<floating about head>a dark purple ioun stone[211h 35m 14s]
<worn as a badge> a pitted dragonscale badge
<worn on head> the crown of Aramus (magic) (glowing) (humming)[211h 35m 14s]
<worn on eyes> the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear> a polished scale of Tiamat (magic) (glowing)
<worn in ear> a flaming earring of damage [54%]
<worn on face> Krindor's Mask of Illusions[211h 35m 14s]
<worn around neck> a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck> a patched dragonscale choker from Temple of the Earth [86%]
<worn on body> the robe of Lost Souls (magic)[211h 35m 14s]
<worn about body> the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on back> a large leather backpack
<worn on tail> a tiny seashell of constitution (magic)
<worn as quiver> an embroidered illithid-hide backsheath (magic) [84%]
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>a giant zvorgast fang [superior] [87%]
<attached to belt> an obsidian hookah
<attached to belt> the codex of the muse of dreams [poor] (magic) [72%]
<worn on arms> some sleeves of stretched drow-skin [superior]
<held as shield> a large gold-rimmed church door (magic)[200h 45m 15s]
<worn around wrist> a bracelet of finger bones [poor]
<worn around wrist> a bracelet of finger bones [poor]
<worn on hands> the gloves of warding (magic) [77%]
<worn on finger> a ring of twisted gray mist [83%]
<worn on finger> a ring of twisted gray mist
<primary weapon> the orb of the sea (magic) (glowing)[211h 35m 14s]
<worn on legs> some leggings of red flames [superior] (magic)
<worn on feet> some boots of the black winged dragon (magic) (glowing)
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 804h/804H 149v/169V Pos: standing >
.+... ...
..+.......M^.
.M.+..^...^M.^.
D^.^+..^.....^^..
+++++.....^......
***.+...@..^...
...^+....^....
^MM.+.^^...... .
^..+.........
..+++M+++++++
..........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 804h/804H 148v/169V Pos: standing >
..+... ..
^..+.......M^
..M.+..^...^M.^
*D^.^+..^.....^^.
++++++.....^.....
****.+..@...^...
....^+....^....
.^MM.+.^^......
M^..+.........
...+++M++++++
...........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 804h/804H 147v/169V Pos: standing >
..+... ..
^..+.......M^
..M.+..^...^M.^
*D^.^+..^.....^^.
++++++.....^.....
****.+..@...^...
....^+....^....
.^MM.+.^^......
M^..+.........
...+++M++++++
...........
...+... .
M^..+.......M
...M.+..^...^M.
**D^.^+..^.....^^
+++++++.....^....
.****.+.@....^...
*....^+....^....
..^MM.+.^^......
^M^..+.........
M...+++M+++++
^..........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 804h/804H 145v/169V Pos: standing >
...+... .
M^..+........
...M.+..^...^M.
**D^.^+..^.....^^
+++++++.....^....
.****.+.@....^...
*....^+....^....
..^MM.+.^^......
^M^..+.........
M...+++M+++++
^..........
^...+...
.M^..+.......
....M.+..^...^M
^**D^.^+..^.....^
++++++++.....^...
*.****.+@.....^..
**....^+....^....
^..^MM.+.^^......
.^M^..+........
^M...+++M++++
^^.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 804h/804H 144v/169V Pos: standing >
M^...+...
^.M^..+......
*....M.+..^...^
*^**D^.^+..^.....
+++++++++.....^..
^*.****.@......^.
***....^+....^...
*^..^MM.+.^^.....
..^M^..+.......
.^M...+++M+++
M^^........
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 804h/804H 143v/169V Pos: standing >
^M^...+...
^^.M^..+.....
**....M.+..^...
**^**D^.^+..^....
++++++++++.....^.
*^*.****@+......^
****....^+....^..
**^..^MM.+.^^....
*..^M^..+......
..^M...+++M++
^M^^.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 804h/804H 143v/169V Pos: standing >
^M^...+...
^^.M^..+.....
**....M.+..^...
**^**D^.^+..^....
++++++++++.....^.
*^*.****@+......^
****....^+....^..
**^..^MM.+.^^....
*..^M^..+......
..^M...+++M++
^M^^.......
+++++
**@.+
...^+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 804h/804H 142v/169V Pos: standing >
+++++
**@*.
....^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 804h/804H 140v/169V Pos: standing >
.^MM....+..
*..^M^...+...
^*.^^.M^..+....
*****....M.+..^..
M+**^**D^.^+..^..
^M++++++@+++.....
M+*^*.****.+.....
******....^+....^
***^..^MM.+.^^.
^*..^M^..+...
*..^M...+++
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 804h/804H 139v/169V Pos: standing >
.MM.....M..
^.^MM....+...
**..^M^...+...
*^*.^^.M^..+.....
*****....M.+..^..
M+**^**D@.^+..^..
^M++++++++++.....
M+*^*.****.+.....
*****....^+....
**^..^MM.+.^^
*..^M^..+..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 804h/804H 139v/169V Pos: standing >
.MM.....+..
^.^MM....M...
**..^M^...+...
*^*.^^.M^..+.....
*****....M.+..^..
M+**^**D@.^+..^..
^M++++++++++.....
M+*^*.****.+.....
*****....^+....
**^..^MM.+.^^
*..^M^..+..
..MM.....+.
*^.^MM....M..
***..^M^...+...
**^*.^^.M^..+....
******....M.+..^.
*M+**^**@^.^+..^.
