The death of [ 3 Warrior] Elsaif (Human)

in Room #16

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[212h 57m 12s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[212h 57m 12s]
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn in ear>        a flaming earring of damage [54%]
<worn on face>       Krindor's Mask of Illusions[212h 57m 12s]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn on body>       the robe of Lost Souls (magic)[212h 57m 12s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [84%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a giant zvorgast fang [superior]
<attached to belt>   an obsidian hookah
<attached to belt>   the codex of the muse of dreams [poor] (magic) [72%]
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a large gold-rimmed church door (magic)[202h 7m 13s]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     a ring of twisted gray mist [83%]
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the orb of the sea (magic) (glowing)[212h 57m 12s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

  ^M+M+++++++   
 *M+*^*.****.+  
 ^******....^+  
 M^***^@M^MM.M  
 MM*^*..^M^..M  
 M^^**..^M...+  
  M^**.^M^^..   
   ^**M^M.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 804h/804H 154v/169V Pos: standing >
   M+**^**.^    
   ^M+M++++++   
  *M+*^*.****.  
 M^******....^  
 MM^***@.M^MM.  
 MMM*^*..^M^..  
 MM^^**..^M...  
  MM^**.^M^^.   
   M^**M^M.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 804h/804H 153v/169V Pos: standing >
   M+**^**.^    
   ^MM+++++++   
  *M+*^*.****.  
 M^******....^  
 MM^***@.M^MM.  
 MMM*^*..^M^..  
 MM^^**..^M...  
  MM^**.^M^^.   
   M^**M^M.^    
 *****  
 **@^.  
 *^*..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 804h/804H 152v/169V Pos: standing >
 *****  
 ^*@*^  
 M*^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 804h/804H 151v/169V Pos: standing >
     ^M+++++    
    *M+*^*.**   
   M^******...  
 MMMM^***^.M^M  
 MMMMM*@*..^M^  
 MMMM^^**..^M.  
   MMM^**.^M^^  
  MMMM^**M^M.   
    MM^^**^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 804h/804H 151v/169V Pos: standing >
 M*^*.  
 ^^@*.  
 M^**.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 804h/804H 150v/169V Pos: standing >
You start chanting...

< 804h/804H 153v/169V Pos: standing >
You complete your spell...
You completely vanish.

< 804h/804H 156v/169V Pos: standing >

< 804h/804H 169v/169V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 804h/804H 169v/169V Pos: standing >

< 804h/804H 169v/169V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 804h/804H 169v/169V Pos: standing >

< 804h/804H 169v/169V Pos: standing >

< 804h/804H 169v/169V Pos: standing >

< 804h/804H 169v/169V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
  *Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely evil)
  *Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (extremely evil)
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very evil)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (very evil)     
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
  *Lair of the Gibberling King                   (evil)          
  *Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (pure evil)     
  *Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (pure evil)     
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (evil)          
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (slightly evil) 
  *The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
  *Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 804h/804H 169v/169V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 804h/804H 169v/169V Pos: standing >
Autosaving...

< 804h/804H 169v/169V Pos: standing >
The snow is coming down faster now.

< 804h/804H 169v/169V Pos: standing >
Your endurance fades away.

< 804h/804H 169v/169V Pos: standing >

< 804h/804H 169v/169V Pos: standing >

< 804h/804H 169v/169V Pos: standing >
 M*^*.  
 ^^@*.  
 M^**.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 804h/804H 169v/169V Pos: standing >

