You extend your sights southward.
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A commoner is standing here, minding his own business.
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples sits resting.
A large wandering dog is here, growling at you.
A Gnome (small) Mortal Mirage Red Moon Disciples sits resting.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 586h/785H 169v/169V Pos: standing >
Ok.
Tiru leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tiru leaves south.
Tiru leaves south.
Tiru leaves south.

< 588h/785H 169v/169V Pos: standing >
A Gnome enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.
A Gnome enters from the south.

< 589h/785H 169v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 593h/785H 169v/169V Pos: standing >
A Gnome leaves south.
A Gnome leaves south.
A Gnome leaves south.
A Gnome leaves south.
A Gnome leaves south.
You failed.

< 593h/785H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) sits in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) sits in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
A commoner is standing here, minding his own business.
A large wandering dog is here, growling at you.
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.
An elite guard stands here, fighting Tiru.
An elite guard crouches here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.

< 596h/785H 168v/169V Pos: standing >
An elite guard attacks Tiru. [2 hits]
You start chanting...
You snap into visibility.

< 597h/785H 168v/169V Pos: standing >
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.
Tiru's eyes roll as an elite guard plants a foot in his face.
An elite guard attacks Tiru. [1 hits]

< 597h/785H 168v/169V Pos: standing >
An elite guard hits Tiru with a mighty kick to his chest.
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.
An elite guard attacks Tiru. [2 hits]

< 598h/785H 168v/169V Pos: standing >
Tiru's eyes roll as an elite guard plants a foot in his face.
An elite guard attacks Tiru. [2 hits]

< 598h/785H 168v/169V Pos: standing >
A commoner leaves north.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
An elite guard suddenly attacks Tiru!

< 599h/785H 168v/169V Pos: standing >
You snap into visibility.
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 599h/785H 168v/169V Pos: standing >
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 600h/785H 168v/169V Pos: standing >
A Gnome attacks you. [0 hits]

< 600h/785H 169v/169V Pos: standing >
Tiru is knocked to the ground by an elite guard's mighty bash!
An elite guard attacks Tiru. [2 hits]
You start chanting...
You snap into visibility.

< 601h/785H 169v/169V Pos: standing >
Tiru attacks an elite guard. [0 hits]
A Gnome starts casting an offensive spell.

< 601h/785H 169v/169V Pos: standing >
Tiru attacks an elite guard. [0 hits]

< 602h/785H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 67 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 603h/785H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 603h/785H 169v/169V Pos: standing >
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 604h/785H 169v/169V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'agsplnuahz'
Ghostly hands appear before Tiru, close around his neck and begin to squeeze!
Tiru gasps for air as a pair of ghostly hands tighten around his throat!

< 605h/785H 169v/169V Pos: standing >
An elite guard suddenly attacks YOU!
Tiru gasps for air, eyes bulging, then falls over, slowly becoming motionless.
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.
You start chanting...

< 604h/785H 169v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks Tiru!

< 604h/785H 169v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: elite sta EP: excellent >
 Tiru is knocked to the ground by an elite guard's mighty bash!
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.

< 604h/785H 169v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: elite sta EP: excellent >
 You snap into visibility.
A Gnome attacks you. [1 hits]

< 603h/785H 169v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: elite sta EP: excellent >
 Casting: asphyxiate 
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 603h/785H 169v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: elite sta EP: excellent >
 A Gnome attempts to flee.
A Gnome leaves west.
A Gnome leaves west.
A Gnome leaves west.
A Gnome leaves west.
A Gnome leaves west.

< 603h/785H 169v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
You snap into visibility.
You abort your spell before it's done!
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Western Arch
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Western Arch
</map>
Outside the Western Arch
Obvious exits: -E -W
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.
You flee westward!

< 602h/785H 146v/169V Pos: standing >

< 602h/785H 146v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 604h/785H 148v/169V Pos: standing >
A Gnome leaves west.
A Gnome leaves west.
A Gnome leaves west.
A Gnome leaves west.
A Gnome leaves west.

< 605h/785H 149v/169V Pos: standing >
You abort your spell before it's done!

< 606h/785H 151v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Before a Rise in the Path up the Shr'nn Mesa
</map>
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
A few drops of fresh blood are scattered around the area.

< 608h/785H 151v/169V Pos: standing >
You failed.

< 608h/785H 152v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 610h/785H 154v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Top of a rise in the Path up the Shr'nn Mesa
</map>
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.

< 610h/785H 152v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Path up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Path up the Shr'nn Mesa
</map>
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.(Illusion)
A Gnome (small) Punks Dead Red Moon Disciples stands in mid-air here.

< 611h/785H 151v/169V Pos: standing >

< 612h/785H 152v/169V Pos: standing >
A Gnome starts casting a spell.
Alas, you cannot go that way. . . .

< 612h/785H 152v/169V Pos: standing >
You start chanting...

< 613h/785H 153v/169V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'zaiugp'
A Gnome instantly vanishes out of existence.

< 614h/785H 155v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before someone, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
[Damage: 32 ] Your illusionary hands choke the life out of a Gnome, who falls over dead and lifeless.
A Gnome's tight facemask of human flesh was completely destroyed by the massive blow!
A Gnome stops following a Gnome.
A Gnome stops following a Gnome.
A Gnome stops following a Gnome.
A Gnome stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.