^M++++++++++....
*M+*^*.****.+....
******....^+...
***^..^MM.+.^
^*..^M^..+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A red dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A decrepit old human man moves through the area, undead minions in tow.
< 804h/804H 138v/169V Pos: standing >
*....
^*@D^
+++++
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 804h/804H 136v/169V Pos: standing >
**...
*^@*D
+++++
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 804h/804H 135v/169V Pos: standing >
M^*..MM....
M^**^.^MM....
MM^***..^M^...+
M^**^*.^^.M^..+.
*******....M.+.
*M+**@**D^.^+.
^M++++++++++.
*M+*^*.****.+.
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 804h/804H 134v/169V Pos: standing >
M^*..MM....
M^**^.^MM....
MM^***..^M^...M
M^**^*.^^.M^..+.
*******....M.+.
*M+**@**D^.^+.
^M++++++++++.
*M+*^*.****.+.
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
****.
+*@^*
M++++
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 804h/804H 133v/169V Pos: standing >
M^**^.^MM..
MM^***..^M^..
M^**^*.^^.M^..
*******....M.+
*M+**^**D^.^+
^M+@++++++++
*M+*^*.****.+
M^******....^+
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 804h/804H 132v/169V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**D^.^+
^M++++++++++
*M+*@*.****.+
M^******....^+
MMMM^***^..^MM.+
MMMMM*^*..^M^..
MMM^^**..^M..
MMM^**.^M^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 804h/804H 131v/169V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*M+**^**D^.^+
^M++++++++++
*M+*@*.****.+
M^******....^+
MMMM^***^..^MM.+
MMMMM*^*..^M^..
MMM^^**..^M..
MMM^**.^M^^
^M+++
M+@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 804h/804H 131v/169V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**D^.
^M++++++++
*M@*^*.****
M^******....
MMMM^***^..^MM
MMMMMMM*^*..^M^
MMMMM^^**..^M
MMM^**.^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 804h/804H 130v/169V Pos: standing >
MMMM^***..^
M^**^*.^^.
*******...
*M+**^**D^
^M+++++++
*@+*^*.***
M^******...
MMMM^***^..^M
MMMMMMMM*^*..^M
MMMMMM^^**..^
MMM^**.^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
< 804h/804H 129v/169V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A controller who is close by to your north.
An elite guard who is close by to your north.
A dwarven trapper who is close by to your west.
< 804h/804H 131v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 804h/804H 143v/169V Pos: standing >
It's snowing very hard.
Ok.
< 804h/804H 144v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A commoner is standing here, minding his own business.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 804h/804H 144v/169V Pos: standing >
Ok.
< 804h/804H 144v/169V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
< 804h/804H 146v/169V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. for a price.'
A human merchant says 'Hmmm, Where can a man go to have a good time?'
< 804h/804H 150v/169V Pos: standing >
You start chanting...
< 804h/804H 153v/169V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
You complete your spell...
You blur and take on the form of a militia guard!
< 804h/804H 160v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 804h/804H 165v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 804h/804H 165v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 804h/804H 164v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 804h/804H 164v/169V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
The shady youth who is not far off to your north.
A street sweeper who is not far off to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 804h/804H 165v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 804h/804H 165v/169V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
The shady youth who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray cat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
The shady youth who is rather far off to your west.
A militia guard who is rather far off to your west.
A Githzerai who is in the distance to your west.
The doctor who is in the distance to your west.
< 804h/804H 165v/169V Pos: standing >
< 804h/804H 166v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 804h/804H 166v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
< 804h/804H 166v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 804h/804H 167v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 804h/804H 167v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 804h/804H 167v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the walls.
< 804h/804H 166v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
< 804h/804H 166v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
< 804h/804H 166v/169V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
< 804h/804H 167v/169V Pos: standing >
A militia guard leaves east.
< 804h/804H 169v/169V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is a brief walk away to your east.
The Tharnadian Quartermaster who is a brief walk away to your east.
The town crier who is a brief walk away to your east.
A Githzerai who is close by to your west.
The doctor who is close by to your west.
< 804h/804H 169v/169V Pos: standing >
< 804h/804H 169v/169V Pos: standing >
< 804h/804H 169v/169V Pos: standing >
You failed.
< 804h/804H 169v/169V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
Doctors Office
Obvious exits: -E
The corpse of a Githzerai is lying here.
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
The doctor on duty reads a current medical journal.(Gold Aura)
< 804h/804H 168v/169V Pos: standing >
You start chanting...
You snap into visibility.
< 804h/804H 168v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
< 804h/804H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
< 804h/804H 169v/169V Pos: standing >
Your spell flows around a Githzerai, leaving him unharmed!
< 804h/804H 169v/169V Pos: standing >
You start chanting...
< 804h/804H 169v/169V Pos: standing >
You snap into visibility.
Casting: asphyxiate *
< 804h/804H 169v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
< 804h/804H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
< 804h/804H 169v/169V Pos: standing >
[Damage: 73 ] Your illusionary hands choke the life out of a Githzerai, who falls over dead and lifeless.
A Githzerai's dented dragonscale breastplate was completely destroyed by the massive blow!
A Githzerai's skin of a displacer beast [superior] was completely destroyed by the massive blow!
A Githzerai's some misshaped glass vambraces was completely destroyed by the massive blow!
A Githzerai's scale and balance of power was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.