< 804h/804H 169v/169V Pos: standing >
 ^^**.  
 M^@*.  
 M^**M  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 804h/804H 167v/169V Pos: standing >
 M^**.  
 M^@*M  
 M^^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 804h/804H 165v/169V Pos: standing >
   MMM*^*..^    
  MMM^^**..^M   
   MMM^**.^M^^  
  MMMM^**M^M.^  
    MM^@**^M^.  
     MM^M*.M..  
     MM^**...^  
      M^**.M.   
      M^^*.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 804h/804H 163v/169V Pos: standing >
   MMMM*^*..    
  MMMM^^**..^   
    MMM^**.^M^  
   MMMM^**M^M.  
     MM@^**^M^  
      MM^M*.M.  
      MM^**...  
       M^**.M   
       M^^*.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 804h/804H 162v/169V Pos: standing >
   MMM^***^.    
  MMMMM*^*..^   
 MMMMM^^**..^M  
    MMM^**.^M^  
   MMMM@**M^M.  
     MM^^**^M^  
      MM^M*.M.  
      MM^**..   
       M^**.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 804h/804H 161v/169V Pos: standing >
    M^******    
  MMMM^***^..   
 MMMMMM*^*..^M  
 MMMMM^^**..^M  
    MMM@**.^M^  
   MMMM^**M^M.  
     MM^^**^M^  
      MM^M*.M   
      MM^**.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 804h/804H 159v/169V Pos: standing >
     *M+*^*.    
    M^******M   
  MMMM^***^..^  
 MMMMMM*^*..^M  
 MMMMM^@**..^M  
    MMM^**.^M^  
   MMMM^**M^M.  
     MM^^**^M   
      MM^M*.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 804h/804H 158v/169V Pos: standing >
 M^***  
 MM@^*  
 M^^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 804h/804H 156v/169V Pos: standing >
 ^M***  
 M^@**  
 MM*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 804h/804H 155v/169V Pos: standing >
 *M+*^  
 ^M@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 804h/804H 154v/169V Pos: standing >
  *M+*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A dwarven trapper has travelled out here, on the hunt for some critters.

< 804h/804H 153v/169V Pos: standing >
    M^**^*.^    
     *******.   
      *M+**^**  
       ^M+++++  
      *@+*^*.*  
     M^******M  
   MMMM^***^..  
  MMMMMM*^*..   
   MMMM^^**.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.

< 804h/804H 152v/169V Pos: standing >
    M^**^*.^    
     *******.   
      *M+**^**  
       ^M+++++  
      *@+*^*.*  
     M^******.  
   MMMM^***^..  
  MMMMMM*^*..   
   MMMM^^**.    

< 804h/804H 156v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 804h/804H 160v/169V Pos: standing >
Ok.

< 804h/804H 160v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 804h/804H 160v/169V Pos: standing >
Ok.

< 804h/804H 160v/169V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A street sweeper who is not far off to your east.
A woman who is not far off to your east.
A human merchant who is not far off to your east.

< 804h/804H 161v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 804h/804H 161v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 804h/804H 160v/169V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A militia guard who is in the distance to your north.
A street sweeper who is in the distance to your north.
The shady youth who is in the distance to your north.

< 804h/804H 161v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 804h/804H 160v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 804h/804H 160v/169V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A street sweeper who is a brief walk away to your north.
The shady youth who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 804h/804H 160v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 804h/804H 162v/169V Pos: standing >
You start chanting...

< 804h/804H 165v/169V Pos: standing >
Casting: clone form *

< 804h/804H 167v/169V Pos: standing >
You complete your spell...
You blur and take on the form of a militia guard!

< 804h/804H 169v/169V Pos: standing >
A militia guard leaves west.

< 804h/804H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 804h/804H 168v/169V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
The shady youth who is close by to your west.
A street sweeper who is close by to your west.
The shady youth who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 804h/804H 168v/169V Pos: standing >
Ok.

< 804h/804H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
[2] A small round shield has been dropped here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 804h/804H 168v/169V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 804h/804H 168v/169V Pos: standing >
Ok.

< 804h/804H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 804h/804H 167v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W -U

< 804h/804H 166v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -S -W -D

< 804h/804H 166v/169V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your west.
A small mountain goat who is a brief walk away to your west.

< 804h/804H 166v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 804h/804H 166v/169V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.
A stray dog who is not far off to your west.
A small mountain goat who is not far off to your west.

< 804h/804H 167v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W

< 804h/804H 166v/169V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.
A stray dog who is close by to your west.
A small mountain goat who is close by to your west.

< 804h/804H 167v/169V Pos: standing >

< 804h/804H 167v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Room #16
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Room #16
</map>
Room #16
Obvious exits: -S
A Human (medium) stands here. (Non-Fraggable)
A sturdy Barbarian stands here protecting his master.
A sturdy Barbarian stands here protecting his master.
(Q)A human in rich purple robes sits at his desk, flanked by guards.

< 804h/804H 168v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 804h/804H 168v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 62 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human is dead! R.I.P.
You receive your share of experience.